uint32_t hcnt;
} last_list;
uint32_t last_vram_read_frame;
+ uint32_t w_out_old, h_out_old, status_vo_old;
} state;
struct {
int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
long GPUinit(void);
long GPUshutdown(void);
void GPUwriteDataMem(uint32_t *mem, int count);
-long GPUdmaChain(uint32_t *rambase, uint32_t addr);
+long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
void GPUwriteData(uint32_t data);
void GPUreadDataMem(uint32_t *mem, int count);
uint32_t GPUreadData(void);