Fix sound over-buffering on 3ds
authorJustin Weiss <justin@justinweiss.com>
Sat, 21 Sep 2019 23:49:45 +0000 (16:49 -0700)
committerJustin Weiss <justin@justinweiss.com>
Sat, 21 Sep 2019 23:49:45 +0000 (16:49 -0700)
commitbbb541fb7c3330ca1184d059bbe358059c2138f6
tree7dff86d3768f7713bdf64267935c5371e05d3e70
parent915cd7d7a2b7d4c5f3dd53219b36f62184d68c65
Fix sound over-buffering on 3ds

With iTempo turned on, we generate a frame and a half of sound data
each frame, which causes dropped sound frames and noise.

It looks like GPH hacks are disabled for 3ds in other places, so
disabling it here too seemed like the correct fix.
frontend/main.c