else
prev_h = h;
+ // invalid method might come from config..
+ if (plat_target.vout_method != 0
+ && plat_target.vout_method != vout_mode_overlay
+ && plat_target.vout_method != vout_mode_gl)
+ {
+ fprintf(stderr, "invalid vout_method: %d\n", plat_target.vout_method);
+ plat_target.vout_method = 0;
+ }
+
// skip GL recreation if window doesn't change - avoids flicker
if (plat_target.vout_method == vout_mode_gl && plat_sdl_gl_active
&& plat_target.vout_fullscreen == old_fullscreen && !force)
}
// XXX: workaround some occasional mysterious deadlock in SDL_SetVideoMode
+ // (seen on r-pi)
SDL_PumpEvents();
plat_sdl_screen = SDL_SetVideoMode(win_w, win_h, 0, flags);
g_menuscreen_w = window_w = plat_sdl_screen->w;
g_menuscreen_h = window_h = plat_sdl_screen->h;
+ // overlay/gl require native bpp in some cases..
+ plat_sdl_screen = SDL_SetVideoMode(g_menuscreen_w, g_menuscreen_h,
+ 0, SDL_SWSURFACE);
+ if (plat_sdl_screen == NULL) {
+ fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
+ goto fail;
+ }
+
plat_sdl_overlay = SDL_CreateYUVOverlay(plat_sdl_screen->w, plat_sdl_screen->h,
SDL_UYVY_OVERLAY, plat_sdl_screen);
if (plat_sdl_overlay != NULL) {