int cmd = 0, pos = 0, len, dummy;
int skip = 1;
+ // XXX: polylines are not properly handled
while (pos < count && skip) {
uint32_t *list = data + pos;
cmd = list[0] >> 24;
flush_cmd_buffer();
renderer_flush_queues();
- if (gpu.status.blanking || !gpu.state.fb_dirty)
+ if (gpu.status.blanking) {
+ if (!gpu.state.blanked) {
+ vout_blank();
+ gpu.state.blanked = 1;
+ gpu.state.fb_dirty = 1;
+ }
+ return;
+ }
+
+ if (!gpu.state.fb_dirty)
return;
if (gpu.frameskip.set) {
vout_update();
gpu.state.fb_dirty = 0;
+ gpu.state.blanked = 0;
}
void GPUvBlank(int is_vblank, int lcf)