uint32_t downscale_enable:1;
uint32_t downscale_active:1;
uint32_t dims_changed:1;
+ uint32_t show_overscan:2;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
struct {
} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ short screen_centering_type;
+ short screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
} state;
(int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
+ void (*gpu_state_change)(int what); // psx_gpu_state
};
extern struct psx_gpu gpu;
extern const unsigned char cmd_lengths[256];
-int do_cmd_list(uint32_t *list, int count, int *last_cmd);
+int do_cmd_list(uint32_t *list, int count,
+ int *cycles_sum, int *cycles_last, int *last_cmd);
struct rearmed_cbs;
void renderer_notify_res_change(void);
void renderer_notify_update_lace(int updated);
void renderer_sync(void);
-void renderer_notify_scanout_x_change(int x, int w);
+void renderer_notify_scanout_change(int x, int y);
int vout_init(void);
int vout_finish(void);
long GPUinit(void);
long GPUshutdown(void);
void GPUwriteDataMem(uint32_t *mem, int count);
-long GPUdmaChain(uint32_t *rambase, uint32_t addr, uint32_t *progress_addr);
+long GPUdmaChain(uint32_t *rambase, uint32_t addr,
+ uint32_t *progress_addr, int32_t *cycles_last_cmd);
void GPUwriteData(uint32_t data);
void GPUreadDataMem(uint32_t *mem, int count);
uint32_t GPUreadData(void);