vram += y * 1024 + x;
- cbs->pl_vout_flip(vram, 1024, gpu.status & PSX_GPU_STATUS_RGB24, w, h);
+ cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), w, h);
}
void vout_blank(void)
w *= 2;
h *= 2;
}
- cbs->pl_vout_flip(NULL, 1024, gpu.status & PSX_GPU_STATUS_RGB24, w, h);
+ cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), w, h);
}
long GPUopen(void **unused)