unai: Use 8.8 RGB triplet format for gouraud shading
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_inner.h
2023-11-02 Paul Cercueilunai: Use 8.8 RGB triplet format for gouraud shading
2023-11-02 Paul Cercueilunai: Preserve MSB in light routines
2023-08-30 notazMerge pull request #754 from pcercuei/unai-big-endian
2023-08-30 Paul Cercueilunai: Add support for big-endian
2021-08-21 AutechreMerge pull request #542 from gameblabla/mdec_fix
2021-08-16 AutechreMerge pull request #536 from gameblabla/cdrom_fixes
2020-08-13 hizzlekizzleMerge pull request #444 from justinweiss/hires-downscale
2020-08-04 AutechreMerge pull request #443 from negativeExponent/add-heade...
2020-08-04 negativeExponentAdd header guards
2020-08-04 negativeExponentSync to latest upstream
2020-04-24 AutechreMerge pull request #397 from justinweiss/arm-lighting...
2020-04-20 Justin WeissClean up indentation / add comments for assembly functions
2020-03-01 Justin WeissPreserve uSrc MSB across lighting and blending
2020-02-28 Justin WeissWIP: Add ARM-assembly versions of lighting and blending
2020-02-24 TwinaphexMerge pull request #389 from notaz/master
2019-10-24 TwinaphexMerge pull request #351 from SindenLightgun/master
2019-09-25 TwinaphexMerge pull request #349 from negativeExponent/unai_plug...
2019-09-25 negativeExponentMerge branch 'gpu_unai_plugin_update'
2019-08-17 negativeExponentBackport GPU Unai plugin from PCSX4ALL
2011-08-14 notazgpu_unai: avoid NULL pointers in span table
2011-01-01 notazimport gpu_unai from PCSX4ALL project