mappers updated to 0.98.16
[fceu.git] / boards / subor.c
index 31e5b65..f96cc12 100644 (file)
@@ -1,79 +1,79 @@
-#include "mapinc.h"\r
-\r
-static uint8 mode;\r
-static uint8 DRegs[4];\r
-\r
-static SFORMAT StateRegs[]=\r
-{\r
- {DRegs, 4, "DREG"},\r
- {0}\r
-};\r
-\r
-static void Sync(void)\r
-{\r
- int base, bank;\r
- base = ((DRegs[0]^DRegs[1])&0x10)<<1;\r
- bank = (DRegs[2]^DRegs[3])&0x1f;\r
-\r
- if(DRegs[1]&0x08)\r
- {\r
-   bank &= 0xfe;\r
-   if(mode==0)\r
-   {\r
-     setprg16(0x8000,base+bank+1);\r
-     setprg16(0xC000,base+bank+0);\r
-   }\r
-   else\r
-   {\r
-     setprg16(0x8000,base+bank+0);\r
-     setprg16(0xC000,base+bank+1);\r
-   }\r
- }\r
- else\r
- {\r
-   if(DRegs[1]&0x04)\r
-   {\r
-     setprg16(0x8000,0x1f);\r
-     setprg16(0xC000,base+bank);\r
-   }\r
-   else\r
-   {\r
-     setprg16(0x8000,base+bank);\r
-     if(mode==0)\r
-        setprg16(0xC000,0x20);\r
-     else\r
-        setprg16(0xC000,0x07);\r
-   }\r
- }\r
-}\r
-\r
-static DECLFW(Mapper167_write)\r
-{\r
- DRegs[(A>>13)&0x03]=V;\r
- Sync();\r
-}\r
-\r
-static void StateRestore(int version)\r
-{\r
- Sync();\r
-}\r
-\r
-void Mapper166_init(void)\r
-{\r
- mode=1;\r
- DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;\r
- Sync();\r
- SetWriteHandler(0x8000,0xFFFF,Mapper167_write);\r
- GameStateRestore=StateRestore;\r
- AddExState(&StateRegs, ~0, 0, 0);\r
-}\r
-\r
-void Mapper167_init(void)\r
-{\r
- mode=0;\r
- DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;\r
- Sync();\r
- SetWriteHandler(0x8000,0xFFFF,Mapper167_write);\r
- GameStateRestore=StateRestore;\r
- AddExState(&StateRegs, ~0, 0, 0);\r
-}\r
+#include "mapinc.h"
+
+static uint8 mode;
+static uint8 DRegs[4];
+
+static SFORMAT StateRegs[]=
+{
+  {DRegs, 4, "DREG"},
+  {0}
+};
+
+static void Sync(void)
+{
+  int base, bank;
+  base = ((DRegs[0]^DRegs[1])&0x10)<<1;
+  bank = (DRegs[2]^DRegs[3])&0x1f;
+
+  if(DRegs[1]&0x08)
+  {
+    bank &= 0xfe;
+    if(mode==0)
+    {
+      setprg16(0x8000,base+bank+1);
+      setprg16(0xC000,base+bank+0);
+    }
+    else
+    {
+      setprg16(0x8000,base+bank+0);
+      setprg16(0xC000,base+bank+1);
+    }
+  }
+  else
+  {
+    if(DRegs[1]&0x04)
+    {
+      setprg16(0x8000,0x1f);
+      setprg16(0xC000,base+bank);
+    }
+    else
+    {
+      setprg16(0x8000,base+bank);
+      if(mode==0)
+         setprg16(0xC000,0x20);
+      else
+         setprg16(0xC000,0x07);
+    }
+  }
+}
+
+static DECLFW(Mapper167_write)
+{
+  DRegs[(A>>13)&0x03]=V;
+  Sync();
+}
+
+static void StateRestore(int version)
+{
+  Sync();
+}
+
+void Mapper166_init(void)
+{
+  mode=1;
+  DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
+  Sync();
+  SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
+  GameStateRestore=StateRestore;
+  AddExState(&StateRegs, ~0, 0, 0);
+}
+
+void Mapper167_init(void)
+{
+  mode=0;
+  DRegs[0]=DRegs[1]=DRegs[2]=DRegs[3]=0;
+  Sync();
+  SetWriteHandler(0x8000,0xFFFF,Mapper167_write);
+  GameStateRestore=StateRestore;
+  AddExState(&StateRegs, ~0, 0, 0);
+}