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gpu_neon: revive the old tests
[pcsx_rearmed.git]
/
libpcsxcore
/ psxhw.c
2024-03-24
notaz
psxdma: implement a few more details
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2024-03-10
notaz
psxhw: adjust sio stat
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2023-12-14
notaz
remove one of the hacks
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2023-10-29
notaz
rework memhandlers to deal with some bus details
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2023-10-25
notaz
psxhw: debug-log more weird writes
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2023-10-24
notaz
gpulib: trust game's centering based on a database
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2023-10-23
notaz
improve field status after enable
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2023-10-16
notaz
rework gpu busy timing
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2023-10-14
notaz
eliminate event code duplication
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2023-10-13
notaz
bigendian again
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2023-10-09
notaz
add a nasty hack for gpu busy timing
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2023-10-07
notaz
setup spu r8 handlers
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2023-09-27
notaz
spu: try to improve timing
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2023-09-04
notaz
preliminary irq10 support
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2023-08-29
notaz
try to unbreak bigendian
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2023-08-26
notaz
reduce some code duplication
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2023-08-12
notaz
log unhandled io more clearly
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2022-11-13
notaz
dma: add optional slow linked list walking
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2022-10-01
notaz
remove all the hack options
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2022-09-08
notaz
easier logging of unhandled stuff
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2022-07-29
Paul Cercueil
Make sure hardware registers are manipulated as little...
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2021-10-02
gameblabla
Fix for Armored Core misdetecting a Link cable being...
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2021-10-02
gameblabla
Icache emulation from PCSX Redux + Senquack changes...
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2014-12-20
notaz
spu: rework synchronization
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2013-01-06
notaz
fix irq status
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2012-12-17
notaz
make non-zlib save compression possible
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2012-01-01
notaz
change lcf handling
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2011-12-04
notaz
move some gpu status handling to core
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2011-07-07
notaz
dma: more accurate ICR register handling
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2011-02-09
notaz
psxmem: backport fixes from pcsxr
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2010-12-21
notaz
core: update to newer interrupt code, seems to affect...
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2010-12-14
notaz
drc: hook even to detect irq unmasking
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2010-11-16
PCSX* teams
pcsxr-1.9.92
pcsxr-1.9.92
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