asm cpu works, added sync()s
[fceu.git] / fce.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
15300263 4 * Copyright (C) 1998 BERO
c62d2810 5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include <string.h>
23#include <stdio.h>
24#include <stdlib.h>
25
26#include "types.h"
27#include "x6502.h"
28#include "fce.h"
29#include "sound.h"
30#include "svga.h"
31#include "netplay.h"
32#include "general.h"
33#include "endian.h"
34#include "version.h"
35#include "memory.h"
36
37#include "cart.h"
38#include "nsf.h"
39#include "fds.h"
40#include "ines.h"
41#include "unif.h"
42#include "cheat.h"
43
44#include "state.h"
45#include "video.h"
46#include "input.h"
47#include "file.h"
48#include "crc32.h"
5232c20c 49#include "ppu.h"
c62d2810 50
51#define Pal (PALRAM)
52
5232c20c 53
92e249b1 54#ifdef DEBUG_ASM_6502
55extern int cpu_repeat;
56extern int cpu_lastval;
57#endif
58
4a1bf31b 59static void (*RefreshLine)(uint8 *P, uint32 vofs) = NULL;
c62d2810 60static void PRefreshLine(void);
5232c20c 61
c62d2810 62static void ResetPPU(void);
63static void PowerPPU(void);
64
65uint64 timestampbase=0;
66
67int MMC5Hack;
68uint32 MMC5HackVROMMask;
69uint8 *MMC5HackExNTARAMPtr;
70uint8 *MMC5HackVROMPTR;
15300263 71uint8 MMC5HackCHRMode=0;
c62d2810 72uint8 MMC5HackSPMode;
73uint8 MMC5HackSPScroll;
74uint8 MMC5HackSPPage;
75
76uint8 *MMC5SPRVPage[8];
77uint8 *MMC5BGVPage[8];
78
79
80uint8 VRAMBuffer,PPUGenLatch;
81
82uint8 *vnapage[4];
83uint8 PPUNTARAM;
84uint8 PPUCHRRAM;
85
86/* Color deemphasis emulation. Joy... */
87static uint8 deemp=0;
88static int deempcnt[8];
89
5232c20c 90int tosprite=256;
c62d2810 91
92FCEUGI FCEUGameInfo;
93void (*GameInterface)(int h);
94
95void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
96
97void (*GameStateRestore)(int version);
98void (*GameHBIRQHook)(void);
99
100readfunc ARead[0x10000];
101writefunc BWrite[0x10000];
102static readfunc *AReadG;
103static writefunc *BWriteG;
104static int RWWrap=0;
105
92e249b1 106#ifdef ASM_6502
107static void asmcpu_update(int32 cycles)
108{
109 // timestamp..
110 timestamp += ((cycles >> 4) * 43) >> 7; // aproximating /= 48
111
112 // some code from x6502.c
113 fhcnt-=cycles;
114 if(fhcnt<=0)
115 {
116 FrameSoundUpdate();
117 fhcnt+=fhinc;
118 }
119
120 if(PCMIRQCount>0)
121 {
122 PCMIRQCount-=cycles;
123 if(PCMIRQCount<=0)
124 {
125 vdis=1;
126 if((PSG[0x10]&0x80) && !(PSG[0x10]&0x40))
127 {
128 extern uint8 SIRQStat;
129 SIRQStat|=0x80;
130 X6502_IRQBegin(FCEU_IQDPCM);
131 }
132 }
133 }
134}
135
136void asmcpu_unpack(void)
137{
138 nes_registers[0] = X.A << 24;
139 nes_registers[1] = X.X;
140 nes_registers[2] = X.Y;
141 pc_base = 0;
142 nes_registers[3] = X.PC;
143 X6502_rebase_a();
144 nes_registers[4] = X.S << 24;
145 nes_registers[4]|= X.IRQlow << 8;
146 nes_registers[7] = (uint32)X.count;
147
148 // NVUB DIZC
149 nes_registers[4]|= X.P & 0x5d;
150 nes_registers[5] = X.P << 24; // N
151 if (!(X.P&0x02)) nes_registers[5] |= 1; // Z
152}
153
154void asmcpu_pack(void)
155{
156 X.A = nes_registers[0] >> 24;
157 X.X = nes_registers[1];
158 X.Y = nes_registers[2];
159 X.PC= nes_registers[3] - pc_base;
160 X.S = nes_registers[4] >> 24;
161 X.IRQlow = nes_registers[4] >> 8;
162 X.count = (int32) nes_registers[7];
163
164 // NVUB DIZC
165 X.P = nes_registers[4] & 0x5d;
166 if ( nes_registers[5]&0x80000000) X.P |= 0x80; // N
167 if (!(nes_registers[5]&0x000000ff)) X.P |= 0x02; // Z
168}
169#endif
170
c62d2810 171DECLFW(BNull)
172{
173
174}
175
176DECLFR(ANull)
177{
178 return(X.DB);
179}
180
181int AllocGenieRW(void)
182{
183 if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
184 return 0;
185 if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
186 return 0;
187 RWWrap=1;
188 return 1;
189}
190
191void FlushGenieRW(void)
192{
193 int32 x;
194
195 if(RWWrap)
196 {
197 for(x=0;x<0x8000;x++)
198 {
199 ARead[x+0x8000]=AReadG[x];
200 BWrite[x+0x8000]=BWriteG[x];
201 }
202 free(AReadG);
203 free(BWriteG);
204 AReadG=0;
205 BWriteG=0;
206 RWWrap=0;
207 }
208}
209
210readfunc FASTAPASS(1) GetReadHandler(int32 a)
211{
212 if(a>=0x8000 && RWWrap)
213 return AReadG[a-0x8000];
214 else
215 return ARead[a];
216}
217
218void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
219{
220 int32 x;
221
222 if(!func)
223 func=ANull;
224
225 if(RWWrap)
226 for(x=end;x>=start;x--)
227 {
228 if(x>=0x8000)
229 AReadG[x-0x8000]=func;
230 else
231 ARead[x]=func;
232 }
233 else
234
235 for(x=end;x>=start;x--)
236 ARead[x]=func;
237}
238
239writefunc FASTAPASS(1) GetWriteHandler(int32 a)
240{
241 if(RWWrap && a>=0x8000)
242 return BWriteG[a-0x8000];
243 else
244 return BWrite[a];
245}
246
247void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
248{
249 int32 x;
250
251 if(!func)
252 func=BNull;
253
254 if(RWWrap)
255 for(x=end;x>=start;x--)
256 {
257 if(x>=0x8000)
258 BWriteG[x-0x8000]=func;
259 else
260 BWrite[x]=func;
261 }
262 else
263 for(x=end;x>=start;x--)
264 BWrite[x]=func;
265}
266
267uint8 vtoggle=0;
268uint8 XOffset=0;
269
270uint32 TempAddr,RefreshAddr;
271
c62d2810 272
273/* scanline is equal to the current visible scanline we're on. */
274
275int scanline;
c62d2810 276
9115e7d2 277uint8 GameMemBlock[131072] __attribute__ ((aligned (4)));
278uint8 NTARAM[0x800] __attribute__ ((aligned (4)));
279uint8 PALRAM[0x20] __attribute__ ((aligned (4)));
92e249b1 280#if !defined(ASM_6502) || defined(DEBUG_ASM_6502)
9115e7d2 281uint8 RAM[0x800] __attribute__ ((aligned (4)));
af32b6c2 282#endif
9115e7d2 283
c62d2810 284uint8 PPU[4];
285uint8 PPUSPL;
286
c62d2810 287uint8 PAL=0;
288
5232c20c 289
c62d2810 290#define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)]
291#define VRAMADR(V) &VPage[(V)>>10][(V)]
15300263 292
c62d2810 293static DECLFW(BRAML)
15300263 294{
c62d2810 295 RAM[A]=V;
296}
297
298static DECLFW(BRAMH)
299{
300 RAM[A&0x7FF]=V;
301}
302
303static DECLFR(ARAML)
304{
305 return RAM[A];
306}
307
308static DECLFR(ARAMH)
309{
310 return RAM[A&0x7FF];
311}
312
15300263 313
c62d2810 314static DECLFR(A2002)
315{
316 uint8 ret;
92e249b1 317#ifdef DEBUG_ASM_6502
318 if (cpu_repeat) return cpu_lastval;
319#endif
c62d2810 320 ret = PPU_status;
321 vtoggle=0;
322 PPU_status&=0x7F;
92e249b1 323#ifdef DEBUG_ASM_6502
324 cpu_lastval=ret|(PPUGenLatch&0x1F);
325#endif
c62d2810 326 return ret|(PPUGenLatch&0x1F);
327}
328
329static DECLFR(A200x)
330{
331 return PPUGenLatch;
332}
333
334static DECLFR(A2007)
335{
336 uint8 ret;
337 uint32 tmp=RefreshAddr&0x3FFF;
92e249b1 338#ifdef DEBUG_ASM_6502
339 if (cpu_repeat) return cpu_lastval;
340#endif
c62d2810 341
342 PPUGenLatch=ret=VRAMBuffer;
343 if(PPU_hook) PPU_hook(tmp);
15300263 344 if(tmp<0x2000)
c62d2810 345 {
346 VRAMBuffer=VPage[tmp>>10][tmp];
347 }
15300263 348 else
c62d2810 349 {
350 VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
351 }
352
353 if (INC32) RefreshAddr+=32;
354 else RefreshAddr++;
355 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
92e249b1 356#ifdef DEBUG_ASM_6502
357 cpu_lastval=ret;
358#endif
c62d2810 359 return ret;
360}
361
362static DECLFW(B2000)
363{
364 PPUGenLatch=V;
365 PPU[0]=V;
366 TempAddr&=0xF3FF;
367 TempAddr|=(V&3)<<10;
368}
369
370static DECLFW(B2001)
371{
372 PPUGenLatch=V;
373 PPU[1]=V;
374 if(V&0xE0)
375 deemp=V>>5;
376 //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
377}
378
379static DECLFW(B2002)
380{
381 PPUGenLatch=V;
382}
383
384static DECLFW(B2003)
385{
386 PPUGenLatch=V;
387 PPU[3]=V;
388 PPUSPL=V&0x7;
389}
390
391static DECLFW(B2004)
392{
393 PPUGenLatch=V;
394 //SPRAM[PPU[3]++]=V;
395 if(PPUSPL&8)
396 {
397 if(PPU[3]>=8)
398 SPRAM[PPU[3]]=V;
399 }
400 else
401 {
402 //printf("$%02x:$%02x\n",PPUSPL,V);
403 SPRAM[PPUSPL]=V;
404 PPUSPL++;
405 }
406 PPU[3]++;
5232c20c 407
c62d2810 408}
409
410static DECLFW(B2005)
411{
412 uint32 tmp=TempAddr;
413
414 PPUGenLatch=V;
415 if (!vtoggle)
416 {
417 tmp&=0xFFE0;
418 tmp|=V>>3;
419 XOffset=V&7;
420 }
421 else
422 {
423 tmp&=0x8C1F;
424 tmp|=((V&~0x7)<<2);
425 tmp|=(V&7)<<12;
426 }
427
428 TempAddr=tmp;
429 vtoggle^=1;
430}
431
432static DECLFW(B2006)
433{
434 PPUGenLatch=V;
435 if(!vtoggle)
436 {
437 TempAddr&=0x00FF;
438 TempAddr|=(V&0x3f)<<8;
439 }
440 else
441 {
442 TempAddr&=0xFF00;
443 TempAddr|=V;
444 RefreshAddr=TempAddr;
445
446 if(PPU_hook)
447 PPU_hook(RefreshAddr);
448 }
449 vtoggle^=1;
450}
451
452static DECLFW(B2007)
15300263 453{
c62d2810 454 uint32 tmp=RefreshAddr&0x3FFF;
455
456 PPUGenLatch=V;
457 if(tmp>=0x3F00)
458 {
459 // hmmm....
460 if(!(tmp&0xf))
461 PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=
462 PALRAM[0x10]=PALRAM[0x14]=PALRAM[0x18]=PALRAM[0x1c]=V&0x3f;
463 else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
464 }
465 else if(tmp<0x2000)
466 {
467 if(PPUCHRRAM&(1<<(tmp>>10)))
468 VPage[tmp>>10][tmp]=V;
469 }
470 else
15300263 471 {
c62d2810 472 if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
473 vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
474 }
475 if (INC32) RefreshAddr+=32;
476 else RefreshAddr++;
477 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
478}
479
480static DECLFW(B4014)
15300263 481{
c62d2810 482 uint32 t=V<<8;
483 int x;
92e249b1 484#ifdef DEBUG_ASM_6502
485 if (cpu_repeat) { X6502_AddCycles_a(512); return; }
486 for(x=0;x<256;x++)
487 B2004(0x2004,X.DB=ARead[t+x](t+x));
488 X6502_AddCycles_c(512);
489#else
c62d2810 490 for(x=0;x<256;x++)
491 B2004(0x2004,X.DB=ARead[t+x](t+x));
492 X6502_AddCycles(512);
92e249b1 493#endif
c62d2810 494}
495
5232c20c 496void BGRender(uint8 *target)
c62d2810 497{
4a1bf31b 498 uint32 tem, vofs;
499 vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
500
501 Pal[0]|=64;
502 Pal[4]|=64;
503 Pal[8]|=64;
504 Pal[0xC]|=64;
505 RefreshLine(target-XOffset, vofs);
506 Pal[0]&=63;
507 Pal[4]&=63;
508 Pal[8]&=63;
509 Pal[0xC]&=63;
510
c62d2810 511 if(!(PPU[1]&2))
512 {
9115e7d2 513 tem=Pal[0]|0x40;
514 tem|=tem<<8;
515 tem|=tem<<16;
c62d2810 516 *(uint32 *)target=*(uint32 *)(target+4)=tem;
517 }
518}
519
520#ifdef FRAMESKIP
15300263 521int FSkip_setting=-1; // auto
5232c20c 522int FSkip=0;
c62d2810 523void FCEUI_FrameSkip(int x)
524{
525 FSkip=x;
526}
527#endif
528
529/* This is called at the beginning of each visible scanline */
530static void Loop6502(void)
531{
532 uint32 tem;
533 int x;
937bf65b 534 uint8 *target=XBuf+scanline*320+32;
c62d2810 535
536 if(ScreenON || SpriteON)
537 {
538 /* PRefreshLine() will not get called on skipped frames. This
539 could cause a problem, but the solution would be rather complex,
540 due to the current sprite 0 hit code.
541 */
542 #ifdef FRAMESKIP
543 if(!FSkip)
544 {
545 #endif
546 if(ScreenON)
547 {
548 if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
549 BGRender(target);
550 else
551 {
552 if(PPU_hook)
553 PRefreshLine();
554 }
555 }
556 else
557 {
558 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
559 tem|=0x40404040;
560 FCEU_dwmemset(target,tem,264);
561 }
562 #ifdef FRAMESKIP
563 }
564 #endif
565 if (SpriteON && scanline)
566 RefreshSprite(target);
567 #ifdef FRAMESKIP
568 if(!FSkip)
569 {
570 #endif
571 if(PPU[1]&0x01)
15300263 572 {
c62d2810 573 for(x=63;x>=0;x--)
937bf65b 574 ((uint32 *)target)[x]=((uint32*)target)[x]&0xF0F0F0F0;
c62d2810 575 }
576 if((PPU[1]>>5)==0x7)
577 for(x=63;x>=0;x--)
937bf65b 578 ((uint32 *)target)[x]=(((uint32*)target)[x]&0x3f3f3f3f)|0x40404040;
c62d2810 579 else if(PPU[1]&0xE0)
580 for(x=63;x>=0;x--)
937bf65b 581 ((uint32 *)target)[x]=((uint32*)target)[x]|0xC0C0C0C0;
c62d2810 582 else
583 for(x=63;x>=0;x--)
937bf65b 584 ((uint32 *)target)[x]=((uint32*)target)[x]&0x3f3f3f3f;
585 FCEU_dwmemset(target- 8,0x3f3f3f3f,8);
586 FCEU_dwmemset(target+256,0x3f3f3f3f,8);
c62d2810 587 #ifdef FRAMESKIP
588 }
589 #endif
590 }
591 else
592 {
593 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
594 FCEU_dwmemset(target,tem,256);
15300263 595 }
c62d2810 596 if(InputScanlineHook)
597 InputScanlineHook(target, scanline);
598}
599
600#define PAL(c) ((c)+cc)
601
602
603static void PRefreshLine(void)
604{
605 uint32 vofs;
606 uint8 X1;
607
608 vofs = 0;
609 if (BGAdrHI) vofs = 0x1000;
610
611 vofs+=(RefreshAddr>>12)&7;
612
613 for(X1=33;X1;X1--)
614 {
615 register uint8 no;
616 register uint8 zz2;
617 zz2=(uint8)((RefreshAddr>>10)&3);
618 PPU_hook(0x2000|(RefreshAddr&0xFFF));
619 no = vnapage[zz2][(RefreshAddr&0x3ff)];
620 PPU_hook((no<<4)+vofs);
621 if((RefreshAddr&0x1f)==0x1f)
622 RefreshAddr^=0x41F;
623 else
624 RefreshAddr++;
625 }
626}
627
4a1bf31b 628/* This high-level graphics MMC5 emulation code was written
629 for MMC5 carts in "CL" mode. It's probably not totally
630 correct for carts in "SL" mode.
631 */
632static void RefreshLine_MMC5Hack1(uint8 *P, uint32 vofs)
c62d2810 633{
4a1bf31b 634 int8 tochange, X1;
c62d2810 635
636 tochange=MMC5HackSPMode&0x1F;
637
638 for(X1=33;X1;X1--,P+=8)
639 {
640 uint8 *C;
5232c20c 641 uint8 cc,zz,zz2;
c62d2810 642 uint32 vadr;
643
15300263 644 if((tochange<=0 && MMC5HackSPMode&0x40) ||
c62d2810 645 (tochange>0 && !(MMC5HackSPMode&0x40)))
646 {
647 uint8 xs,ys;
648
15300263 649 xs=33-X1;
c62d2810 650 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
651 if(ys>=0x1E) ys-=0x1E;
652 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
653
654 C = MMC5HackVROMPTR+vadr;
655 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
656
657 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
658 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
659 }
660 else
661 {
662 zz=RefreshAddr&0x1F;
663 zz2=(RefreshAddr>>10)&3;
664 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
665 C = MMC5BGVRAMADR(vadr);
666 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
667 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
668 }
669 #include "fceline.h"
670
671 if((RefreshAddr&0x1f)==0x1f)
672 RefreshAddr^=0x41F;
673 else
674 RefreshAddr++;
675 tochange--;
676 }
4a1bf31b 677}
678
679static void RefreshLine_MMC5Hack2(uint8 *P, uint32 vofs)
680{
681 int8 tochange, X1;
c62d2810 682
683 tochange=MMC5HackSPMode&0x1F;
684
685 for(X1=33;X1;X1--,P+=8)
686 {
687 uint8 *C;
5232c20c 688 uint8 cc;
689 uint8 zz2;
c62d2810 690 uint32 vadr;
691
692 if((tochange<=0 && MMC5HackSPMode&0x40) ||
693 (tochange>0 && !(MMC5HackSPMode&0x40)))
694 {
695 uint8 xs,ys;
696
15300263 697 xs=33-X1;
c62d2810 698 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
699 if(ys>=0x1E) ys-=0x1E;
700 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
701
702 C = MMC5HackVROMPTR+vadr;
703 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
704
705 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
706 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
707 }
708 else
709 {
710 C=MMC5HackVROMPTR;
711 zz2=(RefreshAddr>>10)&3;
712 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
713 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
714 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
715 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
716 cc = vadr;
717 }
718 #include "fceline.h"
719 if((RefreshAddr&0x1f)==0x1f)
720 RefreshAddr^=0x41F;
721 else
722 RefreshAddr++;
723 tochange--;
724 }
4a1bf31b 725}
726
727static void RefreshLine_MMC5Hack3(uint8 *P, uint32 vofs)
728{
729 int8 X1;
c62d2810 730
c62d2810 731 for(X1=33;X1;X1--,P+=8)
732 {
15300263 733 uint8 *C;
5232c20c 734 uint8 cc;
735 uint8 zz2;
15300263 736 uint32 vadr;
c62d2810 737
738 C=MMC5HackVROMPTR;
739 zz2=(RefreshAddr>>10)&3;
740 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
15300263 741 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
c62d2810 742 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
743 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
744 cc = vadr;
745
746 #include "fceline.h"
747 if((RefreshAddr&0x1f)==0x1f)
748 RefreshAddr^=0x41F;
749 else
750 RefreshAddr++;
751 }
4a1bf31b 752}
753
754static void RefreshLine_MMC5Hack4(uint8 *P, uint32 vofs)
755{
756 int8 X1;
757
c62d2810 758 for(X1=33;X1;X1--,P+=8)
759 {
760 uint8 *C;
5232c20c 761 uint8 cc,zz,zz2;
c62d2810 762 uint32 vadr;
763
764 zz=RefreshAddr&0x1F;
765 zz2=(RefreshAddr>>10)&3;
766 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
767 C = MMC5BGVRAMADR(vadr);
768 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
769 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
770
771 #include "fceline.h"
15300263 772
c62d2810 773 if((RefreshAddr&0x1f)==0x1f)
774 RefreshAddr^=0x41F;
775 else
776 RefreshAddr++;
15300263 777 }
4a1bf31b 778}
779
780static void RefreshLine_PPU_hook(uint8 *P, uint32 vofs)
781{
782 int8 X1;
c62d2810 783
c62d2810 784 for(X1=33;X1;X1--,P+=8)
785 {
15300263 786 uint8 *C;
5232c20c 787 uint8 cc,zz,zz2;
15300263 788 uint32 vadr;
c62d2810 789
790 zz=RefreshAddr&0x1F;
791 zz2=(RefreshAddr>>10)&3;
792 PPU_hook(0x2000|(RefreshAddr&0xFFF));
793 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
794 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
795 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
796 C = VRAMADR(vadr);
797
798 #include "fceline.h"
799
800 PPU_hook(vadr);
801
802 if((RefreshAddr&0x1f)==0x1f)
803 RefreshAddr^=0x41F;
804 else
805 RefreshAddr++;
806 }
4a1bf31b 807}
808
9115e7d2 809static void RefreshLine_normal(uint8 *P, uint32 vofs) // vofs is 0x107 max
4a1bf31b 810{
811 int8 X1;
9115e7d2 812 uint32 rfraddr = RefreshAddr;
813 uint8 *page = vnapage[(rfraddr>>10)&3];
814 uint32 cc2=0;
4a1bf31b 815
9115e7d2 816 if ((rfraddr&0xc)!=0)
817 cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
818
819 for (X1=33;X1;X1--,P+=8)
c62d2810 820 {
9115e7d2 821 uint8 cc,*C;
c62d2810 822 uint32 vadr;
823
9115e7d2 824 vadr=(page[rfraddr&0x3ff]<<4)+vofs;
c62d2810 825 C = VRAMADR(vadr);
9115e7d2 826 if ((rfraddr&0xc)==0)
827 cc2=*(uint32 *) (page + ((rfraddr&0x380)>>4) + ((rfraddr&0x10)>>2) + 0x3c0);
828 cc=((cc2 >> ((rfraddr&2) + ((rfraddr&0x40)>>4) + ((rfraddr&0xc)<<1))) & 3) << 2;
4a1bf31b 829
9115e7d2 830 #include "fceline.h"
15300263 831
9115e7d2 832 if((rfraddr&0x1f)==0x1f) {
833 rfraddr^=0x41F;
834 page = vnapage[(rfraddr>>10)&3];
835 } else
836 rfraddr++;
c62d2810 837 }
9115e7d2 838 RefreshAddr = rfraddr;
4a1bf31b 839}
c62d2810 840
4a1bf31b 841static void SetRefreshLine(void)
842{
843 if(MMC5Hack && geniestage!=1)
844 {
845 if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
846 {
847 if (RefreshLine != RefreshLine_MMC5Hack1) printf("set refr RefreshLine_MMC5Hack1\n");
848 RefreshLine = RefreshLine_MMC5Hack1;
849 }
850 else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
851 {
852 if (RefreshLine != RefreshLine_MMC5Hack2) printf("set refr RefreshLine_MMC5Hack2\n");
853 RefreshLine = RefreshLine_MMC5Hack2;
854 }
855 else if(MMC5HackCHRMode==1)
856 {
857 if (RefreshLine != RefreshLine_MMC5Hack3) printf("set refr RefreshLine_MMC5Hack3\n");
858 RefreshLine = RefreshLine_MMC5Hack3;
859 }
860 else
861 {
862 if (RefreshLine != RefreshLine_MMC5Hack4) printf("set refr RefreshLine_MMC5Hack4\n");
863 RefreshLine = RefreshLine_MMC5Hack4;
864 }
865 } // End if(MMC5Hack)
866 else if(PPU_hook)
867 {
868 if (RefreshLine != RefreshLine_PPU_hook) printf("set refr RefreshLine_PPU_hook\n");
869 RefreshLine = RefreshLine_PPU_hook;
870 }
871 else
872 {
873 if (RefreshLine != RefreshLine_normal) printf("set refr RefreshLine_normal\n");
874 RefreshLine = RefreshLine_normal;
875 }
c62d2810 876}
877
937bf65b 878//static INLINE
879void Fixit2(void)
c62d2810 880{
881 if(ScreenON || SpriteON)
882 {
883 uint32 rad=RefreshAddr;
884 rad&=0xFBE0;
885 rad|=TempAddr&0x041f;
886 RefreshAddr=rad;
887 //PPU_hook(RefreshAddr,-1);
888 }
889}
890
937bf65b 891//static INLINE
892void Fixit1(void)
c62d2810 893{
894 if(ScreenON || SpriteON)
895 {
896 uint32 rad=RefreshAddr;
897
898 if((rad&0x7000)==0x7000)
899 {
900 rad^=0x7000;
901 if((rad&0x3E0)==0x3A0)
902 {
903 rad^=0x3A0;
904 rad^=0x800;
905 }
906 else
907 {
908 if((rad&0x3E0)==0x3e0)
909 rad^=0x3e0;
910 else rad+=0x20;
911 }
912 }
913 else
914 rad+=0x1000;
915 RefreshAddr=rad;
916 //PPU_hook(RefreshAddr,-1);
917 }
918}
919
937bf65b 920//#define NEW_TRY
921
c62d2810 922/* This is called at the beginning of all h-blanks on visible lines. */
937bf65b 923#ifndef NEW_TRY
c62d2810 924static void DoHBlank(void)
925{
926 if(ScreenON || SpriteON)
927 FetchSpriteData();
928 if(GameHBIRQHook && (ScreenON || SpriteON))
929 {
930 X6502_Run(12);
931 GameHBIRQHook();
932 X6502_Run(25-12);
933 Fixit2();
934 X6502_Run(85-25);
935 }
936 else
937 {
938 X6502_Run(25); // Tried 65, caused problems with Slalom(maybe others)
939 Fixit2();
940 X6502_Run(85-25);
941 }
942 //PPU_hook(0,-1);
943 //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
944}
937bf65b 945#endif
c62d2810 946
c62d2810 947
5232c20c 948// ============================//
949// end of new code
950// ===========================//
c62d2810 951
952void ResetMapping(void)
953{
954 int x;
955
956 SetReadHandler(0x0000,0xFFFF,ANull);
957 SetWriteHandler(0x0000,0xFFFF,BNull);
958
959 SetReadHandler(0,0x7FF,ARAML);
960 SetWriteHandler(0,0x7FF,BRAML);
961
962 SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
963 SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
964
965 for(x=0x2000;x<0x4000;x+=8)
966 {
967 ARead[x]=A200x;
968 BWrite[x]=B2000;
969 ARead[x+1]=A200x;
970 BWrite[x+1]=B2001;
971 ARead[x+2]=A2002;
972 BWrite[x+2]=B2002;
973 ARead[x+3]=A200x;
974 BWrite[x+3]=B2003;
975 ARead[x+4]=A200x;
976 BWrite[x+4]=B2004;
977 ARead[x+5]=A200x;
978 BWrite[x+5]=B2005;
979 ARead[x+6]=A200x;
980 BWrite[x+6]=B2006;
981 ARead[x+7]=A2007;
982 BWrite[x+7]=B2007;
983 }
984
985 BWrite[0x4014]=B4014;
986 SetNESSoundMap();
987 InitializeInput();
988}
989
990int GameLoaded=0;
991void CloseGame(void)
992{
993 if(GameLoaded)
994 {
995 if(FCEUGameInfo.type!=GIT_NSF)
996 FlushGameCheats();
997 #ifdef NETWORK
998 if(FSettings.NetworkPlay) KillNetplay();
15300263 999 #endif
c62d2810 1000 GameInterface(GI_CLOSE);
1001 CloseGenie();
1002 GameLoaded=0;
1003 }
1004}
1005
1006void ResetGameLoaded(void)
1007{
1008 if(GameLoaded) CloseGame();
1009 GameStateRestore=0;
1010 PPU_hook=0;
1011 GameHBIRQHook=0;
1012 GameExpSound.Fill=0;
1013 GameExpSound.RChange=0;
1014 if(GameExpSound.Kill)
1015 GameExpSound.Kill();
1016 GameExpSound.Kill=0;
1017 MapIRQHook=0;
1018 MMC5Hack=0;
1019 PAL&=1;
1020 pale=0;
1021
1022 FCEUGameInfo.name=0;
1023 FCEUGameInfo.type=GIT_CART;
1024 FCEUGameInfo.vidsys=GIV_USER;
1025 FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
1026 FCEUGameInfo.inputfc=-1;
1027}
1028
1029FCEUGI *FCEUI_LoadGame(char *name)
1030{
1031 int fp;
1032
1033 Exit=1;
1034 ResetGameLoaded();
1035
1036 fp=FCEU_fopen(name,"rb");
1037 if(!fp)
1038 {
1039 FCEU_PrintError("Error opening \"%s\"!",name);
1040 return 0;
1041 }
1042
1043 GetFileBase(name);
1044 if(iNESLoad(name,fp))
1045 goto endlseq;
1046 if(NSFLoad(fp))
1047 goto endlseq;
1048 if(FDSLoad(name,fp))
1049 goto endlseq;
1050 if(UNIFLoad(name,fp))
1051 goto endlseq;
1052
1053 FCEU_PrintError("An error occurred while loading the file.");
1054 FCEU_fclose(fp);
1055 return 0;
1056
1057 endlseq:
1058 FCEU_fclose(fp);
15300263 1059 GameLoaded=1;
c62d2810 1060
1061 FCEU_ResetVidSys();
1062 if(FCEUGameInfo.type!=GIT_NSF)
1063 if(FSettings.GameGenie)
1064 OpenGenie();
1065
1066 PowerNES();
1067 #ifdef NETWORK
1068 if(FSettings.NetworkPlay) InitNetplay();
1069 #endif
1070 SaveStateRefresh();
1071 if(FCEUGameInfo.type!=GIT_NSF)
1072 {
1073 LoadGamePalette();
1074 LoadGameCheats();
1075 }
15300263 1076
c62d2810 1077 FCEU_ResetPalette();
1078 Exit=0;
1079 return(&FCEUGameInfo);
1080}
1081
1082
1083void FCEU_ResetVidSys(void)
1084{
1085 int w;
1086
1087 if(FCEUGameInfo.vidsys==GIV_NTSC)
1088 w=0;
1089 else if(FCEUGameInfo.vidsys==GIV_PAL)
1090 w=1;
1091 else
1092 w=FSettings.PAL;
1093
1094 if(w)
1095 {
1096 PAL=1;
c62d2810 1097 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
1098 FSettings.LastSLine=FSettings.UsrLastSLine[1];
1099 }
1100 else
1101 {
1102 PAL=0;
c62d2810 1103 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
1104 FSettings.LastSLine=FSettings.UsrLastSLine[0];
1105 }
15300263 1106 printf("PAL = %i\n", PAL);
c62d2810 1107 SetSoundVariables();
1108}
1109
1110int FCEUI_Initialize(void)
1111{
1112 if(!InitVirtualVideo())
1113 return 0;
1114 memset(&FSettings,0,sizeof(FSettings));
1115 FSettings.UsrFirstSLine[0]=8;
1116 FSettings.UsrFirstSLine[1]=0;
1117 FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
5232c20c 1118 FSettings.SoundVolume=65535; // 100%
c62d2810 1119 return 1;
1120}
1121
1122#define harko 0xe //0x9
1123static INLINE void Thingo(void)
1124{
1125 Loop6502();
937bf65b 1126#ifndef NEW_TRY
c62d2810 1127
1128 if(tosprite>=256)
15300263 1129 {
c62d2810 1130 X6502_Run(256-harko);
1131 Fixit1();
1132 X6502_Run(harko);
1133 }
1134 else
1135 {
1136 if(tosprite<=240)
1137 {
1138 X6502_Run(tosprite);
1139 PPU[2]|=0x40;
1140 X6502_Run(256-tosprite-harko);
1141 Fixit1();
1142 X6502_Run(harko);
1143 }
1144 else
1145 {
1146 X6502_Run(256-harko);
1147 Fixit1();
1148 X6502_Run(tosprite-(256-harko));
1149 PPU[2]|=0x40;
1150 X6502_Run(256-tosprite);
1151 }
1152 tosprite=256;
1153 }
1154 DoHBlank();
937bf65b 1155#else
1156 X6502_Run_scanline();
1157#endif
c62d2810 1158}
1159#undef harko
1160
1161void EmLoop(void)
1162{
1163 for(;;)
1164 {
92e249b1 1165 uint32 scanlines_per_frame = PAL ? 312 : 262;
937bf65b 1166 //extern int asdc;
1167 //printf("asdc: %i\n", asdc);
1168 //asdc=0;
c62d2810 1169 ApplyPeriodicCheats();
1170 X6502_Run(256+85);
1171
1172 PPU[2]|=0x80;
1173 PPU[3]=PPUSPL=0; /* Not sure if this is correct. According
1174 to Matt Conte and my own tests, it is. Timing is probably
1175 off, though. NOTE: Not having this here
1176 breaks a Super Donkey Kong game. */
1177
1178 X6502_Run(12); /* I need to figure out the true nature and length
15300263 1179 of this delay.
c62d2810 1180 */
1181 if(FCEUGameInfo.type==GIT_NSF)
1182 TriggerNMINSF();
1183 else if(VBlankON)
1184 TriggerNMI();
1185
92e249b1 1186 X6502_Run(256+85-12);
1187 for(scanline=242+1;scanline<scanlines_per_frame;scanline++)
1188 X6502_Run(256+85);
c62d2810 1189
1190 PPU_status&=0x1f;
1191
1192 X6502_Run(256);
1193 {
1194 static int kook=0;
1195 if(ScreenON || SpriteON)
1196 if(GameHBIRQHook)
1197 GameHBIRQHook();
1198
1199 X6502_Run(85-kook);
1200 kook=(kook+1)&1;
1201 }
1202
1203 if(ScreenON || SpriteON)
1204 {
1205 RefreshAddr=TempAddr;
1206 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1207 }
1208 if(FCEUGameInfo.type==GIT_NSF)
937bf65b 1209 {
c62d2810 1210 X6502_Run((256+85)*240);
937bf65b 1211 }
c62d2810 1212 else
1213 {
1214 int x,max,maxref;
1215
1216 deemp=PPU[1]>>5;
4a1bf31b 1217 SetRefreshLine();
c62d2810 1218 for(scanline=0;scanline<240;scanline++)
1219 {
1220 deempcnt[deemp]++;
1221 Thingo();
1222 }
1223 for(x=1,max=0,maxref=0;x<7;x++)
1224 {
1225 if(deempcnt[x]>max)
1226 {
1227 max=deempcnt[x];
1228 maxref=x;
1229 }
1230 deempcnt[x]=0;
1231 }
1232 //FCEU_DispMessage("%2x:%2x:%2x:%2x:%2x:%2x:%2x:%2x %d",deempcnt[0],deempcnt[1],deempcnt[2],deempcnt[3],deempcnt[4],deempcnt[5],deempcnt[6],deempcnt[7],maxref);
1233 //memset(deempcnt,0,sizeof(deempcnt));
1234 SetNESDeemph(maxref,0);
1235 }
1236
1237 {
1238 int ssize;
1239
1240 ssize=FlushEmulateSound();
1241
1242 #ifdef FRAMESKIP
1243 if(FSkip)
1244 {
1245 FCEU_PutImageDummy();
1246 FSkip--;
5232c20c 1247 FCEUD_Update(0,WaveFinalMono,ssize);
c62d2810 1248 }
1249 else
1250 #endif
1251 {
1252 FCEU_PutImage();
5232c20c 1253 FCEUD_Update(XBuf+8,WaveFinalMono,ssize);
c62d2810 1254 }
1255 UpdateInput();
1256 }
1257
1258 if(Exit)
1259 {
1260 CloseGame();
1261 break;
1262 }
1263
1264 }
1265}
1266
1267#ifdef FPS
1268#include <sys/time.h>
1269uint64 frcount;
1270#endif
1271void FCEUI_Emulate(void)
1272{
1273 #ifdef FPS
1274 uint64 starttime,end;
1275 struct timeval tv;
1276 frcount=0;
1277 gettimeofday(&tv,0);
1278 starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1279 #endif
1280 EmLoop();
1281
1282 #ifdef FPS
1283 // Probably won't work well on Windows port; for
1284 // debugging/speed testing.
1285 {
1286 uint64 w;
1287 int i,frac;
1288 gettimeofday(&tv,0);
1289 end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1290 w=frcount*10000000000LL/(end-starttime);
1291 i=w/10000;
1292 frac=w-i*10000;
1293 printf("Average FPS: %d.%04d\n",i,frac);
1294 }
1295 #endif
1296
1297}
1298
1299void FCEUI_CloseGame(void)
1300{
1301 Exit=1;
1302}
1303
1304static void ResetPPU(void)
1305{
1306 VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1307 PPUSPL=0;
1308 PPUGenLatch=0;
1309 RefreshAddr=TempAddr=0;
1310 vtoggle = 0;
1311}
1312
1313static void PowerPPU(void)
1314{
1315 memset(NTARAM,0x00,0x800);
1316 memset(PALRAM,0x00,0x20);
1317 memset(SPRAM,0x00,0x100);
1318 ResetPPU();
1319}
1320
1321void ResetNES(void)
1322{
1323 if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
1324 GameInterface(GI_RESETM2);
1325 ResetSound();
1326 ResetPPU();
1327 X6502_Reset();
1328}
1329
15300263 1330void PowerNES(void)
c62d2810 1331{
1332 if(!GameLoaded) return;
1333
1334 FCEU_CheatResetRAM();
1335 FCEU_CheatAddRAM(2,0,RAM);
1336
1337 GeniePower();
1338
92e249b1 1339printf("X.DB offs: %02x\n", (int)&X.DB - (int)&X);
1340
c62d2810 1341 memset(RAM,0x00,0x800);
1342 ResetMapping();
1343 GameInterface(GI_POWER);
1344 PowerSound();
1345 PowerPPU();
1346 timestampbase=0;
1347 X6502_Power();
1348}
1349