initial fce ultra 0.81 import
[fceu.git] / fce.c
CommitLineData
c62d2810 1/* FCE Ultra - NES/Famicom Emulator
2 *
3 * Copyright notice for this file:
4 * Copyright (C) 1998 BERO
5 * Copyright (C) 2002 Ben Parnell
6 *
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 */
21
22#include <string.h>
23#include <stdio.h>
24#include <stdlib.h>
25
26#include "types.h"
27#include "x6502.h"
28#include "fce.h"
29#include "sound.h"
30#include "svga.h"
31#include "netplay.h"
32#include "general.h"
33#include "endian.h"
34#include "version.h"
35#include "memory.h"
36
37#include "cart.h"
38#include "nsf.h"
39#include "fds.h"
40#include "ines.h"
41#include "unif.h"
42#include "cheat.h"
43
44#include "state.h"
45#include "video.h"
46#include "input.h"
47#include "file.h"
48#include "crc32.h"
49
50#define Pal (PALRAM)
51
52static void FetchSpriteData(void);
53static void FASTAPASS(1) RefreshLine(uint8 *target);
54static void PRefreshLine(void);
55static void FASTAPASS(1) RefreshSprite(uint8 *target);
56static void ResetPPU(void);
57static void PowerPPU(void);
58
59uint64 timestampbase=0;
60
61int MMC5Hack;
62uint32 MMC5HackVROMMask;
63uint8 *MMC5HackExNTARAMPtr;
64uint8 *MMC5HackVROMPTR;
65uint8 MMC5HackCHRMode=0;
66uint8 MMC5HackSPMode;
67uint8 MMC5HackSPScroll;
68uint8 MMC5HackSPPage;
69
70uint8 *MMC5SPRVPage[8];
71uint8 *MMC5BGVPage[8];
72
73
74uint8 VRAMBuffer,PPUGenLatch;
75
76uint8 *vnapage[4];
77uint8 PPUNTARAM;
78uint8 PPUCHRRAM;
79
80/* Color deemphasis emulation. Joy... */
81static uint8 deemp=0;
82static int deempcnt[8];
83
84static int tosprite=256;
85
86FCEUGI FCEUGameInfo;
87void (*GameInterface)(int h);
88
89void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
90
91void (*GameStateRestore)(int version);
92void (*GameHBIRQHook)(void);
93
94readfunc ARead[0x10000];
95writefunc BWrite[0x10000];
96static readfunc *AReadG;
97static writefunc *BWriteG;
98static int RWWrap=0;
99
100DECLFW(BNull)
101{
102
103}
104
105DECLFR(ANull)
106{
107 return(X.DB);
108}
109
110int AllocGenieRW(void)
111{
112 if(!(AReadG=FCEU_malloc(0x8000*sizeof(readfunc))))
113 return 0;
114 if(!(BWriteG=FCEU_malloc(0x8000*sizeof(writefunc))))
115 return 0;
116 RWWrap=1;
117 return 1;
118}
119
120void FlushGenieRW(void)
121{
122 int32 x;
123
124 if(RWWrap)
125 {
126 for(x=0;x<0x8000;x++)
127 {
128 ARead[x+0x8000]=AReadG[x];
129 BWrite[x+0x8000]=BWriteG[x];
130 }
131 free(AReadG);
132 free(BWriteG);
133 AReadG=0;
134 BWriteG=0;
135 RWWrap=0;
136 }
137}
138
139readfunc FASTAPASS(1) GetReadHandler(int32 a)
140{
141 if(a>=0x8000 && RWWrap)
142 return AReadG[a-0x8000];
143 else
144 return ARead[a];
145}
146
147void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
148{
149 int32 x;
150
151 if(!func)
152 func=ANull;
153
154 if(RWWrap)
155 for(x=end;x>=start;x--)
156 {
157 if(x>=0x8000)
158 AReadG[x-0x8000]=func;
159 else
160 ARead[x]=func;
161 }
162 else
163
164 for(x=end;x>=start;x--)
165 ARead[x]=func;
166}
167
168writefunc FASTAPASS(1) GetWriteHandler(int32 a)
169{
170 if(RWWrap && a>=0x8000)
171 return BWriteG[a-0x8000];
172 else
173 return BWrite[a];
174}
175
176void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
177{
178 int32 x;
179
180 if(!func)
181 func=BNull;
182
183 if(RWWrap)
184 for(x=end;x>=start;x--)
185 {
186 if(x>=0x8000)
187 BWriteG[x-0x8000]=func;
188 else
189 BWrite[x]=func;
190 }
191 else
192 for(x=end;x>=start;x--)
193 BWrite[x]=func;
194}
195
196uint8 vtoggle=0;
197uint8 XOffset=0;
198
199uint32 TempAddr,RefreshAddr;
200
201static int maxsprites=8;
202
203/* scanline is equal to the current visible scanline we're on. */
204
205int scanline;
206static uint32 scanlines_per_frame;
207
208uint8 PPU[4];
209uint8 PPUSPL;
210
211uint8 GameMemBlock[131072];
212uint8 NTARAM[0x800],PALRAM[0x20],SPRAM[0x100],SPRBUF[0x100];
213uint8 RAM[0x800];
214
215uint8 PAL=0;
216
217#define MMC5SPRVRAMADR(V) &MMC5SPRVPage[(V)>>10][(V)]
218#define MMC5BGVRAMADR(V) &MMC5BGVPage[(V)>>10][(V)]
219#define VRAMADR(V) &VPage[(V)>>10][(V)]
220
221static DECLFW(BRAML)
222{
223 RAM[A]=V;
224}
225
226static DECLFW(BRAMH)
227{
228 RAM[A&0x7FF]=V;
229}
230
231static DECLFR(ARAML)
232{
233 return RAM[A];
234}
235
236static DECLFR(ARAMH)
237{
238 return RAM[A&0x7FF];
239}
240
241
242static DECLFR(A2002)
243{
244 uint8 ret;
245 ret = PPU_status;
246 vtoggle=0;
247 PPU_status&=0x7F;
248 return ret|(PPUGenLatch&0x1F);
249}
250
251static DECLFR(A200x)
252{
253 return PPUGenLatch;
254}
255
256static DECLFR(A2007)
257{
258 uint8 ret;
259 uint32 tmp=RefreshAddr&0x3FFF;
260
261 PPUGenLatch=ret=VRAMBuffer;
262 if(PPU_hook) PPU_hook(tmp);
263 if(tmp<0x2000)
264 {
265 VRAMBuffer=VPage[tmp>>10][tmp];
266 }
267 else
268 {
269 VRAMBuffer=vnapage[(tmp>>10)&0x3][tmp&0x3FF];
270 }
271
272 if (INC32) RefreshAddr+=32;
273 else RefreshAddr++;
274 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
275 return ret;
276}
277
278static DECLFW(B2000)
279{
280 PPUGenLatch=V;
281 PPU[0]=V;
282 TempAddr&=0xF3FF;
283 TempAddr|=(V&3)<<10;
284}
285
286static DECLFW(B2001)
287{
288 PPUGenLatch=V;
289 PPU[1]=V;
290 if(V&0xE0)
291 deemp=V>>5;
292 //printf("$%04x:$%02x, %d\n",X.PC,V,scanline);
293}
294
295static DECLFW(B2002)
296{
297 PPUGenLatch=V;
298}
299
300static DECLFW(B2003)
301{
302 PPUGenLatch=V;
303 PPU[3]=V;
304 PPUSPL=V&0x7;
305}
306
307static DECLFW(B2004)
308{
309 PPUGenLatch=V;
310 //SPRAM[PPU[3]++]=V;
311 if(PPUSPL&8)
312 {
313 if(PPU[3]>=8)
314 SPRAM[PPU[3]]=V;
315 }
316 else
317 {
318 //printf("$%02x:$%02x\n",PPUSPL,V);
319 SPRAM[PPUSPL]=V;
320 PPUSPL++;
321 }
322 PPU[3]++;
323}
324
325static DECLFW(B2005)
326{
327 uint32 tmp=TempAddr;
328
329 PPUGenLatch=V;
330 if (!vtoggle)
331 {
332 tmp&=0xFFE0;
333 tmp|=V>>3;
334 XOffset=V&7;
335 }
336 else
337 {
338 tmp&=0x8C1F;
339 tmp|=((V&~0x7)<<2);
340 tmp|=(V&7)<<12;
341 }
342
343 TempAddr=tmp;
344 vtoggle^=1;
345}
346
347static DECLFW(B2006)
348{
349 PPUGenLatch=V;
350 if(!vtoggle)
351 {
352 TempAddr&=0x00FF;
353 TempAddr|=(V&0x3f)<<8;
354 }
355 else
356 {
357 TempAddr&=0xFF00;
358 TempAddr|=V;
359 RefreshAddr=TempAddr;
360
361 if(PPU_hook)
362 PPU_hook(RefreshAddr);
363 }
364 vtoggle^=1;
365}
366
367static DECLFW(B2007)
368{
369 uint32 tmp=RefreshAddr&0x3FFF;
370
371 PPUGenLatch=V;
372 if(tmp>=0x3F00)
373 {
374 // hmmm....
375 if(!(tmp&0xf))
376 PALRAM[0x00]=PALRAM[0x04]=PALRAM[0x08]=PALRAM[0x0C]=
377 PALRAM[0x10]=PALRAM[0x14]=PALRAM[0x18]=PALRAM[0x1c]=V&0x3f;
378 else if(tmp&3) PALRAM[(tmp&0x1f)]=V&0x3f;
379 }
380 else if(tmp<0x2000)
381 {
382 if(PPUCHRRAM&(1<<(tmp>>10)))
383 VPage[tmp>>10][tmp]=V;
384 }
385 else
386 {
387 if(PPUNTARAM&(1<<((tmp&0xF00)>>10)))
388 vnapage[((tmp&0xF00)>>10)][tmp&0x3FF]=V;
389 }
390 if (INC32) RefreshAddr+=32;
391 else RefreshAddr++;
392 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
393}
394
395static DECLFW(B4014)
396{
397 uint32 t=V<<8;
398 int x;
399 for(x=0;x<256;x++)
400 B2004(0x2004,X.DB=ARead[t+x](t+x));
401 X6502_AddCycles(512);
402}
403
404static void FASTAPASS(1) BGRender(uint8 *target)
405{
406 uint32 tem;
407 RefreshLine(target);
408 if(!(PPU[1]&2))
409 {
410 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
411 tem|=0x40404040;
412 *(uint32 *)target=*(uint32 *)(target+4)=tem;
413 }
414}
415
416#ifdef FRAMESKIP
417static int FSkip=0;
418void FCEUI_FrameSkip(int x)
419{
420 FSkip=x;
421}
422#endif
423
424/* This is called at the beginning of each visible scanline */
425static void Loop6502(void)
426{
427 uint32 tem;
428 int x;
429 uint8 *target=XBuf+(scanline<<8)+(scanline<<4)+8;
430
431 if(ScreenON || SpriteON)
432 {
433 /* PRefreshLine() will not get called on skipped frames. This
434 could cause a problem, but the solution would be rather complex,
435 due to the current sprite 0 hit code.
436 */
437 #ifdef FRAMESKIP
438 if(!FSkip)
439 {
440 #endif
441 if(ScreenON)
442 {
443 if(scanline>=FSettings.FirstSLine && scanline<=FSettings.LastSLine)
444 BGRender(target);
445 else
446 {
447 if(PPU_hook)
448 PRefreshLine();
449 }
450 }
451 else
452 {
453 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
454 tem|=0x40404040;
455 FCEU_dwmemset(target,tem,264);
456 }
457 #ifdef FRAMESKIP
458 }
459 #endif
460 if (SpriteON && scanline)
461 RefreshSprite(target);
462 #ifdef FRAMESKIP
463 if(!FSkip)
464 {
465 #endif
466 if(PPU[1]&0x01)
467 {
468 for(x=63;x>=0;x--)
469 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0xF0F0F0F0;
470 }
471 if((PPU[1]>>5)==0x7)
472 for(x=63;x>=0;x--)
473 *(uint32 *)&target[x<<2]=((*(uint32*)&target[x<<2])&0x3f3f3f3f)|0x40404040;
474 else if(PPU[1]&0xE0)
475 for(x=63;x>=0;x--)
476 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])|0xC0C0C0C0;
477 else
478 for(x=63;x>=0;x--)
479 *(uint32 *)&target[x<<2]=(*(uint32*)&target[x<<2])&0x3f3f3f3f;
480
481 #ifdef FRAMESKIP
482 }
483 #endif
484 }
485 else
486 {
487 tem=Pal[0]|(Pal[0]<<8)|(Pal[0]<<16)|(Pal[0]<<24);
488 FCEU_dwmemset(target,tem,256);
489 }
490 if(InputScanlineHook)
491 InputScanlineHook(target, scanline);
492}
493
494#define PAL(c) ((c)+cc)
495
496
497static void PRefreshLine(void)
498{
499 uint32 vofs;
500 uint8 X1;
501
502 vofs = 0;
503 if (BGAdrHI) vofs = 0x1000;
504
505 vofs+=(RefreshAddr>>12)&7;
506
507 for(X1=33;X1;X1--)
508 {
509 register uint8 no;
510 register uint8 zz2;
511 zz2=(uint8)((RefreshAddr>>10)&3);
512 PPU_hook(0x2000|(RefreshAddr&0xFFF));
513 no = vnapage[zz2][(RefreshAddr&0x3ff)];
514 PPU_hook((no<<4)+vofs);
515 if((RefreshAddr&0x1f)==0x1f)
516 RefreshAddr^=0x41F;
517 else
518 RefreshAddr++;
519 }
520}
521
522/* Total of 33 tiles(32 + 1 extra) */
523static void FASTAPASS(1) RefreshLine(uint8 *target)
524{
525 uint32 vofs;
526 int X1;
527 register uint8 *P=target;
528
529 vofs=0;
530
531 Pal[0]|=64;
532 Pal[4]|=64;
533 Pal[8]|=64;
534 Pal[0xC]|=64;
535
536 vofs=((PPU[0]&0x10)<<8) | ((RefreshAddr>>12)&7);
537 P-=XOffset;
538
539 /* This high-level graphics MMC5 emulation code was written
540 for MMC5 carts in "CL" mode. It's probably not totally
541 correct for carts in "SL" mode.
542 */
543 if(MMC5Hack && geniestage!=1)
544 {
545 if(MMC5HackCHRMode==0 && (MMC5HackSPMode&0x80))
546 {
547 int8 tochange;
548
549 tochange=MMC5HackSPMode&0x1F;
550
551 for(X1=33;X1;X1--,P+=8)
552 {
553 uint8 *C;
554 register uint8 cc,zz,zz2;
555 uint32 vadr;
556
557 if((tochange<=0 && MMC5HackSPMode&0x40) ||
558 (tochange>0 && !(MMC5HackSPMode&0x40)))
559 {
560 uint8 xs,ys;
561
562 xs=33-X1;
563 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
564 if(ys>=0x1E) ys-=0x1E;
565 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
566
567 C = MMC5HackVROMPTR+vadr;
568 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
569
570 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
571 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
572 }
573 else
574 {
575 zz=RefreshAddr&0x1F;
576 zz2=(RefreshAddr>>10)&3;
577 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
578 C = MMC5BGVRAMADR(vadr);
579 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
580 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
581 }
582 #include "fceline.h"
583
584 if((RefreshAddr&0x1f)==0x1f)
585 RefreshAddr^=0x41F;
586 else
587 RefreshAddr++;
588 tochange--;
589 }
590 }
591 else if(MMC5HackCHRMode==1 && (MMC5HackSPMode&0x80))
592 {
593 int8 tochange;
594
595 tochange=MMC5HackSPMode&0x1F;
596
597 for(X1=33;X1;X1--,P+=8)
598 {
599 uint8 *C;
600 register uint8 cc;
601 register uint8 zz2;
602 uint32 vadr;
603
604 if((tochange<=0 && MMC5HackSPMode&0x40) ||
605 (tochange>0 && !(MMC5HackSPMode&0x40)))
606 {
607 uint8 xs,ys;
608
609 xs=33-X1;
610 ys=((scanline>>3)+MMC5HackSPScroll)&0x1F;
611 if(ys>=0x1E) ys-=0x1E;
612 vadr=(MMC5HackExNTARAMPtr[xs|(ys<<5)]<<4)+(vofs&7);
613
614 C = MMC5HackVROMPTR+vadr;
615 C += ((MMC5HackSPPage & 0x3f & MMC5HackVROMMask) << 12);
616
617 cc=MMC5HackExNTARAMPtr[0x3c0+(xs>>2)+((ys&0x1C)<<1)];
618 cc=((cc >> ((xs&2) + ((ys&0x2)<<1))) &3) <<2;
619 }
620 else
621 {
622 C=MMC5HackVROMPTR;
623 zz2=(RefreshAddr>>10)&3;
624 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
625 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
626 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
627 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
628 cc = vadr;
629 }
630 #include "fceline.h"
631 if((RefreshAddr&0x1f)==0x1f)
632 RefreshAddr^=0x41F;
633 else
634 RefreshAddr++;
635 tochange--;
636 }
637 }
638
639 else if(MMC5HackCHRMode==1)
640 {
641 for(X1=33;X1;X1--,P+=8)
642 {
643 uint8 *C;
644 register uint8 cc;
645 register uint8 zz2;
646 uint32 vadr;
647
648 C=MMC5HackVROMPTR;
649 zz2=(RefreshAddr>>10)&3;
650 vadr = (vnapage[zz2][RefreshAddr & 0x3ff] << 4) + vofs;
651 C += (((MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff]) & 0x3f &
652 MMC5HackVROMMask) << 12) + (vadr & 0xfff);
653 vadr = (MMC5HackExNTARAMPtr[RefreshAddr & 0x3ff] & 0xC0)>> 4;
654 cc = vadr;
655
656 #include "fceline.h"
657 if((RefreshAddr&0x1f)==0x1f)
658 RefreshAddr^=0x41F;
659 else
660 RefreshAddr++;
661 }
662 }
663 else
664 {
665 for(X1=33;X1;X1--,P+=8)
666 {
667 uint8 *C;
668 register uint8 cc,zz,zz2;
669 uint32 vadr;
670
671 zz=RefreshAddr&0x1F;
672 zz2=(RefreshAddr>>10)&3;
673 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
674 C = MMC5BGVRAMADR(vadr);
675 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
676 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
677
678 #include "fceline.h"
679
680 if((RefreshAddr&0x1f)==0x1f)
681 RefreshAddr^=0x41F;
682 else
683 RefreshAddr++;
684 }
685 }
686 } // End if(MMC5Hack)
687
688 else if(PPU_hook)
689 {
690 for(X1=33;X1;X1--,P+=8)
691 {
692 uint8 *C;
693 register uint8 cc,zz,zz2;
694 uint32 vadr;
695
696 zz=RefreshAddr&0x1F;
697 zz2=(RefreshAddr>>10)&3;
698 PPU_hook(0x2000|(RefreshAddr&0xFFF));
699 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
700 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
701 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
702 C = VRAMADR(vadr);
703
704 #include "fceline.h"
705
706 PPU_hook(vadr);
707
708 if((RefreshAddr&0x1f)==0x1f)
709 RefreshAddr^=0x41F;
710 else
711 RefreshAddr++;
712 }
713 }
714 else
715 {
716 for(X1=33;X1;X1--,P+=8)
717 {
718 uint8 *C;
719 register uint8 cc,zz,zz2;
720 uint32 vadr;
721
722 zz=RefreshAddr&0x1F;
723 zz2=(RefreshAddr>>10)&3;
724 vadr=(vnapage[zz2][RefreshAddr&0x3ff]<<4)+vofs;
725 C = VRAMADR(vadr);
726 cc=vnapage[zz2][0x3c0+(zz>>2)+((RefreshAddr&0x380)>>4)];
727 cc=((cc >> ((zz&2) + ((RefreshAddr&0x40)>>4))) &3) <<2;
728 #include "fceline.h"
729
730 if((RefreshAddr&0x1f)==0x1f)
731 RefreshAddr^=0x41F;
732 else
733 RefreshAddr++;
734 }
735 }
736
737 #undef vofs
738
739 Pal[0]&=63;
740 Pal[4]&=63;
741 Pal[8]&=63;
742 Pal[0xC]&=63;
743}
744
745static INLINE void Fixit2(void)
746{
747 if(ScreenON || SpriteON)
748 {
749 uint32 rad=RefreshAddr;
750 rad&=0xFBE0;
751 rad|=TempAddr&0x041f;
752 RefreshAddr=rad;
753 //PPU_hook(RefreshAddr,-1);
754 }
755}
756
757static INLINE void Fixit1(void)
758{
759 if(ScreenON || SpriteON)
760 {
761 uint32 rad=RefreshAddr;
762
763 if((rad&0x7000)==0x7000)
764 {
765 rad^=0x7000;
766 if((rad&0x3E0)==0x3A0)
767 {
768 rad^=0x3A0;
769 rad^=0x800;
770 }
771 else
772 {
773 if((rad&0x3E0)==0x3e0)
774 rad^=0x3e0;
775 else rad+=0x20;
776 }
777 }
778 else
779 rad+=0x1000;
780 RefreshAddr=rad;
781 //PPU_hook(RefreshAddr,-1);
782 }
783}
784
785/* This is called at the beginning of all h-blanks on visible lines. */
786static void DoHBlank(void)
787{
788 if(ScreenON || SpriteON)
789 FetchSpriteData();
790 if(GameHBIRQHook && (ScreenON || SpriteON))
791 {
792 X6502_Run(12);
793 GameHBIRQHook();
794 X6502_Run(25-12);
795 Fixit2();
796 X6502_Run(85-25);
797 }
798 else
799 {
800 X6502_Run(25); // Tried 65, caused problems with Slalom(maybe others)
801 Fixit2();
802 X6502_Run(85-25);
803 }
804 //PPU_hook(0,-1);
805 //fprintf(stderr,"%3d: $%04x\n",scanline,RefreshAddr);
806}
807
808#define V_FLIP 0x80
809#define H_FLIP 0x40
810#define SP_BACK 0x20
811
812typedef struct {
813 uint8 y,no,atr,x;
814} SPR;
815
816typedef struct {
817 uint8 ca[2],atr,x;
818} SPRB;
819
820uint8 sprlinebuf[256+8];
821
822void FCEUI_DisableSpriteLimitation(int a)
823{
824 maxsprites=a?64:8;
825}
826
827static uint8 nosprites,SpriteBlurp;
828
829static void FetchSpriteData(void)
830{
831 SPR *spr;
832 uint8 H;
833 int n,vofs;
834
835 spr=(SPR *)SPRAM;
836 H=8;
837
838 nosprites=SpriteBlurp=0;
839
840 vofs=(unsigned int)(PPU[0]&0x8&(((PPU[0]&0x20)^0x20)>>2))<<9;
841 H+=(PPU[0]&0x20)>>2;
842
843 if(!PPU_hook)
844 for(n=63;n>=0;n--,spr++)
845 {
846 if((unsigned int)(scanline-spr->y)>=H) continue;
847
848 if(nosprites<maxsprites)
849 {
850 if(n==63) SpriteBlurp=1;
851
852 {
853 SPRB dst;
854 uint8 *C;
855 int t;
856 unsigned int vadr;
857
858 t = (int)scanline-(spr->y);
859
860 if (Sprite16)
861 vadr = ((spr->no&1)<<12) + ((spr->no&0xFE)<<4);
862 else
863 vadr = (spr->no<<4)+vofs;
864
865 if (spr->atr&V_FLIP)
866 {
867 vadr+=7;
868 vadr-=t;
869 vadr+=(PPU[0]&0x20)>>1;
870 vadr-=t&8;
871 }
872 else
873 {
874 vadr+=t;
875 vadr+=t&8;
876 }
877
878 /* Fix this geniestage hack */
879 if(MMC5Hack && geniestage!=1) C = MMC5SPRVRAMADR(vadr);
880 else C = VRAMADR(vadr);
881
882
883 dst.ca[0]=C[0];
884 dst.ca[1]=C[8];
885 dst.x=spr->x;
886 dst.atr=spr->atr;
887
888
889 *(uint32 *)&SPRBUF[nosprites<<2]=*(uint32 *)&dst;
890 }
891
892 nosprites++;
893 }
894 else
895 {
896 PPU_status|=0x20;
897 break;
898 }
899 }
900 else
901 for(n=63;n>=0;n--,spr++)
902 {
903 if((unsigned int)(scanline-spr->y)>=H) continue;
904
905 if(nosprites<maxsprites)
906 {
907 if(n==63) SpriteBlurp=1;
908
909 {
910 SPRB dst;
911 uint8 *C;
912 int t;
913 unsigned int vadr;
914
915 t = (int)scanline-(spr->y);
916
917 if (Sprite16)
918 vadr = ((spr->no&1)<<12) + ((spr->no&0xFE)<<4);
919 else
920 vadr = (spr->no<<4)+vofs;
921
922 if (spr->atr&V_FLIP)
923 {
924 vadr+=7;
925 vadr-=t;
926 vadr+=(PPU[0]&0x20)>>1;
927 vadr-=t&8;
928 }
929 else
930 {
931 vadr+=t;
932 vadr+=t&8;
933 }
934
935 if(MMC5Hack) C = MMC5SPRVRAMADR(vadr);
936 else C = VRAMADR(vadr);
937 dst.ca[0]=C[0];
938 PPU_hook(vadr);
939 dst.ca[1]=C[8];
940 PPU_hook(vadr|8);
941 dst.x=spr->x;
942 dst.atr=spr->atr;
943
944
945 *(uint32 *)&SPRBUF[nosprites<<2]=*(uint32 *)&dst;
946 }
947
948 nosprites++;
949 }
950 else
951 {
952 PPU_status|=0x20;
953 break;
954 }
955 }
956}
957
958static void FASTAPASS(1) RefreshSprite(uint8 *target)
959{
960 int n;
961 SPRB *spr;
962 uint8 *P=target;
963
964 if(!nosprites) return;
965 #ifdef FRAMESKIP
966 if(FSkip)
967 {
968 if(!SpriteBlurp)
969 {
970 nosprites=0;
971 return;
972 }
973 else
974 nosprites=1;
975 }
976 #endif
977
978 FCEU_dwmemset(sprlinebuf,0x80808080,256);
979 nosprites--;
980 spr = (SPRB*)SPRBUF+nosprites;
981
982 for(n=nosprites;n>=0;n--,spr--)
983 {
984 register uint8 J,atr,c1,c2;
985 int x=spr->x;
986 uint8 *C;
987 uint8 *VB;
988
989 P+=x;
990
991 c1=((spr->ca[0]>>1)&0x55)|(spr->ca[1]&0xAA);
992 c2=(spr->ca[0]&0x55)|((spr->ca[1]<<1)&0xAA);
993
994 J=spr->ca[0]|spr->ca[1];
995 atr=spr->atr;
996
997 if(J)
998 {
999 if(n==0 && SpriteBlurp && !(PPU_status&0x40))
1000 {
1001 int z,ze=x+8;
1002 if(ze>256) {ze=256;}
1003 if(ScreenON && (scanline<FSettings.FirstSLine || scanline>FSettings.LastSLine
1004 #ifdef FRAMESKIP
1005 || FSkip
1006 #endif
1007 ))
1008 BGRender(target);
1009
1010 if(!(atr&H_FLIP))
1011 {
1012 for(z=x;z<ze;z++)
1013 {
1014 if(J&(0x80>>(z-x)))
1015 {
1016 if(!(target[z]&64))
1017 tosprite=z;
1018 }
1019 }
1020 }
1021 else
1022 {
1023 for(z=x;z<ze;z++)
1024 {
1025 if(J&(1<<(z-x)))
1026 {
1027 if(!(target[z]&64))
1028 tosprite=z;
1029 }
1030 }
1031 }
1032 //FCEU_DispMessage("%d, %d:%d",scanline,x,tosprite);
1033 }
1034
1035 C = sprlinebuf+x;
1036 VB = (PALRAM+0x10)+((atr&3)<<2);
1037
1038 if(atr&SP_BACK)
1039 {
1040 if (atr&H_FLIP)
1041 {
1042 if (J&0x02) C[1]=VB[c1&3]|0x40;
1043 if (J&0x01) *C=VB[c2&3]|0x40;
1044 c1>>=2;c2>>=2;
1045 if (J&0x08) C[3]=VB[c1&3]|0x40;;
1046 if (J&0x04) C[2]=VB[c2&3]|0x40;;
1047 c1>>=2;c2>>=2;
1048 if (J&0x20) C[5]=VB[c1&3]|0x40;;
1049 if (J&0x10) C[4]=VB[c2&3]|0x40;;
1050 c1>>=2;c2>>=2;
1051 if (J&0x80) C[7]=VB[c1]|0x40;;
1052 if (J&0x40) C[6]=VB[c2]|0x40;;
1053 } else {
1054 if (J&0x02) C[6]=VB[c1&3]|0x40;
1055 if (J&0x01) C[7]=VB[c2&3]|0x40;
1056 c1>>=2;c2>>=2;
1057 if (J&0x08) C[4]=VB[c1&3]|0x40;
1058 if (J&0x04) C[5]=VB[c2&3]|0x40;
1059 c1>>=2;c2>>=2;
1060 if (J&0x20) C[2]=VB[c1&3]|0x40;
1061 if (J&0x10) C[3]=VB[c2&3]|0x40;
1062 c1>>=2;c2>>=2;
1063 if (J&0x80) *C=VB[c1]|0x40;
1064 if (J&0x40) C[1]=VB[c2]|0x40;
1065 }
1066 } else {
1067 if (atr&H_FLIP)
1068 {
1069 if (J&0x02) C[1]=VB[(c1&3)];
1070 if (J&0x01) *C=VB[(c2&3)];
1071 c1>>=2;c2>>=2;
1072 if (J&0x08) C[3]=VB[(c1&3)];
1073 if (J&0x04) C[2]=VB[(c2&3)];
1074 c1>>=2;c2>>=2;
1075 if (J&0x20) C[5]=VB[(c1&3)];
1076 if (J&0x10) C[4]=VB[(c2&3)];
1077 c1>>=2;c2>>=2;
1078 if (J&0x80) C[7]=VB[c1];
1079 if (J&0x40) C[6]=VB[c2];
1080 }else{
1081 if (J&0x02) C[6]=VB[(c1&3)];
1082 if (J&0x01) C[7]=VB[(c2&3)];
1083 c1>>=2;c2>>=2;
1084 if (J&0x08) C[4]=VB[(c1&3)];
1085 if (J&0x04) C[5]=VB[(c2&3)];
1086 c1>>=2;c2>>=2;
1087 if (J&0x20) C[2]=VB[(c1&3)];
1088 if (J&0x10) C[3]=VB[(c2&3)];
1089 c1>>=2;c2>>=2;
1090 if (J&0x80) *C=VB[c1];
1091 if (J&0x40) C[1]=VB[c2];
1092 }
1093 }
1094 }
1095 P-=x;
1096 }
1097
1098 nosprites=0;
1099 #ifdef FRAMESKIP
1100 if(FSkip) return;
1101 #endif
1102
1103 {
1104 uint8 n=((PPU[1]&4)^4)<<1;
1105 loopskie:
1106 {
1107 uint32 t=*(uint32 *)(sprlinebuf+n);
1108 if(t!=0x80808080)
1109 {
1110 #ifdef LSB_FIRST
1111 if(!(t&0x80))
1112 {
1113 if(!(t&0x40)) // Normal sprite
1114 P[n]=sprlinebuf[n];
1115 else if(P[n]&64) // behind bg sprite
1116 P[n]=sprlinebuf[n];
1117 }
1118
1119 if(!(t&0x8000))
1120 {
1121 if(!(t&0x4000)) // Normal sprite
1122 P[n+1]=(sprlinebuf+1)[n];
1123 else if(P[n+1]&64) // behind bg sprite
1124 P[n+1]=(sprlinebuf+1)[n];
1125 }
1126
1127 if(!(t&0x800000))
1128 {
1129 if(!(t&0x400000)) // Normal sprite
1130 P[n+2]=(sprlinebuf+2)[n];
1131 else if(P[n+2]&64) // behind bg sprite
1132 P[n+2]=(sprlinebuf+2)[n];
1133 }
1134
1135 if(!(t&0x80000000))
1136 {
1137 if(!(t&0x40000000)) // Normal sprite
1138 P[n+3]=(sprlinebuf+3)[n];
1139 else if(P[n+3]&64) // behind bg sprite
1140 P[n+3]=(sprlinebuf+3)[n];
1141 }
1142 #else
1143 if(!(t&0x80000000))
1144 {
1145 if(!(t&0x40)) // Normal sprite
1146 P[n]=sprlinebuf[n];
1147 else if(P[n]&64) // behind bg sprite
1148 P[n]=sprlinebuf[n];
1149 }
1150
1151 if(!(t&0x800000))
1152 {
1153 if(!(t&0x4000)) // Normal sprite
1154 P[n+1]=(sprlinebuf+1)[n];
1155 else if(P[n+1]&64) // behind bg sprite
1156 P[n+1]=(sprlinebuf+1)[n];
1157 }
1158
1159 if(!(t&0x8000))
1160 {
1161 if(!(t&0x400000)) // Normal sprite
1162 P[n+2]=(sprlinebuf+2)[n];
1163 else if(P[n+2]&64) // behind bg sprite
1164 P[n+2]=(sprlinebuf+2)[n];
1165 }
1166
1167 if(!(t&0x80))
1168 {
1169 if(!(t&0x40000000)) // Normal sprite
1170 P[n+3]=(sprlinebuf+3)[n];
1171 else if(P[n+3]&64) // behind bg sprite
1172 P[n+3]=(sprlinebuf+3)[n];
1173 }
1174 #endif
1175 }
1176 }
1177 n+=4;
1178 if(n) goto loopskie;
1179 }
1180}
1181
1182void ResetMapping(void)
1183{
1184 int x;
1185
1186 SetReadHandler(0x0000,0xFFFF,ANull);
1187 SetWriteHandler(0x0000,0xFFFF,BNull);
1188
1189 SetReadHandler(0,0x7FF,ARAML);
1190 SetWriteHandler(0,0x7FF,BRAML);
1191
1192 SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
1193 SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
1194
1195 for(x=0x2000;x<0x4000;x+=8)
1196 {
1197 ARead[x]=A200x;
1198 BWrite[x]=B2000;
1199 ARead[x+1]=A200x;
1200 BWrite[x+1]=B2001;
1201 ARead[x+2]=A2002;
1202 BWrite[x+2]=B2002;
1203 ARead[x+3]=A200x;
1204 BWrite[x+3]=B2003;
1205 ARead[x+4]=A200x;
1206 BWrite[x+4]=B2004;
1207 ARead[x+5]=A200x;
1208 BWrite[x+5]=B2005;
1209 ARead[x+6]=A200x;
1210 BWrite[x+6]=B2006;
1211 ARead[x+7]=A2007;
1212 BWrite[x+7]=B2007;
1213 }
1214
1215 BWrite[0x4014]=B4014;
1216 SetNESSoundMap();
1217 InitializeInput();
1218}
1219
1220int GameLoaded=0;
1221void CloseGame(void)
1222{
1223 if(GameLoaded)
1224 {
1225 if(FCEUGameInfo.type!=GIT_NSF)
1226 FlushGameCheats();
1227 #ifdef NETWORK
1228 if(FSettings.NetworkPlay) KillNetplay();
1229 #endif
1230 GameInterface(GI_CLOSE);
1231 CloseGenie();
1232 GameLoaded=0;
1233 }
1234}
1235
1236void ResetGameLoaded(void)
1237{
1238 if(GameLoaded) CloseGame();
1239 GameStateRestore=0;
1240 PPU_hook=0;
1241 GameHBIRQHook=0;
1242 GameExpSound.Fill=0;
1243 GameExpSound.RChange=0;
1244 if(GameExpSound.Kill)
1245 GameExpSound.Kill();
1246 GameExpSound.Kill=0;
1247 MapIRQHook=0;
1248 MMC5Hack=0;
1249 PAL&=1;
1250 pale=0;
1251
1252 FCEUGameInfo.name=0;
1253 FCEUGameInfo.type=GIT_CART;
1254 FCEUGameInfo.vidsys=GIV_USER;
1255 FCEUGameInfo.input[0]=FCEUGameInfo.input[1]=-1;
1256 FCEUGameInfo.inputfc=-1;
1257}
1258
1259FCEUGI *FCEUI_LoadGame(char *name)
1260{
1261 int fp;
1262
1263 Exit=1;
1264 ResetGameLoaded();
1265
1266 fp=FCEU_fopen(name,"rb");
1267 if(!fp)
1268 {
1269 FCEU_PrintError("Error opening \"%s\"!",name);
1270 return 0;
1271 }
1272
1273 GetFileBase(name);
1274 if(iNESLoad(name,fp))
1275 goto endlseq;
1276 if(NSFLoad(fp))
1277 goto endlseq;
1278 if(FDSLoad(name,fp))
1279 goto endlseq;
1280 if(UNIFLoad(name,fp))
1281 goto endlseq;
1282
1283 FCEU_PrintError("An error occurred while loading the file.");
1284 FCEU_fclose(fp);
1285 return 0;
1286
1287 endlseq:
1288 FCEU_fclose(fp);
1289 GameLoaded=1;
1290
1291 FCEU_ResetVidSys();
1292 if(FCEUGameInfo.type!=GIT_NSF)
1293 if(FSettings.GameGenie)
1294 OpenGenie();
1295
1296 PowerNES();
1297 #ifdef NETWORK
1298 if(FSettings.NetworkPlay) InitNetplay();
1299 #endif
1300 SaveStateRefresh();
1301 if(FCEUGameInfo.type!=GIT_NSF)
1302 {
1303 LoadGamePalette();
1304 LoadGameCheats();
1305 }
1306
1307 FCEU_ResetPalette();
1308 Exit=0;
1309 return(&FCEUGameInfo);
1310}
1311
1312
1313void FCEU_ResetVidSys(void)
1314{
1315 int w;
1316
1317 if(FCEUGameInfo.vidsys==GIV_NTSC)
1318 w=0;
1319 else if(FCEUGameInfo.vidsys==GIV_PAL)
1320 w=1;
1321 else
1322 w=FSettings.PAL;
1323
1324 if(w)
1325 {
1326 PAL=1;
1327 scanlines_per_frame=312;
1328 FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
1329 FSettings.LastSLine=FSettings.UsrLastSLine[1];
1330 }
1331 else
1332 {
1333 PAL=0;
1334 scanlines_per_frame=262;
1335 FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
1336 FSettings.LastSLine=FSettings.UsrLastSLine[0];
1337 }
1338 SetSoundVariables();
1339}
1340
1341int FCEUI_Initialize(void)
1342{
1343 if(!InitVirtualVideo())
1344 return 0;
1345 memset(&FSettings,0,sizeof(FSettings));
1346 FSettings.UsrFirstSLine[0]=8;
1347 FSettings.UsrFirstSLine[1]=0;
1348 FSettings.UsrLastSLine[0]=FSettings.UsrLastSLine[1]=239;
1349 FSettings.SoundVolume=65536; // 100%
1350 return 1;
1351}
1352
1353#define harko 0xe //0x9
1354static INLINE void Thingo(void)
1355{
1356 Loop6502();
1357
1358 if(tosprite>=256)
1359 {
1360 X6502_Run(256-harko);
1361 Fixit1();
1362 X6502_Run(harko);
1363 }
1364 else
1365 {
1366 if(tosprite<=240)
1367 {
1368 X6502_Run(tosprite);
1369 PPU[2]|=0x40;
1370 X6502_Run(256-tosprite-harko);
1371 Fixit1();
1372 X6502_Run(harko);
1373 }
1374 else
1375 {
1376 X6502_Run(256-harko);
1377 Fixit1();
1378 X6502_Run(tosprite-(256-harko));
1379 PPU[2]|=0x40;
1380 X6502_Run(256-tosprite);
1381 }
1382 tosprite=256;
1383 }
1384 DoHBlank();
1385}
1386#undef harko
1387
1388void EmLoop(void)
1389{
1390 for(;;)
1391 {
1392 ApplyPeriodicCheats();
1393 X6502_Run(256+85);
1394
1395 PPU[2]|=0x80;
1396 PPU[3]=PPUSPL=0; /* Not sure if this is correct. According
1397 to Matt Conte and my own tests, it is. Timing is probably
1398 off, though. NOTE: Not having this here
1399 breaks a Super Donkey Kong game. */
1400
1401 X6502_Run(12); /* I need to figure out the true nature and length
1402 of this delay.
1403 */
1404 if(FCEUGameInfo.type==GIT_NSF)
1405 TriggerNMINSF();
1406 else if(VBlankON)
1407 TriggerNMI();
1408
1409 X6502_Run((scanlines_per_frame-242)*(256+85)-12);
1410
1411 PPU_status&=0x1f;
1412
1413 X6502_Run(256);
1414 {
1415 static int kook=0;
1416 if(ScreenON || SpriteON)
1417 if(GameHBIRQHook)
1418 GameHBIRQHook();
1419
1420 X6502_Run(85-kook);
1421 kook=(kook+1)&1;
1422 }
1423
1424 if(ScreenON || SpriteON)
1425 {
1426 RefreshAddr=TempAddr;
1427 if(PPU_hook) PPU_hook(RefreshAddr&0x3fff);
1428 }
1429 if(FCEUGameInfo.type==GIT_NSF)
1430 X6502_Run((256+85)*240);
1431 else
1432 {
1433 int x,max,maxref;
1434
1435 deemp=PPU[1]>>5;
1436 for(scanline=0;scanline<240;scanline++)
1437 {
1438 deempcnt[deemp]++;
1439 Thingo();
1440 }
1441 for(x=1,max=0,maxref=0;x<7;x++)
1442 {
1443 if(deempcnt[x]>max)
1444 {
1445 max=deempcnt[x];
1446 maxref=x;
1447 }
1448 deempcnt[x]=0;
1449 }
1450 //FCEU_DispMessage("%2x:%2x:%2x:%2x:%2x:%2x:%2x:%2x %d",deempcnt[0],deempcnt[1],deempcnt[2],deempcnt[3],deempcnt[4],deempcnt[5],deempcnt[6],deempcnt[7],maxref);
1451 //memset(deempcnt,0,sizeof(deempcnt));
1452 SetNESDeemph(maxref,0);
1453 }
1454
1455 {
1456 int ssize;
1457
1458 ssize=FlushEmulateSound();
1459
1460 #ifdef FRAMESKIP
1461 if(FSkip)
1462 {
1463 FCEU_PutImageDummy();
1464 FSkip--;
1465 FCEUD_Update(0,WaveFinal,ssize);
1466 }
1467 else
1468 #endif
1469 {
1470 FCEU_PutImage();
1471 FCEUD_Update(XBuf+8,WaveFinal,ssize);
1472 }
1473 UpdateInput();
1474 }
1475
1476 if(Exit)
1477 {
1478 CloseGame();
1479 break;
1480 }
1481
1482 }
1483}
1484
1485#ifdef FPS
1486#include <sys/time.h>
1487uint64 frcount;
1488#endif
1489void FCEUI_Emulate(void)
1490{
1491 #ifdef FPS
1492 uint64 starttime,end;
1493 struct timeval tv;
1494 frcount=0;
1495 gettimeofday(&tv,0);
1496 starttime=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1497 #endif
1498 EmLoop();
1499
1500 #ifdef FPS
1501 // Probably won't work well on Windows port; for
1502 // debugging/speed testing.
1503 {
1504 uint64 w;
1505 int i,frac;
1506 gettimeofday(&tv,0);
1507 end=((uint64)tv.tv_sec*1000000)+tv.tv_usec;
1508 w=frcount*10000000000LL/(end-starttime);
1509 i=w/10000;
1510 frac=w-i*10000;
1511 printf("Average FPS: %d.%04d\n",i,frac);
1512 }
1513 #endif
1514
1515}
1516
1517void FCEUI_CloseGame(void)
1518{
1519 Exit=1;
1520}
1521
1522static void ResetPPU(void)
1523{
1524 VRAMBuffer=PPU[0]=PPU[1]=PPU[2]=PPU[3]=0;
1525 PPUSPL=0;
1526 PPUGenLatch=0;
1527 RefreshAddr=TempAddr=0;
1528 vtoggle = 0;
1529}
1530
1531static void PowerPPU(void)
1532{
1533 memset(NTARAM,0x00,0x800);
1534 memset(PALRAM,0x00,0x20);
1535 memset(SPRAM,0x00,0x100);
1536 ResetPPU();
1537}
1538
1539void ResetNES(void)
1540{
1541 if(!GameLoaded || (FCEUGameInfo.type==GIT_NSF)) return;
1542 GameInterface(GI_RESETM2);
1543 ResetSound();
1544 ResetPPU();
1545 X6502_Reset();
1546}
1547
1548void PowerNES(void)
1549{
1550 if(!GameLoaded) return;
1551
1552 FCEU_CheatResetRAM();
1553 FCEU_CheatAddRAM(2,0,RAM);
1554
1555 GeniePower();
1556
1557 memset(RAM,0x00,0x800);
1558 ResetMapping();
1559 GameInterface(GI_POWER);
1560 PowerSound();
1561 PowerPPU();
1562 timestampbase=0;
1563 X6502_Power();
1564}
1565