another wARM update
[gpsp.git] / main.c
CommitLineData
2823a4c8 1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19
20#include "common.h"
21
22#ifdef PSP_BUILD
23
24//PSP_MODULE_INFO("gpSP", 0x1000, 0, 6);
25//PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);
26
27void vblank_interrupt_handler(u32 sub, u32 *parg);
28
29#endif
30
31timer_type timer[4];
32
33//debug_state current_debug_state = COUNTDOWN_BREAKPOINT;
34//debug_state current_debug_state = PC_BREAKPOINT;
35u32 breakpoint_value = 0x7c5000;
36debug_state current_debug_state = RUN;
37//debug_state current_debug_state = STEP_RUN;
38
39//u32 breakpoint_value = 0;
40
41frameskip_type current_frameskip_type = auto_frameskip;
42u32 global_cycles_per_instruction = 1;
43u32 random_skip = 0;
44
45#ifdef GP2X_BUILD
46u32 frameskip_value = 2;
47
48u64 frame_count_initial_timestamp = 0;
49u64 last_frame_interval_timestamp;
50u32 gp2x_fps_debug = 0;
51
4742480d 52void gp2x_init(void);
2823a4c8 53void gp2x_quit(void);
54#else
55
56u32 frameskip_value = 4;
57#endif
58u32 skip_next_frame = 0;
59
60u32 frameskip_counter = 0;
61
62u32 cpu_ticks = 0;
63u32 frame_ticks = 0;
64
65u32 execute_cycles = 960;
66s32 video_count = 960;
67u32 ticks;
68
69u32 arm_frame = 0;
70u32 thumb_frame = 0;
71u32 last_frame = 0;
72
73u32 cycle_memory_access = 0;
74u32 cycle_pc_relative_access = 0;
75u32 cycle_sp_relative_access = 0;
76u32 cycle_block_memory_access = 0;
77u32 cycle_block_memory_sp_access = 0;
78u32 cycle_block_memory_words = 0;
79u32 cycle_dma16_words = 0;
80u32 cycle_dma32_words = 0;
81u32 flush_ram_count = 0;
82u32 gbc_update_count = 0;
83u32 oam_update_count = 0;
84
85u32 synchronize_flag = 1;
86
87u32 update_backup_flag = 1;
90206450 88#ifdef GP2X_BUILD
89u32 clock_speed = 200;
90#else
2823a4c8 91u32 clock_speed = 333;
90206450 92#endif
2823a4c8 93u8 main_path[512];
94
95void trigger_ext_event();
96
97#define check_count(count_var) \
98 if(count_var < execute_cycles) \
99 execute_cycles = count_var; \
100
101#define check_timer(timer_number) \
102 if(timer[timer_number].status == TIMER_PRESCALE) \
103 check_count(timer[timer_number].count); \
104
105#define update_timer(timer_number) \
106 if(timer[timer_number].status != TIMER_INACTIVE) \
107 { \
108 if(timer[timer_number].status != TIMER_CASCADE) \
109 { \
110 timer[timer_number].count -= execute_cycles; \
111 io_registers[REG_TM##timer_number##D] = \
112 -(timer[timer_number].count >> timer[timer_number].prescale); \
113 } \
114 \
115 if(timer[timer_number].count <= 0) \
116 { \
117 if(timer[timer_number].irq == TIMER_TRIGGER_IRQ) \
118 irq_raised |= IRQ_TIMER##timer_number; \
119 \
120 if((timer_number != 3) && \
121 (timer[timer_number + 1].status == TIMER_CASCADE)) \
122 { \
123 timer[timer_number + 1].count--; \
124 io_registers[REG_TM0D + (timer_number + 1) * 2] = \
125 -(timer[timer_number + 1].count); \
126 } \
127 \
128 if(timer_number < 2) \
129 { \
130 if(timer[timer_number].direct_sound_channels & 0x01) \
131 sound_timer(timer[timer_number].frequency_step, 0); \
132 \
133 if(timer[timer_number].direct_sound_channels & 0x02) \
134 sound_timer(timer[timer_number].frequency_step, 1); \
135 } \
136 \
137 timer[timer_number].count += \
138 (timer[timer_number].reload << timer[timer_number].prescale); \
139 } \
140 } \
141
142u8 *file_ext[] = { ".gba", ".bin", ".zip", NULL };
143
144#ifdef ARM_ARCH
145void ChangeWorkingDirectory(char *exe)
146{
147#ifndef _WIN32_WCE
148 char *s = strrchr(exe, '/');
149 if (s != NULL) {
150 *s = '\0';
151 chdir(exe);
152 *s = '/';
153 }
154#endif
155}
156#endif
157
158void init_main()
159{
160 u32 i;
161
162 skip_next_frame = 0;
163
164 for(i = 0; i < 4; i++)
165 {
166 dma[i].start_type = DMA_INACTIVE;
167 dma[i].direct_sound_channel = DMA_NO_DIRECT_SOUND;
168 timer[i].status = TIMER_INACTIVE;
169 timer[i].reload = 0x10000;
170 timer[i].stop_cpu_ticks = 0;
171 }
172
173 timer[0].direct_sound_channels = TIMER_DS_CHANNEL_BOTH;
174 timer[1].direct_sound_channels = TIMER_DS_CHANNEL_NONE;
175
176 cpu_ticks = 0;
177 frame_ticks = 0;
178
179 execute_cycles = 960;
180 video_count = 960;
181
182 flush_translation_cache_rom();
183 flush_translation_cache_ram();
184 flush_translation_cache_bios();
185}
186
187int main(int argc, char *argv[])
188{
189 u32 i;
190 u32 vcount = 0;
191 u32 ticks;
192 u32 dispstat;
193 u8 load_filename[512];
194 u8 bios_filename[512];
195
2823a4c8 196#ifdef PSP_BUILD
197 sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0,
198 vblank_interrupt_handler, NULL);
199 sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
4742480d 200#elif !defined(GP2X_BUILD)
2823a4c8 201 freopen("CON", "wb", stdout);
202#endif
203
204 extern char *cpu_mode_names[];
205
206 init_gamepak_buffer();
207
208 // Copy the directory path of the executable into main_path
209
210#ifdef ARM_ARCH
211 // ChangeWorkingDirectory will null out the filename out of the path
212 ChangeWorkingDirectory(argv[0]);
213#endif
214
215 getcwd(main_path, 512);
216 load_config_file();
217
218 gamepak_filename[0] = 0;
219
220#ifdef PSP_BUILD
221 delay_us(2500000);
222#endif
223
2823a4c8 224#ifdef GP2X_BUILD
225 // Overclocking GP2X and MMU patch goes here
4742480d 226 gp2x_init();
2823a4c8 227#endif
228
4cdfc0bc 229 init_video();
230
2823a4c8 231#ifdef GP2X_BUILD
232 sprintf(bios_filename, "%s/%s", main_path, "gba_bios.bin");
233 if(load_bios(bios_filename) == -1)
234#else
235 if(load_bios("gba_bios.bin") == -1)
236#endif
237 {
238 gui_action_type gui_action = CURSOR_NONE;
239
240 debug_screen_start();
241 debug_screen_printl("Sorry, but gpSP requires a Gameboy Advance BIOS ");
242 debug_screen_printl("image to run correctly. Make sure to get an ");
243 debug_screen_printl("authentic one, it'll be exactly 16384 bytes large ");
244 debug_screen_printl("and should have the following md5sum value: ");
245 debug_screen_printl(" ");
246 debug_screen_printl("a860e8c0b6d573d191e4ec7db1b1e4f6 ");
247 debug_screen_printl(" ");
248 debug_screen_printl("When you do get it name it gba_bios.bin and put it");
249 debug_screen_printl("in the same directory as gpSP. ");
250 debug_screen_printl(" ");
251 debug_screen_printl("Press any button to exit. ");
252
253 debug_screen_update();
254
255 while(gui_action == CURSOR_NONE)
256 {
257 gui_action = get_gui_input();
258 delay_us(15000);
259 }
260
261 debug_screen_end();
262
263 quit();
264 }
265
266 if(bios_rom[0] != 0x18)
267 {
268 gui_action_type gui_action = CURSOR_NONE;
269
270 debug_screen_start();
271 debug_screen_printl("You have an incorrect BIOS image. ");
272 debug_screen_printl("While many games will work fine, some will not. It");
273 debug_screen_printl("is strongly recommended that you obtain the ");
274 debug_screen_printl("correct BIOS file. Do NOT report any bugs if you ");
275 debug_screen_printl("are seeing this message. ");
276 debug_screen_printl(" ");
277 debug_screen_printl("Press any button to resume, at your own risk. ");
278
279 debug_screen_update();
280
281 while(gui_action == CURSOR_NONE)
282 {
283 gui_action = get_gui_input();
284 delay_us(15000);
285 }
286
287 debug_screen_end();
288 }
289
290 init_main();
291 init_sound();
292
293 init_input();
294
295 video_resolution_large();
296
297 if(argc > 1)
298 {
299 if(load_gamepak(argv[1]) == -1)
300 {
301#ifdef PC_BUILD
302 printf("Failed to load gamepak %s, exiting.\n", load_filename);
303#endif
304 exit(-1);
305 }
306
307 set_gba_resolution(screen_scale);
308 video_resolution_small();
309
310 init_cpu();
311 init_memory();
312 }
313 else
314 {
315 if(load_file(file_ext, load_filename) == -1)
316 {
317 menu(copy_screen());
318 }
319 else
320 {
321 if(load_gamepak(load_filename) == -1)
322 {
323#ifdef PC_BUILD
324 printf("Failed to load gamepak %s, exiting.\n", load_filename);
325#endif
326 exit(-1);
327 }
328
1d02ca75 329 set_clock_speed();
2823a4c8 330 set_gba_resolution(screen_scale);
331 video_resolution_small();
332
333 init_cpu();
334 init_memory();
335 }
336 }
337
338 last_frame = 0;
339
340 // We'll never actually return from here.
341
342#ifdef PSP_BUILD
343 execute_arm_translate(execute_cycles);
344#else
345
346#ifdef GP2X_BUILD
347 get_ticks_us(&frame_count_initial_timestamp);
348#endif
349
350/* u8 current_savestate_filename[512];
351 get_savestate_filename_noshot(savestate_slot,
352 current_savestate_filename);
353 load_state(current_savestate_filename); */
354
90206450 355// debug_on();
2823a4c8 356
357 if(argc > 2)
358 {
359 current_debug_state = COUNTDOWN_BREAKPOINT;
360 breakpoint_value = strtol(argv[2], NULL, 16);
361 }
362
363 trigger_ext_event();
364
365 execute_arm_translate(execute_cycles);
366 execute_arm(execute_cycles);
367#endif
368 return 0;
369}
370
371void print_memory_stats(u32 *counter, u32 *region_stats, char *stats_str)
372{
373 u32 other_region_counter = region_stats[0x1] + region_stats[0xE] +
374 region_stats[0xF];
375 u32 rom_region_counter = region_stats[0x8] + region_stats[0x9] +
376 region_stats[0xA] + region_stats[0xB] + region_stats[0xC] +
377 region_stats[0xD];
378 u32 _counter = *counter;
379
380 printf("memory access stats: %s (out of %d)\n", stats_str, _counter);
381 printf("bios: %f%%\tiwram: %f%%\tewram: %f%%\tvram: %f\n",
382 region_stats[0x0] * 100.0 / _counter, region_stats[0x3] * 100.0 /
383 _counter,
384 region_stats[0x2] * 100.0 / _counter, region_stats[0x6] * 100.0 /
385 _counter);
386
387 printf("oam: %f%%\tpalette: %f%%\trom: %f%%\tother: %f%%\n",
388 region_stats[0x7] * 100.0 / _counter, region_stats[0x5] * 100.0 /
389 _counter,
390 rom_region_counter * 100.0 / _counter, other_region_counter * 100.0 /
391 _counter);
392
393 *counter = 0;
394 memset(region_stats, 0, sizeof(u32) * 16);
395}
396
397u32 event_cycles = 0;
398const u32 event_cycles_trigger = 60 * 5;
399u32 no_alpha = 0;
400
401void trigger_ext_event()
402{
403 static u32 event_number = 0;
404 static u64 benchmark_ticks[16];
405 u64 new_ticks;
406 u8 current_savestate_filename[512];
407
408 return;
409
410 if(event_number)
411 {
412 get_ticks_us(&new_ticks);
413 benchmark_ticks[event_number - 1] =
414 new_ticks - benchmark_ticks[event_number - 1];
415 }
416
417 current_frameskip_type = no_frameskip;
418 no_alpha = 0;
419 synchronize_flag = 0;
420
421 get_savestate_filename_noshot(savestate_slot,
422 current_savestate_filename);
423 load_state(current_savestate_filename);
424
425 switch(event_number)
426 {
427 case 0:
428 // Full benchmark, run normally
429 break;
430
431 case 1:
432 // No alpha blending
433 no_alpha = 1;
434 break;
435
436 case 2:
437 // No video benchmark
438 // Set frameskip really high + manual
439 current_frameskip_type = manual_frameskip;
440 frameskip_value = 1000000;
441 break;
442
443 case 3:
444 // No CPU benchmark
445 // Put CPU in halt mode, put it in IRQ mode with interrupts off
446 reg[CPU_HALT_STATE] = CPU_HALT;
447 reg[REG_CPSR] = 0xD2;
448 break;
449
450 case 4:
451 // No CPU or video benchmark
452 reg[CPU_HALT_STATE] = CPU_HALT;
453 reg[REG_CPSR] = 0xD2;
454 current_frameskip_type = manual_frameskip;
455 frameskip_value = 1000000;
456 break;
457
458 case 5:
459 {
460 // Done
461 char *print_strings[] =
462 {
463 "Full test ",
464 "No blending ",
465 "No video ",
466 "No CPU ",
467 "No CPU/video",
468 "CPU speed ",
469 "Video speed ",
470 "Alpha cost "
471 };
472 u32 i;
473
474 benchmark_ticks[6] = benchmark_ticks[0] - benchmark_ticks[2];
475 benchmark_ticks[5] = benchmark_ticks[0] - benchmark_ticks[4] -
476 benchmark_ticks[6];
477 benchmark_ticks[7] = benchmark_ticks[0] - benchmark_ticks[1];
478
479 printf("Benchmark results (%d frames): \n", event_cycles_trigger);
480 for(i = 0; i < 8; i++)
481 {
482 printf(" %s: %d ms (%f ms per frame)\n",
483 print_strings[i], (u32)benchmark_ticks[i] / 1000,
484 (float)(benchmark_ticks[i] / (1000.0 * event_cycles_trigger)));
485 if(i == 4)
486 printf("\n");
487 }
488 quit();
489 }
490 }
491
492 event_cycles = 0;
493
494 get_ticks_us(benchmark_ticks + event_number);
495 event_number++;
496}
497
42c81190 498static u32 fps = 60;
499static u32 frames_drawn = 60;
500
2823a4c8 501u32 update_gba()
502{
503 irq_type irq_raised = IRQ_NONE;
504
505 do
506 {
507 cpu_ticks += execute_cycles;
508
509 reg[CHANGED_PC_STATUS] = 0;
510
511 if(gbc_sound_update)
512 {
513 gbc_update_count++;
514 update_gbc_sound(cpu_ticks);
515 gbc_sound_update = 0;
516 }
517
518 update_timer(0);
519 update_timer(1);
520 update_timer(2);
521 update_timer(3);
522
523 video_count -= execute_cycles;
524
525 if(video_count <= 0)
526 {
527 u32 vcount = io_registers[REG_VCOUNT];
528 u32 dispstat = io_registers[REG_DISPSTAT];
529
530 if((dispstat & 0x02) == 0)
531 {
532 // Transition from hrefresh to hblank
533 video_count += (272);
534 dispstat |= 0x02;
535
536 if((dispstat & 0x01) == 0)
537 {
538 u32 i;
539 if(oam_update)
540 oam_update_count++;
541
542 if(no_alpha)
543 io_registers[REG_BLDCNT] = 0;
544 update_scanline();
545
546 // If in visible area also fire HDMA
547 for(i = 0; i < 4; i++)
548 {
549 if(dma[i].start_type == DMA_START_HBLANK)
550 dma_transfer(dma + i);
551 }
552 }
553
554 if(dispstat & 0x10)
555 irq_raised |= IRQ_HBLANK;
556 }
557 else
558 {
559 // Transition from hblank to next line
560 video_count += 960;
561 dispstat &= ~0x02;
562
563 vcount++;
564
565 if(vcount == 160)
566 {
567 // Transition from vrefresh to vblank
568 u32 i;
569
570 dispstat |= 0x01;
571 if(dispstat & 0x8)
572 {
573 irq_raised |= IRQ_VBLANK;
574 }
575
576 affine_reference_x[0] =
577 (s32)(address32(io_registers, 0x28) << 4) >> 4;
578 affine_reference_y[0] =
579 (s32)(address32(io_registers, 0x2C) << 4) >> 4;
580 affine_reference_x[1] =
581 (s32)(address32(io_registers, 0x38) << 4) >> 4;
582 affine_reference_y[1] =
583 (s32)(address32(io_registers, 0x3C) << 4) >> 4;
584
585 for(i = 0; i < 4; i++)
586 {
587 if(dma[i].start_type == DMA_START_VBLANK)
588 dma_transfer(dma + i);
589 }
590 }
591 else
592
593 if(vcount == 228)
594 {
595 // Transition from vblank to next screen
596 dispstat &= ~0x01;
597 frame_ticks++;
598
599 #ifdef PC_BUILD
600 printf("frame update (%x), %d instructions total, %d RAM flushes\n",
601 reg[REG_PC], instruction_count - last_frame, flush_ram_count);
602 last_frame = instruction_count;
603
604/* printf("%d gbc audio updates\n", gbc_update_count);
605 printf("%d oam updates\n", oam_update_count); */
606 gbc_update_count = 0;
607 oam_update_count = 0;
608 flush_ram_count = 0;
609 #endif
610
611 if(update_input())
612 continue;
613
614 update_gbc_sound(cpu_ticks);
42c81190 615
616 if(gp2x_fps_debug)
617 {
618 char print_buffer[32];
619 sprintf(print_buffer, "%d (%d)", fps, frames_drawn);
620 print_string(print_buffer, 0xFFFF, 0x000, 0, 0);
621 }
2823a4c8 622
623 update_screen();
624
42c81190 625 synchronize();
626
2823a4c8 627 if(update_backup_flag)
628 update_backup();
629
630 process_cheats();
631
632 event_cycles++;
633 if(event_cycles == event_cycles_trigger)
634 {
635 trigger_ext_event();
636 continue;
637 }
638
639 vcount = 0;
640 }
641
642 if(vcount == (dispstat >> 8))
643 {
644 // vcount trigger
645 dispstat |= 0x04;
646 if(dispstat & 0x20)
647 {
648 irq_raised |= IRQ_VCOUNT;
649 }
650 }
651 else
652 {
653 dispstat &= ~0x04;
654 }
655
656 io_registers[REG_VCOUNT] = vcount;
657 }
658 io_registers[REG_DISPSTAT] = dispstat;
659 }
660
661 if(irq_raised)
662 raise_interrupt(irq_raised);
663
664 execute_cycles = video_count;
665
666 check_timer(0);
667 check_timer(1);
668 check_timer(2);
669 check_timer(3);
670 } while(reg[CPU_HALT_STATE] != CPU_ACTIVE);
671
672 return execute_cycles;
673}
674
675u64 last_screen_timestamp = 0;
676u32 frame_speed = 15000;
677
678
679#ifdef PSP_BUILD
680
681u32 real_frame_count = 0;
682u32 virtual_frame_count = 0;
683u32 num_skipped_frames = 0;
684
685void vblank_interrupt_handler(u32 sub, u32 *parg)
686{
687 real_frame_count++;
688}
689
690void synchronize()
691{
692 char char_buffer[64];
693 u64 new_ticks, time_delta;
694 s32 used_frameskip = frameskip_value;
695
696 if(!synchronize_flag)
697 {
698 print_string("--FF--", 0xFFFF, 0x000, 0, 0);
699 used_frameskip = 4;
700 virtual_frame_count = real_frame_count - 1;
701 }
702
703 skip_next_frame = 0;
704
705 virtual_frame_count++;
706
707 if(real_frame_count >= virtual_frame_count)
708 {
709 if((real_frame_count > virtual_frame_count) &&
710 (current_frameskip_type == auto_frameskip) &&
711 (num_skipped_frames < frameskip_value))
712 {
713 skip_next_frame = 1;
714 num_skipped_frames++;
715 }
716 else
717 {
718 virtual_frame_count = real_frame_count;
719 num_skipped_frames = 0;
720 }
721
722 // Here so that the home button return will eventually work.
723 // If it's not running fullspeed anyway this won't really hurt
724 // it much more.
725
726 delay_us(1);
727 }
728 else
729 {
730 if(synchronize_flag)
731 sceDisplayWaitVblankStart();
732 }
733
734 if(current_frameskip_type == manual_frameskip)
735 {
736 frameskip_counter = (frameskip_counter + 1) %
737 (used_frameskip + 1);
738 if(random_skip)
739 {
740 if(frameskip_counter != (rand() % (used_frameskip + 1)))
741 skip_next_frame = 1;
742 }
743 else
744 {
745 if(frameskip_counter)
746 skip_next_frame = 1;
747 }
748 }
749
750/* sprintf(char_buffer, "%08d %08d %d %d %d\n",
751 real_frame_count, virtual_frame_count, num_skipped_frames,
752 real_frame_count - virtual_frame_count, skip_next_frame);
753 print_string(char_buffer, 0xFFFF, 0x0000, 0, 10); */
754
755/*
756 sprintf(char_buffer, "%02d %02d %06d %07d", frameskip, (u32)ms_needed,
757 ram_translation_ptr - ram_translation_cache, rom_translation_ptr -
758 rom_translation_cache);
759 print_string(char_buffer, 0xFFFF, 0x0000, 0, 0);
760*/
761}
762
763#endif
764
765#ifdef GP2X_BUILD
766
767u32 real_frame_count = 0;
768u32 virtual_frame_count = 0;
769u32 num_skipped_frames = 0;
770u32 interval_skipped_frames;
771u32 frames;
772
2823a4c8 773const u32 frame_interval = 60;
774
775void synchronize()
776{
777 u64 new_ticks;
778 u64 time_delta;
2823a4c8 779
780 get_ticks_us(&new_ticks);
781 time_delta = new_ticks - last_screen_timestamp;
782 last_screen_timestamp = new_ticks;
2823a4c8 783
784 skip_next_frame = 0;
785 virtual_frame_count++;
786
787 real_frame_count = ((new_ticks -
788 frame_count_initial_timestamp) * 3) / 50000;
789
790 if(real_frame_count >= virtual_frame_count)
791 {
792 if((real_frame_count > virtual_frame_count) &&
793 (current_frameskip_type == auto_frameskip) &&
794 (num_skipped_frames < frameskip_value))
795 {
796 skip_next_frame = 1;
797 num_skipped_frames++;
798 }
799 else
800 {
801 virtual_frame_count = real_frame_count;
802 num_skipped_frames = 0;
803 }
804 }
2823a4c8 805
806 frames++;
807
808 if(frames == frame_interval)
809 {
810 u32 new_fps;
811 u32 new_frames_drawn;
812
813 time_delta = new_ticks - last_frame_interval_timestamp;
814 new_fps = (u64)((u64)1000000 * (u64)frame_interval) / time_delta;
815 new_frames_drawn =
816 (frame_interval - interval_skipped_frames) * (60 / frame_interval);
817
818 // Left open for rolling averages
819 fps = new_fps;
820 frames_drawn = new_frames_drawn;
821
822 last_frame_interval_timestamp = new_ticks;
823 interval_skipped_frames = 0;
2823a4c8 824 frames = 0;
825 }
826
827 if(current_frameskip_type == manual_frameskip)
828 {
829 frameskip_counter = (frameskip_counter + 1) %
830 (frameskip_value + 1);
831 if(random_skip)
832 {
833 if(frameskip_counter != (rand() % (frameskip_value + 1)))
834 skip_next_frame = 1;
835 }
836 else
837 {
838 if(frameskip_counter)
839 skip_next_frame = 1;
840 }
841 }
842
843 interval_skipped_frames += skip_next_frame;
844
845 if(!synchronize_flag)
846 print_string("--FF--", 0xFFFF, 0x000, 0, 0);
847}
848
849#endif
850
851
852#ifdef PC_BUILD
853
854u32 ticks_needed_total = 0;
855float us_needed = 0.0;
856u32 frames = 0;
857const u32 frame_interval = 60;
858
859void synchronize()
860{
861 u64 new_ticks;
862 u64 time_delta;
863 char char_buffer[64];
864
865 get_ticks_us(&new_ticks);
866 time_delta = new_ticks - last_screen_timestamp;
867 last_screen_timestamp = new_ticks;
868 ticks_needed_total += time_delta;
869
870 skip_next_frame = 0;
871
872 if((time_delta < frame_speed) && synchronize_flag)
873 {
874 delay_us(frame_speed - time_delta);
875 }
876
877 frames++;
878
879 if(frames == frame_interval)
880 {
881 us_needed = (float)ticks_needed_total / frame_interval;
882 ticks_needed_total = 0;
883 frames = 0;
884 }
885
886 if(current_frameskip_type == manual_frameskip)
887 {
888 frameskip_counter = (frameskip_counter + 1) %
889 (frameskip_value + 1);
890 if(random_skip)
891 {
892 if(frameskip_counter != (rand() % (frameskip_value + 1)))
893 skip_next_frame = 1;
894 }
895 else
896 {
897 if(frameskip_counter)
898 skip_next_frame = 1;
899 }
900 }
901
902 if(synchronize_flag == 0)
903 print_string("--FF--", 0xFFFF, 0x000, 0, 0);
904
905 sprintf(char_buffer, "gpSP: %.1fms %.1ffps", us_needed / 1000.0,
906 1000000.0 / us_needed);
907 SDL_WM_SetCaption(char_buffer, "gpSP");
908
909/*
910 sprintf(char_buffer, "%02d %02d %06d %07d", frameskip, (u32)ms_needed,
911 ram_translation_ptr - ram_translation_cache, rom_translation_ptr -
912 rom_translation_cache);
913 print_string(char_buffer, 0xFFFF, 0x0000, 0, 0);
914*/
915}
916
917#endif
918
919void quit()
920{
921 if(!update_backup_flag)
922 update_backup_force();
923
924 sound_exit();
925
926#ifdef REGISTER_USAGE_ANALYZE
927 print_register_usage();
928#endif
929
930#ifdef PSP_BUILD
931 sceKernelExitGame();
932#else
933 SDL_Quit();
934
935#ifdef GP2X_BUILD
936 gp2x_quit();
937#endif
938
939 exit(0);
940#endif
941}
942
943void reset_gba()
944{
945 init_main();
946 init_memory();
947 init_cpu();
948 reset_sound();
949}
950
951#ifdef PSP_BUILD
952
953u32 file_length(u8 *filename, s32 dummy)
954{
955 SceIoStat stats;
956 sceIoGetstat(filename, &stats);
957 return stats.st_size;
958}
959
960void delay_us(u32 us_count)
961{
962 sceKernelDelayThread(us_count);
963}
964
965void get_ticks_us(u64 *tick_return)
966{
967 u64 ticks;
968 sceRtcGetCurrentTick(&ticks);
969
970 *tick_return = (ticks * 1000000) / sceRtcGetTickResolution();
971}
972
973#else
974
975u32 file_length(u8 *dummy, FILE *fp)
976{
977 u32 length;
978
979 fseek(fp, 0, SEEK_END);
980 length = ftell(fp);
981 fseek(fp, 0, SEEK_SET);
982
983 return length;
984}
985
986#ifdef PC_BUILD
987
988void delay_us(u32 us_count)
989{
990 SDL_Delay(us_count / 1000);
991}
992
993void get_ticks_us(u64 *ticks_return)
994{
995 *ticks_return = (SDL_GetTicks() * 1000);
996}
997
998#else
999
1000void delay_us(u32 us_count)
1001{
90206450 1002 //usleep(us_count);
1003 SDL_Delay(us_count / 1000);
2823a4c8 1004}
1005
1006void get_ticks_us(u64 *ticks_return)
1007{
1008 struct timeval current_time;
1009 gettimeofday(&current_time, NULL);
1010
1011 *ticks_return =
1012 (u64)current_time.tv_sec * 1000000 + current_time.tv_usec;
1013}
1014
1015#endif
1016
1017#endif
1018
1019void change_ext(u8 *src, u8 *buffer, u8 *extension)
1020{
1021 u8 *dot_position;
1022 strcpy(buffer, src);
1023 dot_position = strrchr(buffer, '.');
1024
1025 if(dot_position)
1026 strcpy(dot_position, extension);
1027}
1028
1029#define main_savestate_builder(type) \
1030void main_##type##_savestate(file_tag_type savestate_file) \
1031{ \
1032 file_##type##_variable(savestate_file, cpu_ticks); \
1033 file_##type##_variable(savestate_file, execute_cycles); \
1034 file_##type##_variable(savestate_file, video_count); \
1035 file_##type##_array(savestate_file, timer); \
1036} \
1037
1038main_savestate_builder(read);
1039main_savestate_builder(write_mem);
1040
1041
1042void printout(void *str, u32 val)
1043{
1044 printf(str, val);
1045}
1d02ca75 1046
1047void set_clock_speed()
1048{
1049 static u32 clock_speed_old = default_clock_speed;
1050 if (clock_speed != clock_speed_old)
1051 {
1052 printf("about to set CPU clock to %iMHz\n", clock_speed);
1053 #ifdef PSP_BUILD
1054 scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
1055 #elif defined(GP2X_BUILD)
1056 set_FCLK(clock_speed);
1057 #endif
1058 clock_speed_old = clock_speed;
1059 }
1060}
1061