4 void asmcpu_unpack(void);
5 void asmcpu_pack(void);
10 extern int GameLoaded;
11 void ResetGameLoaded(void);
13 #define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
14 #define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
16 void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
17 void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
18 writefunc FASTAPASS(1) GetWriteHandler(int32 a);
19 readfunc FASTAPASS(1) GetReadHandler(int32 a);
21 int AllocGenieRW(void);
22 void FlushGenieRW(void);
24 void FCEU_ResetVidSys(void);
26 void ResetMapping(void);
28 extern void (*ResetNES)(void);
29 extern void (*PowerNES)(void);
31 void ResetNES081(void);
32 void PowerNES081(void);
35 extern uint64 timestampbase;
36 extern uint32 MMC5HackVROMMask;
37 extern uint8 *MMC5HackExNTARAMPtr;
39 extern uint8 *MMC5HackVROMPTR;
40 extern uint8 MMC5HackCHRMode;
41 extern uint8 MMC5HackSPMode;
42 extern uint8 MMC5HackSPScroll;
43 extern uint8 MMC5HackSPPage;
45 extern uint8 GameMemBlock[131072];
46 extern uint8 NTARAM[0x800],PALRAM[0x20];
48 extern uint8 RAM[0x800];
51 extern uint32 RefreshAddr,TempAddr;
52 extern uint8 vtoggle,XOffset,VRAMBuffer,PPUGenLatch;
56 extern uint8 *vnapage[4];
58 extern uint8 PPUNTARAM;
59 extern uint8 PPUCHRRAM;
63 extern readfunc ARead[0x10000];
64 extern writefunc BWrite[0x10000];
66 #define VBlankON (PPU[0]&0x80) /* Generate VBlank NMI */
67 #define SpHitON (PPU[0]&0x40)
68 #define Sprite16 (PPU[0]&0x20) /* Sprites 8x16/8x8 */
69 #define BGAdrHI (PPU[0]&0x10) /* BG pattern adr $0000/$1000 */
70 #define SpAdrHI (PPU[0]&0x08) /* Sprite pattern adr $0000/$1000 */
71 #define INC32 (PPU[0]&0x04) /* auto increment 1/32 */
72 #define NameTable (PPU[0]&0x3) /* name table $2000/$2400/$2800/$2C00 */
74 #define SpriteON (PPU[1]&0x10) /* Show Sprite */
75 #define ScreenON (PPU[1]&0x08) /* Show screen */
76 #define PPU_status (PPU[2])
79 extern void (*GameInterface)(int h, void *param);
80 extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
81 extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
82 extern void (*GameStateRestore)(int version);
87 #define GI_INFOSTRING 11
90 extern FCEUGI FCEUGameInfo;
91 extern int GameAttributes;