unsigned char *PicoDraw2FB = NULL; // temporary buffer for alt renderer\r
int reset_timing = 0;\r
\r
+static int pico_pen_x = 0, pico_pen_y = 0, pico_inp_mode = 0;\r
+\r
static void emu_msg_cb(const char *msg);\r
static void emu_msg_tray_open(void);\r
\r
gettimeofday(¬iceMsgTime, 0);\r
}\r
\r
+static void RunEventsPico(unsigned int events, unsigned int gp2x_keys)\r
+{\r
+ if (events & (1 << 3)) {\r
+ pico_inp_mode++;\r
+ if (pico_inp_mode > 2) pico_inp_mode = 0;\r
+ switch (pico_inp_mode) {\r
+ case 0: strcpy(noticeMsg, "Input: Joytick "); break;\r
+ case 1: strcpy(noticeMsg, "Input: Pen on Storyware"); break;\r
+ case 2: strcpy(noticeMsg, "Input: Pen on Pad "); break;\r
+ }\r
+ gettimeofday(¬iceMsgTime, 0);\r
+ }\r
+ if (events & (1 << 4)) {\r
+ PicoPicoPage--;\r
+ if (PicoPicoPage < 0) PicoPicoPage = 0;\r
+ sprintf(noticeMsg, "Page %i ", PicoPicoPage);\r
+ gettimeofday(¬iceMsgTime, 0);\r
+ }\r
+ if (events & (1 << 5)) {\r
+ PicoPicoPage++;\r
+ if (PicoPicoPage > 6) PicoPicoPage = 6;\r
+ sprintf(noticeMsg, "Page %i ", PicoPicoPage);\r
+ gettimeofday(¬iceMsgTime, 0);\r
+ }\r
+ if (pico_inp_mode != 0) {\r
+ PicoPad[0] &= ~0x0f; // release UDLR\r
+ if (gp2x_keys & GP2X_UP) { pico_pen_y--; if (pico_pen_y < 0) pico_pen_y = 0; }\r
+ if (gp2x_keys & GP2X_DOWN) { pico_pen_y++; if (pico_pen_y > 251) pico_pen_y = 251; }\r
+ if (gp2x_keys & GP2X_LEFT) { pico_pen_x--; if (pico_pen_x < 0) pico_pen_x = 0; }\r
+ if (gp2x_keys & GP2X_RIGHT){ pico_pen_x++; if (pico_pen_x > 353) pico_pen_x = 353; }\r
+ PicoPicoPenPos[0] = 0x03c + pico_pen_x;\r
+ PicoPicoPenPos[1] = pico_inp_mode == 1 ? (0x2f8 + pico_pen_y) : (0x1fc + pico_pen_y);\r
+ }\r
+}\r
+\r
static void update_volume(int has_changed, int is_up)\r
{\r
static int prev_frame = 0, wait_frames = 0;\r
\r
static void updateKeys(void)\r
{\r
- unsigned long keys, allActions[2] = { 0, 0 }, events;\r
- static unsigned long prevEvents = 0;\r
+ unsigned int keys, keys2, allActions[2] = { 0, 0 }, events;\r
+ static unsigned int prevEvents = 0;\r
int joy, i;\r
\r
keys = gp2x_joystick_read(0);\r
}\r
\r
keys &= CONFIGURABLE_KEYS;\r
+ keys2 = keys;\r
\r
for (i = 0; i < 32; i++)\r
{\r
- if (keys & (1 << i))\r
+ if (keys2 & (1 << i))\r
{\r
int pl, acts = currentConfig.KeyBinds[i];\r
if (!acts) continue;\r
// let's try to find the other one\r
if (acts_c) {\r
for (; u < 32; u++)\r
- if ( (keys & (1 << u)) && (currentConfig.KeyBinds[u] & acts_c) ) {\r
+ if ( (keys2 & (1 << u)) && (currentConfig.KeyBinds[u] & acts_c) ) {\r
allActions[pl] |= acts_c & currentConfig.KeyBinds[u];\r
- keys &= ~((1 << i) | (1 << u));\r
+ keys2 &= ~((1 << i) | (1 << u));\r
break;\r
}\r
}\r
{\r
gp2x_usbjoy_update();\r
for (joy = 0; joy < num_of_joys; joy++) {\r
- int keys = gp2x_usbjoy_check2(joy);\r
+ int btns = gp2x_usbjoy_check2(joy);\r
for (i = 0; i < 32; i++) {\r
- if (keys & (1 << i)) {\r
+ if (btns & (1 << i)) {\r
int acts = currentConfig.JoyBinds[joy][i];\r
int pl = (acts >> 16) & 1;\r
allActions[pl] |= acts;\r
change_fast_forward(events & 0x40);\r
\r
events &= ~prevEvents;\r
+\r
+ if (PicoAHW == PAHW_PICO)\r
+ RunEventsPico(events, keys);\r
+\r
if (events) RunEvents(events);\r
if (movie_data) emu_updateMovie();\r
\r
x = 40;\r
}\r
\r
- menu_draw_selection(x - 16, tl_y + sel*10, (player_idx >= 0) ? 66 : 130);\r
+ menu_draw_selection(x - 16, tl_y + sel*10, (player_idx >= 0) ? 66 : 140);\r
\r
y = tl_y;\r
for (i = 0; i < opt_cnt; i++, y+=10)\r
}\r
\r
\r
-// player2_flag, ?, ?, ?, ?, ?, ?, menu\r
+// player2_flag, reserved, ?, ?,\r
+// ?, ?, fast forward, menu\r
// "NEXT SAVE SLOT", "PREV SAVE SLOT", "SWITCH RENDERER", "SAVE STATE",\r
// "LOAD STATE", "VOLUME UP", "VOLUME DOWN", "DONE"\r
me_bind_action emuctrl_actions[] =\r
{\r
- { "Load State ", 1<<28 },\r
- { "Save State ", 1<<27 },\r
- { "Prev Save Slot ", 1<<25 },\r
- { "Next Save Slot ", 1<<24 },\r
- { "Switch Renderer", 1<<26 },\r
- { "Volume Down ", 1<<30 },\r
- { "Volume Up ", 1<<29 },\r
- { "Fast forward ", 1<<22 },\r
- { "Enter Menu ", 1<<23 },\r
- { NULL, 0 }\r
+ { "Load State ", 1<<28 },\r
+ { "Save State ", 1<<27 },\r
+ { "Prev Save Slot ", 1<<25 },\r
+ { "Next Save Slot ", 1<<24 },\r
+ { "Switch Renderer ", 1<<26 },\r
+ { "Volume Down ", 1<<30 },\r
+ { "Volume Up ", 1<<29 },\r
+ { "Fast forward ", 1<<22 },\r
+ { "Enter Menu ", 1<<23 },\r
+ { "Pico Next page ", 1<<21 },\r
+ { "Pico Prev page ", 1<<20 },\r
+ { "Pico Switch input", 1<<19 },\r
+ { NULL, 0 }\r
};\r
\r
static void kc_sel_loop(void)\r