revive PC build, support Linux
[gpsp.git] / main.h
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2823a4c8 1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU General Public License as
7 * published by the Free Software Foundation; either version 2 of
8 * the License, or (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License
16 * along with this program; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 */
19
20#ifndef MAIN_H
21#define MAIN_H
22
23typedef enum
24{
25 TIMER_INACTIVE,
26 TIMER_PRESCALE,
27 TIMER_CASCADE
28} timer_status_type;
29
30typedef enum
31{
32 TIMER_NO_IRQ,
33 TIMER_TRIGGER_IRQ
34} timer_irq_type;
35
36
37typedef enum
38{
39 TIMER_DS_CHANNEL_NONE,
40 TIMER_DS_CHANNEL_A,
41 TIMER_DS_CHANNEL_B,
42 TIMER_DS_CHANNEL_BOTH
43} timer_ds_channel_type;
44
45typedef struct
46{
47 s32 count;
48 u32 reload;
49 u32 prescale;
50 u32 stop_cpu_ticks;
51 fixed16_16 frequency_step;
52 timer_ds_channel_type direct_sound_channels;
53 timer_irq_type irq;
54 timer_status_type status;
55} timer_type;
56
57typedef enum
58{
59 auto_frameskip,
60 manual_frameskip,
61 no_frameskip
62} frameskip_type;
63
64extern u32 cpu_ticks;
65extern u32 frame_ticks;
66extern u32 execute_cycles;
67extern frameskip_type current_frameskip_type;
68extern u32 frameskip_value;
69extern u32 random_skip;
70extern u32 global_cycles_per_instruction;
71extern u32 synchronize_flag;
72extern u32 skip_next_frame;
73
74extern timer_type timer[4];
75static u32 prescale_table[] = { 0, 6, 8, 10 };
76
77extern u32 cycle_memory_access;
78extern u32 cycle_pc_relative_access;
79extern u32 cycle_sp_relative_access;
80extern u32 cycle_block_memory_access;
81extern u32 cycle_block_memory_sp_access;
82extern u32 cycle_block_memory_words;
83extern u32 cycle_dma16_words;
84extern u32 cycle_dma32_words;
85extern u32 flush_ram_count;
86
87extern u64 base_timestamp;
88
89extern u8 main_path[512];
90
91extern u32 update_backup_flag;
92extern u32 clock_speed;
93
94u32 update_gba();
95void reset_gba();
96void synchronize();
97void quit();
98void delay_us(u32 us_count);
99void get_ticks_us(u64 *tick_return);
100void game_name_ext(u8 *src, u8 *buffer, u8 *extension);
101void main_write_mem_savestate(file_tag_type savestate_file);
102void main_read_savestate(file_tag_type savestate_file);
103
104
105#ifdef PSP_BUILD
106
107u32 file_length(u8 *filename, s32 dummy);
108
109extern u32 real_frame_count;
110extern u32 virtual_frame_count;
111extern u32 max_frameskip;
112extern u32 num_skipped_frames;
113
ee0a3871 114#else
115
116u32 file_length(u8 *dummy, FILE *fp);
117
2823a4c8 118#endif
119
120
121#ifdef GP2X_BUILD
122
123extern u64 frame_count_initial_timestamp;
124extern u32 real_frame_count;
125extern u32 virtual_frame_count;
126extern u32 max_frameskip;
127extern u32 num_skipped_frames;
128
129#endif
130
131
2823a4c8 132#define count_timer(timer_number) \
133 timer[timer_number].reload = 0x10000 - value; \
134 if(timer_number < 2) \
135 { \
136 u32 timer_reload = \
137 timer[timer_number].reload << timer[timer_number].prescale; \
138 sound_update_frequency_step(timer_number); \
139 } \
140
141#define adjust_sound_buffer(timer_number, channel) \
142 if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \
143 { \
144 direct_sound_channel[channel].buffer_index = \
145 (direct_sound_channel[channel].buffer_index + buffer_adjust) % \
146 BUFFER_SIZE; \
147 } \
148
149#define trigger_timer(timer_number) \
150 if(value & 0x80) \
151 { \
152 if(timer[timer_number].status == TIMER_INACTIVE) \
153 { \
154 u32 prescale = prescale_table[value & 0x03]; \
155 u32 timer_reload = timer[timer_number].reload; \
156 \
157 if((value >> 2) & 0x01) \
158 timer[timer_number].status = TIMER_CASCADE; \
159 else \
160 timer[timer_number].status = TIMER_PRESCALE; \
161 \
162 timer[timer_number].prescale = prescale; \
163 timer[timer_number].irq = (value >> 6) & 0x01; \
164 \
165 address16(io_registers, 0x100 + (timer_number * 4)) = \
166 -timer_reload; \
167 \
168 timer_reload <<= prescale; \
169 timer[timer_number].count = timer_reload; \
170 \
171 if(timer_reload < execute_cycles) \
172 execute_cycles = timer_reload; \
173 \
174 if(timer_number < 2) \
175 { \
176 u32 buffer_adjust = \
177 (u32)(((float)(cpu_ticks - timer[timer_number].stop_cpu_ticks) * \
178 sound_frequency) / 16777216.0) * 2; \
179 \
180 sound_update_frequency_step(timer_number); \
181 adjust_sound_buffer(timer_number, 0); \
182 adjust_sound_buffer(timer_number, 1); \
183 } \
184 } \
185 } \
186 else \
187 { \
188 if(timer[timer_number].status != TIMER_INACTIVE) \
189 { \
190 timer[timer_number].status = TIMER_INACTIVE; \
191 timer[timer_number].stop_cpu_ticks = cpu_ticks; \
192 } \
193 } \
194 address16(io_registers, 0x102 + (timer_number * 4)) = value; \
195
196void change_ext(u8 *src, u8 *buffer, u8 *extension);
197
1d02ca75 198void set_clock_speed();
199
2823a4c8 200#endif
201
202