rename gpu_unai to gpu_unai_old
[pcsx_rearmed.git] / plugins / gpu_unai_old / gpulib_if.cpp
diff --git a/plugins/gpu_unai_old/gpulib_if.cpp b/plugins/gpu_unai_old/gpulib_if.cpp
new file mode 100644 (file)
index 0000000..cc32802
--- /dev/null
@@ -0,0 +1,557 @@
+/***************************************************************************
+*   Copyright (C) 2010 PCSX4ALL Team                                      *
+*   Copyright (C) 2010 Unai                                               *
+*   Copyright (C) 2011 notaz                                              *
+*                                                                         *
+*   This program is free software; you can redistribute it and/or modify  *
+*   it under the terms of the GNU General Public License as published by  *
+*   the Free Software Foundation; either version 2 of the License, or     *
+*   (at your option) any later version.                                   *
+*                                                                         *
+*   This program is distributed in the hope that it will be useful,       *
+*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+*   GNU General Public License for more details.                          *
+*                                                                         *
+*   You should have received a copy of the GNU General Public License     *
+*   along with this program; if not, write to the                         *
+*   Free Software Foundation, Inc.,                                       *
+*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
+***************************************************************************/
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "../gpulib/gpu.h"
+#include "arm_features.h"
+
+#define u8 uint8_t
+#define s8 int8_t
+#define u16 uint16_t
+#define s16 int16_t
+#define u32 uint32_t
+#define s32 int32_t
+#define s64 int64_t
+
+#define INLINE static
+
+#define        FRAME_BUFFER_SIZE  (1024*512*2)
+#define        FRAME_WIDTH        1024
+#define        FRAME_HEIGHT       512
+#define        FRAME_OFFSET(x,y)  (((y)<<10)+(x))
+
+#define isSkip 0 /* skip frame (info coming from GPU) */
+#define alt_fps 0
+static int linesInterlace;  /* internal lines interlace */
+static int force_interlace;
+
+static bool light = true; /* lighting */
+static bool blend = true; /* blending */
+static bool FrameToRead = false; /* load image in progress */
+static bool FrameToWrite = false; /* store image in progress */
+
+static bool enableAbbeyHack = false; /* Abe's Odyssey hack */
+
+static u8 BLEND_MODE;
+static u8 TEXT_MODE;
+static u8 Masking;
+
+static u16 PixelMSB;
+static u16 PixelData;
+
+///////////////////////////////////////////////////////////////////////////////
+//  GPU Global data
+///////////////////////////////////////////////////////////////////////////////
+
+//  Dma Transfers info
+static s32             px,py;
+static s32             x_end,y_end;
+static u16*  pvram;
+
+static s32 PacketCount;
+static s32 PacketIndex;
+
+//  Rasterizer status
+static u32 TextureWindow [4];
+static u32 DrawingArea   [4];
+static u32 DrawingOffset [2];
+
+static u16* TBA;
+static u16* CBA;
+
+//  Inner Loops
+static s32   u4, du4;
+static s32   v4, dv4;
+static s32   r4, dr4;
+static s32   g4, dg4;
+static s32   b4, db4;
+static u32   lInc;
+static u32   tInc, tMsk;
+
+union GPUPacket
+{
+       u32 U4[16];
+       s32 S4[16];
+       u16 U2[32];
+       s16 S2[32];
+       u8  U1[64];
+       s8  S1[64];
+};
+
+static GPUPacket PacketBuffer;
+static u16  *GPU_FrameBuffer;
+static u32   GPU_GP1;
+
+///////////////////////////////////////////////////////////////////////////////
+
+#include "gpu_fixedpoint.h"
+
+//  Inner loop driver instanciation file
+#include "gpu_inner.h"
+
+//  GPU Raster Macros
+#define        GPU_RGB16(rgb)        ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
+
+#define GPU_EXPANDSIGN(x)  (((s32)(x)<<21)>>21)
+
+#define CHKMAX_X 1024
+#define CHKMAX_Y 512
+
+#define        GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
+
+// GPU internal image drawing functions
+#include "gpu_raster_image.h"
+
+// GPU internal line drawing functions
+#include "gpu_raster_line.h"
+
+// GPU internal polygon drawing functions
+#include "gpu_raster_polygon.h"
+
+// GPU internal sprite drawing functions
+#include "gpu_raster_sprite.h"
+
+// GPU command buffer execution/store
+#include "gpu_command.h"
+
+/////////////////////////////////////////////////////////////////////////////
+
+int renderer_init(void)
+{
+       GPU_FrameBuffer = (u16 *)gpu.vram;
+
+       // s_invTable
+       for(int i=1;i<=(1<<TABLE_BITS);++i)
+       {
+               double v = 1.0 / double(i);
+               #ifdef GPU_TABLE_10_BITS
+               v *= double(0xffffffff>>1);
+               #else
+               v *= double(0x80000000);
+               #endif
+               s_invTable[i-1]=s32(v);
+       }
+
+       return 0;
+}
+
+void renderer_finish(void)
+{
+}
+
+void renderer_notify_res_change(void)
+{
+}
+
+void renderer_notify_scanout_change(int x, int y)
+{
+}
+
+extern const unsigned char cmd_lengths[256];
+
+int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
+{
+  unsigned int cmd = 0, len, i;
+  unsigned int *list_start = list;
+  unsigned int *list_end = list + list_len;
+
+  linesInterlace = force_interlace;
+#ifdef HAVE_PRE_ARMV7 /* XXX */
+  linesInterlace |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
+#endif
+
+  for (; list < list_end; list += 1 + len)
+  {
+    cmd = *list >> 24;
+    len = cmd_lengths[cmd];
+    if (list + 1 + len > list_end) {
+      cmd = -1;
+      break;
+    }
+
+    #define PRIM cmd
+    PacketBuffer.U4[0] = list[0];
+    for (i = 1; i <= len; i++)
+      PacketBuffer.U4[i] = list[i];
+
+    switch (cmd)
+    {
+      case 0x02:
+        gpuClearImage();
+        break;
+
+      case 0x20:
+      case 0x21:
+      case 0x22:
+      case 0x23:
+        gpuDrawF3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB]);
+        break;
+
+      case 0x24:
+      case 0x25:
+      case 0x26:
+      case 0x27:
+        gpuSetCLUT   (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture(PacketBuffer.U4[4] >> 16);
+        if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+          gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB]);
+        else
+          gpuDrawFT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB]);
+        break;
+
+      case 0x28:
+      case 0x29:
+      case 0x2A:
+      case 0x2B: {
+        const PP gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | PixelMSB];
+        gpuDrawF3(gpuPolySpanDriver);
+        PacketBuffer.U4[1] = PacketBuffer.U4[4];
+        gpuDrawF3(gpuPolySpanDriver);
+        break;
+      }
+
+      case 0x2C:
+      case 0x2D:
+      case 0x2E:
+      case 0x2F: {
+        gpuSetCLUT   (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture(PacketBuffer.U4[4] >> 16);
+        PP gpuPolySpanDriver;
+        if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+          gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | PixelMSB];
+        else
+          gpuPolySpanDriver = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | PixelMSB];
+        gpuDrawFT3(gpuPolySpanDriver);
+        PacketBuffer.U4[1] = PacketBuffer.U4[7];
+        PacketBuffer.U4[2] = PacketBuffer.U4[8];
+        gpuDrawFT3(gpuPolySpanDriver);
+        break;
+      }
+
+      case 0x30:
+      case 0x31:
+      case 0x32:
+      case 0x33:
+        gpuDrawG3(gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB]);
+        break;
+
+      case 0x34:
+      case 0x35:
+      case 0x36:
+      case 0x37:
+        gpuSetCLUT    (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture (PacketBuffer.U4[5] >> 16);
+        gpuDrawGT3(gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB]);
+        break;
+
+      case 0x38:
+      case 0x39:
+      case 0x3A:
+      case 0x3B: {
+        const PP gpuPolySpanDriver  = gpuPolySpanDrivers [Blending_Mode | Masking | Blending | 129 | PixelMSB];
+        gpuDrawG3(gpuPolySpanDriver);
+        PacketBuffer.U4[0] = PacketBuffer.U4[6];
+        PacketBuffer.U4[1] = PacketBuffer.U4[7];
+        gpuDrawG3(gpuPolySpanDriver);
+        break;
+      }
+
+      case 0x3C:
+      case 0x3D:
+      case 0x3E:
+      case 0x3F: {
+        gpuSetCLUT    (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture (PacketBuffer.U4[5] >> 16);
+        const PP gpuPolySpanDriver  = gpuPolySpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | ((Lighting)?129:0) | PixelMSB];
+        gpuDrawGT3(gpuPolySpanDriver);
+        PacketBuffer.U4[0] = PacketBuffer.U4[9];
+        PacketBuffer.U4[1] = PacketBuffer.U4[10];
+        PacketBuffer.U4[2] = PacketBuffer.U4[11];
+        gpuDrawGT3(gpuPolySpanDriver);
+        break;
+      }
+
+      case 0x40:
+      case 0x41:
+      case 0x42:
+      case 0x43:
+        gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+        break;
+
+      case 0x48 ... 0x4F:
+      {
+        u32 num_vertexes = 1;
+        u32 *list_position = &(list[2]);
+
+        gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+        while(1)
+        {
+          PacketBuffer.U4[1] = PacketBuffer.U4[2];
+          PacketBuffer.U4[2] = *list_position++;
+          gpuDrawLF(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+          num_vertexes++;
+          if(list_position >= list_end) {
+            cmd = -1;
+            goto breakloop;
+          }
+          if((*list_position & 0xf000f000) == 0x50005000)
+            break;
+        }
+
+        len += (num_vertexes - 2);
+        break;
+      }
+
+      case 0x50:
+      case 0x51:
+      case 0x52:
+      case 0x53:
+        gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+        break;
+
+      case 0x58 ... 0x5F:
+      {
+        u32 num_vertexes = 1;
+        u32 *list_position = &(list[2]);
+
+        gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+        while(1)
+        {
+          PacketBuffer.U4[0] = PacketBuffer.U4[2];
+          PacketBuffer.U4[1] = PacketBuffer.U4[3];
+          PacketBuffer.U4[2] = *list_position++;
+          PacketBuffer.U4[3] = *list_position++;
+          gpuDrawLG(gpuPixelDrivers [ (Blending_Mode | Masking | Blending | (PixelMSB>>3)) >> 1]);
+
+          num_vertexes++;
+          if(list_position >= list_end) {
+            cmd = -1;
+            goto breakloop;
+          }
+          if((*list_position & 0xf000f000) == 0x50005000)
+            break;
+        }
+
+        len += (num_vertexes - 2) * 2;
+        break;
+      }
+
+      case 0x60:
+      case 0x61:
+      case 0x62:
+      case 0x63:
+        gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+        break;
+
+      case 0x64:
+      case 0x65:
+      case 0x66:
+      case 0x67:
+        gpuSetCLUT    (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture (GPU_GP1);
+        if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+          gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7)  | PixelMSB]);
+        else
+          gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7)  | PixelMSB]);
+        break;
+
+      case 0x68:
+      case 0x69:
+      case 0x6A:
+      case 0x6B:
+        PacketBuffer.U4[2] = 0x00010001;
+        gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+        break;
+
+      case 0x70:
+      case 0x71:
+      case 0x72:
+      case 0x73:
+        PacketBuffer.U4[2] = 0x00080008;
+        gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+        break;
+
+      case 0x74:
+      case 0x75:
+      case 0x76:
+      case 0x77:
+        PacketBuffer.U4[3] = 0x00080008;
+        gpuSetCLUT    (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture (GPU_GP1);
+        if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+          gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7)  | PixelMSB]);
+        else
+          gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7)  | PixelMSB]);
+        break;
+
+      case 0x78:
+      case 0x79:
+      case 0x7A:
+      case 0x7B:
+        PacketBuffer.U4[2] = 0x00100010;
+        gpuDrawT(gpuTileSpanDrivers [Blending_Mode | Masking | Blending | (PixelMSB>>3)]);
+        break;
+
+      case 0x7C:
+      case 0x7D:
+#ifdef __arm__
+        if ((GPU_GP1 & 0x180) == 0 && (Masking | PixelMSB) == 0)
+        {
+          gpuSetCLUT    (PacketBuffer.U4[2] >> 16);
+          gpuSetTexture (GPU_GP1);
+          gpuDrawS16();
+          break;
+        }
+        // fallthrough
+#endif
+      case 0x7E:
+      case 0x7F:
+        PacketBuffer.U4[3] = 0x00100010;
+        gpuSetCLUT    (PacketBuffer.U4[2] >> 16);
+        gpuSetTexture (GPU_GP1);
+        if ((PacketBuffer.U1[0]>0x5F) && (PacketBuffer.U1[1]>0x5F) && (PacketBuffer.U1[2]>0x5F))
+          gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | (enableAbbeyHack<<7)  | PixelMSB]);
+        else
+          gpuDrawS(gpuSpriteSpanDrivers [Blending_Mode | TEXT_MODE | Masking | Blending | Lighting | (enableAbbeyHack<<7)  | PixelMSB]);
+        break;
+
+#ifdef TEST
+      case 0x80:          //  vid -> vid
+        gpuMoveImage();   //  prim handles updateLace && skip
+        break;
+      case 0xA0:          //  sys -> vid
+      {
+        u32 load_width = list[2] & 0xffff;
+        u32 load_height = list[2] >> 16;
+        u32 load_size = load_width * load_height;
+
+        len += load_size / 2;
+        break;
+      }
+      case 0xC0:
+        break;
+#else
+      case 0x80 ... 0x9F:          //  vid -> vid
+      case 0xA0 ... 0xBF:          //  sys -> vid
+      case 0xC0 ... 0xDF:          //  vid -> sys
+        // Handled by gpulib
+        goto breakloop;
+#endif
+      case 0xE1: {
+        const u32 temp = PacketBuffer.U4[0];
+        GPU_GP1 = (GPU_GP1 & ~0x000007FF) | (temp & 0x000007FF);
+        gpuSetTexture(temp);
+        gpu.ex_regs[1] = temp;
+        break;
+      }
+      case 0xE2: {
+        static const u8  TextureMask[32] = {
+          255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
+          127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
+        };
+        const u32 temp = PacketBuffer.U4[0];
+        TextureWindow[0] = ((temp >> 10) & 0x1F) << 3;
+        TextureWindow[1] = ((temp >> 15) & 0x1F) << 3;
+        TextureWindow[2] = TextureMask[(temp >> 0) & 0x1F];
+        TextureWindow[3] = TextureMask[(temp >> 5) & 0x1F];
+        gpuSetTexture(GPU_GP1);
+        gpu.ex_regs[2] = temp;
+        break;
+      }
+      case 0xE3: {
+        const u32 temp = PacketBuffer.U4[0];
+        DrawingArea[0] = temp         & 0x3FF;
+        DrawingArea[1] = (temp >> 10) & 0x3FF;
+        gpu.ex_regs[3] = temp;
+        break;
+      }
+      case 0xE4: {
+        const u32 temp = PacketBuffer.U4[0];
+        DrawingArea[2] = (temp         & 0x3FF) + 1;
+        DrawingArea[3] = ((temp >> 10) & 0x3FF) + 1;
+        gpu.ex_regs[4] = temp;
+        break;
+      }
+      case 0xE5: {
+        const u32 temp = PacketBuffer.U4[0];
+        DrawingOffset[0] = ((s32)temp<<(32-11))>>(32-11);
+        DrawingOffset[1] = ((s32)temp<<(32-22))>>(32-11);
+        gpu.ex_regs[5] = temp;
+        break;
+      }
+      case 0xE6: {
+        const u32 temp = PacketBuffer.U4[0];
+        Masking = (temp & 0x2) <<  1;
+        PixelMSB =(temp & 0x1) <<  8;
+        gpu.ex_regs[6] = temp;
+        break;
+      }
+    }
+  }
+
+breakloop:
+  gpu.ex_regs[1] &= ~0x1ff;
+  gpu.ex_regs[1] |= GPU_GP1 & 0x1ff;
+
+  *last_cmd = cmd;
+  return list - list_start;
+}
+
+void renderer_sync_ecmds(uint32_t *ecmds)
+{
+  int dummy;
+  do_cmd_list(&ecmds[1], 6, &dummy);
+}
+
+void renderer_update_caches(int x, int y, int w, int h, int state_changed)
+{
+}
+
+void renderer_flush_queues(void)
+{
+}
+
+void renderer_set_interlace(int enable, int is_odd)
+{
+}
+
+#ifndef TEST
+
+#include "../../frontend/plugin_lib.h"
+
+void renderer_set_config(const struct rearmed_cbs *cbs)
+{
+  force_interlace = cbs->gpu_unai_old.lineskip;
+  enableAbbeyHack = cbs->gpu_unai_old.abe_hack;
+  light = !cbs->gpu_unai_old.no_light;
+  blend = !cbs->gpu_unai_old.no_blend;
+
+  GPU_FrameBuffer = (u16 *)gpu.vram;
+}
+
+#endif
+
+// vim:shiftwidth=2:expandtab