u16 *srcs;
u8 *dest;
- x0 = DisplayArea[0] & ~3; // alignment needed by blitter
+ x0 = DisplayArea[0] & ~1; // alignment needed by blitter
y0 = DisplayArea[1];
srcs = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
blit();
fb_dirty = false;
- if (*cbs->fskip_option)
+ if (cbs->fskip_advice)
isSkip = true;
}
else