#include <stdlib.h>
#include <string.h>
#include "../gpulib/gpu.h"
+
+#ifdef THREAD_RENDERING
+#include "../gpulib/gpulib_thread_if.h"
+#define do_cmd_list real_do_cmd_list
+#define renderer_init real_renderer_init
+#define renderer_finish real_renderer_finish
+#define renderer_sync_ecmds real_renderer_sync_ecmds
+#define renderer_update_caches real_renderer_update_caches
+#define renderer_flush_queues real_renderer_flush_queues
+#define renderer_set_interlace real_renderer_set_interlace
+#define renderer_set_config real_renderer_set_config
+#define renderer_notify_res_change real_renderer_notify_res_change
+#define renderer_notify_update_lace real_renderer_notify_update_lace
+#define renderer_sync real_renderer_sync
+#define ex_regs scratch_ex_regs
+#endif
+
//#include "port.h"
#include "gpu_unai.h"
/*
printf("res change hres: %d vres: %d depth: %d ilace_mask: %d\n",
- gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15,
+ gpu.screen.hres, gpu.screen.vres, (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 15,
gpu_unai.ilace_mask);
*/
}
gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
#ifdef HAVE_PRE_ARMV7 /* XXX */
- gpu_unai.ilace_mask |= gpu.status.interlace;
+ gpu_unai.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
#endif
if (gpu_unai.config.scale_hires) {
- gpu_unai.ilace_mask |= gpu.status.interlace;
+ gpu_unai.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
}
for (; list < list_end; list += 1 + len)
}
}
+void renderer_sync(void)
+{
+}
+
+void renderer_notify_update_lace(int updated)
+{
+}
+
// vim:shiftwidth=2:expandtab