uint32_t old_interlace:1;
uint32_t allow_interlace:2;
uint32_t blanked:1;
- uint32_t enhancement_available:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
uint32_t *frame_count;
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
- void *enhancement_bufer;
+ uint16_t *enhancement_bufer;
};
extern struct psx_gpu gpu;
struct rearmed_cbs;
int renderer_init(void);
+void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
void renderer_update_caches(int x, int y, int w, int h);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
+void renderer_notify_res_change(void);
int vout_init(void);
int vout_finish(void);