u5 release
[gpsp.git] / gp2x / gp2x.h
CommitLineData
2823a4c8 1#ifndef GP2X_H
2#define GP2X_H
3
638cc626 4#include "warm.h"
5
2823a4c8 6enum
7{
8 GP2X_UP = 1 << 0,
9 GP2X_LEFT = 1 << 2,
10 GP2X_DOWN = 1 << 4,
11 GP2X_RIGHT = 1 << 6,
12 GP2X_START = 1 << 8,
13 GP2X_SELECT = 1 << 9,
14 GP2X_L = 1 << 10,
15 GP2X_R = 1 << 11,
16 GP2X_A = 1 << 12,
17 GP2X_B = 1 << 13,
18 GP2X_X = 1 << 14,
19 GP2X_Y = 1 << 15,
4742480d 20#ifdef WIZ_BUILD
21 GP2X_VOL_UP = 1 << 16,
22 GP2X_VOL_DOWN = 1 << 17,
23 GP2X_PUSH = 1 << 18,
24#else
2823a4c8 25 GP2X_VOL_DOWN = 1 << 22,
26 GP2X_VOL_UP = 1 << 23,
4742480d 27 GP2X_PUSH = 1 << 27,
28#endif
2823a4c8 29};
30
31
32extern u32 gpsp_gp2x_dev_audio;
33extern u32 gpsp_gp2x_dev;
2823a4c8 34
35void gp2x_sound_volume(u32 volume_up);
36void gp2x_quit();
37
2823a4c8 38void set_FCLK(u32 MHZ);
2823a4c8 39
638cc626 40void upscale_aspect(u16 *dst, u16 *src);
2823a4c8 41
4cdfc0bc 42/* wiz only */
43extern void *gpsp_gp2x_screen;
44void fb_use_buffers(int count);
45void pollux_video_flip();
42c81190 46void wiz_lcd_set_portrait(int y);
47u32 wiz_load_gamepak(char *name);
48
49void do_rotated_blit(void *dst, void *linesx4, u32 y);
50void upscale_aspect_row(void *dst, void *linesx3, u32 row);
4cdfc0bc 51
2823a4c8 52#endif