Merge pull request #536 from gameblabla/cdrom_fixes
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_inner.h
index 197d7ad..4aab604 100644 (file)
@@ -19,6 +19,9 @@
 *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
 ***************************************************************************/
 
+#ifndef __GPU_UNAI_GPU_INNER_H__
+#define __GPU_UNAI_GPU_INNER_H__
+
 ///////////////////////////////////////////////////////////////////////////////
 // Inner loop driver instantiation file
 
 //#endif
 
 #include "gpu_inner_blend.h"
-
-#ifdef __arm__
-#include "gpu_inner_blend_arm.h"
-#define gpuBlending gpuBlendingARM
-#else
-#define gpuBlending gpuBlendingGeneric
-#endif
-
 #include "gpu_inner_quantization.h"
 #include "gpu_inner_light.h"
 
 #ifdef __arm__
+#include "gpu_inner_blend_arm.h"
 #include "gpu_inner_light_arm.h"
+#define gpuBlending gpuBlendingARM
 #define gpuLightingRGB gpuLightingRGBARM
 #define gpuLightingTXT gpuLightingTXTARM
 #define gpuLightingTXTGouraud gpuLightingTXTGouraudARM
+// Non-dithering lighting and blending functions preserve uSrc
+// MSB. This saves a few operations and useless load/stores.
+#define MSB_PRESERVED (!CF_DITHER)
 #else
+#define gpuBlending gpuBlendingGeneric
 #define gpuLightingRGB gpuLightingRGBGeneric
 #define gpuLightingTXT gpuLightingTXTGeneric
 #define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric
+#define MSB_PRESERVED 0
 #endif
 
 
@@ -158,10 +160,10 @@ static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len)
                                        else            { *(u16*)pDst = col;          }
                                }
                        } else {
-                               u16 uDst = *(u16*)pDst;
+                               uint_fast16_t uDst = *(u16*)pDst;
                                if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; }
 
-                               u16 uSrc = col;
+                               uint_fast16_t uSrc = col;
 
                                if (CF_BLEND)
                                        uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
@@ -184,11 +186,11 @@ static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len)
                                        else            { *(u16*)pDst = col;          }
                                }
                        } else {
-                               u16 uDst = *(u16*)pDst;
+                               uint_fast16_t uDst = *(u16*)pDst;
                                if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; }
                                col = gpuGouraudColor15bpp(r, g, b);
 
-                               u16 uSrc = col;
+                               uint_fast16_t uSrc = col;
 
                                // Blend func can save an operation if it knows uSrc MSB is
                                //  unset. For untextured prims, this is always true.
@@ -294,7 +296,7 @@ static void gpuTileSpanFn(u16 *pDst, u32 count, u16 data)
                //  unset. For untextured prims, this is always true.
                const bool skip_uSrc_mask = true;
 
-               u16 uSrc, uDst;
+               uint_fast16_t uSrc, uDst;
                do
                {
                        if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
@@ -357,10 +359,11 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0)
 {
        // Blend func can save an operation if it knows uSrc MSB is unset.
        //  Untextured prims can always skip (source color always comes with MSB=0).
-       //  For textured prims, lighting funcs always return it unset. (bonus!)
-       const bool skip_uSrc_mask = (!CF_TEXTMODE) || CF_LIGHT;
+       //  For textured prims, the generic lighting funcs always return it unset. (bonus!)
+       const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
 
-       u16 uSrc, uDst, srcMSB;
+       uint_fast16_t uSrc, uDst, srcMSB;
+       bool should_blend;
        u32 u0_mask = gpu_unai.TextureWindow[2];
 
        u8 r5, g5, b5;
@@ -402,12 +405,14 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0)
                if (CF_LIGHT)
                        uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
 
-               if (CF_BLEND && srcMSB)
+               should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
+
+               if (CF_BLEND && should_blend)
                        uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
 
-               if (CF_MASKSET)                { *pDst = uSrc | 0x8000; }
-               else if (CF_BLEND || CF_LIGHT) { *pDst = uSrc | srcMSB; }
-               else                           { *pDst = uSrc;          }
+               if (CF_MASKSET)                                    { *pDst = uSrc | 0x8000; }
+               else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; }
+               else                                               { *pDst = uSrc;          }
 
 endsprite:
                u0 += (CF_TEXTMODE==3) ? 2 : 1;
@@ -484,8 +489,9 @@ static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count)
 {
        // Blend func can save an operation if it knows uSrc MSB is unset.
        //  Untextured prims can always skip this (src color MSB is always 0).
-       //  For textured prims, lighting funcs always return it unset. (bonus!)
-       const bool skip_uSrc_mask = (!CF_TEXTMODE) || CF_LIGHT;
+       //  For textured prims, the generic lighting funcs always return it unset. (bonus!)
+       const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
+       bool should_blend;
 
        u32 bMsk; if (CF_BLITMASK) bMsk = gpu_unai.blit_mask;
 
@@ -496,7 +502,7 @@ static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count)
                        // UNTEXTURED, NO GOURAUD
                        const u16 pix15 = gpu_unai.PixelData;
                        do {
-                               u16 uSrc, uDst;
+                               uint_fast16_t uSrc, uDst;
 
                                // NOTE: Don't enable CF_BLITMASK  pixel skipping (speed hack)
                                //  on untextured polys. It seems to do more harm than good: see
@@ -525,7 +531,7 @@ endpolynotextnogou:
                        u32 l_gInc = gpu_unai.gInc;
 
                        do {
-                               u16 uDst, uSrc;
+                               uint_fast16_t uDst, uSrc;
 
                                // See note in above loop regarding CF_BLITMASK
                                //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolynotextgou; }
@@ -563,7 +569,7 @@ endpolynotextgou:
        {
                // TEXTURED
 
-               u16 uDst, uSrc, srcMSB;
+               uint_fast16_t uDst, uSrc, srcMSB;
 
                //senquack - note: original UNAI code had gpu_unai.{u4/v4} packed into
                // one 32-bit unsigned int, but this proved to lose too much accuracy
@@ -650,13 +656,14 @@ endpolynotextgou:
                                                uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
                                }
 
-                               if (CF_BLEND && srcMSB)
+                               should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
+                               if (CF_BLEND && should_blend)
                                        uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
                        }
 
-                       if (CF_MASKSET)                { *pDst = uSrc | 0x8000; }
-                       else if (CF_BLEND || CF_LIGHT) { *pDst = uSrc | srcMSB; }
-                       else                           { *pDst = uSrc;          }
+                       if (CF_MASKSET)                                    { *pDst = uSrc | 0x8000; }
+                       else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; }
+                       else                                               { *pDst = uSrc;          }
 endpolytext:
                        pDst++;
                        l_u = (l_u + l_u_inc) & l_u_msk;
@@ -723,3 +730,5 @@ const PP gpuPolySpanDrivers[2048] = {
 #undef TI
 #undef TN
 #undef TIBLOCK
+
+#endif /* __GPU_UNAI_GPU_INNER_H__ */