void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
{
+ texture_settings &= 0x1FF;
if(psx_gpu->texture_settings != texture_settings)
{
u32 new_texture_page = texture_settings & 0x1F;
#endif
case 0xE1:
- set_texture(psx_gpu, list[0] & 0x1FF);
+ set_texture(psx_gpu, list[0]);
if(list[0] & (1 << 9))
psx_gpu->render_state_base |= RENDER_STATE_DITHER;
#endif
case 0xE1:
- set_texture(psx_gpu, list[0] & 0x1FF);
+ set_texture(psx_gpu, list[0]);
if(list[0] & (1 << 9))
psx_gpu->render_state_base |= RENDER_STATE_DITHER;