} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ short screen_centering_type;
+ short screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
} state;
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
-void renderer_notify_scanout_x_change(int x, int w);
+void renderer_notify_scanout_change(int x, int y);
int vout_init(void);
int vout_finish(void);