+ GLfloat tex2[] = {
+ g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v,
+ g_texRectTVtx[1].tcord[1].u,g_texRectTVtx[1].tcord[1].v,
+ g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v,
+
+ g_texRectTVtx[0].tcord[1].u,g_texRectTVtx[0].tcord[1].v,
+ g_texRectTVtx[2].tcord[1].u,g_texRectTVtx[2].tcord[1].v,
+ g_texRectTVtx[3].tcord[1].u,g_texRectTVtx[3].tcord[1].v,
+ };
+