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psx_gpu: use mask bit for copies
author
notaz
<notasas@gmail.com>
Thu, 29 Dec 2011 17:05:36 +0000
(19:05 +0200)
committer
notaz
<notasas@gmail.com>
Thu, 29 Dec 2011 17:05:36 +0000
(19:05 +0200)
plugins/gpu_neon/psx_gpu/psx_gpu.c
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diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.c
b/plugins/gpu_neon/psx_gpu/psx_gpu.c
index
72c767e
..
75deb30
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.c
@@
-4352,6
+4352,7
@@
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
u32 width, u32 height, u32 pitch)
{
u16 *vram_ptr = psx_gpu->vram_ptr + x + (y * 1024);
+ u32 mask_msb = psx_gpu->mask_msb;
u32 draw_x, draw_y;
if((width == 0) || (height == 0))
@@
-4364,7
+4365,7
@@
void render_block_copy(psx_gpu_struct *psx_gpu, u16 *source, u32 x, u32 y,
{
for(draw_x = 0; draw_x < width; draw_x++)
{
- vram_ptr[draw_x] = source[draw_x];
+ vram_ptr[draw_x] = source[draw_x]
| mask_msb
;
}
source += pitch;