void renderer_update_caches(int x, int y, int w, int h)
{
update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
- if (gpu.state.enhancement_active &&
- !(gpu.status & PSX_GPU_STATUS_RGB24))
+ if (gpu.state.enhancement_active && !(gpu.status & PSX_GPU_STATUS_RGB24))
sync_enhancement_buffers(x, y, w, h);
}