typedef unsigned long keybits_t;
#define KEYBITS_WORD_BITS (sizeof(keybits_t) * 8)
+struct in_sdl_state {
+ SDL_Joystick *joy;
+ int joy_id;
+ int axis_keydown[2];
+ keybits_t keystate[SDLK_LAST / KEYBITS_WORD_BITS + 1];
+};
+
static const char * const in_sdl_keys[SDLK_LAST] = {
[SDLK_BACKSPACE] = "backspace",
[SDLK_TAB] = "tab",
static void in_sdl_probe(void)
{
- keybits_t *keystate;
+ struct in_sdl_state *state;
+ SDL_Joystick *joy;
+ int i, joycount;
+ char name[256];
- keystate = calloc(SDLK_LAST / KEYBITS_WORD_BITS + 1, sizeof(keybits_t));
- if (keystate == NULL) {
+ state = calloc(1, sizeof(*state));
+ if (state == NULL) {
fprintf(stderr, "in_sdl: OOM\n");
return;
}
- in_register(IN_SDL_PREFIX "keys", -1, keystate, SDLK_LAST,
+ in_register(IN_SDL_PREFIX "keys", -1, state, SDLK_LAST,
in_sdl_keys, 0);
+
+ /* joysticks go here too */
+ SDL_InitSubSystem(SDL_INIT_JOYSTICK);
+
+ joycount = SDL_NumJoysticks();
+ for (i = 0; i < joycount; i++) {
+ joy = SDL_JoystickOpen(i);
+ if (joy == NULL)
+ continue;
+
+ state = calloc(1, sizeof(*state));
+ if (state == NULL) {
+ fprintf(stderr, "in_sdl: OOM\n");
+ break;
+ }
+ state->joy = joy;
+ state->joy_id = i;
+
+ snprintf(name, sizeof(name), IN_SDL_PREFIX "%s", SDL_JoystickName(i));
+ in_register(name, -1, state, SDLK_LAST, in_sdl_keys, 0);
+ }
+
+ if (joycount > 0)
+ SDL_JoystickEventState(SDL_ENABLE);
}
static void in_sdl_free(void *drv_data)
{
- keybits_t *keystate = drv_data;
+ struct in_sdl_state *state = drv_data;
- if (keystate != NULL)
- free(keystate);
+ if (state != NULL) {
+ if (state->joy != NULL)
+ SDL_JoystickClose(state->joy);
+ free(state);
+ }
}
static const char * const *
*ks_word &= ~mask;
}
-static int in_sdl_update(void *drv_data, const int *binds, int *result)
+static int handle_event(struct in_sdl_state *state, SDL_Event *event,
+ int *kc_out, int *down_out)
{
- keybits_t *keystate = drv_data, mask;
- SDL_Event event;
- int i, sym, bit, b;
+ if (event->type != SDL_KEYDOWN && event->type != SDL_KEYUP)
+ return 0;
- while (SDL_PollEvent(&event)) {
- if (event.type != SDL_KEYDOWN && event.type != SDL_KEYUP)
- continue;
+ update_keystate(state->keystate, event->key.keysym.sym,
+ event->type == SDL_KEYDOWN);
+ if (kc_out != NULL)
+ *kc_out = event->key.keysym.sym;
+ if (down_out != NULL)
+ *down_out = event->type == SDL_KEYDOWN;
+
+ return 1;
+}
- update_keystate(keystate, event.key.keysym.sym,
- event.type == SDL_KEYDOWN);
+static int handle_joy_event(struct in_sdl_state *state, SDL_Event *event,
+ int *kc_out, int *down_out)
+{
+ int kc = -1, down = 0, ret = 0;
+
+ /* FIXME: should ckeck .which */
+ /* TODO: remaining axis */
+ switch (event->type) {
+ case SDL_JOYAXISMOTION:
+ if (event->jaxis.axis > 1)
+ break;
+ if (-16384 <= event->jaxis.value && event->jaxis.value <= 16384) {
+ kc = state->axis_keydown[event->jaxis.axis];
+ state->axis_keydown[event->jaxis.axis] = 0;
+ ret = 1;
+ }
+ else if (event->jaxis.value < -16384) {
+ kc = state->axis_keydown[event->jaxis.axis];
+ if (kc)
+ update_keystate(state->keystate, kc, 0);
+ kc = event->jaxis.axis ? SDLK_UP : SDLK_LEFT;
+ state->axis_keydown[event->jaxis.axis] = kc;
+ down = 1;
+ ret = 1;
+ }
+ else if (event->jaxis.value > 16384) {
+ kc = state->axis_keydown[event->jaxis.axis];
+ if (kc)
+ update_keystate(state->keystate, kc, 0);
+ kc = event->jaxis.axis ? SDLK_DOWN : SDLK_RIGHT;
+ state->axis_keydown[event->jaxis.axis] = kc;
+ down = 1;
+ ret = 1;
+ }
+ break;
+
+ case SDL_JOYBUTTONDOWN:
+ case SDL_JOYBUTTONUP:
+ kc = (int)event->jbutton.button + SDLK_WORLD_0;
+ down = event->jbutton.state == SDL_PRESSED;
+ ret = 1;
+ break;
}
+ if (ret)
+ update_keystate(state->keystate, kc, down);
+ if (kc_out != NULL)
+ *kc_out = kc;
+ if (down_out != NULL)
+ *down_out = down;
+
+ return ret;
+}
+
+#define JOY_EVENTS (SDL_JOYAXISMOTIONMASK | SDL_JOYBALLMOTIONMASK | SDL_JOYHATMOTIONMASK \
+ | SDL_JOYBUTTONDOWNMASK | SDL_JOYBUTTONUPMASK)
+
+static int collect_events(struct in_sdl_state *state, int *one_kc, int *one_down)
+{
+ SDL_Event events[4];
+ Uint32 mask = state->joy ? JOY_EVENTS : (SDL_ALLEVENTS & ~JOY_EVENTS);
+ int count, maxcount;
+ int i, ret, retval = 0;
+
+ maxcount = (one_kc != NULL) ? 1 : sizeof(events) / sizeof(events[0]);
+
+ SDL_PumpEvents();
+ while (1) {
+ count = SDL_PeepEvents(events, maxcount, SDL_GETEVENT, mask);
+ if (count <= 0)
+ break;
+ for (i = 0; i < count; i++) {
+ if (state->joy)
+ ret = handle_joy_event(state,
+ &events[i], one_kc, one_down);
+ else
+ ret = handle_event(state,
+ &events[i], one_kc, one_down);
+ retval |= ret;
+ if (one_kc != NULL && ret)
+ goto out;
+ }
+ }
+
+out:
+ return retval;
+}
+
+static int in_sdl_update(void *drv_data, const int *binds, int *result)
+{
+ struct in_sdl_state *state = drv_data;
+ keybits_t mask;
+ int i, sym, bit, b;
+
+ collect_events(state, NULL, NULL);
+
for (i = 0; i < SDLK_LAST / KEYBITS_WORD_BITS + 1; i++) {
- mask = keystate[i];
+ mask = state->keystate[i];
if (mask == 0)
continue;
for (bit = 0; mask != 0; bit++, mask >>= 1) {
static int in_sdl_update_keycode(void *drv_data, int *is_down)
{
- int ret, ret_kc = -1, ret_down = 0;
- SDL_Event event;
-
- ret = SDL_PollEvent(&event);
- if (ret == 0)
- goto out;
- if (event.type != SDL_KEYDOWN && event.type != SDL_KEYUP)
- goto out;
-
- if (event.key.type == SDL_KEYDOWN)
- ret_down = 1;
- ret_kc = event.key.keysym.sym;
- update_keystate(drv_data, ret_kc, ret_down);
-out:
+ struct in_sdl_state *state = drv_data;
+ int ret_kc = -1, ret_down = 0;
+
+ collect_events(state, &ret_kc, &ret_down);
+
if (is_down != NULL)
*is_down = ret_down;
return ret_kc;
}
-static const struct {
+struct menu_keymap {
short key;
short pbtn;
-} key_pbtn_map[] =
+};
+
+static const struct menu_keymap key_pbtn_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFTBRACKET, PBTN_L },
{ SDLK_RIGHTBRACKET, PBTN_R },
};
-
#define KEY_PBTN_MAP_SIZE (sizeof(key_pbtn_map) / sizeof(key_pbtn_map[0]))
+static const struct menu_keymap joybtn_pbtn_map[] =
+{
+ { SDLK_UP, PBTN_UP },
+ { SDLK_DOWN, PBTN_DOWN },
+ { SDLK_LEFT, PBTN_LEFT },
+ { SDLK_RIGHT, PBTN_RIGHT },
+ /* joystick */
+ { SDLK_WORLD_0, PBTN_MOK },
+ { SDLK_WORLD_1, PBTN_MBACK },
+ { SDLK_WORLD_2, PBTN_MA2 },
+ { SDLK_WORLD_3, PBTN_MA3 },
+};
+#define JOYBTN_PBTN_MAP_SIZE (sizeof(joybtn_pbtn_map) / sizeof(joybtn_pbtn_map[0]))
+
static int in_sdl_menu_translate(void *drv_data, int keycode, char *charcode)
{
+ struct in_sdl_state *state = drv_data;
+ const struct menu_keymap *map;
+ int map_len;
int ret = 0;
int i;
+ map = state->joy ? joybtn_pbtn_map : key_pbtn_map;
+ map_len = state->joy ? JOYBTN_PBTN_MAP_SIZE : KEY_PBTN_MAP_SIZE;
+
if (keycode < 0)
{
/* menu -> kc */
keycode = -keycode;
- for (i = 0; i < KEY_PBTN_MAP_SIZE; i++)
- if (key_pbtn_map[i].pbtn == keycode)
- return key_pbtn_map[i].key;
+ for (i = 0; i < map_len; i++)
+ if (map[i].pbtn == keycode)
+ return map[i].key;
}
else
{
- for (i = 0; i < KEY_PBTN_MAP_SIZE; i++) {
- if (key_pbtn_map[i].key == keycode) {
- ret = key_pbtn_map[i].pbtn;
+ for (i = 0; i < map_len; i++) {
+ if (map[i].key == keycode) {
+ ret = map[i].pbtn;
break;
}
}