#include <stdio.h>
-#if 1
+extern const unsigned char cmd_lengths[256];
+#define command_lengths cmd_lengths
+
+static unsigned int *ex_regs;
+
+#define PCSX
+#define SET_Ex(r, v) \
+ ex_regs[r] = v
+
#include "psx_gpu/psx_gpu.c"
-#else
-#define printf xprintf
-#define xprintf(...)
-#include "psx_gpu/psx_gpu_standard.c"
-#endif
#include "psx_gpu/psx_gpu_parse.c"
-#include "gpu.h"
+#include "../gpulib/gpu.h"
static psx_gpu_struct egpu __attribute__((aligned(256)));
-void do_cmd_list(uint32_t *list, int count)
+int do_cmd_list(uint32_t *list, int count, int *last_cmd)
{
- gpu_parse(&egpu, list, count * 4);
+ int ret = gpu_parse(&egpu, list, count * 4, (u32 *)last_cmd);
+
+ ex_regs[1] &= ~0x1ff;
+ ex_regs[1] |= egpu.texture_settings & 0x1ff;
+ return ret;
}
int renderer_init(void)
{
initialize_psx_gpu(&egpu, gpu.vram);
+ ex_regs = gpu.ex_regs;
return 0;
}
void renderer_sync_ecmds(uint32_t *ecmds)
{
- gpu_parse(&egpu, ecmds + 1, 6 * 4);
+ gpu_parse(&egpu, ecmds + 1, 6 * 4, NULL);
}
-void renderer_invalidate_caches(int x, int y, int w, int h)
+void renderer_update_caches(int x, int y, int w, int h)
{
- invalidate_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
+ update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
}
void renderer_flush_queues(void)