* See the COPYING file in the top-level directory.
*/
+#include <stdio.h>
#include <stdint.h>
#include <string.h>
#define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
+#define unlikely(x) __builtin_expect((x), 0)
-static struct {
+#define CMD_BUFFER_LEN 1024
+
+static struct __attribute__((aligned(64))) {
uint16_t vram[1024 * 512];
uint16_t guard[1024 * 512]; // overdraw guard
+ uint32_t cmd_buffer[CMD_BUFFER_LEN];
uint32_t regs[16];
union {
uint32_t reg;
struct {
- uint32_t tx:4; // 0 texture page
+ uint32_t tx:4; // 0 texture page
uint32_t ty:1;
uint32_t abr:2;
- uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
- uint32_t dtd:1; // 9 dither
+ uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
+ uint32_t dtd:1; // 9 dither
uint32_t dfe:1;
- uint32_t md:1; // 11 set mask bit when drawing
- uint32_t me:1; // 12 no draw on mask
+ uint32_t md:1; // 11 set mask bit when drawing
+ uint32_t me:1; // 12 no draw on mask
uint32_t unkn:3;
- uint32_t width1:1;// 16
+ uint32_t width1:1; // 16
uint32_t width0:2;
- uint32_t height:1;
- uint32_t video:1; // 20 NTSC,PAL
+ uint32_t dheight:1; // 19 double height
+ uint32_t video:1; // 20 NTSC,PAL
uint32_t rgb24:1;
- uint32_t inter:1; // 22 interlace on
- uint32_t den:1; // 23 display not enabled
+ uint32_t interlace:1; // 22 interlace on
+ uint32_t blanking:1; // 23 display not enabled
uint32_t unkn2:2;
- uint32_t busy:1; // 26 !busy drawing
- uint32_t img:1; // 27 ready to DMA
- uint32_t com:1; // 28 ready for commands
- uint32_t dma:2; // 29 off, ?, to vram, from vram
- uint32_t lcf:1; // 21 odd frame/blanking?
+ uint32_t busy:1; // 26 !busy drawing
+ uint32_t img:1; // 27 ready to DMA image data
+ uint32_t com:1; // 28 ready for commands
+ uint32_t dma:2; // 29 off, ?, to vram, from vram
+ uint32_t lcf:1; // 31
};
} status;
struct {
int x, y, w, h;
int y1, y2;
} screen;
- uint32_t blanking;
+ struct {
+ int x, y, w, h;
+ int offset;
+ } dma;
+ int cmd_len;
+ const uint32_t *lcf_hc;
+ uint32_t zero;
} gpu;
long GPUinit(void)
{
+ gpu.status.reg = 0x14802000;
return 0;
}
return 0;
}
-uint32_t GPUreadStatus(void)
-{
- return gpu.status.reg | (gpu.blanking << 31);
-}
-
void GPUwriteStatus(uint32_t data)
{
static const short hres[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
switch (data >> 24) {
case 0x00:
+ gpu.status.reg = 0x14802000;
break;
case 0x03:
- gpu.status.den = data & 1;
+ gpu.status.blanking = data & 1;
break;
case 0x04:
gpu.status.dma = data & 3;
gpu.regs[cmd] = data;
}
-void GPUreadDataMem(uint32_t *mem, int count)
+static const unsigned char cmd_lengths[256] =
{
+ 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20
+ 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,
+ 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 40
+ 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4,
+ 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 60
+ 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2,
+ 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
+};
+
+void do_cmd(uint32_t *list, int count)
+{
+ uint32_t *list_end = list + count;
+ int cmd;
+ //printf("do_cmd %p, %d\n", data, count);
+
+ for (; list < list_end; list += 1 + cmd_lengths[cmd])
+ {
+ cmd = list[0] >> 24;
+ switch (cmd)
+ {
+ case 0xe1:
+ gpu.status.reg &= ~0x7ff;
+ gpu.status.reg |= list[0] & 0x7ff;
+ break;
+ case 0xe6:
+ gpu.status.reg &= ~0x1800;
+ gpu.status.reg |= (list[0] & 3) << 11;
+ break;
+ }
+ if ((cmd & 0xf4) == 0x24) {
+ // flat textured prim
+ gpu.status.reg &= ~0x1ff;
+ gpu.status.reg |= list[4] & 0x1ff;
+ }
+ else if ((cmd & 0xf4) == 0x34) {
+ // shaded textured prim
+ gpu.status.reg &= ~0x1ff;
+ gpu.status.reg |= list[5] & 0x1ff;
+ }
+ }
}
-uint32_t GPUreadData(void)
+#define VRAM_MEM_XY(x, y) &gpu.vram[(y) * 1024 + (x)]
+
+static inline void do_vram_line(int x, int y, uint16_t *mem, int l, int is_read)
{
- return 0;
+ uint16_t *vram = VRAM_MEM_XY(x, y);
+ if (is_read)
+ memcpy(mem, vram, l * 2);
+ else
+ memcpy(vram, mem, l * 2);
+}
+
+static int do_vram_io(uint32_t *data, int count, int is_read)
+{
+ int count_initial = count;
+ uint16_t *sdata = (uint16_t *)data;
+ int x = gpu.dma.x, y = gpu.dma.y;
+ int w = gpu.dma.w, h = gpu.dma.h;
+ int l;
+ count *= 2; // operate in 16bpp pixels
+
+ if (gpu.dma.offset) {
+ l = w - gpu.dma.offset;
+ if (l > count)
+ l = count;
+ do_vram_line(x + gpu.dma.offset, y, sdata, l, is_read);
+ sdata += l;
+ count -= l;
+ y++;
+ h--;
+ }
+
+ for (; h > 0 && count >= w; sdata += w, count -= w, y++, h--) {
+ y &= 511;
+ do_vram_line(x, y, sdata, w, is_read);
+ }
+
+ if (h > 0 && count > 0) {
+ y &= 511;
+ do_vram_line(x, y, sdata, count, is_read);
+ gpu.dma.offset = count;
+ count = 0;
+ }
+ else
+ gpu.dma.offset = 0;
+ gpu.dma.y = y;
+ gpu.dma.h = h;
+
+ return count_initial - (count + 1) / 2;
+}
+
+static void start_vram_transfer(uint32_t pos_word, uint32_t size_word, int is_read)
+{
+ gpu.dma.x = pos_word & 1023;
+ gpu.dma.y = (pos_word >> 16) & 511;
+ gpu.dma.w = size_word & 0xffff; // ?
+ gpu.dma.h = size_word >> 16;
+ gpu.dma.offset = 0;
+
+ if (is_read)
+ gpu.status.img = 1;
+
+ //printf("start_vram_transfer %c (%d, %d) %dx%d\n", is_read ? 'r' : 'w',
+ // gpu.dma.x, gpu.dma.y, gpu.dma.w, gpu.dma.h);
+}
+
+static int check_cmd(uint32_t *data, int count)
+{
+ int len, cmd, start, pos;
+
+ //printf("check_cmd %p, %d\n", data, count);
+
+ // process buffer
+ for (start = pos = 0;; )
+ {
+ cmd = -1;
+ len = 0;
+
+ if (gpu.dma.h) {
+ pos += do_vram_io(data + pos, count - pos, 0);
+ start = pos;
+ }
+
+ while (pos < count) {
+ cmd = data[pos] >> 24;
+ len = 1 + cmd_lengths[cmd];
+ //printf(" %3d: %02x %d\n", pos, cmd, len);
+ if (pos + len > count) {
+ cmd = -1;
+ break; // incomplete cmd
+ }
+ if (cmd == 0xa0 || cmd == 0xc0)
+ break; // image i/o
+ pos += len;
+ }
+
+ if (pos - start > 0) {
+ do_cmd(data + start, pos - start);
+ start = pos;
+ }
+
+ if (cmd == 0xa0 || cmd == 0xc0) {
+ // consume vram write/read cmd
+ start_vram_transfer(data[pos + 1], data[pos + 2], cmd == 0xc0);
+ pos += len;
+ }
+
+ if (pos == count)
+ return 0;
+
+ if (pos + len > count) {
+ //printf("discarding %d words\n", pos + len - count);
+ return pos + len - count;
+ }
+ }
+}
+
+static void flush_cmd_buffer(void)
+{
+ int left = check_cmd(gpu.cmd_buffer, gpu.cmd_len);
+ if (left > 0)
+ memmove(gpu.cmd_buffer, gpu.cmd_buffer + gpu.cmd_len - left, left * 4);
+ gpu.cmd_len = left;
}
void GPUwriteDataMem(uint32_t *mem, int count)
{
+ int left;
+
+ if (unlikely(gpu.cmd_len > 0))
+ flush_cmd_buffer();
+ left = check_cmd(mem, count);
+ if (left)
+ printf("GPUwriteDataMem: discarded %d/%d words\n", left, count);
}
-void GPUwriteData(uint32_t gdata)
+void GPUwriteData(uint32_t data)
{
+ gpu.cmd_buffer[gpu.cmd_len++] = data;
+ if (gpu.cmd_len >= CMD_BUFFER_LEN)
+ flush_cmd_buffer();
}
long GPUdmaChain(uint32_t *base, uint32_t addr)
{
+ uint32_t *list;
+ int len;
+
+ if (unlikely(gpu.cmd_len > 0))
+ flush_cmd_buffer();
+
+ while (addr != 0xffffff) {
+ list = base + (addr & 0x1fffff) / 4;
+ len = list[0] >> 24;
+ addr = list[0] & 0xffffff;
+ if (len)
+ GPUwriteDataMem(list + 1, len);
+ }
+
return 0;
}
+void GPUreadDataMem(uint32_t *mem, int count)
+{
+ if (unlikely(gpu.cmd_len > 0))
+ flush_cmd_buffer();
+ if (gpu.dma.h)
+ do_vram_io(mem, count, 1);
+}
+
+uint32_t GPUreadData(void)
+{
+ uint32_t v = 0;
+ GPUreadDataMem(&v, 1);
+ return v;
+}
+
+uint32_t GPUreadStatus(void)
+{
+ if (unlikely(gpu.cmd_len > 0))
+ flush_cmd_buffer();
+
+ return gpu.status.reg | (*gpu.lcf_hc << 31);
+}
+
typedef struct GPUFREEZETAG
{
uint32_t ulFreezeVersion; // should be always 1 for now (set by main emu)
{
switch (type) {
case 1: // save
+ if (gpu.cmd_len > 0)
+ flush_cmd_buffer();
memcpy(freeze->psxVRam, gpu.vram, sizeof(gpu.vram));
memcpy(freeze->ulControl, gpu.regs, sizeof(gpu.regs));
freeze->ulStatus = gpu.status.reg;
- freeze->ulControl[255] = gpu.blanking; // abuse free space
break;
case 0: // load
memcpy(gpu.vram, freeze->psxVRam, sizeof(gpu.vram));
memcpy(gpu.regs, freeze->ulControl, sizeof(gpu.regs));
gpu.status.reg = freeze->ulStatus;
- gpu.blanking = freeze->ulControl[255];
GPUwriteStatus((5 << 24) | gpu.regs[5]);
GPUwriteStatus((7 << 24) | gpu.regs[7]);
GPUwriteStatus((8 << 24) | gpu.regs[8]);
return 1;
}
-void GPUvBlank(int val)
+void GPUvBlank(int val, uint32_t *hcnt)
{
- gpu.blanking = !!val;
+ gpu.lcf_hc = &gpu.zero;
+ if (gpu.status.interlace) {
+ if (val)
+ gpu.status.lcf ^= 1;
+ }
+ else {
+ gpu.status.lcf = 0;
+ if (!val)
+ gpu.lcf_hc = hcnt;
+ }
}
// rearmed specific
srcs = &gpu.vram[y * 1024 + x];
h = gpu.screen.y2 - gpu.screen.y1;
+ if (gpu.status.dheight)
+ h *= 2;
if (h <= 0)
return;
void GPUupdateLace(void)
{
- blit();
+ if (!gpu.status.blanking)
+ blit();
}
long GPUopen(void)