wiz port wip
[gpsp.git] / input.c
CommitLineData
2823a4c8 1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19
20#include "common.h"
21
22// Special thanks to psp298 for the analog->dpad code!
23
24void trigger_key(u32 key)
25{
26 u32 p1_cnt = io_registers[REG_P1CNT];
27 u32 p1;
28
29 if((p1_cnt >> 14) & 0x01)
30 {
31 u32 key_intersection = (p1_cnt & key) & 0x3FF;
32
33 if(p1_cnt >> 15)
34 {
35 if(key_intersection == (p1_cnt & 0x3FF))
36 raise_interrupt(IRQ_KEYPAD);
37 }
38 else
39 {
40 if(key_intersection)
41 raise_interrupt(IRQ_KEYPAD);
42 }
43 }
44}
45
46u32 key = 0;
47
48u32 global_enable_analog = 1;
49u32 analog_sensitivity_level = 4;
50
51typedef enum
52{
53 BUTTON_NOT_HELD,
54 BUTTON_HELD_INITIAL,
55 BUTTON_HELD_REPEAT
56} button_repeat_state_type;
57
58
59// These define autorepeat values (in microseconds), tweak as necessary.
60
61#define BUTTON_REPEAT_START 200000
62#define BUTTON_REPEAT_CONTINUE 50000
63
64button_repeat_state_type button_repeat_state = BUTTON_NOT_HELD;
65u32 button_repeat = 0;
66gui_action_type cursor_repeat = CURSOR_NONE;
67
68
69#ifdef PSP_BUILD
70
71u32 gamepad_config_map[16] =
72{
73 BUTTON_ID_MENU, // Triangle
74 BUTTON_ID_A, // Circle
75 BUTTON_ID_B, // Cross
76 BUTTON_ID_START, // Square
77 BUTTON_ID_L, // Ltrigger
78 BUTTON_ID_R, // Rtrigger
79 BUTTON_ID_DOWN, // Down
80 BUTTON_ID_LEFT, // Left
81 BUTTON_ID_UP, // Up
82 BUTTON_ID_RIGHT, // Right
83 BUTTON_ID_SELECT, // Select
84 BUTTON_ID_START, // Start
85 BUTTON_ID_UP, // Analog up
86 BUTTON_ID_DOWN, // Analog down
87 BUTTON_ID_LEFT, // Analog left
88 BUTTON_ID_RIGHT // Analog right
89};
90
91#define PSP_ALL_BUTTON_MASK 0xFFFF
92
93gui_action_type get_gui_input()
94{
95 SceCtrlData ctrl_data;
96 gui_action_type new_button = CURSOR_NONE;
97 u32 new_buttons;
98
99 static u32 last_buttons = 0;
100 static u64 button_repeat_timestamp;
101
102 delay_us(25000);
103
104 sceCtrlPeekBufferPositive(&ctrl_data, 1);
105 ctrl_data.Buttons &= PSP_ALL_BUTTON_MASK;
106 new_buttons = (last_buttons ^ ctrl_data.Buttons) & ctrl_data.Buttons;
107 last_buttons = ctrl_data.Buttons;
108
109 if(new_buttons & PSP_CTRL_LEFT)
110 new_button = CURSOR_LEFT;
111
112 if(new_buttons & PSP_CTRL_RIGHT)
113 new_button = CURSOR_RIGHT;
114
115 if(new_buttons & PSP_CTRL_UP)
116 new_button = CURSOR_UP;
117
118 if(new_buttons & PSP_CTRL_DOWN)
119 new_button = CURSOR_DOWN;
120
121 if(new_buttons & PSP_CTRL_START)
122 new_button = CURSOR_SELECT;
123
124 if(new_buttons & PSP_CTRL_CIRCLE)
125 new_button = CURSOR_SELECT;
126
127 if(new_buttons & PSP_CTRL_CROSS)
128 new_button = CURSOR_EXIT;
129
130 if(new_buttons & PSP_CTRL_SQUARE)
131 new_button = CURSOR_BACK;
132
133 if(new_button != CURSOR_NONE)
134 {
135 get_ticks_us(&button_repeat_timestamp);
136 button_repeat_state = BUTTON_HELD_INITIAL;
137 button_repeat = new_buttons;
138 cursor_repeat = new_button;
139 }
140 else
141 {
142 if(ctrl_data.Buttons & button_repeat)
143 {
144 u64 new_ticks;
145 get_ticks_us(&new_ticks);
146
147 if(button_repeat_state == BUTTON_HELD_INITIAL)
148 {
149 if((new_ticks - button_repeat_timestamp) >
150 BUTTON_REPEAT_START)
151 {
152 new_button = cursor_repeat;
153 button_repeat_timestamp = new_ticks;
154 button_repeat_state = BUTTON_HELD_REPEAT;
155 }
156 }
157
158 if(button_repeat_state == BUTTON_HELD_REPEAT)
159 {
160 if((new_ticks - button_repeat_timestamp) >
161 BUTTON_REPEAT_CONTINUE)
162 {
163 new_button = cursor_repeat;
164 button_repeat_timestamp = new_ticks;
165 }
166 }
167 }
168 }
169
170 return new_button;
171}
172
173#define PSP_CTRL_ANALOG_UP (1 << 28)
174#define PSP_CTRL_ANALOG_DOWN (1 << 29)
175#define PSP_CTRL_ANALOG_LEFT (1 << 30)
176#define PSP_CTRL_ANALOG_RIGHT (1 << 31)
177
178u32 button_psp_mask_to_config[] =
179{
180 PSP_CTRL_TRIANGLE,
181 PSP_CTRL_CIRCLE,
182 PSP_CTRL_CROSS,
183 PSP_CTRL_SQUARE,
184 PSP_CTRL_LTRIGGER,
185 PSP_CTRL_RTRIGGER,
186 PSP_CTRL_DOWN,
187 PSP_CTRL_LEFT,
188 PSP_CTRL_UP,
189 PSP_CTRL_RIGHT,
190 PSP_CTRL_SELECT,
191 PSP_CTRL_START,
192 PSP_CTRL_ANALOG_UP,
193 PSP_CTRL_ANALOG_DOWN,
194 PSP_CTRL_ANALOG_LEFT,
195 PSP_CTRL_ANALOG_RIGHT
196};
197
198u32 button_id_to_gba_mask[] =
199{
200 BUTTON_UP,
201 BUTTON_DOWN,
202 BUTTON_LEFT,
203 BUTTON_RIGHT,
204 BUTTON_A,
205 BUTTON_B,
206 BUTTON_L,
207 BUTTON_R,
208 BUTTON_START,
209 BUTTON_SELECT,
210 BUTTON_NONE,
211 BUTTON_NONE,
212 BUTTON_NONE,
213 BUTTON_NONE
214};
215
216gui_action_type get_gui_input_fs_hold(u32 button_id)
217{
218 gui_action_type new_button = get_gui_input();
219 if((last_buttons & button_psp_mask_to_config[button_id]) == 0)
220 return CURSOR_BACK;
221
222 return new_button;
223}
224
225u32 rapidfire_flag = 1;
226
227u32 update_input()
228{
229 SceCtrlData ctrl_data;
230 u32 buttons;
231 u32 non_repeat_buttons;
232 u32 button_id;
233 u32 i;
234 u32 new_key = 0;
235 u32 analog_sensitivity = 92 - (analog_sensitivity_level * 4);
236 u32 inv_analog_sensitivity = 256 - analog_sensitivity;
237
238 sceCtrlPeekBufferPositive(&ctrl_data, 1);
239
240 buttons = ctrl_data.Buttons;
241
242 if(global_enable_analog)
243 {
244 if(ctrl_data.Lx < analog_sensitivity)
245 buttons |= PSP_CTRL_ANALOG_LEFT;
246
247 if(ctrl_data.Lx > inv_analog_sensitivity)
248 buttons |= PSP_CTRL_ANALOG_RIGHT;
249
250 if(ctrl_data.Ly < analog_sensitivity)
251 buttons |= PSP_CTRL_ANALOG_UP;
252
253 if(ctrl_data.Ly > inv_analog_sensitivity)
254 buttons |= PSP_CTRL_ANALOG_DOWN;
255 }
256
257 non_repeat_buttons = (last_buttons ^ buttons) & buttons;
258 last_buttons = buttons;
259
260 for(i = 0; i < 16; i++)
261 {
262 if(non_repeat_buttons & button_psp_mask_to_config[i])
263 button_id = gamepad_config_map[i];
264 else
265 button_id = BUTTON_ID_NONE;
266
267 switch(button_id)
268 {
269 case BUTTON_ID_MENU:
270 {
271 u16 *screen_copy = copy_screen();
272 u32 ret_val = menu(screen_copy);
273 free(screen_copy);
274
275 return ret_val;
276 }
277
278 case BUTTON_ID_LOADSTATE:
279 {
280 u8 current_savestate_filename[512];
281 get_savestate_filename_noshot(savestate_slot,
282 current_savestate_filename);
283 load_state(current_savestate_filename);
284 return 1;
285 }
286
287 case BUTTON_ID_SAVESTATE:
288 {
289 u8 current_savestate_filename[512];
290 u16 *current_screen = copy_screen();
291 get_savestate_filename_noshot(savestate_slot,
292 current_savestate_filename);
293 save_state(current_savestate_filename, current_screen);
294 free(current_screen);
295 return 0;
296 }
297
298 case BUTTON_ID_FASTFORWARD:
299 print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
300 synchronize_flag ^= 1;
301 return 0;
302 }
303
304 if(buttons & button_psp_mask_to_config[i])
305 {
306 button_id = gamepad_config_map[i];
307 if(button_id < BUTTON_ID_MENU)
308 {
309 new_key |= button_id_to_gba_mask[button_id];
310 }
311 else
312
313 if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
314 (button_id <= BUTTON_ID_RAPIDFIRE_L))
315 {
316 rapidfire_flag ^= 1;
317 if(rapidfire_flag)
318 {
319 new_key |= button_id_to_gba_mask[button_id -
320 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
321 }
322 else
323 {
324 new_key &= ~button_id_to_gba_mask[button_id -
325 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
326 }
327 }
328 }
329 }
330
331 if((new_key | key) != key)
332 trigger_key(new_key);
333
334 key = new_key;
335
336 io_registers[REG_P1] = (~key) & 0x3FF;
337
338 return 0;
339}
340
341void init_input()
342{
343 sceCtrlSetSamplingCycle(0);
344 sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
345}
346
347#endif
348
349
350#ifdef GP2X_BUILD
351
352// GP2X SDL requires a user made input method
353#include <sys/mman.h>
354#include <sys/ioctl.h>
355#include "gp2x/gp2x.h"
356
357u32 gamepad_config_map[16] =
358{
359 BUTTON_ID_UP, // Up
360 BUTTON_ID_LEFT, // Left
361 BUTTON_ID_DOWN, // Down
362 BUTTON_ID_RIGHT, // Right
363 BUTTON_ID_START, // Start
364 BUTTON_ID_SELECT, // Select
365 BUTTON_ID_L, // Ltrigger
366 BUTTON_ID_R, // Rtrigger
367 BUTTON_ID_NONE, // A
368 BUTTON_ID_A, // B
369 BUTTON_ID_B, // X
370 BUTTON_ID_NONE, // Y
371 BUTTON_ID_VOLDOWN, // Vol down
372 BUTTON_ID_VOLUP, // Vol up
373 BUTTON_ID_FPS, // Push
374 BUTTON_ID_MENU // Vol middle
375};
376
377extern u32 gp2x_fps_debug;
4742480d 378extern u32 gpsp_gp2x_joystick_read(void);
2823a4c8 379
380gui_action_type get_gui_input()
381{
382 gui_action_type new_button = CURSOR_NONE;
383 u32 buttons = gpsp_gp2x_joystick_read();
384 u32 new_buttons;
385
386 static u32 last_buttons = 0;
387 static u64 button_repeat_timestamp;
388
389 delay_us(25000);
390
391 new_buttons = (last_buttons ^ buttons) & buttons;
392 last_buttons = buttons;
393
394 if(new_buttons & GP2X_A)
395 new_button = CURSOR_BACK;
396
397 if(new_buttons & GP2X_X)
398 new_button = CURSOR_EXIT;
399
400 if(new_buttons & GP2X_B)
401 new_button = CURSOR_SELECT;
402
403 if(new_buttons & GP2X_UP)
404 new_button = CURSOR_UP;
405
406 if(new_buttons & GP2X_DOWN)
407 new_button = CURSOR_DOWN;
408
409 if(new_buttons & GP2X_LEFT)
410 new_button = CURSOR_LEFT;
411
412 if(new_buttons & GP2X_RIGHT)
413 new_button = CURSOR_RIGHT;
414
415
416 if(new_button != CURSOR_NONE)
417 {
418 get_ticks_us(&button_repeat_timestamp);
419 button_repeat_state = BUTTON_HELD_INITIAL;
420 button_repeat = new_buttons;
421 cursor_repeat = new_button;
422 }
423 else
424 {
425 if(buttons & button_repeat)
426 {
427 u64 new_ticks;
428 get_ticks_us(&new_ticks);
429
430 if(button_repeat_state == BUTTON_HELD_INITIAL)
431 {
432 if((new_ticks - button_repeat_timestamp) >
433 BUTTON_REPEAT_START)
434 {
435 new_button = cursor_repeat;
436 button_repeat_timestamp = new_ticks;
437 button_repeat_state = BUTTON_HELD_REPEAT;
438 }
439 }
440
441 if(button_repeat_state == BUTTON_HELD_REPEAT)
442 {
443 if((new_ticks - button_repeat_timestamp) >
444 BUTTON_REPEAT_CONTINUE)
445 {
446 new_button = cursor_repeat;
447 button_repeat_timestamp = new_ticks;
448 }
449 }
450 }
451 }
452
453 return new_button;
454}
455
456#define GP2X_VOL_MIDDLE (1 << 24)
457
458u32 button_gp2x_mask_to_config[] =
459{
460 GP2X_UP,
461 GP2X_LEFT,
462 GP2X_DOWN,
463 GP2X_RIGHT,
464 GP2X_START,
465 GP2X_SELECT,
466 GP2X_L,
467 GP2X_R,
468 GP2X_A,
469 GP2X_B,
470 GP2X_X,
471 GP2X_Y,
472 GP2X_VOL_DOWN,
473 GP2X_VOL_UP,
474 GP2X_PUSH,
475 GP2X_VOL_MIDDLE
476};
477
478u32 button_id_to_gba_mask[] =
479{
480 BUTTON_UP,
481 BUTTON_DOWN,
482 BUTTON_LEFT,
483 BUTTON_RIGHT,
484 BUTTON_A,
485 BUTTON_B,
486 BUTTON_L,
487 BUTTON_R,
488 BUTTON_START,
489 BUTTON_SELECT,
490 BUTTON_NONE,
491 BUTTON_NONE,
492 BUTTON_NONE,
493 BUTTON_NONE
494};
495
496u32 update_input()
497{
498 static u32 rapidfire_flag = 1;
499 static u32 last_buttons;
90206450 500 u32 handled_buttons;
2823a4c8 501 u32 button_id;
502 u32 new_key = 0;
503 u32 buttons = gpsp_gp2x_joystick_read();
504 u32 i;
505
506 if((buttons & GP2X_VOL_DOWN) && (buttons & GP2X_VOL_UP))
507 {
508 buttons &= ~(GP2X_VOL_DOWN | GP2X_VOL_UP);
509 buttons |= GP2X_VOL_MIDDLE;
510 }
511
90206450 512 handled_buttons = ((last_buttons ^ buttons) | GP2X_VOL_DOWN | GP2X_VOL_UP) & buttons;
2823a4c8 513 last_buttons = buttons;
514
515 for(i = 0; i < 16; i++)
516 {
90206450 517 if(handled_buttons & button_gp2x_mask_to_config[i])
2823a4c8 518 button_id = gamepad_config_map[i];
519 else
520 button_id = BUTTON_ID_NONE;
521
522 switch(button_id)
523 {
524 case BUTTON_ID_MENU:
525 {
526 u16 *screen_copy = copy_screen();
527 u32 ret_val = menu(screen_copy);
528 free(screen_copy);
529
530 return ret_val;
531 }
532
533 case BUTTON_ID_LOADSTATE:
534 {
535 u8 current_savestate_filename[512];
536 get_savestate_filename_noshot(savestate_slot,
537 current_savestate_filename);
538 load_state(current_savestate_filename);
539 return 1;
540 }
541
542 case BUTTON_ID_SAVESTATE:
543 {
544 u8 current_savestate_filename[512];
545 u16 *current_screen = copy_screen();
546 get_savestate_filename_noshot(savestate_slot,
547 current_savestate_filename);
548 save_state(current_savestate_filename, current_screen);
549 free(current_screen);
550 return 0;
551 }
552
553 case BUTTON_ID_FASTFORWARD:
554 print_string("FASTFORWARD", 0xFFFF, 0x0000, 0, 50);
555 synchronize_flag ^= 1;
556 return 0;
557
558 case BUTTON_ID_VOLUP:
559 gp2x_sound_volume(1);
560 break;
561
562 case BUTTON_ID_VOLDOWN:
563 gp2x_sound_volume(0);
564 break;
565
566 case BUTTON_ID_FPS:
567 gp2x_fps_debug ^= 1;
568 break;
569 }
570
571 if(buttons & button_gp2x_mask_to_config[i])
572 {
573 button_id = gamepad_config_map[i];
574 if(button_id < BUTTON_ID_MENU)
575 {
576 new_key |= button_id_to_gba_mask[button_id];
577 }
578 else
579
580 if((button_id >= BUTTON_ID_RAPIDFIRE_A) &&
581 (button_id <= BUTTON_ID_RAPIDFIRE_L))
582 {
583 rapidfire_flag ^= 1;
584 if(rapidfire_flag)
585 {
586 new_key |= button_id_to_gba_mask[button_id -
587 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
588 }
589 else
590 {
591 new_key &= ~button_id_to_gba_mask[button_id -
592 BUTTON_ID_RAPIDFIRE_A + BUTTON_ID_A];
593 }
594 }
595 }
596 }
597
598 if((new_key | key) != key)
599 trigger_key(new_key);
600
601 key = new_key;
602
603 io_registers[REG_P1] = (~key) & 0x3FF;
604
605 return 0;
606}
607
608void init_input()
609{
610
611}
612
613#endif
614
615
616
617#ifdef PC_BUILD
618
619u32 key_map(SDLKey key_sym)
620{
621 switch(key_sym)
622 {
623 case SDLK_LSHIFT:
624 return BUTTON_L;
625
626 case SDLK_x:
627 return BUTTON_R;
628
629 case SDLK_DOWN:
630 return BUTTON_DOWN;
631
632 case SDLK_UP:
633 return BUTTON_UP;
634
635 case SDLK_LEFT:
636 return BUTTON_LEFT;
637
638 case SDLK_RIGHT:
639 return BUTTON_RIGHT;
640
641 case SDLK_RETURN:
642 return BUTTON_START;
643
644 case SDLK_RSHIFT:
645 return BUTTON_SELECT;
646
647 case SDLK_LCTRL:
648 return BUTTON_B;
649
650 case SDLK_LALT:
651 return BUTTON_A;
652
653 default:
654 return BUTTON_NONE;
655 }
656}
657
658u32 joy_map(u32 button)
659{
660 switch(button)
661 {
662 case 4:
663 return BUTTON_L;
664
665 case 5:
666 return BUTTON_R;
667
668 case 9:
669 return BUTTON_START;
670
671 case 8:
672 return BUTTON_SELECT;
673
674 case 0:
675 return BUTTON_B;
676
677 case 1:
678 return BUTTON_A;
679
680 default:
681 return BUTTON_NONE;
682 }
683}
684
685gui_action_type get_gui_input()
686{
687 SDL_Event event;
688 gui_action_type gui_action = CURSOR_NONE;
689
690 delay_us(30000);
691
692 while(SDL_PollEvent(&event))
693 {
694 switch(event.type)
695 {
696 case SDL_QUIT:
697 quit();
698
699 case SDL_KEYDOWN:
700 {
701 switch(event.key.keysym.sym)
702 {
703 case SDLK_ESCAPE:
704 gui_action = CURSOR_EXIT;
705 break;
706
707 case SDLK_DOWN:
708 gui_action = CURSOR_DOWN;
709 break;
710
711 case SDLK_UP:
712 gui_action = CURSOR_UP;
713 break;
714
715 case SDLK_LEFT:
716 gui_action = CURSOR_LEFT;
717 break;
718
719 case SDLK_RIGHT:
720 gui_action = CURSOR_RIGHT;
721 break;
722
723 case SDLK_RETURN:
724 gui_action = CURSOR_SELECT;
725 break;
726
727 case SDLK_BACKSPACE:
728 gui_action = CURSOR_BACK;
729 break;
730 }
731 break;
732 }
733 }
734 }
735
736 return gui_action;
737}
738
739u32 update_input()
740{
741 SDL_Event event;
742
743 while(SDL_PollEvent(&event))
744 {
745 switch(event.type)
746 {
747 case SDL_QUIT:
748 quit();
749
750 case SDL_KEYDOWN:
751 {
752 if(event.key.keysym.sym == SDLK_ESCAPE)
753 {
754 quit();
755 }
756
757 if(event.key.keysym.sym == SDLK_BACKSPACE)
758 {
759 u16 *screen_copy = copy_screen();
760 u32 ret_val = menu(screen_copy);
761 free(screen_copy);
762
763 return ret_val;
764 }
765 else
766
767 if(event.key.keysym.sym == SDLK_F1)
768 {
769 debug_on();
770 }
771 else
772
773 if(event.key.keysym.sym == SDLK_F2)
774 {
775 FILE *fp = fopen("palette_ram.bin", "wb");
776 printf("writing palette RAM\n");
777 fwrite(palette_ram, 1024, 1, fp);
778 fclose(fp);
779 printf("writing palette VRAM\n");
780 fp = fopen("vram.bin", "wb");
781 fwrite(vram, 1024 * 96, 1, fp);
782 fclose(fp);
783 printf("writing palette OAM RAM\n");
784 fp = fopen("oam_ram.bin", "wb");
785 fwrite(oam_ram, 1024, 1, fp);
786 fclose(fp);
787 printf("writing palette I/O registers\n");
788 fp = fopen("io_registers.bin", "wb");
789 fwrite(io_registers, 1024, 1, fp);
790 fclose(fp);
791 }
792 else
793
794 if(event.key.keysym.sym == SDLK_F3)
795 {
796 dump_translation_cache();
797 }
798 else
799
800 if(event.key.keysym.sym == SDLK_F5)
801 {
802 u8 current_savestate_filename[512];
803 u16 *current_screen = copy_screen();
804 get_savestate_filename_noshot(savestate_slot,
805 current_savestate_filename);
806 save_state(current_savestate_filename, current_screen);
807 free(current_screen);
808 }
809 else
810
811 if(event.key.keysym.sym == SDLK_F7)
812 {
813 u8 current_savestate_filename[512];
814 get_savestate_filename_noshot(savestate_slot,
815 current_savestate_filename);
816 load_state(current_savestate_filename);
817 debug_on();
818 return 1;
819 }
820 else
821
822 if(event.key.keysym.sym == SDLK_BACKQUOTE)
823 {
824 synchronize_flag ^= 1;
825 }
826 else
827 {
828 key |= key_map(event.key.keysym.sym);
829 trigger_key(key);
830 }
831
832 break;
833 }
834
835 case SDL_KEYUP:
836 {
837 key &= ~(key_map(event.key.keysym.sym));
838 break;
839 }
840
841 case SDL_JOYBUTTONDOWN:
842 {
843 key |= joy_map(event.jbutton.button);
844 trigger_key(key);
845 break;
846 }
847
848 case SDL_JOYBUTTONUP:
849 {
850 key &= ~(joy_map(event.jbutton.button));
851 break;
852 }
853 }
854 }
855
856 io_registers[REG_P1] = (~key) & 0x3FF;
857
858 return 0;
859}
860
861void init_input()
862{
863 u32 joystick_count = SDL_NumJoysticks();
864
865 if(joystick_count > 0)
866 {
867 SDL_JoystickOpen(0);
868 SDL_JoystickEventState(SDL_ENABLE);
869 }
870}
871
872#endif
873
874
875#define input_savestate_builder(type) \
876void input_##type##_savestate(file_tag_type savestate_file) \
877{ \
878 file_##type##_variable(savestate_file, key); \
879} \
880
881input_savestate_builder(read);
882input_savestate_builder(write_mem);
883