#include "gpu.h"
#include "../../frontend/plugin_lib.h"
-#include "../../frontend/arm_utils.h"
+#include "../../frontend/cspace.h"
static const struct rearmed_cbs *cbs;
static void *screen_buf;
{
old_status = gpu.status.reg;
old_h = h;
- screen_buf = cbs->pl_fbdev_set_mode(stride, h, gpu.status.rgb24 ? 24 : 16);
+ screen_buf = cbs->pl_vout_set_mode(stride, h, gpu.status.rgb24 ? 24 : 16);
}
dest = screen_buf;
}
}
- screen_buf = cbs->pl_fbdev_flip();
+ screen_buf = cbs->pl_vout_flip();
}
void GPUupdateLace(void)
{
- if (!gpu.status.blanking)
- blit();
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
+ return;
+
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready && gpu.frameskip.skipped_blits < 9) {
+ gpu.frameskip.skipped_blits++;
+ return;
+ }
+ gpu.frameskip.frame_ready = 0;
+ gpu.frameskip.skipped_blits = 0;
+ }
+
+ renderer_flush_queues();
+ blit();
+ gpu.state.fb_dirty = 0;
}
long GPUopen(void)
{
- cbs->pl_fbdev_open();
- screen_buf = cbs->pl_fbdev_flip();
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+
+ cbs->pl_vout_open();
+ screen_buf = cbs->pl_vout_flip();
return 0;
}
long GPUclose(void)
{
- cbs->pl_fbdev_close();
+ cbs->pl_vout_close();
return 0;
}
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
{
cbs = cbs_;
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
}
// vim:shiftwidth=2:expandtab