CE_INTVAL(iUseTimer),
};
-static void make_cfg_fname(char *buf, size_t size, int is_game)
+static char *get_cd_label(void)
{
- char trimlabel[33];
+ static char trimlabel[33];
int j;
strncpy(trimlabel, CdromLabel, 32);
if (trimlabel[j] == ' ')
trimlabel[j] = 0;
+ return trimlabel;
+}
+
+static void make_cfg_fname(char *buf, size_t size, int is_game)
+{
if (is_game)
- snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", trimlabel, CdromId);
+ snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", get_cd_label(), CdromId);
else
snprintf(buf, size, "." PCSX_DOT_DIR "%s", cfgfile_basename);
}
struct dirent *ent;
int i, count = 0;
char **mfilters;
- char buff[64], *p;
+ char buff[64];
DIR *dir;
cpu_clock_st = cpu_clock = get_cpu_clock();
perror("readdir");
break;
}
- p = strstr(ent->d_name, "_up");
- if (p != NULL && (p[3] == 0 || !strcmp(p + 3, "_h")))
- count++;
+
+ if (ent->d_type != DT_REG && ent->d_type != DT_LNK)
+ continue;
+
+ count++;
}
if (count == 0)
for (i = 0; (ent = readdir(dir)); ) {
size_t len;
- p = strstr(ent->d_name, "_up");
- if (p == NULL || (p[3] != 0 && strcmp(p + 3, "_h")))
+ if (ent->d_type != DT_REG && ent->d_type != DT_LNK)
+ continue;
+
+ len = strlen(ent->d_name);
+
+ // skip pre-HF5 extra files
+ if (len >= 3 && strcmp(ent->d_name + len - 3, "_v3") == 0)
+ continue;
+ if (len >= 3 && strcmp(ent->d_name + len - 3, "_v5") == 0)
continue;
- len = p - ent->d_name;
+ // have to cut "_up_h" for pre-HF5
+ if (len > 5 && strcmp(ent->d_name + len - 5, "_up_h") == 0)
+ len -= 5;
+
if (len > sizeof(buff) - 1)
continue;
static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL };
static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches";
-static const char h_spu_thread[] = "Run sound emulation in separate thread";
+static const char h_spu_thread[] = "Run sound emulation in main thread (recommended)";
static menu_entry e_menu_plugin_spu[] =
{
mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp),
mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1),
mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait),
- mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread),
+ mee_onoff_h ("Sound in main thread", 0, iUseTimer, 2, h_spu_thread),
mee_end,
};
// ------------ adv options menu ------------
static const char h_cfg_cpul[] = "Shows CPU usage in %%";
-static const char h_cfg_fl[] = "Keeps the game from running too fast";
+static const char h_cfg_fl[] = "Frame Limiter keeps the game from running too fast";
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
void OnFile_Exit();
+static void draw_frame_main(void)
+{
+ if (CdromId[0] != 0) {
+ char buff[64];
+ snprintf(buff, sizeof(buff), "%.32s/%.9s", get_cd_label(), CdromId);
+ smalltext_out16(4, 1, buff, 0x105f);
+ }
+}
+
+static void draw_frame_credits(void)
+{
+ smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
+}
+
const char *plat_get_credits(void)
{
return "PCSX-ReARMed\n\n"
return 1;
break;
case MA_MAIN_CREDITS:
- draw_menu_credits(draw_frame_debug);
+ draw_menu_credits(draw_frame_credits);
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
break;
case MA_MAIN_EXIT:
in_set_config_int(0, IN_CFG_BLOCKING, 1);
do {
- me_loop(e_menu_main, &sel, NULL);
+ me_loop(e_menu_main, &sel, draw_frame_main);
} while (!ready_to_go);
/* wait until menu, ok, back is released */
menu_darken_bg(d, s, w, 0);
}
+ if (ready_to_go)
+ cpu_clock = get_cpu_clock();
+
plat_video_menu_enter(ready_to_go);
}