merge mappers from FCEU-mm
[fceu.git] / boards / 96.c
CommitLineData
43725da7 1/* FCE Ultra - NES/Famicom Emulator\r
2 *\r
3 * Copyright notice for this file:\r
4 * Copyright (C) 1998 BERO\r
5 * Copyright (C) 2002 Xodnizel\r
6 * Copyright (C) 2012 CaH4e3\r
7 *\r
8 * This program is free software; you can redistribute it and/or modify\r
9 * it under the terms of the GNU General Public License as published by\r
10 * the Free Software Foundation; either version 2 of the License, or\r
11 * (at your option) any later version.\r
12 *\r
13 * This program is distributed in the hope that it will be useful,\r
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
16 * GNU General Public License for more details.\r
17 *\r
18 * You should have received a copy of the GNU General Public License\r
19 * along with this program; if not, write to the Free Software\r
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA\r
21 *\r
22 * Oeka-kids board\r
23 *\r
24 * I might want to add some code to the mapper 96 PPU hook function\r
25 * to not change CHR banks if the attribute table is being accessed,\r
26 * if I make emulation a little more accurate in the future.\r
27 *\r
28 */\r
29\r
30#include "mapinc.h"\r
31\r
32static uint8 reg, ppulatch;\r
33\r
34static SFORMAT StateRegs[]=\r
35{\r
36 {&reg, 1, "REG"},\r
37 {&ppulatch, 1, "PPUL"},\r
38 {0}\r
39};\r
40\r
41static void Sync(void)\r
42{\r
43 setmirror(MI_0);\r
44 setprg32(0x8000,reg & 3);\r
45 setchr4(0x0000,(reg & 4) | ppulatch);\r
46 setchr4(0x1000,(reg & 4) | 3);\r
47}\r
48\r
49static DECLFW(M96Write)\r
50{\r
51 reg = V;\r
52 Sync();\r
53}\r
54\r
55static void FP_FASTAPASS(1) M96Hook(uint32 A)\r
56{\r
57 if((A & 0x3000) == 0x2000)\r
58 {\r
59 ppulatch = (A>>8) & 3;\r
60 Sync();\r
61 }\r
62}\r
63\r
64static void M96Power(void)\r
65{\r
66 reg = ppulatch = 0;\r
67 Sync();\r
68 SetReadHandler(0x8000,0xffff,CartBR);\r
69 SetWriteHandler(0x8000,0xffff,M96Write);\r
70}\r
71\r
72static void StateRestore(int version)\r
73{\r
74 Sync();\r
75}\r
76\r
77void Mapper96_Init(CartInfo *info)\r
78{\r
79 info->Power=M96Power;\r
80 PPU_hook=M96Hook;\r
81 GameStateRestore=StateRestore;\r
82 AddExState(&StateRegs, ~0, 0, 0);\r
83}\r
84\r