gameblabla [Wed, 25 Aug 2021 21:22:44 +0000 (21:22 +0000)]
CdlSync should be NULL and return an error. (#199)
This has been confirmed by both Mednafen and nocash's documentation.
gameblabla [Wed, 25 Aug 2021 20:55:22 +0000 (20:55 +0000)]
Always look up verify_dirty literals from offsets by neonloop (#194)
Literals are deduplicated, so there's no guarantee they will be stored
next to each other, even if they're written sequentially. verify_dirty
and get_bounds must use the offsets on each instruction, instead of
assuming values are stored sequentially.
Co-authored-by: neonloop <neonloop@pm.me>
gameblabla [Sun, 22 Aug 2021 22:31:18 +0000 (22:31 +0000)]
psxinterpreter: Merge DIV interpreter fix from libretro's fork (#193)
Fix comes from here :
https://github.com/libretro/pcsx_rearmed/pull/530
Co-authored-by: Ember Cold <embercold@outlook.com>
gameblabla [Sun, 22 Aug 2021 22:29:02 +0000 (22:29 +0000)]
CDROM: Ignore sectors with channel number 255 (#195)
This was inspired by the fix in Duckstation :
https://github.com/stenzek/duckstation/commit/
0710e3b6d384526ed939f742f8f657623bb354bb
Some games have junk audio sectors with a channel number of 255.
If these are not skipped, then they will play wrong file.
This was tested on "Blue's Clues : Blue's Big Musical" and
it fixed the missing audio there.
Taxi 2 is also said to be affected by this.
gameblabla [Sun, 22 Aug 2021 22:18:42 +0000 (22:18 +0000)]
mdec.cpp: Dare to set MDEC_BIAS to 10 (#186)
This fixes graphic artifacts during cinematics in :
- Vandal Hearts
- R-Types
- Galerians
Dmitrysmagin had a similar fix in PCSX4ALL but he set it to 6.
It turns out MDEC_BIAS set to 6 was still not enough for Galerians
to look properly so it was set to 10.
It seems so far that other games are unaffected.
Co-authored-by: Dmitry Smagin <exmortis@yandex.ru>
gameblabla [Sun, 22 Aug 2021 21:50:09 +0000 (21:50 +0000)]
Fixes Diablo 1 SPU bug properly and remove Diablo hack. (#191)
(Mostly) inspired by the fixes done in PCSX Redux :
https://github.com/grumpycoders/pcsx-redux/blob/
93653ba5281487d3bed57371d7b64c32dfc669f0/src/spu/registers.cc#L504
It seems that there was an attempt to initially implement it
in PCSX Reloaded (hence the bIgnoreLoop in freeze.c) but it was never
implemented properly.
Co-authored-by: Nicolas Noble <nicolasnoble@users.noreply.github.com>
gameblabla [Sun, 22 Aug 2021 21:39:05 +0000 (21:39 +0000)]
Properly protect the HLE instructions against corrupted memory. (#189)
Fix is from PCSX-redux :
https://github.com/grumpycoders/pcsx-redux/commit/
99c9508f2a9dc1444b88f37eb100cdfb17862b52
This should hopefully fix HDHOSHY's experimental patch properly.
Co-authored-by: Nicolas Noble <nicolasnoble@users.noreply.github.com>
gameblabla [Wed, 18 Aug 2021 21:15:09 +0000 (21:15 +0000)]
Rewrite GPU bios functions according to OpenBIOS. (#192)
See PCSX-Redux :
https://github.com/grumpycoders/pcsx-redux/blob/
93653ba5281487d3bed57371d7b64c32dfc669f0/src/mips/openbios/gpu/gpu.c
gameblabla [Wed, 18 Aug 2021 20:58:45 +0000 (20:58 +0000)]
[SPU] Emulate SPUSTAT[5:0] as a mirror of SPUCNT[5:0] (#190)
Fix is from PCSX-Redux :
https://github.com/grumpycoders/pcsx-redux/commit/
4e905d7953a26bffd52f486dc5b03c2a19075d01
I have tested the fix against Loonies 8192 (a PSn00bSDK made homebrew game) and it no longer
locks up during loading.
Co-authored-by: wheremyfoodat <44909372+wheremyfoodat@users.noreply.github.com>
gameblabla [Wed, 18 Aug 2021 20:24:33 +0000 (20:24 +0000)]
CDRom timings changes (#184)
Upstreamed changes from PCSX Redux as seen here :
https://github.com/grumpycoders/pcsx-redux/commit/
5730e04f0183f37038bc1d133cf9f9092425b90a
This apparently fixes Deus Fight in Xenogears.
Co-authored-by: Nicolas Noble <nicolasnoble@users.noreply.github.com>
gameblabla [Wed, 18 Aug 2021 20:22:43 +0000 (20:22 +0000)]
Add internal database for problematic games. (#182)
notaz [Mon, 16 Aug 2021 22:09:20 +0000 (01:09 +0300)]
deal with some more annoying warnings
Especially main.c as it's regenerated after each commit.
gameblabla [Mon, 16 Aug 2021 21:37:34 +0000 (21:37 +0000)]
CHD support from libretro's fork. (#188)
We are implementing it as a sub-module for maintenance reasons.
Co-authored-by: aliaspider <aliaspider@gmail.com>
notaz [Mon, 16 Aug 2021 21:26:01 +0000 (00:26 +0300)]
gte_divider: should include it's own header
Would have noticed the wrong divider type with this.
gameblabla [Mon, 16 Aug 2021 21:18:58 +0000 (21:18 +0000)]
gte: Fix gteH division and sign extension (from PCSX4ALL) (#185)
gteH register is u16, not s16. DIVIDE macro/func assumed it was
s16 for some reason. Behavior now matches Mednafen.
Co-authored-by: senquack <dansilsby@gmail.com>
gameblabla [Mon, 16 Aug 2021 21:03:52 +0000 (21:03 +0000)]
Fixed Linked List DMA end marker. (#183)
Taken from PCSX Redux project.
https://github.com/grumpycoders/pcsx-redux/pull/396/commits/
a6401da3a4e7b4860b0f7a7f679cf9a93e739caa
ifcaro [Sat, 4 Jul 2020 13:26:16 +0000 (15:26 +0200)]
Fix crash on retrying mission in driver (#165)
Fix crash on retrying mission in driver
notaz [Mon, 27 Apr 2020 17:37:45 +0000 (20:37 +0300)]
Merge pull request #160 from J-O-N/fix-neon-cspace-upstream
Fixed bug where MSB of a 15-bit BGR color could corrupt green value.
J-O-N [Sun, 26 Apr 2020 04:35:54 +0000 (00:35 -0400)]
Fixed bug where MSB of a 15-bit BGR color could corrupt green value. Also added documentation.
notaz [Sun, 16 Feb 2020 18:03:39 +0000 (20:03 +0200)]
Merge pull request #156 from pcercuei/fix-gte-divide
Replace existing gte_divider with MAME's version
Paul Cercueil [Wed, 12 Feb 2020 18:38:16 +0000 (15:38 -0300)]
Replace existing gte_divider with MAME's version
The original code did not have a license header, and as a result was
licensed under the GPLv2 which means that it was impossible to link it
with LGPL code.
The new code originates from MAME and is under a BSD-3-Clause license,
which is GPL-compatible, and also much cleaner.
Signed-off-by: Paul Cercueil <paul@crapouillou.net>
notaz [Tue, 11 Feb 2020 23:46:45 +0000 (01:46 +0200)]
add some missing license headers
notaz [Tue, 11 Feb 2020 23:19:43 +0000 (01:19 +0200)]
gte_neon: fix compile under clang's assembler
twinaphex [Sat, 8 Feb 2020 20:40:17 +0000 (21:40 +0100)]
License these files as MIT
notaz [Sat, 8 Feb 2020 19:29:08 +0000 (21:29 +0200)]
menu: fix a buffer overflow
Reported by @wwhheerree, closes #152.
notaz [Tue, 19 Nov 2019 22:24:11 +0000 (00:24 +0200)]
Merge pull request #147 from senquack/cdrom_sstate_fix
cdrom: add missing BCD->int convert in cdrFreeze()
Daniel Silsby [Tue, 12 Nov 2019 23:48:44 +0000 (18:48 -0500)]
cdrom: add missing BCD->int convert in cdrFreeze()
For some Eboot .PBP game images, when loading a savestate, a zlib error
like 'uncompress failed with -5 for block 5383, sector 86132' would be
output to stdout/stderr. The savestate would still be playable, though.
Traced it down to cdrFreeze() failing to convert cdr.Prev from BCD->int
when calling ReadTrack(). Note that the odd 'cdr.Prev[0]++;' line seems
to be someone's hacky way of forcing ReadTrack() to avoid skipping what
it thinks is a duplicate sector read.
notaz [Mon, 11 Nov 2019 18:50:44 +0000 (20:50 +0200)]
Merge pull request #146 from senquack/gpulib_fix
gpulib: fix out-of-bounds reads in do_cmd_buffer()
Daniel Silsby [Sat, 9 Nov 2019 01:30:04 +0000 (20:30 -0500)]
gpulib: fix out-of-bounds reads in do_cmd_buffer()
When gpu.cmd_buffer[] is filling up, and the last 1 or 2 words
in it are the beginning of a new vram read/write cmd, do_cmd_buffer()
would access out-of-bounds, reading garbage pos/size data.
Fixes corrupted gfx in this PS1 .exe test utility:
https://github.com/PeterLemon/PSX/tree/master/CPUTest/CPU/LOADSTORE/LW
(This and all similar tests on Peter's site).
Note that gfx access in this utility is done entirely through cmds given
through GPUwriteData(), i.e. direct CPU->GP0 stores, not DMA.
notaz [Sat, 3 Aug 2019 13:22:14 +0000 (16:22 +0300)]
Merge pull request #139 from retro-wertz/patch-3
Fix corrupted memory card saves when using HLE
retro-wertz [Sat, 3 Aug 2019 13:04:35 +0000 (21:04 +0800)]
Fix corrupted memory card saves when using HLE
- This is fixed by adding the missing SaveMcd() to buwrite().
Tested on Wild Arms and Breath of Fire III
notaz [Wed, 24 Jul 2019 20:39:11 +0000 (23:39 +0300)]
Merge pull request #137 from gameblabla/hle
HLE BIOS improvements (based on nocash doc, pcsx4all, upstream pcsxr etc...)
gameblabla [Mon, 22 Jul 2019 21:25:49 +0000 (23:25 +0200)]
psxbios: Don't accept 400h as a valid sector.
Notaz said this could corrupt the emulator (even though
the console allowed this and it was a bug) so limit it to 0x3FF.
gameblabla [Mon, 22 Jul 2019 02:39:41 +0000 (04:39 +0200)]
psxbios: Properly fix garbage area code.
This should work as intended now.
gameblabla [Sun, 21 Jul 2019 18:57:57 +0000 (20:57 +0200)]
psxbios: Fixup mistake in card_info function.
This fixes Looney Tunes Sheep Raiders.
gameblabla [Sun, 21 Jul 2019 15:31:48 +0000 (17:31 +0200)]
psxbios: Return value is always 1 for CloseTh and ChangeTh.
According to nocash PSX doc, ChangeThread and CloseThread should
always return 1. Fix it accordingly.
gameblabla [Sun, 21 Jul 2019 05:43:56 +0000 (07:43 +0200)]
psxbios: Add checks for memchr.
gameblabla [Sun, 21 Jul 2019 03:39:55 +0000 (05:39 +0200)]
psxbios: Some games read from address 0, fix that.
See Garbage Area at Address 00000000h in Nocash PSX Specifications for more inf>
R-types will refuse to boot if psxM[0] is zero.
Fade to Black can crash upon memory card access if psxM[5] is set to the wrong >
Crash Team Racing will refuse to boot if psxM[2] and psxM[3] are not zero.
(Previously, that region of memory would be overwritten above. No explanation why.)
It's set as such according to nocash :
[00000000h]=3C1A0000h ;<-- but overwritten by 00000003h after soon
[00000004h]=275A0C80h ;<-- or 275A0C50h (in older BIOS)
[00000008h]=03400008h
[0000000Ch]=00000000h
Note that setting 00000000h to 00000003h doesn't work for R-types.
gameblabla [Sun, 21 Jul 2019 00:45:58 +0000 (02:45 +0200)]
psxbios: Implement get_cd_status stub according to nocash doc.
gameblabla [Sun, 21 Jul 2019 00:38:32 +0000 (02:38 +0200)]
psxbios: Make HLE bios start from block 1, not 2.
I already fixed this for bufile :
ptr = Mcd##mcd##Data + 128 * (nfile + 1); \
instead of
ptr = Mcd##mcd##Data + 128 * nfile; \
But i forgot to also fix psxBios_firstfile accordingly.
So nfile would still start from block 2 and it would
cause all kinds of issues.
This was the original comment on pcsxr codeplex
as my patch was based on it :
"The HLE-Bios start to read memory card blocks at block 2. You need to change
ptr = Mcd##mcd##Data + 128 * nfile; \ to
ptr = Mcd##mcd##Data + 128 * (nfile + 1); \
for #define bufile(mcd) { \ and changing nfile = 1; to nfile = 0; for psxBios_firstfile() { // 42 Starts numbering slots in the right position."
gameblabla [Sun, 21 Jul 2019 00:30:15 +0000 (02:30 +0200)]
psxbios: Fix card_status function as to use card_active_chan.
gameblabla [Sun, 21 Jul 2019 00:13:34 +0000 (02:13 +0200)]
psxbios: Merge interrupt_r26 fix from PCSX4ALL.
Thanks DmitrySmagin for the fix.
gameblabla [Sun, 21 Jul 2019 00:10:27 +0000 (02:10 +0200)]
psxbios: Do the same for heap_size.
gameblabla [Sat, 20 Jul 2019 23:31:24 +0000 (01:31 +0200)]
psxbios : Use bfreezel for pad_stopped instead of setting it to 0.
gameblabla [Sat, 20 Jul 2019 23:28:56 +0000 (01:28 +0200)]
psxbios : Implement stub for wait_card.
Pretty much identical to get_card_status except it's supposed
to wait until a non-busy state occurs.
gameblabla [Sat, 20 Jul 2019 23:26:10 +0000 (01:26 +0200)]
psxbios : Fix a few mistakes :
- Remove extra ffile, pfile.. as it is declared elsewhere.
- Remove extra condition as it's already being handled by pad_stopped.
- Remove n variable from function (pcsx4all did this) as it's useless
and documentation doesn't seem to specify it's needed.
gameblabla [Thu, 18 Jul 2019 00:51:25 +0000 (02:51 +0200)]
psxbios: Add note and update copyright.
gameblabla [Thu, 18 Jul 2019 00:42:41 +0000 (02:42 +0200)]
psxbios: Merge heap fix from PCSX4ALL.
gameblabla [Thu, 18 Jul 2019 00:40:13 +0000 (02:40 +0200)]
psxbios: Init some vars just to be sure.
gameblabla [Thu, 18 Jul 2019 00:38:32 +0000 (02:38 +0200)]
psxbios: Merge PCSX4ALL pad_stopped fix.
gameblabla [Thu, 18 Jul 2019 00:35:47 +0000 (02:35 +0200)]
psxbios.cpp: Add psxBios_card_status(); doesn't seem to affect anything
gameblabla [Thu, 18 Jul 2019 00:34:31 +0000 (02:34 +0200)]
psxbios: Fixes save issues on Parasite Eve II, Parasite Eve I and others
Merging never-merged fix by Solus for Parasite Eve. I also fixed some GCC warnings
about dir->name going out of bounds too.
We also make sure to only add '/0' if string is not full and right after the last character in the dir array.
This fixes saving/loading in Parasite Eve II, Parasite Eve.
It also fixed regressions for the LEGO Racers where other games would break,
meaning this should be the proper fix for saves.
We're also using our own strlen implementation to avoid any issues or
relying on the libc's own strlen.
gameblabla [Thu, 18 Jul 2019 00:30:31 +0000 (02:30 +0200)]
psxbios: Callback Events should not set event status to busy in TestEvent.
We are already doing that in WaitEvent. According to nocash documentation,
this also applies to TestEvent as well so let's implement it.
gameblabla [Thu, 18 Jul 2019 00:29:49 +0000 (02:29 +0200)]
psxbios: Support other syscalls
Since they don't do anything however, let's just add a default and break;
instead. Interestingly, trying to implement SYS(04h+ can actually crash
the HLE bios. Nocash documentation said that it should crash it
but due to other reasons, it doesn't and returns to main program instead.
gameblabla [Thu, 18 Jul 2019 00:28:55 +0000 (02:28 +0200)]
psxbios: Add checks for strlen.
Per what Nocash documentation says.
gameblabla [Thu, 18 Jul 2019 00:28:22 +0000 (02:28 +0200)]
psxbios: Add checks for strcpy & strncpy.
This should be closer to documentation.
gameblabla [Thu, 18 Jul 2019 00:27:11 +0000 (02:27 +0200)]
psxbios: Fixup free.
This is needed for Burning Road. Fix comes from PCSX4ALL by dmitryssmagin.
gameblabla [Thu, 18 Jul 2019 00:26:18 +0000 (02:26 +0200)]
psxbios: Add checks for strcmp & strncmp.
Yes, it's supposed to have a lot of checks like these.
Also merge some more fixes from PCSX4ALL. (upstream did not have
these as far as i know)
gameblabla [Thu, 18 Jul 2019 00:23:24 +0000 (02:23 +0200)]
psxbios: Stub for get_error
According to a user on PCSX-Reloaded codeplex (now dead), this fixed loading/saving
in Final Fantasy Tactics.
gameblabla [Thu, 18 Jul 2019 00:21:53 +0000 (02:21 +0200)]
psxbios : Several fixes to malloc.
- Don't allow malloc to init memory if heap is invalid
According to nocash documentation, malloc will not allocate if heap size
is too small or invalid.
- Also merge some fixes from PCSX4ALL fork by senquack in order to allow
Burning Road to run.
gameblabla [Thu, 18 Jul 2019 00:19:07 +0000 (02:19 +0200)]
psxbios: Add checks for memmove.
Always returns dst per documentation.
gameblabla [Thu, 18 Jul 2019 00:17:35 +0000 (02:17 +0200)]
psxbios : Add checks to memset.
This now can be a tricky pony and an improper memset implementation means that
you can't play Tomb Raider 4 properly.
(Trying to put in the eye of horus will just result in Lara sidestepping)
This should hopefully be fixed (and follows nocash doc).
gameblabla [Thu, 18 Jul 2019 00:16:41 +0000 (02:16 +0200)]
psxbios: Add checks to memcpy.
Always returns dst
gameblabla [Thu, 18 Jul 2019 00:15:27 +0000 (02:15 +0200)]
psxbios: Add checks for bzero.
Only return 0 if size is invalid. (0 or 0x7FFFFFFF), return dst if not.
gameblabla [Thu, 18 Jul 2019 00:13:13 +0000 (02:13 +0200)]
psxbios: Add checks for bcopy
Nocash documentation say that function refuses to copy any data
if dst is NULL or len greater than 0x7FFFFFFF.
(In any cases, return value is always dst)
gameblabla [Thu, 18 Jul 2019 00:12:23 +0000 (02:12 +0200)]
psxbios : Add checks to index and rindex calls
Return 0 for index/rindex if src is 0x00.
gameblabla [Thu, 18 Jul 2019 00:11:40 +0000 (02:11 +0200)]
psxbios: Merge upstream fix for Deliverevent in firstfile
Looks like it is only executed for memory cards, that makes sense i guess.
gameblabla [Thu, 18 Jul 2019 00:10:43 +0000 (02:10 +0200)]
psxbios: Should fix input issues in some games.
Someone reported that this fixed Negcon controls in Ridge Racer Revolution
and Grand Tour Racing.
I doubt this will suffer from regressions ?
gameblabla [Thu, 18 Jul 2019 00:09:56 +0000 (02:09 +0200)]
psxbios: Fix out-of-bounds issue.
Make sure to return 0xff is no TCBs are available.
Thanks senquack for the proper fix.
gameblabla [Thu, 18 Jul 2019 00:08:32 +0000 (02:08 +0200)]
Only PCSX4ALL uses ResetIoCycle. Remove it for now.
gameblabla [Thu, 18 Jul 2019 00:07:56 +0000 (02:07 +0200)]
Fixup buread & buwrite being undefined.
gameblabla [Thu, 18 Jul 2019 00:02:48 +0000 (02:02 +0200)]
psxbios: Improve WaitEvent behaviour according to documentation
Nocash says it should return 0 if Event is unused, which it already does so it might be safe to remove the warning about it.
(see why below)
Then, it says that it should return 1 if event is ready (EvStALREADY). When that happens, it should also set it to ready (EvStACTIVE),
unless event mode is EvMdINTR. (aka Callback Events)
If it is a callback event, then documentation says it should be stuck in a loop forever.
It also says that it can sometime return 0 (a BUG according to nocash),
especially if it switched from EvStALREADY to EvStACTIVE.
Said return value was previously set to 1, for some reasons. Now that we are covering all the corner cases,
we should be returning 0 instead by default to cover the BUG.
This should cover how most games expects it to behave now and should make it more robust.
gameblabla [Thu, 18 Jul 2019 00:01:34 +0000 (02:01 +0200)]
psxbios: Better realloc implementation
This should be closer to the real behaviour as described by nocash.
It doesn't do any bcopy though but it shouldn't be too much different
other than that.
gameblabla [Thu, 18 Jul 2019 00:00:11 +0000 (02:00 +0200)]
psxbios : Add checks for strncat
Returns 0 if src or dst is 0x00.
gameblabla [Wed, 17 Jul 2019 23:59:35 +0000 (01:59 +0200)]
psxbios: Add todigit implementation
Based on CTRX's code : https://github.com/machinamentum/CTRX/blob/master/bios/source/libc.c#L152
I'm not aware of any games using it but it doesn't hurt to have it
and it should work fine.
gameblabla [Wed, 17 Jul 2019 23:58:44 +0000 (01:58 +0200)]
psxbios: Adds putc and getc implementation
getc will need to be fixed later but this should do as it is.
No issues with putc. Both are similar to psxBios_read and psxBios_write,
except size is 1.
gameblabla [Wed, 17 Jul 2019 23:57:53 +0000 (01:57 +0200)]
psxbios: Return 0x1f801814 for gpu_abort_dma
Nocash documentation says that it returns the I/O address.
I doubt any games use it so but it doesn't hurt to have it.
gameblabla [Wed, 17 Jul 2019 23:57:08 +0000 (01:57 +0200)]
psxbios: Better EnterCiritcal implementation
Nocash documentation says it should return 0 if one or
none of the bits were changed and return 1 of both bits were set.
This fixes Medievil 2, which would freeze upon starting up a game
and this properly fixes Digimon World crashing (with fixed strcat implementation).
It also possibly fix other games.
gameblabla [Wed, 17 Jul 2019 23:55:57 +0000 (01:55 +0200)]
psxbios: Add checks for card_write, card_read
This also implements a bug which allows writes to 0x400
(Is supposed to only accept sector number between 0..3FFh).
Function should return 0 if sector is invalid.
gameblabla [Wed, 17 Jul 2019 23:54:58 +0000 (01:54 +0200)]
psxbios: Merging improved card_info function from upstream
It should be closer to the real thing, and this commit and the previous one
definitely fixes the save issues in Digimon World.
gameblabla [Wed, 17 Jul 2019 23:44:03 +0000 (01:44 +0200)]
psxbios: Merging fixes from upstream.
DeliverEvent functions are executed right after writing/reading instead of after setting v0.
This fixes saving in games like LEGO Racers.
gameblabla [Wed, 17 Jul 2019 23:10:33 +0000 (01:10 +0200)]
psxbios: Add checks to PAD_init
Nocash documentation says that function fails if type is not 0x20000000
or 0x20000001. In case of failure, it should return 0.
If not, then it should return 2.
This fixes input in Digimon World.
gameblabla [Wed, 17 Jul 2019 23:09:21 +0000 (01:09 +0200)]
psxbios: Add checks to strcat
Nocash documentation says that function fails if src or dst is 0.
If so, then it must return 0.
This fix is required for fixing crash on bootup in Digimon World.
notaz [Mon, 25 Mar 2019 21:48:57 +0000 (23:48 +0200)]
Merge pull request #127 from retro-wertz/fix_rtps_rtpt
gte: backport fix for RTPS/RTPT
notaz [Mon, 25 Mar 2019 21:46:49 +0000 (23:46 +0200)]
Merge pull request #130 from retro-wertz/patch-1
gte: change return to s64 for BOUNDS_
retro-wertz [Sat, 23 Mar 2019 07:25:04 +0000 (15:25 +0800)]
gte: change return to s64 for BOUNDS_
fix https://github.com/notaz/pcsx_rearmed/issues/129
retro-wertz [Sat, 23 Mar 2019 01:26:39 +0000 (09:26 +0800)]
gte: backport fix for RTPS/RTPT
Fix glitched drawing of road surface in 'Burning Road'..
behavior now matches Mednafen. This also preserves the fix by Shalma
from prior commit
f916013 for missing elements in 'Legacy of Kain:
Soul Reaver' (missing green plasma balls in first level).
- backported fix from pcsx4all
https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/
a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643
- fixes R4 - Ridge Racer Type 4 lighting issue
notaz [Tue, 12 Mar 2019 22:56:19 +0000 (00:56 +0200)]
Merge pull request #123 from gameblabla/diablofix_hack
Diablo Music fix for PCSX Rearmed. (optional hack)
notaz [Sat, 9 Mar 2019 17:45:49 +0000 (19:45 +0200)]
Merge pull request #124 from gameblabla/buildingfixes
Fix for compiling it against newer zlib versions.
gameblabla [Thu, 7 Mar 2019 20:05:25 +0000 (21:05 +0100)]
Fix for compiling it against newer zlib versions.
gameblabla [Thu, 7 Mar 2019 19:47:17 +0000 (20:47 +0100)]
Diablo Music fix for PCSX Rearmed. (optional hack)
Let's also allow it to be changed from the menu.
Set to off by default as it could cause issues in some other games.
notaz [Tue, 19 Feb 2019 02:15:35 +0000 (04:15 +0200)]
Merge pull request #119 from gameblabla/piofix
psxmem: Reads of PIO Expansion area read all-ones.
gameblabla [Sun, 17 Feb 2019 08:26:51 +0000 (09:26 +0100)]
psxmem: Reads of PIO Expansion area read all-ones.
Patch by senquack :
"Fixes 'Tetris with Card Captor Sakura - Eternal Heart (Japan)' startup.
Thanks to gameblabla for finding this issue and pointing out that
Mednafen had a fix for it. It's adapted here in a much simpler form."
notaz [Tue, 17 Oct 2017 09:02:00 +0000 (12:02 +0300)]
Merge pull request #98 from psyke83/master
RPI: add Mesa override & update vendor library names
Conn O'Griofa [Mon, 16 Oct 2017 16:50:42 +0000 (17:50 +0100)]
RPI: add Mesa override & update vendor library names
* Update RPI vendor library names to allow compatibility with recent
firmwares that have obsoleted the originally named duplicate libraries.
* Add override to build against VC4 Mesa driver via "VIDEOCORE=no"
notaz [Tue, 2 May 2017 23:52:15 +0000 (02:52 +0300)]
use pc-relative offsets for PIC too
notaz [Fri, 30 Sep 2016 10:58:12 +0000 (13:58 +0300)]
drc: fix a mistake from w^x change
Fixes:
d148d265
notaz [Tue, 20 Sep 2016 23:07:16 +0000 (02:07 +0300)]
drc: some vita and 3ds support
not tested, mostly just guesswork
notaz [Tue, 20 Sep 2016 22:06:32 +0000 (01:06 +0300)]
drc: avoid MAP_FIXED
it's almost never a good idea, it will override some other mapping
and make things crash
notaz [Sun, 18 Sep 2016 23:40:17 +0000 (02:40 +0300)]
drc: try to support w^x platforms like iOS
untested...