* See the COPYING file in the top-level directory.
*/
+#ifndef __GPULIB_GPU_H__
+#define __GPULIB_GPU_H__
+
#include <stdint.h>
#ifdef __cplusplus
#define CMD_BUFFER_LEN 1024
+#if __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
+#define HTOLE32(x) __builtin_bswap32(x)
+#define HTOLE16(x) __builtin_bswap16(x)
+#define LE32TOH(x) __builtin_bswap32(x)
+#define LE16TOH(x) __builtin_bswap16(x)
+#else
+#define HTOLE32(x) (x)
+#define HTOLE16(x) (x)
+#define LE32TOH(x) (x)
+#define LE16TOH(x) (x)
+#endif
+
#define BIT(x) (1 << (x))
#define PSX_GPU_STATUS_DHEIGHT BIT(19)
+#define PSX_GPU_STATUS_PAL BIT(20)
#define PSX_GPU_STATUS_RGB24 BIT(21)
#define PSX_GPU_STATUS_INTERLACE BIT(22)
#define PSX_GPU_STATUS_BLANKING BIT(23)
int x, y, w, h;
int x1, x2;
int y1, y2;
+ int src_x, src_y;
} screen;
struct {
int x, y, w, h;
uint32_t blanked:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
+ uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
struct {
uint32_t hcnt;
} last_list;
uint32_t last_vram_read_frame;
+ uint32_t w_out_old, h_out_old, status_vo_old;
+ int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ int screen_centering_x;
+ int screen_centering_y;
} state;
struct {
int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
- uint16_t *(*get_enhancement_bufer)
+ void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
long GPUinit(void);
long GPUshutdown(void);
void GPUwriteDataMem(uint32_t *mem, int count);
-long GPUdmaChain(uint32_t *rambase, uint32_t addr);
+long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
void GPUwriteData(uint32_t data);
void GPUreadDataMem(uint32_t *mem, int count);
uint32_t GPUreadData(void);
#ifdef __cplusplus
}
#endif
+
+#endif /* __GPULIB_GPU_H__ */