TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
gpuSetTexture(GPU_GP1);
- isSkip = false;
+ //isSkip = false;
DO_LOG(("TextureWindow(0x%x)\n",PRIM));
}
break;
const u32 temp = PacketBuffer.U4[0];
DrawingArea[0] = temp & 0x3FF;
DrawingArea[1] = (temp >> 10) & 0x3FF;
- isSkip = false;
+ //isSkip = false;
DO_LOG(("DrawingArea_Pos(0x%x)\n",PRIM));
}
break;
const u32 temp = PacketBuffer.U4[0];
DrawingArea[2] = (temp & 0x3FF) + 1;
DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
- isSkip = false;
+ //isSkip = false;
DO_LOG(("DrawingArea_Size(0x%x)\n",PRIM));
}
break;
const u32 temp = PacketBuffer.U4[0];
DrawingOffset[0] = ((long)temp<<(32-11))>>(32-11);
DrawingOffset[1] = ((long)temp<<(32-22))>>(32-11);
- isSkip = false;
+ //isSkip = false;
DO_LOG(("DrawingOffset(0x%x)\n",PRIM));
}
break;