#include <string.h>
#include "gpu.h"
-#include "cspace.h"
#include "../../frontend/plugin_lib.h"
static const struct rearmed_cbs *cbs;
old_status = gpu.status.reg;
old_h = h;
- cbs->pl_vout_set_mode(w_out, h_out, w, h,
- (gpu.status.rgb24 && !cbs->only_16bpp) ? 24 : 16);
+ cbs->pl_vout_set_mode(w_out, h_out, w, h, gpu.status.rgb24 ? 24 : 16);
}
}
void vout_update(void)
{
- int x = gpu.screen.x & ~1; // alignment needed by blitter
+ int x = gpu.screen.x;
int y = gpu.screen.y;
int w = gpu.screen.w;
int h = gpu.screen.h;
{
int w = gpu.screen.hres;
int h = gpu.screen.h;
+
+ check_mode_change(0);
if (gpu.state.enhancement_active) {
w *= 2;
h *= 2;
}
- check_mode_change(0);
cbs->pl_vout_flip(NULL, 1024, gpu.status.rgb24, w, h);
}