race condition fix from 2007 (gpsp09-2xb_1)
[gpsp.git] / input.c
CommitLineData
2823a4c8 1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19
20#include "common.h"
21
22// Special thanks to psp298 for the analog->dpad code!
23
24void trigger_key(u32 key)
25{
26 u32 p1_cnt = io_registers[REG_P1CNT];
27 u32 p1;
28
29 if((p1_cnt >> 14) & 0x01)
30 {
31 u32 key_intersection = (p1_cnt & key) & 0x3FF;
32
33 if(p1_cnt >> 15)
34 {
35 if(key_intersection == (p1_cnt & 0x3FF))
36 raise_interrupt(IRQ_KEYPAD);
37 }
38 else
39 {
40 if(key_intersection)
41 raise_interrupt(IRQ_KEYPAD);
42 }
43 }
44}
45
46u32 key = 0;
47
48u32 global_enable_analog = 1;
49u32 analog_sensitivity_level = 4;
50
51typedef enum
52{
53 BUTTON_NOT_HELD,
54 BUTTON_HELD_INITIAL,
55 BUTTON_HELD_REPEAT
56} button_repeat_state_type;
57
58
59// These define autorepeat values (in microseconds), tweak as necessary.
60
61#define BUTTON_REPEAT_START 200000
62#define BUTTON_REPEAT_CONTINUE 50000
63
64button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
65u32 button_repeat = 0;
66gui_action_type cursor_repeat = CURSOR_NONE;
67
68
69#ifdef PSP_BUILD
70
71u32 gamepad_config_map[16] =
72{
73 BUTTON_ID_MENU, // Triangle
74 BUTTON_ID_A, // Circle
75 BUTTON_ID_B, // Cross
76 BUTTON_ID_START, // Square
77 BUTTON_ID_L, // Ltrigger
78 BUTTON_ID_R, // Rtrigger
79 BUTTON_ID_DOWN, // Down
80 BUTTON_ID_LEFT, // Left
81 BUTTON_ID_UP, // Up
82 BUTTON_ID_RIGHT, // Right
83 BUTTON_ID_SELECT, // Select
84 BUTTON_ID_START, // Start
85 BUTTON_ID_UP, // Analog up
86 BUTTON_ID_DOWN, // Analog down
87 BUTTON_ID_LEFT, // Analog left
88 BUTTON_ID_RIGHT // Analog right
89};
90
91#define PSP_ALL_BUTTON_MASK 0xFFFF
92
93gui_action_type get_gui_input()
94{
95 SceCtrlData ctrl_data;
96 gui_action_type new_button = CURSOR_NONE;
97 u32 new_buttons;
98
99 static u32 last_buttons = 0;
100 static u64 button_repeat_timestamp;
101
102 delay_us(25000);
103
104 sceCtrlPeekBufferPositive(&ctrl_data, 1);
105 ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK;
106 new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons;
107 last_buttons = ctrl_data.Buttons;
108
109 if(new_buttons & PSP_CTRL_LEFT)
110 new_button = CURSOR_LEFT;
111
112 if(new_buttons & PSP_CTRL_RIGHT)
113 new_button = CURSOR_RIGHT;
114
115 if(new_buttons & PSP_CTRL_UP)
116 new_button = CURSOR_UP;
117
118 if(new_buttons & PSP_CTRL_DOWN)
119 new_button = CURSOR_DOWN;
120
121 if(new_buttons & PSP_CTRL_START)
122 new_button = CURSOR_SELECT;
123
124 if(new_buttons & PSP_CTRL_CIRCLE)
125 new_button = CURSOR_SELECT;
126
127 if(new_buttons & PSP_CTRL_CROSS)
128 new_button = CURSOR_EXIT;
129
130 if(new_buttons & PSP_CTRL_SQUARE)
131 new_button = CURSOR_BACK;
132
133 if(new_button != CURSOR_NONE)
134 {
135 get_ticks_us(&button_repeat_timestamp);
136 button_repeat_state = BUTTON_HELD_INITIAL;
137 button_repeat = new_buttons;
138 cursor_repeat = new_button;
139 }
140 else
141 {
142 if(ctrl_data.Buttons & button_repeat)
143 {
144 u64 new_ticks;
145 get_ticks_us(&new_ticks);
146
147 if(button_repeat_state == BUTTON_HELD_INITIAL)
148 {
149 if((new_ticks - button_repeat_timestamp) >
150 BUTTON_REPEAT_START)
151 {
152 new_button = cursor_repeat;
153 button_repeat_timestamp = new_ticks;
154 button_repeat_state = BUTTON_HELD_REPEAT;
155 }
156 }
157
158 if(button_repeat_state == BUTTON_HELD_REPEAT)
159 {
160 if((new_ticks - button_repeat_timestamp) >
161 BUTTON_REPEAT_CONTINUE)
162 {
163 new_button = cursor_repeat;
164 button_repeat_timestamp = new_ticks;
165 }
166 }
167 }
168 }
169
170 return new_button;
171}
172
173#define PSP_CTRL_ANALOG_UP (1 << 28)
174#define PSP_CTRL_ANALOG_DOWN (1 << 29)
175#define PSP_CTRL_ANALOG_LEFT (1 << 30)
176#define PSP_CTRL_ANALOG_RIGHT (1 << 31)
177
178u32 button_psp_mask_to_config[] =
179{
180 PSP_CTRL_TRIANGLE,
181 PSP_CTRL_CIRCLE,
182 PSP_CTRL_CROSS,
183 PSP_CTRL_SQUARE,
184 PSP_CTRL_LTRIGGER,
185 PSP_CTRL_RTRIGGER,
186 PSP_CTRL_DOWN,
187 PSP_CTRL_LEFT,
188 PSP_CTRL_UP,
189 PSP_CTRL_RIGHT,
190 PSP_CTRL_SELECT,
191 PSP_CTRL_START,
192 PSP_CTRL_ANALOG_UP,
193 PSP_CTRL_ANALOG_DOWN,
194 PSP_CTRL_ANALOG_LEFT,
195 PSP_CTRL_ANALOG_RIGHT
196};
197
198u32 button_id_to_gba_mask[] =
199{
200 BUTTON_UP,
201 BUTTON_DOWN,
202 BUTTON_LEFT,
203 BUTTON_RIGHT,
204 BUTTON_A,
205 BUTTON_B,
206 BUTTON_L,
207 BUTTON_R,
208 BUTTON_START,
209 BUTTON_SELECT,
210 BUTTON_NONE,
211 BUTTON_NONE,
212 BUTTON_NONE,
213 BUTTON_NONE
214};
215
216gui_action_type get_gui_input_fs_hold(u32 button_id)
217{
218 gui_action_type new_button = get_gui_input();
219 if((last_buttons & button_psp_mask_to_config[button_id]) == 0)
220 return CURSOR_BACK;
221
222 return new_button;
223}
224
225u32 rapidfire_flag = 1;
226
227u32 update_input()
228{
229 SceCtrlData ctrl_data;
230 u32 buttons;
231 u32 non_repeat_buttons;
232 u32 button_id;
233 u32 i;
234 u32 new_key = 0;
235 u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4);
236 u32 inv_analog_sensitivity = 256 - analog_sensitivity;
237
238 sceCtrlPeekBufferPositive(&ctrl_data, 1);
239
240 buttons = ctrl_data.Buttons;
241
242 if(global_enable_analog)
243 {
244 if(ctrl_data.Lx < analog_sensitivity)
245 buttons |= PSP_CTRL_ANALOG_LEFT;
246
247 if(ctrl_data.Lx > inv_analog_sensitivity)
248 buttons |= PSP_CTRL_ANALOG_RIGHT;
249
250 if(ctrl_data.Ly < analog_sensitivity)
251 buttons |= PSP_CTRL_ANALOG_UP;
252
253 if(ctrl_data.Ly > inv_analog_sensitivity)
254 buttons |= PSP_CTRL_ANALOG_DOWN;
255 }
256
257 non_repeat_buttons = (last_buttons ^ buttons) & buttons;
258 last_buttons = buttons;
259
260 for(i = 0; i < 16; i++)
261 {
262 if(non_repeat_buttons & button_psp_mask_to_config[i])
263 button_id = gamepad_config_map[i];
264 else
265 button_id = BUTTON_ID_NONE;
266
267 switch(button_id)
268 {
269 case BUTTON_ID_MENU:
270 {
271 u16 *screen_copy = copy_screen();
272 u32 ret_val = menu(screen_copy);
273 free(screen_copy);
274
275 return ret_val;
276 }
277
278 case BUTTON_ID_LOADSTATE:
279 {
280 u8 current_savestate_filename[512];
281 get_savestate_filename_noshot(savestate_slot,
282 current_savestate_filename);
283 load_state(current_savestate_filename);
284 return 1;
285 }
286
287 case BUTTON_ID_SAVESTATE:
288 {
289 u8 current_savestate_filename[512];
290 u16 *current_screen = copy_screen();
291 get_savestate_filename_noshot(savestate_slot,
292 current_savestate_filename);
293 save_state(current_savestate_filename, current_screen);
294 free(current_screen);
295 return 0;
296 }
297
298 case BUTTON_ID_FASTFORWARD:
299 print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
300 synchronize_flag ^= 1;
301 return 0;
302 }
303
304 if(buttons & button_psp_mask_to_config[i])
305 {
306 button_id = gamepad_config_map[i];
307 if(button_id < BUTTON_ID_MENU)
308 {
309 new_key |= button_id_to_gba_mask[button_id];
310 }
311 else
312
313 if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
314 (button_id <= BUTTON_ID_RAPIDFIRE_L))
315 {
316 rapidfire_flag ^= 1;
317 if(rapidfire_flag)
318 {
319 new_key |= button_id_to_gba_mask[button_id -
320 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
321 }
322 else
323 {
324 new_key &= ~button_id_to_gba_mask[button_id -
325 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
326 }
327 }
328 }
329 }
330
331 if((new_key | key) != key)
332 trigger_key(new_key);
333
334 key = new_key;
335
336 io_registers[REG_P1] = (~key) & 0x3FF;
337
338 return 0;
339}
340
341void init_input()
342{
343 sceCtrlSetSamplingCycle(0);
344 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
345}
346
347#endif
348
349
350#ifdef GP2X_BUILD
351
352// GP2X SDL requires a user made input method
353#include <sys/mman.h>
354#include <sys/ioctl.h>
355#include "gp2x/gp2x.h"
356
357u32 gamepad_config_map[16] =
358{
359 BUTTON_ID_UP, // Up
360 BUTTON_ID_LEFT, // Left
361 BUTTON_ID_DOWN, // Down
362 BUTTON_ID_RIGHT, // Right
363 BUTTON_ID_START, // Start
364 BUTTON_ID_SELECT, // Select
365 BUTTON_ID_L, // Ltrigger
366 BUTTON_ID_R, // Rtrigger
367 BUTTON_ID_NONE, // A
368 BUTTON_ID_A, // B
369 BUTTON_ID_B, // X
370 BUTTON_ID_NONE, // Y
371 BUTTON_ID_VOLDOWN, // Vol down
372 BUTTON_ID_VOLUP, // Vol up
373 BUTTON_ID_FPS, // Push
374 BUTTON_ID_MENU // Vol middle
375};
376
377extern u32 gp2x_fps_debug;
378
379u32 gpsp_gp2x_joystick_read(void)
380{
381 u32 value = (gpsp_gp2x_memregs[0x1198 >> 1] & 0x00FF);
382
383 if(value == 0xFD)
384 value = 0xFA;
385 if(value == 0xF7)
386 value = 0xEB;
387 if(value == 0xDF)
388 value = 0xAF;
389 if(value == 0x7F)
390 value = 0xBE;
391
392 return ~((gpsp_gp2x_memregs[0x1184 >> 1] & 0xFF00) | value |
393 (gpsp_gp2x_memregs[0x1186 >> 1] << 16));
394}
395
396gui_action_type get_gui_input()
397{
398 gui_action_type new_button = CURSOR_NONE;
399 u32 buttons = gpsp_gp2x_joystick_read();
400 u32 new_buttons;
401
402 static u32 last_buttons = 0;
403 static u64 button_repeat_timestamp;
404
405 delay_us(25000);
406
407 new_buttons = (last_buttons ^ buttons) & buttons;
408 last_buttons = buttons;
409
410 if(new_buttons & GP2X_A)
411 new_button = CURSOR_BACK;
412
413 if(new_buttons & GP2X_X)
414 new_button = CURSOR_EXIT;
415
416 if(new_buttons & GP2X_B)
417 new_button = CURSOR_SELECT;
418
419 if(new_buttons & GP2X_UP)
420 new_button = CURSOR_UP;
421
422 if(new_buttons & GP2X_DOWN)
423 new_button = CURSOR_DOWN;
424
425 if(new_buttons & GP2X_LEFT)
426 new_button = CURSOR_LEFT;
427
428 if(new_buttons & GP2X_RIGHT)
429 new_button = CURSOR_RIGHT;
430
431
432 if(new_button != CURSOR_NONE)
433 {
434 get_ticks_us(&button_repeat_timestamp);
435 button_repeat_state = BUTTON_HELD_INITIAL;
436 button_repeat = new_buttons;
437 cursor_repeat = new_button;
438 }
439 else
440 {
441 if(buttons & button_repeat)
442 {
443 u64 new_ticks;
444 get_ticks_us(&new_ticks);
445
446 if(button_repeat_state == BUTTON_HELD_INITIAL)
447 {
448 if((new_ticks - button_repeat_timestamp) >
449 BUTTON_REPEAT_START)
450 {
451 new_button = cursor_repeat;
452 button_repeat_timestamp = new_ticks;
453 button_repeat_state = BUTTON_HELD_REPEAT;
454 }
455 }
456
457 if(button_repeat_state == BUTTON_HELD_REPEAT)
458 {
459 if((new_ticks - button_repeat_timestamp) >
460 BUTTON_REPEAT_CONTINUE)
461 {
462 new_button = cursor_repeat;
463 button_repeat_timestamp = new_ticks;
464 }
465 }
466 }
467 }
468
469 return new_button;
470}
471
472#define GP2X_VOL_MIDDLE (1 << 24)
473
474u32 button_gp2x_mask_to_config[] =
475{
476 GP2X_UP,
477 GP2X_LEFT,
478 GP2X_DOWN,
479 GP2X_RIGHT,
480 GP2X_START,
481 GP2X_SELECT,
482 GP2X_L,
483 GP2X_R,
484 GP2X_A,
485 GP2X_B,
486 GP2X_X,
487 GP2X_Y,
488 GP2X_VOL_DOWN,
489 GP2X_VOL_UP,
490 GP2X_PUSH,
491 GP2X_VOL_MIDDLE
492};
493
494u32 button_id_to_gba_mask[] =
495{
496 BUTTON_UP,
497 BUTTON_DOWN,
498 BUTTON_LEFT,
499 BUTTON_RIGHT,
500 BUTTON_A,
501 BUTTON_B,
502 BUTTON_L,
503 BUTTON_R,
504 BUTTON_START,
505 BUTTON_SELECT,
506 BUTTON_NONE,
507 BUTTON_NONE,
508 BUTTON_NONE,
509 BUTTON_NONE
510};
511
512u32 update_input()
513{
514 static u32 rapidfire_flag = 1;
515 static u32 last_buttons;
516 u32 non_repeat_buttons;
517 u32 button_id;
518 u32 new_key = 0;
519 u32 buttons = gpsp_gp2x_joystick_read();
520 u32 i;
521
522 if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP))
523 {
524 buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
525 buttons |= GP2X_VOL_MIDDLE;
526 }
527
528 non_repeat_buttons = (last_buttons ^ buttons) & buttons;
529 last_buttons = buttons;
530
531 for(i = 0; i < 16; i++)
532 {
533 if(non_repeat_buttons & button_gp2x_mask_to_config[i])
534 button_id = gamepad_config_map[i];
535 else
536 button_id = BUTTON_ID_NONE;
537
538 switch(button_id)
539 {
540 case BUTTON_ID_MENU:
541 {
542 u16 *screen_copy = copy_screen();
543 u32 ret_val = menu(screen_copy);
544 free(screen_copy);
545
546 return ret_val;
547 }
548
549 case BUTTON_ID_LOADSTATE:
550 {
551 u8 current_savestate_filename[512];
552 get_savestate_filename_noshot(savestate_slot,
553 current_savestate_filename);
554 load_state(current_savestate_filename);
555 return 1;
556 }
557
558 case BUTTON_ID_SAVESTATE:
559 {
560 u8 current_savestate_filename[512];
561 u16 *current_screen = copy_screen();
562 get_savestate_filename_noshot(savestate_slot,
563 current_savestate_filename);
564 save_state(current_savestate_filename, current_screen);
565 free(current_screen);
566 return 0;
567 }
568
569 case BUTTON_ID_FASTFORWARD:
570 print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
571 synchronize_flag ^= 1;
572 return 0;
573
574 case BUTTON_ID_VOLUP:
575 gp2x_sound_volume(1);
576 break;
577
578 case BUTTON_ID_VOLDOWN:
579 gp2x_sound_volume(0);
580 break;
581
582 case BUTTON_ID_FPS:
583 gp2x_fps_debug ^= 1;
584 break;
585 }
586
587 if(buttons & button_gp2x_mask_to_config[i])
588 {
589 button_id = gamepad_config_map[i];
590 if(button_id < BUTTON_ID_MENU)
591 {
592 new_key |= button_id_to_gba_mask[button_id];
593 }
594 else
595
596 if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
597 (button_id <= BUTTON_ID_RAPIDFIRE_L))
598 {
599 rapidfire_flag ^= 1;
600 if(rapidfire_flag)
601 {
602 new_key |= button_id_to_gba_mask[button_id -
603 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
604 }
605 else
606 {
607 new_key &= ~button_id_to_gba_mask[button_id -
608 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
609 }
610 }
611 }
612 }
613
614 if((new_key | key) != key)
615 trigger_key(new_key);
616
617 key = new_key;
618
619 io_registers[REG_P1] = (~key) & 0x3FF;
620
621 return 0;
622}
623
624void init_input()
625{
626
627}
628
629#endif
630
631
632
633#ifdef PC_BUILD
634
635u32 key_map(SDLKey key_sym)
636{
637 switch(key_sym)
638 {
639 case SDLK_LSHIFT:
640 return BUTTON_L;
641
642 case SDLK_x:
643 return BUTTON_R;
644
645 case SDLK_DOWN:
646 return BUTTON_DOWN;
647
648 case SDLK_UP:
649 return BUTTON_UP;
650
651 case SDLK_LEFT:
652 return BUTTON_LEFT;
653
654 case SDLK_RIGHT:
655 return BUTTON_RIGHT;
656
657 case SDLK_RETURN:
658 return BUTTON_START;
659
660 case SDLK_RSHIFT:
661 return BUTTON_SELECT;
662
663 case SDLK_LCTRL:
664 return BUTTON_B;
665
666 case SDLK_LALT:
667 return BUTTON_A;
668
669 default:
670 return BUTTON_NONE;
671 }
672}
673
674u32 joy_map(u32 button)
675{
676 switch(button)
677 {
678 case 4:
679 return BUTTON_L;
680
681 case 5:
682 return BUTTON_R;
683
684 case 9:
685 return BUTTON_START;
686
687 case 8:
688 return BUTTON_SELECT;
689
690 case 0:
691 return BUTTON_B;
692
693 case 1:
694 return BUTTON_A;
695
696 default:
697 return BUTTON_NONE;
698 }
699}
700
701gui_action_type get_gui_input()
702{
703 SDL_Event event;
704 gui_action_type gui_action = CURSOR_NONE;
705
706 delay_us(30000);
707
708 while(SDL_PollEvent(&event))
709 {
710 switch(event.type)
711 {
712 case SDL_QUIT:
713 quit();
714
715 case SDL_KEYDOWN:
716 {
717 switch(event.key.keysym.sym)
718 {
719 case SDLK_ESCAPE:
720 gui_action = CURSOR_EXIT;
721 break;
722
723 case SDLK_DOWN:
724 gui_action = CURSOR_DOWN;
725 break;
726
727 case SDLK_UP:
728 gui_action = CURSOR_UP;
729 break;
730
731 case SDLK_LEFT:
732 gui_action = CURSOR_LEFT;
733 break;
734
735 case SDLK_RIGHT:
736 gui_action = CURSOR_RIGHT;
737 break;
738
739 case SDLK_RETURN:
740 gui_action = CURSOR_SELECT;
741 break;
742
743 case SDLK_BACKSPACE:
744 gui_action = CURSOR_BACK;
745 break;
746 }
747 break;
748 }
749 }
750 }
751
752 return gui_action;
753}
754
755u32 update_input()
756{
757 SDL_Event event;
758
759 while(SDL_PollEvent(&event))
760 {
761 switch(event.type)
762 {
763 case SDL_QUIT:
764 quit();
765
766 case SDL_KEYDOWN:
767 {
768 if(event.key.keysym.sym == SDLK_ESCAPE)
769 {
770 quit();
771 }
772
773 if(event.key.keysym.sym == SDLK_BACKSPACE)
774 {
775 u16 *screen_copy = copy_screen();
776 u32 ret_val = menu(screen_copy);
777 free(screen_copy);
778
779 return ret_val;
780 }
781 else
782
783 if(event.key.keysym.sym == SDLK_F1)
784 {
785 debug_on();
786 }
787 else
788
789 if(event.key.keysym.sym == SDLK_F2)
790 {
791 FILE *fp = fopen("palette_ram.bin", "wb");
792 printf("writing palette RAM\n");
793 fwrite(palette_ram, 1024, 1, fp);
794 fclose(fp);
795 printf("writing palette VRAM\n");
796 fp = fopen("vram.bin", "wb");
797 fwrite(vram, 1024 * 96, 1, fp);
798 fclose(fp);
799 printf("writing palette OAM RAM\n");
800 fp = fopen("oam_ram.bin", "wb");
801 fwrite(oam_ram, 1024, 1, fp);
802 fclose(fp);
803 printf("writing palette I/O registers\n");
804 fp = fopen("io_registers.bin", "wb");
805 fwrite(io_registers, 1024, 1, fp);
806 fclose(fp);
807 }
808 else
809
810 if(event.key.keysym.sym == SDLK_F3)
811 {
812 dump_translation_cache();
813 }
814 else
815
816 if(event.key.keysym.sym == SDLK_F5)
817 {
818 u8 current_savestate_filename[512];
819 u16 *current_screen = copy_screen();
820 get_savestate_filename_noshot(savestate_slot,
821 current_savestate_filename);
822 save_state(current_savestate_filename, current_screen);
823 free(current_screen);
824 }
825 else
826
827 if(event.key.keysym.sym == SDLK_F7)
828 {
829 u8 current_savestate_filename[512];
830 get_savestate_filename_noshot(savestate_slot,
831 current_savestate_filename);
832 load_state(current_savestate_filename);
833 debug_on();
834 return 1;
835 }
836 else
837
838 if(event.key.keysym.sym == SDLK_BACKQUOTE)
839 {
840 synchronize_flag ^= 1;
841 }
842 else
843 {
844 key |= key_map(event.key.keysym.sym);
845 trigger_key(key);
846 }
847
848 break;
849 }
850
851 case SDL_KEYUP:
852 {
853 key &= ~(key_map(event.key.keysym.sym));
854 break;
855 }
856
857 case SDL_JOYBUTTONDOWN:
858 {
859 key |= joy_map(event.jbutton.button);
860 trigger_key(key);
861 break;
862 }
863
864 case SDL_JOYBUTTONUP:
865 {
866 key &= ~(joy_map(event.jbutton.button));
867 break;
868 }
869 }
870 }
871
872 io_registers[REG_P1] = (~key) & 0x3FF;
873
874 return 0;
875}
876
877void init_input()
878{
879 u32 joystick_count = SDL_NumJoysticks();
880
881 if(joystick_count > 0)
882 {
883 SDL_JoystickOpen(0);
884 SDL_JoystickEventState(SDL_ENABLE);
885 }
886}
887
888#endif
889
890
891#define input_savestate_builder(type) \
892void input_##type##_savestate(file_tag_type savestate_file) \
893{ \
894 file_##type##_variable(savestate_file, key); \
895} \
896
897input_savestate_builder(read);
898input_savestate_builder(write_mem);
899