// Normally 0. Value '1' will skip rendering
// odd lines.
+ uint8_t scale_hires:1; // If 1, will scale hi-res output to
+ // 320x240 when gpulib reads the frame.
+ // Implies pixel_skip and ilace_force
+ // (when height > 240).
uint8_t lighting:1;
uint8_t fast_lighting:1;
uint8_t blending:1;