void pl_frame_limit(void)
{
static struct timeval tv_old, tv_expect;
- static int vsync_cnt_prev;
+ static int vsync_cnt_prev, drc_active_vsyncs;
struct timeval now;
int diff, usadj;
pl_rearmed_cbs.fskip_advice = 1;
else if (diff >= 0)
pl_rearmed_cbs.fskip_advice = 0;
+
+ // recompilation is not that fast and may cause frame skip on
+ // loading screens and such, resulting in flicker or glitches
+ if (new_dynarec_did_compile) {
+ if (drc_active_vsyncs < 32)
+ pl_rearmed_cbs.fskip_advice = 0;
+ drc_active_vsyncs++;
+ }
+ else
+ drc_active_vsyncs = 0;
+ new_dynarec_did_compile = 0;
}
pcnt_start(PCNT_ALL);
unsigned char byte;
int pending_exception, stop;
unsigned int next_interupt;
+int new_dynarec_did_compile;
void *psxH_ptr;
void new_dynarec_init() {}
void new_dyna_start() {}
static const u_int using_tlb=0;
#endif
static u_int sp_in_mirror;
+ int new_dynarec_did_compile;
u_int stop_after_jal;
extern u_char restore_candidate[512];
extern int cycle_count;
//rlist();
start = (u_int)addr&~3;
//assert(((u_int)addr&1)==0);
+ new_dynarec_did_compile=1;
#ifdef PCSX
if(!sp_in_mirror&&(signed int)(psxRegs.GPR.n.sp&0xffe00000)>0x80200000&&
0x10000<=psxRegs.GPR.n.sp&&(psxRegs.GPR.n.sp&~0xe0e00000)<RAM_SIZE) {