WIP: Add ARM-assembly versions of lighting and blending
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_inner.h
index 723e09f..197d7ad 100644 (file)
 //#include "gpu_inner_blend.h"
 //#endif
 
-// TODO: use the arm-optimized gpu_inner_blends for arm builds
 #include "gpu_inner_blend.h"
 
+#ifdef __arm__
+#include "gpu_inner_blend_arm.h"
+#define gpuBlending gpuBlendingARM
+#else
+#define gpuBlending gpuBlendingGeneric
+#endif
+
 #include "gpu_inner_quantization.h"
 #include "gpu_inner_light.h"
 
+#ifdef __arm__
+#include "gpu_inner_light_arm.h"
+#define gpuLightingRGB gpuLightingRGBARM
+#define gpuLightingTXT gpuLightingTXTARM
+#define gpuLightingTXTGouraud gpuLightingTXTGouraudARM
+#else
+#define gpuLightingRGB gpuLightingRGBGeneric
+#define gpuLightingTXT gpuLightingTXTGeneric
+#define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric
+#endif
+
+
 // If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16
 // This is only for debugging/verification of low-precision colors in C.
 // Low-precision Gouraud is intended for use by SIMD-optimized inner drivers