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spu: add a schedule callback
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_arm_neon.S
2013-11-03
notaz
psx_gpu: workaround binutils bug #14887
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commitdiff
2013-04-02
notaz
drc/psx_gpu: handle more calling conventions
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2013-04-01
notaz
psx_gpu: support relative jumptables
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2013-04-01
notaz
psx_gpu: convert to UAL, load everything from context
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2013-03-15
notaz
psx_gpu: fix mask set in blend_blocks variant
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2012-11-12
notaz
psx_gpu: fix interlace mode
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2012-11-02
notaz
Merge branch 'enhancement'
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2012-10-28
notaz
psx_gpu: workaround overflow crash
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2012-10-27
notaz
psx_gpu: add some preloads
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2012-10-27
notaz
psx_gpu: implement setup_sprite_untextured in asm
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2012-10-22
notaz
psx_gpu: consolidate C code, implement exnhancement asm
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2012-10-11
notaz
psx_gpu: start handling vram loads/moves for enhancement
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2012-10-11
notaz
psx_gpu: use different uvrgb phase for enhancement
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2012-10-11
notaz
psx_gpu: add enhanced triangle rendering
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2012-10-11
notaz
psx_gpu: add a tool to generate asm offsets
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2012-10-07
Exophase
psx_gpu: increase reciprocal accuracy
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2012-06-24
Exophase
psx_gpu: fix a blending issue
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2012-01-18
notaz
gpu_neon/psx_gpu: workaround for library build
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2012-01-04
Exophase
psx_gpu: change fill handling again
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2012-01-01
Exophase
psx_gpu: improve fills
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2011-12-24
Exophase
psx_gpu: bugfix
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2011-12-23
Exophase
psx_gpu: texture cache fix, updates
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2011-12-21
notaz
gpu_neon/psx_gpu: fix bad masking/alignment fault
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2011-12-21
notaz
gpu_neon/psx_gpu: use external vram
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2011-12-20
Exophase
add NEON GPU rasterizer
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