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drc: allow move-to-r0 condition
author
notaz
<notasas@gmail.com>
Fri, 14 Jan 2011 11:00:03 +0000
(13:00 +0200)
committer
notaz
<notasas@gmail.com>
Sat, 15 Jan 2011 22:03:53 +0000
(
00:03
+0200)
some games are doing that.
libpcsxcore/new_dynarec/new_dynarec.c
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diff --git
a/libpcsxcore/new_dynarec/new_dynarec.c
b/libpcsxcore/new_dynarec/new_dynarec.c
index
6061f51
..
f8a67ff
100644
(file)
--- a/
libpcsxcore/new_dynarec/new_dynarec.c
+++ b/
libpcsxcore/new_dynarec/new_dynarec.c
@@
-3692,7
+3692,7
@@
void mov_assemble(int i,struct regstat *i_regs)
{
//if(opcode2[i]==0x10||opcode2[i]==0x12) { // MFHI/MFLO
//if(opcode2[i]==0x11||opcode2[i]==0x13) { // MTHI/MTLO
- assert(rt1[i]>0);
+
//
assert(rt1[i]>0);
if(rt1[i]) {
signed char sh,sl,th,tl;
th=get_reg(i_regs->regmap,rt1[i]|64);