merge mappers from FCEU-mm
[fceu.git] / boards / 193.c
CommitLineData
43725da7 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 2009 CaH4e3\r
5 *\r
6 * This program is free software; you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation; either version 2 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * This program is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with this program; if not, write to the Free Software\r
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
19 *\r
20 * MEGA-SOFT WAR IN THE GULF\r
21 *\r
22 */\r
23\r
24#include "mapinc.h"\r
25\r
26static uint8 reg[8];\r
27static uint8 mirror, cmd, bank;\r
28\r
29static SFORMAT StateRegs[]=\r
30{\r
31 {&cmd, 1, "CMD"},\r
32 {&mirror, 1, "MIRR"},\r
33 {&bank, 1, "BANK"},\r
34 {reg, 8, "REGS"},\r
35 {0}\r
36};\r
37\r
38static void Sync(void)\r
39{\r
40 setmirror(mirror^1);\r
41 setprg8(0x8000,reg[3]);\r
42 setprg8(0xA000,0xD);\r
43 setprg8(0xC000,0xE);\r
44 setprg8(0xE000,0xF);\r
45 setchr4(0x0000,reg[0]>>2);\r
46 setchr2(0x1000,reg[1]>>1);\r
47 setchr2(0x1800,reg[2]>>1);\r
48}\r
49\r
50static DECLFW(M193Write)\r
51{\r
52 reg[A&3]=V;\r
53 Sync();\r
54}\r
55\r
56static void M193Power(void)\r
57{\r
58 bank=0;\r
59 Sync();\r
60 SetWriteHandler(0x6000,0x6003,M193Write);\r
61 SetReadHandler(0x8000,0xFFFF,CartBR);\r
62 SetWriteHandler(0x8000,0xFFFF,CartBW);\r
63}\r
64\r
65static void M193Reset(void)\r
66{\r
67}\r
68\r
69static void StateRestore(int version)\r
70{\r
71 Sync();\r
72}\r
73\r
74void Mapper193_Init(CartInfo *info)\r
75{\r
76 info->Reset=M193Reset;\r
77 info->Power=M193Power;\r
78 GameStateRestore=StateRestore;\r
79 AddExState(&StateRegs, ~0, 0, 0);\r
80}\r