#include "gpu.h"
#include "../../frontend/plugin_lib.h"
-#include "../../frontend/arm_utils.h"
+#include "../../frontend/cspace.h"
static const struct rearmed_cbs *cbs;
static void *screen_buf;
static void blit(void)
{
static uint32_t old_status, old_h;
- int x = gpu.screen.x & ~3; // alignment needed by blitter
+ int x = gpu.screen.x & ~1; // alignment needed by blitter
int y = gpu.screen.y;
int w = gpu.screen.w;
- int h;
+ int h = gpu.screen.h;
+ int stride = gpu.screen.hres;
+ int doffs;
uint16_t *srcs;
uint8_t *dest;
srcs = &gpu.vram[y * 1024 + x];
- h = gpu.screen.y2 - gpu.screen.y1;
- if (gpu.status.dheight)
- h *= 2;
-
- if (h <= 0)
- return;
-
if ((gpu.status.reg ^ old_status) & ((7<<16)|(1<<21)) || h != old_h) // width|rgb24 change?
{
old_status = gpu.status.reg;
old_h = h;
- screen_buf = cbs->pl_fbdev_set_mode(w, h, gpu.status.rgb24 ? 24 : 16);
+ screen_buf = cbs->pl_vout_set_mode(stride, h, gpu.status.rgb24 ? 24 : 16);
}
+
dest = screen_buf;
+ // only do centering, at least for now
+ doffs = (stride - w) / 2 & ~1;
+
if (gpu.status.rgb24)
{
#ifndef MAEMO
- for (; h-- > 0; dest += w * 3, srcs += 1024)
+ dest += (doffs / 8) * 24;
+ for (; h-- > 0; dest += stride * 3, srcs += 1024)
{
bgr888_to_rgb888(dest, srcs, w * 3);
}
#else
- for (; h-- > 0; dest += w * 2, srcs += 1024)
+ dest += doffs * 2;
+ for (; h-- > 0; dest += stride * 2, srcs += 1024)
{
bgr888_to_rgb565(dest, srcs, w * 3);
}
}
else
{
- for (; h-- > 0; dest += w * 2, srcs += 1024)
+ dest += doffs * 2;
+ for (; h-- > 0; dest += stride * 2, srcs += 1024)
{
bgr555_to_rgb565(dest, srcs, w * 2);
}
}
- screen_buf = cbs->pl_fbdev_flip();
+ screen_buf = cbs->pl_vout_flip();
}
void GPUupdateLace(void)
{
- if (!gpu.status.blanking)
- blit();
+ if (gpu.status.blanking || !gpu.state.fb_dirty)
+ return;
+
+ if (gpu.frameskip.set) {
+ if (!gpu.frameskip.frame_ready && gpu.frameskip.skipped_blits < 9) {
+ gpu.frameskip.skipped_blits++;
+ return;
+ }
+ gpu.frameskip.frame_ready = 0;
+ gpu.frameskip.skipped_blits = 0;
+ }
+
+ renderer_flush_queues();
+ blit();
+ gpu.state.fb_dirty = 0;
}
long GPUopen(void)
{
- cbs->pl_fbdev_open();
- screen_buf = cbs->pl_fbdev_flip();
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
+
+ cbs->pl_vout_open();
+ screen_buf = cbs->pl_vout_flip();
return 0;
}
long GPUclose(void)
{
- cbs->pl_fbdev_close();
+ cbs->pl_vout_close();
return 0;
}
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
{
cbs = cbs_;
+ gpu.frameskip.set = cbs->frameskip;
+ gpu.frameskip.advice = &cbs->fskip_advice;
+ gpu.frameskip.active = 0;
+ gpu.frameskip.frame_ready = 1;
}
// vim:shiftwidth=2:expandtab