#include <stdint.h>
+#define gpu_log(fmt, ...) \
+ printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+
+//#define log_anomaly gpu_log
+#define log_anomaly(...)
+
#ifdef __cplusplus
extern "C" {
#endif
uint32_t blanked:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
+ uint32_t enhancement_was_active:1;
uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
int renderer_init(void);
void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
-void renderer_update_caches(int x, int y, int w, int h);
+void renderer_update_caches(int x, int y, int w, int h, int state_changed);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
+void renderer_notify_scanout_x_change(int x, int w);
int vout_init(void);
int vout_finish(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
-long GPUopen(void **dpy);
+long GPUopen(unsigned long *disp, char *cap, char *cfg);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);