2823a4c8 |
1 | /* gameplaySP |
2 | * |
3 | * Copyright (C) 2006 Exophase <exophase@gmail.com> |
4 | * |
5 | * This program is free software; you can redistribute it and/or |
6 | * modify it under the terms of the GNU General Public License as |
7 | * published by the Free Software Foundation; either version 2 of |
8 | * the License, or (at your option) any later version. |
9 | * |
10 | * This program is distributed in the hope that it will be useful, |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
13 | * General Public License for more details. |
14 | * |
15 | * You should have received a copy of the GNU General Public License |
16 | * along with this program; if not, write to the Free Software |
17 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
18 | */ |
19 | |
20 | |
21 | #include "common.h" |
22 | #include <SDL.h> |
23 | u32 global_enable_audio = 1; |
24 | |
25 | direct_sound_struct direct_sound_channel[2]; |
26 | gbc_sound_struct gbc_sound_channel[4]; |
27 | |
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28 | u32 sound_frequency = 44100; |
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29 | |
2823a4c8 |
30 | SDL_mutex *sound_mutex; |
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31 | static SDL_cond *sound_cv; |
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32 | |
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33 | #ifdef PSP_BUILD |
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34 | u32 audio_buffer_size_number = 1; |
6a298de4 |
35 | #elif defined(POLLUX_BUILD) |
36 | u32 audio_buffer_size_number = 7; |
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37 | #else |
38 | u32 audio_buffer_size_number = 8; |
2823a4c8 |
39 | #endif |
40 | |
bbba3209 |
41 | u32 sound_on; |
42 | static u32 audio_buffer_size; |
43 | static s16 sound_buffer[BUFFER_SIZE]; |
44 | static u32 sound_buffer_base; |
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45 | |
bbba3209 |
46 | static u32 sound_last_cpu_ticks; |
47 | static fixed16_16 gbc_sound_tick_step; |
2823a4c8 |
48 | |
bbba3209 |
49 | static u32 sound_exit_flag; |
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50 | |
2823a4c8 |
51 | // Queue 1, 2, or 4 samples to the top of the DS FIFO, wrap around circularly |
52 | |
53 | #define sound_timer_queue(size, value) \ |
54 | *((s##size *)(ds->fifo + ds->fifo_top)) = value; \ |
55 | ds->fifo_top = (ds->fifo_top + 1) % 32; \ |
56 | |
57 | void sound_timer_queue8(u32 channel, u8 value) |
58 | { |
59 | direct_sound_struct *ds = direct_sound_channel + channel; |
60 | sound_timer_queue(8, value); |
61 | } |
62 | |
63 | void sound_timer_queue16(u32 channel, u16 value) |
64 | { |
65 | direct_sound_struct *ds = direct_sound_channel + channel; |
66 | sound_timer_queue(8, value & 0xFF); |
67 | sound_timer_queue(8, value >> 8); |
68 | } |
69 | |
70 | void sound_timer_queue32(u32 channel, u32 value) |
71 | { |
72 | direct_sound_struct *ds = direct_sound_channel + channel; |
73 | |
74 | sound_timer_queue(8, value & 0xFF); |
75 | sound_timer_queue(8, (value >> 8) & 0xFF); |
76 | sound_timer_queue(8, (value >> 16) & 0xFF); |
77 | sound_timer_queue(8, value >> 24); |
78 | } |
79 | |
80 | // Unqueue 1 sample from the base of the DS FIFO and place it on the audio |
81 | // buffer for as many samples as necessary. If the DS FIFO is 16 bytes or |
82 | // smaller and if DMA is enabled for the sound channel initiate a DMA transfer |
83 | // to the DS FIFO. |
84 | |
85 | #define render_sample_null() \ |
86 | |
87 | #define render_sample_left() \ |
88 | sound_buffer[buffer_index] += current_sample + \ |
2f1c528a |
89 | fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8)) \ |
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90 | |
91 | #define render_sample_right() \ |
92 | sound_buffer[buffer_index + 1] += current_sample + \ |
2f1c528a |
93 | fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8)) \ |
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94 | |
95 | #define render_sample_both() \ |
96 | dest_sample = current_sample + \ |
2f1c528a |
97 | fp16_16_to_u32((next_sample - current_sample) * (fifo_fractional >> 8)); \ |
2823a4c8 |
98 | sound_buffer[buffer_index] += dest_sample; \ |
99 | sound_buffer[buffer_index + 1] += dest_sample \ |
100 | |
101 | #define render_samples(type) \ |
2f1c528a |
102 | while(fifo_fractional <= 0xFFFFFF) \ |
2823a4c8 |
103 | { \ |
104 | render_sample_##type(); \ |
105 | fifo_fractional += frequency_step; \ |
106 | buffer_index = (buffer_index + 2) % BUFFER_SIZE; \ |
107 | } \ |
108 | |
2f1c528a |
109 | void sound_timer(fixed8_24 frequency_step, u32 channel) |
2823a4c8 |
110 | { |
111 | direct_sound_struct *ds = direct_sound_channel + channel; |
112 | |
2f1c528a |
113 | fixed8_24 fifo_fractional = ds->fifo_fractional; |
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114 | u32 buffer_index = ds->buffer_index; |
115 | s16 current_sample, next_sample, dest_sample; |
116 | |
117 | current_sample = ds->fifo[ds->fifo_base] << 4; |
118 | ds->fifo_base = (ds->fifo_base + 1) % 32; |
119 | next_sample = ds->fifo[ds->fifo_base] << 4; |
120 | |
121 | if(sound_on == 1) |
122 | { |
123 | if(ds->volume == DIRECT_SOUND_VOLUME_50) |
124 | { |
125 | current_sample >>= 1; |
126 | next_sample >>= 1; |
127 | } |
128 | |
129 | switch(ds->status) |
130 | { |
131 | case DIRECT_SOUND_INACTIVE: |
132 | render_samples(null); |
133 | break; |
134 | |
135 | case DIRECT_SOUND_RIGHT: |
136 | render_samples(right); |
137 | break; |
138 | |
139 | case DIRECT_SOUND_LEFT: |
140 | render_samples(left); |
141 | break; |
142 | |
143 | case DIRECT_SOUND_LEFTRIGHT: |
144 | render_samples(both); |
145 | break; |
146 | } |
147 | } |
148 | else |
149 | { |
150 | render_samples(null); |
151 | } |
152 | |
153 | ds->buffer_index = buffer_index; |
2f1c528a |
154 | ds->fifo_fractional = fp8_24_fractional_part(fifo_fractional); |
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155 | |
156 | if(((ds->fifo_top - ds->fifo_base) % 32) <= 16) |
157 | { |
158 | if(dma[1].direct_sound_channel == channel) |
159 | dma_transfer(dma + 1); |
160 | |
161 | if(dma[2].direct_sound_channel == channel) |
162 | dma_transfer(dma + 2); |
163 | } |
164 | } |
165 | |
166 | void sound_reset_fifo(u32 channel) |
167 | { |
168 | direct_sound_struct *ds = direct_sound_channel; |
169 | |
170 | memset(ds->fifo, 0, 32); |
171 | } |
172 | |
173 | // Initial pattern data = 4bits (signed) |
174 | // Channel volume = 12bits |
175 | // Envelope volume = 14bits |
176 | // Master volume = 2bits |
177 | |
178 | // Recalculate left and right volume as volume changes. |
179 | // To calculate the current sample, use (sample * volume) >> 16 |
180 | |
181 | // Square waves range from -8 (low) to 7 (high) |
182 | |
183 | s8 square_pattern_duty[4][8] = |
184 | { |
185 | { 0xF8, 0xF8, 0xF8, 0xF8, 0x07, 0xF8, 0xF8, 0xF8 }, |
186 | { 0xF8, 0xF8, 0xF8, 0xF8, 0x07, 0x07, 0xF8, 0xF8 }, |
187 | { 0xF8, 0xF8, 0x07, 0x07, 0x07, 0x07, 0xF8, 0xF8 }, |
188 | { 0x07, 0x07, 0x07, 0x07, 0xF8, 0xF8, 0x07, 0x07 }, |
189 | }; |
190 | |
191 | s8 wave_samples[64]; |
192 | |
193 | u32 noise_table15[1024]; |
194 | u32 noise_table7[4]; |
195 | |
196 | u32 gbc_sound_master_volume_table[4] = { 1, 2, 4, 0 }; |
197 | |
198 | u32 gbc_sound_channel_volume_table[8] = |
199 | { |
200 | fixed_div(0, 7, 12), |
201 | fixed_div(1, 7, 12), |
202 | fixed_div(2, 7, 12), |
203 | fixed_div(3, 7, 12), |
204 | fixed_div(4, 7, 12), |
205 | fixed_div(5, 7, 12), |
206 | fixed_div(6, 7, 12), |
207 | fixed_div(7, 7, 12) |
208 | }; |
209 | |
210 | u32 gbc_sound_envelope_volume_table[16] = |
211 | { |
212 | fixed_div(0, 15, 14), |
213 | fixed_div(1, 15, 14), |
214 | fixed_div(2, 15, 14), |
215 | fixed_div(3, 15, 14), |
216 | fixed_div(4, 15, 14), |
217 | fixed_div(5, 15, 14), |
218 | fixed_div(6, 15, 14), |
219 | fixed_div(7, 15, 14), |
220 | fixed_div(8, 15, 14), |
221 | fixed_div(9, 15, 14), |
222 | fixed_div(10, 15, 14), |
223 | fixed_div(11, 15, 14), |
224 | fixed_div(12, 15, 14), |
225 | fixed_div(13, 15, 14), |
226 | fixed_div(14, 15, 14), |
227 | fixed_div(15, 15, 14) |
228 | }; |
229 | |
230 | u32 gbc_sound_buffer_index = 0; |
231 | u32 gbc_sound_last_cpu_ticks = 0; |
232 | u32 gbc_sound_partial_ticks = 0; |
233 | |
234 | u32 gbc_sound_master_volume_left; |
235 | u32 gbc_sound_master_volume_right; |
236 | u32 gbc_sound_master_volume; |
237 | |
238 | #define update_volume_channel_envelope(channel) \ |
239 | volume_##channel = gbc_sound_envelope_volume_table[envelope_volume] * \ |
240 | gbc_sound_channel_volume_table[gbc_sound_master_volume_##channel] * \ |
241 | gbc_sound_master_volume_table[gbc_sound_master_volume] \ |
242 | |
243 | #define update_volume_channel_noenvelope(channel) \ |
244 | volume_##channel = gs->wave_volume * \ |
245 | gbc_sound_channel_volume_table[gbc_sound_master_volume_##channel] * \ |
246 | gbc_sound_master_volume_table[gbc_sound_master_volume] \ |
247 | |
248 | #define update_volume(type) \ |
249 | update_volume_channel_##type(left); \ |
250 | update_volume_channel_##type(right) \ |
251 | |
252 | #define update_tone_sweep() \ |
253 | if(gs->sweep_status) \ |
254 | { \ |
255 | u32 sweep_ticks = gs->sweep_ticks - 1; \ |
256 | \ |
257 | if(sweep_ticks == 0) \ |
258 | { \ |
259 | u32 rate = gs->rate; \ |
260 | \ |
261 | if(gs->sweep_direction) \ |
262 | rate = rate - (rate >> gs->sweep_shift); \ |
263 | else \ |
264 | rate = rate + (rate >> gs->sweep_shift); \ |
265 | \ |
266 | if(rate > 2048) \ |
267 | rate = 2048; \ |
268 | \ |
2f1c528a |
269 | frequency_step = float_to_fp16_16(((131072.0f / (2048 - rate)) * 8.0f) \ |
270 | / sound_frequency); \ |
2823a4c8 |
271 | \ |
272 | gs->frequency_step = frequency_step; \ |
273 | gs->rate = rate; \ |
274 | \ |
275 | sweep_ticks = gs->sweep_initial_ticks; \ |
276 | } \ |
277 | gs->sweep_ticks = sweep_ticks; \ |
278 | } \ |
279 | |
280 | #define update_tone_nosweep() \ |
281 | |
282 | #define update_tone_envelope() \ |
283 | if(gs->envelope_status) \ |
284 | { \ |
285 | u32 envelope_ticks = gs->envelope_ticks - 1; \ |
286 | envelope_volume = gs->envelope_volume; \ |
287 | \ |
288 | if(envelope_ticks == 0) \ |
289 | { \ |
290 | if(gs->envelope_direction) \ |
291 | { \ |
292 | if(envelope_volume != 15) \ |
293 | envelope_volume = gs->envelope_volume + 1; \ |
294 | } \ |
295 | else \ |
296 | { \ |
297 | if(envelope_volume != 0) \ |
298 | envelope_volume = gs->envelope_volume - 1; \ |
299 | } \ |
300 | \ |
301 | update_volume(envelope); \ |
302 | \ |
303 | gs->envelope_volume = envelope_volume; \ |
304 | gs->envelope_ticks = gs->envelope_initial_ticks; \ |
305 | } \ |
306 | else \ |
307 | { \ |
308 | gs->envelope_ticks = envelope_ticks; \ |
309 | } \ |
310 | } \ |
311 | |
312 | #define update_tone_noenvelope() \ |
313 | |
2823a4c8 |
314 | #define update_tone_counters(envelope_op, sweep_op) \ |
315 | tick_counter += gbc_sound_tick_step; \ |
316 | if(tick_counter > 0xFFFF) \ |
317 | { \ |
318 | if(gs->length_status) \ |
319 | { \ |
320 | u32 length_ticks = gs->length_ticks - 1; \ |
321 | gs->length_ticks = length_ticks; \ |
322 | \ |
323 | if(length_ticks == 0) \ |
324 | { \ |
325 | gs->active_flag = 0; \ |
326 | break; \ |
327 | } \ |
328 | } \ |
329 | \ |
330 | update_tone_##envelope_op(); \ |
331 | update_tone_##sweep_op(); \ |
332 | \ |
333 | tick_counter &= 0xFFFF; \ |
334 | } \ |
335 | |
336 | #define gbc_sound_render_sample_right() \ |
337 | sound_buffer[buffer_index + 1] += (current_sample * volume_right) >> 22 \ |
338 | |
339 | #define gbc_sound_render_sample_left() \ |
340 | sound_buffer[buffer_index] += (current_sample * volume_left) >> 22 \ |
341 | |
342 | #define gbc_sound_render_sample_both() \ |
343 | gbc_sound_render_sample_right(); \ |
344 | gbc_sound_render_sample_left() \ |
345 | |
346 | #define gbc_sound_render_samples(type, sample_length, envelope_op, sweep_op) \ |
347 | for(i = 0; i < buffer_ticks; i++) \ |
348 | { \ |
349 | current_sample = \ |
350 | sample_data[fp16_16_to_u32(sample_index) % sample_length]; \ |
351 | gbc_sound_render_sample_##type(); \ |
352 | \ |
353 | sample_index += frequency_step; \ |
354 | buffer_index = (buffer_index + 2) % BUFFER_SIZE; \ |
355 | \ |
356 | update_tone_counters(envelope_op, sweep_op); \ |
357 | } \ |
358 | |
359 | #define gbc_noise_wrap_full 32767 |
360 | |
361 | #define gbc_noise_wrap_half 126 |
362 | |
363 | #define get_noise_sample_full() \ |
364 | current_sample = \ |
365 | ((s32)(noise_table15[fp16_16_to_u32(sample_index) >> 5] << \ |
366 | (fp16_16_to_u32(sample_index) & 0x1F)) >> 31) & 0x0F \ |
367 | |
368 | #define get_noise_sample_half() \ |
369 | current_sample = \ |
370 | ((s32)(noise_table7[fp16_16_to_u32(sample_index) >> 5] << \ |
371 | (fp16_16_to_u32(sample_index) & 0x1F)) >> 31) & 0x0F \ |
372 | |
373 | #define gbc_sound_render_noise(type, noise_type, envelope_op, sweep_op) \ |
374 | for(i = 0; i < buffer_ticks; i++) \ |
375 | { \ |
376 | get_noise_sample_##noise_type(); \ |
377 | gbc_sound_render_sample_##type(); \ |
378 | \ |
379 | sample_index += frequency_step; \ |
380 | \ |
381 | if(sample_index >= u32_to_fp16_16(gbc_noise_wrap_##noise_type)) \ |
382 | sample_index -= u32_to_fp16_16(gbc_noise_wrap_##noise_type); \ |
383 | \ |
384 | buffer_index = (buffer_index + 2) % BUFFER_SIZE; \ |
385 | update_tone_counters(envelope_op, sweep_op); \ |
386 | } \ |
387 | |
388 | #define gbc_sound_render_channel(type, sample_length, envelope_op, sweep_op) \ |
389 | buffer_index = gbc_sound_buffer_index; \ |
390 | sample_index = gs->sample_index; \ |
391 | frequency_step = gs->frequency_step; \ |
392 | tick_counter = gs->tick_counter; \ |
393 | \ |
394 | update_volume(envelope_op); \ |
395 | \ |
396 | switch(gs->status) \ |
397 | { \ |
398 | case GBC_SOUND_INACTIVE: \ |
399 | break; \ |
400 | \ |
401 | case GBC_SOUND_LEFT: \ |
402 | gbc_sound_render_##type(left, sample_length, envelope_op, sweep_op); \ |
403 | break; \ |
404 | \ |
405 | case GBC_SOUND_RIGHT: \ |
406 | gbc_sound_render_##type(right, sample_length, envelope_op, sweep_op); \ |
407 | break; \ |
408 | \ |
409 | case GBC_SOUND_LEFTRIGHT: \ |
410 | gbc_sound_render_##type(both, sample_length, envelope_op, sweep_op); \ |
411 | break; \ |
412 | } \ |
413 | \ |
414 | gs->sample_index = sample_index; \ |
415 | gs->tick_counter = tick_counter; \ |
416 | |
417 | #define gbc_sound_load_wave_ram(bank) \ |
418 | wave_bank = wave_samples + (bank * 32); \ |
419 | for(i = 0, i2 = 0; i < 16; i++, i2 += 2) \ |
420 | { \ |
421 | current_sample = wave_ram[i]; \ |
422 | wave_bank[i2] = (((current_sample >> 4) & 0x0F) - 8); \ |
423 | wave_bank[i2 + 1] = ((current_sample & 0x0F) - 8); \ |
424 | } \ |
425 | |
2823a4c8 |
426 | void update_gbc_sound(u32 cpu_ticks) |
427 | { |
2f1c528a |
428 | fixed16_16 buffer_ticks = float_to_fp16_16((float)(cpu_ticks - |
429 | gbc_sound_last_cpu_ticks) * sound_frequency / GBC_BASE_RATE); |
2823a4c8 |
430 | u32 i, i2; |
431 | gbc_sound_struct *gs = gbc_sound_channel; |
432 | fixed16_16 sample_index, frequency_step; |
433 | fixed16_16 tick_counter; |
434 | u32 buffer_index; |
435 | s32 volume_left, volume_right; |
436 | u32 envelope_volume; |
437 | s32 current_sample; |
438 | u32 sound_status = address16(io_registers, 0x84) & 0xFFF0; |
439 | s8 *sample_data; |
440 | s8 *wave_bank; |
441 | u8 *wave_ram = ((u8 *)io_registers) + 0x90; |
442 | |
443 | gbc_sound_partial_ticks += fp16_16_fractional_part(buffer_ticks); |
444 | buffer_ticks = fp16_16_to_u32(buffer_ticks); |
445 | |
446 | if(gbc_sound_partial_ticks > 0xFFFF) |
447 | { |
448 | buffer_ticks += 1; |
449 | gbc_sound_partial_ticks &= 0xFFFF; |
450 | } |
451 | |
452 | SDL_LockMutex(sound_mutex); |
453 | if(synchronize_flag) |
454 | { |
2f1c528a |
455 | if(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) >= |
456 | (audio_buffer_size * 2)) |
2823a4c8 |
457 | { |
458 | while(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) > |
459 | (audio_buffer_size * 3 / 2)) |
460 | { |
461 | SDL_CondWait(sound_cv, sound_mutex); |
462 | } |
463 | |
464 | #ifdef PSP_BUILD |
465 | if(current_frameskip_type == auto_frameskip) |
466 | { |
467 | sceDisplayWaitVblankStart(); |
468 | real_frame_count = 0; |
469 | virtual_frame_count = 0; |
470 | } |
2455b6a3 |
471 | #else |
2823a4c8 |
472 | if(current_frameskip_type == auto_frameskip) |
473 | { |
2455b6a3 |
474 | /* |
2823a4c8 |
475 | u64 current_ticks; |
476 | u64 next_ticks; |
477 | get_ticks_us(¤t_ticks); |
478 | |
479 | next_ticks = ((current_ticks + 16666) / 16667) * 16667; |
480 | delay_us(next_ticks - current_ticks); |
481 | |
482 | get_ticks_us(&frame_count_initial_timestamp); |
2455b6a3 |
483 | */ |
484 | /* prevent frameskip, or it will cause more audio, |
485 | * then more waiting here, then frame skip again, ... */ |
486 | num_skipped_frames = 100; |
2823a4c8 |
487 | } |
488 | #endif |
489 | |
2823a4c8 |
490 | } |
491 | } |
492 | if(sound_on == 1) |
493 | { |
494 | gs = gbc_sound_channel + 0; |
495 | if(gs->active_flag) |
496 | { |
497 | sound_status |= 0x01; |
498 | sample_data = gs->sample_data; |
499 | envelope_volume = gs->envelope_volume; |
500 | gbc_sound_render_channel(samples, 8, envelope, sweep); |
501 | } |
502 | |
503 | gs = gbc_sound_channel + 1; |
504 | if(gs->active_flag) |
505 | { |
506 | sound_status |= 0x02; |
507 | sample_data = gs->sample_data; |
508 | envelope_volume = gs->envelope_volume; |
509 | gbc_sound_render_channel(samples, 8, envelope, nosweep); |
510 | } |
511 | |
512 | gs = gbc_sound_channel + 2; |
513 | if(gbc_sound_wave_update) |
514 | { |
515 | if(gs->wave_bank == 1) |
516 | { |
517 | gbc_sound_load_wave_ram(1); |
518 | } |
519 | else |
520 | { |
521 | gbc_sound_load_wave_ram(0); |
522 | } |
523 | |
524 | gbc_sound_wave_update = 0; |
525 | } |
526 | |
527 | if((gs->active_flag) && (gs->master_enable)) |
528 | { |
529 | sound_status |= 0x04; |
530 | sample_data = wave_samples; |
531 | if(gs->wave_type == 0) |
532 | { |
533 | if(gs->wave_bank == 1) |
534 | sample_data += 32; |
535 | |
536 | gbc_sound_render_channel(samples, 32, noenvelope, nosweep); |
537 | } |
538 | else |
539 | { |
540 | gbc_sound_render_channel(samples, 64, noenvelope, nosweep); |
541 | } |
542 | } |
543 | |
544 | gs = gbc_sound_channel + 3; |
545 | if(gs->active_flag) |
546 | { |
547 | sound_status |= 0x08; |
548 | envelope_volume = gs->envelope_volume; |
549 | |
550 | if(gs->noise_type == 1) |
551 | { |
552 | gbc_sound_render_channel(noise, half, envelope, nosweep); |
553 | } |
554 | else |
555 | { |
556 | gbc_sound_render_channel(noise, full, envelope, nosweep); |
557 | } |
558 | } |
559 | } |
560 | |
561 | address16(io_registers, 0x84) = sound_status; |
562 | |
2823a4c8 |
563 | gbc_sound_last_cpu_ticks = cpu_ticks; |
564 | gbc_sound_buffer_index = |
565 | (gbc_sound_buffer_index + (buffer_ticks * 2)) % BUFFER_SIZE; |
e9c7b137 |
566 | |
567 | SDL_UnlockMutex(sound_mutex); |
568 | |
569 | SDL_CondSignal(sound_cv); |
2823a4c8 |
570 | } |
571 | |
572 | #define sound_copy_normal() \ |
573 | current_sample = source[i] \ |
574 | |
575 | #define sound_copy(source_offset, length, render_type) \ |
576 | _length = (length) / 2; \ |
577 | source = (s16 *)(sound_buffer + source_offset); \ |
578 | for(i = 0; i < _length; i++) \ |
579 | { \ |
580 | sound_copy_##render_type(); \ |
581 | if(current_sample > 2047) \ |
582 | current_sample = 2047; \ |
583 | if(current_sample < -2048) \ |
584 | current_sample = -2048; \ |
585 | \ |
586 | stream_base[i] = current_sample << 4; \ |
587 | source[i] = 0; \ |
588 | } \ |
589 | |
590 | #define sound_copy_null(source_offset, length) \ |
591 | _length = (length) / 2; \ |
592 | source = (s16 *)(sound_buffer + source_offset); \ |
593 | for(i = 0; i < _length; i++) \ |
594 | { \ |
595 | stream_base[i] = 0; \ |
596 | source[i] = 0; \ |
597 | } \ |
598 | |
599 | |
600 | void sound_callback(void *userdata, Uint8 *stream, int length) |
601 | { |
602 | u32 sample_length = length / 2; |
603 | u32 _length; |
604 | u32 i; |
605 | s16 *stream_base = (s16 *)stream; |
606 | s16 *source; |
607 | s32 current_sample; |
608 | |
609 | SDL_LockMutex(sound_mutex); |
610 | |
611 | while(((gbc_sound_buffer_index - sound_buffer_base) % BUFFER_SIZE) < |
2455b6a3 |
612 | length && !sound_exit_flag) |
2823a4c8 |
613 | { |
614 | SDL_CondWait(sound_cv, sound_mutex); |
615 | } |
616 | |
617 | if(global_enable_audio) |
618 | { |
619 | if((sound_buffer_base + sample_length) >= BUFFER_SIZE) |
620 | { |
621 | u32 partial_length = (BUFFER_SIZE - sound_buffer_base) * 2; |
622 | sound_copy(sound_buffer_base, partial_length, normal); |
623 | source = (s16 *)sound_buffer; |
624 | sound_copy(0, length - partial_length, normal); |
625 | sound_buffer_base = (length - partial_length) / 2; |
626 | } |
627 | else |
628 | { |
629 | sound_copy(sound_buffer_base, length, normal); |
630 | sound_buffer_base += sample_length; |
631 | } |
632 | } |
633 | else |
634 | { |
635 | if((sound_buffer_base + sample_length) >= BUFFER_SIZE) |
636 | { |
637 | u32 partial_length = (BUFFER_SIZE - sound_buffer_base) * 2; |
638 | sound_copy_null(sound_buffer_base, partial_length); |
639 | source = (s16 *)sound_buffer; |
640 | sound_copy(0, length - partial_length, normal); |
641 | sound_buffer_base = (length - partial_length) / 2; |
642 | } |
643 | else |
644 | { |
645 | sound_copy_null(sound_buffer_base, length); |
646 | sound_buffer_base += sample_length; |
647 | } |
648 | } |
649 | |
650 | SDL_CondSignal(sound_cv); |
651 | |
652 | SDL_UnlockMutex(sound_mutex); |
653 | } |
654 | |
655 | // Special thanks to blarrg for the LSFR frequency used in Meridian, as posted |
656 | // on the forum at http://meridian.overclocked.org: |
657 | // http://meridian.overclocked.org/cgi-bin/wwwthreads/showpost.pl?Board=merid |
658 | // angeneraldiscussion&Number=2069&page=0&view=expanded&mode=threaded&sb=4 |
659 | // Hope you don't mind me borrowing it ^_- |
660 | |
661 | void init_noise_table(u32 *table, u32 period, u32 bit_length) |
662 | { |
663 | u32 shift_register = 0xFF; |
664 | u32 mask = ~(1 << bit_length); |
665 | s32 table_pos, bit_pos; |
666 | u32 current_entry; |
667 | u32 table_period = (period + 31) / 32; |
668 | |
669 | // Bits are stored in reverse order so they can be more easily moved to |
670 | // bit 31, for sign extended shift down. |
671 | |
672 | for(table_pos = 0; table_pos < table_period; table_pos++) |
673 | { |
674 | current_entry = 0; |
675 | for(bit_pos = 31; bit_pos >= 0; bit_pos--) |
676 | { |
677 | current_entry |= (shift_register & 0x01) << bit_pos; |
678 | |
679 | shift_register = |
680 | ((1 & (shift_register ^ (shift_register >> 1))) << bit_length) | |
681 | ((shift_register >> 1) & mask); |
682 | } |
683 | |
684 | table[table_pos] = current_entry; |
685 | } |
686 | } |
687 | |
688 | void reset_sound() |
689 | { |
690 | direct_sound_struct *ds = direct_sound_channel; |
691 | gbc_sound_struct *gs = gbc_sound_channel; |
692 | u32 i; |
693 | |
2f1c528a |
694 | SDL_LockMutex(sound_mutex); |
695 | |
2823a4c8 |
696 | sound_on = 0; |
697 | sound_buffer_base = 0; |
698 | sound_last_cpu_ticks = 0; |
2f1c528a |
699 | memset(sound_buffer, 0, sizeof(sound_buffer)); |
2823a4c8 |
700 | |
701 | for(i = 0; i < 2; i++, ds++) |
702 | { |
703 | ds->buffer_index = 0; |
704 | ds->status = DIRECT_SOUND_INACTIVE; |
705 | ds->fifo_top = 0; |
706 | ds->fifo_base = 0; |
707 | ds->fifo_fractional = 0; |
708 | ds->last_cpu_ticks = 0; |
709 | memset(ds->fifo, 0, 32); |
710 | } |
711 | |
712 | gbc_sound_buffer_index = 0; |
713 | gbc_sound_last_cpu_ticks = 0; |
714 | gbc_sound_partial_ticks = 0; |
715 | |
716 | gbc_sound_master_volume_left = 0; |
717 | gbc_sound_master_volume_right = 0; |
718 | gbc_sound_master_volume = 0; |
719 | memset(wave_samples, 0, 64); |
720 | |
721 | for(i = 0; i < 4; i++, gs++) |
722 | { |
723 | gs->status = GBC_SOUND_INACTIVE; |
724 | gs->sample_data = square_pattern_duty[2]; |
725 | gs->active_flag = 0; |
726 | } |
2f1c528a |
727 | |
728 | SDL_UnlockMutex(sound_mutex); |
2823a4c8 |
729 | } |
730 | |
731 | void sound_exit() |
732 | { |
733 | gbc_sound_buffer_index = |
734 | (sound_buffer_base + audio_buffer_size) % BUFFER_SIZE; |
735 | SDL_PauseAudio(1); |
2455b6a3 |
736 | sound_exit_flag = 1; |
2823a4c8 |
737 | SDL_CondSignal(sound_cv); |
2455b6a3 |
738 | SDL_CloseAudio(); |
40a392b0 |
739 | SDL_Delay(200); |
740 | SDL_DestroyMutex(sound_mutex); |
741 | sound_mutex = NULL; |
742 | SDL_DestroyCond(sound_cv); |
743 | sound_cv = NULL; |
2823a4c8 |
744 | } |
745 | |
40a392b0 |
746 | void init_sound(int need_reset) |
2823a4c8 |
747 | { |
bbba3209 |
748 | SDL_AudioSpec sound_settings; |
749 | |
40a392b0 |
750 | sound_exit_flag = 0; |
2823a4c8 |
751 | #ifdef PSP_BUILD |
752 | audio_buffer_size = (audio_buffer_size_number * 1024) + 3072; |
2455b6a3 |
753 | #else |
2823a4c8 |
754 | audio_buffer_size = 16 << audio_buffer_size_number; |
755 | // audio_buffer_size = 16384; |
2823a4c8 |
756 | #endif |
757 | |
758 | SDL_AudioSpec desired_spec = |
759 | { |
760 | sound_frequency, |
761 | AUDIO_S16, |
762 | 2, |
763 | 0, |
764 | audio_buffer_size / 4, |
765 | 0, |
766 | 0, |
767 | sound_callback, |
768 | NULL |
769 | }; |
770 | |
2823a4c8 |
771 | sound_mutex = SDL_CreateMutex(); |
772 | sound_cv = SDL_CreateCond(); |
2455b6a3 |
773 | |
774 | SDL_OpenAudio(&desired_spec, &sound_settings); |
775 | sound_frequency = sound_settings.freq; |
776 | audio_buffer_size = sound_settings.size; |
777 | u32 i = audio_buffer_size / 16; |
778 | for (audio_buffer_size_number = 0; i && (i & 1) == 0; i >>= 1) |
779 | audio_buffer_size_number++; |
780 | #ifndef PSP_BUILD |
781 | printf("audio: freq %d, size %d\n", sound_frequency, audio_buffer_size); |
782 | #endif |
783 | |
2f1c528a |
784 | gbc_sound_tick_step = |
785 | float_to_fp16_16(256.0f / sound_frequency); |
786 | |
787 | init_noise_table(noise_table15, 32767, 14); |
788 | init_noise_table(noise_table7, 127, 6); |
789 | |
40a392b0 |
790 | if (need_reset) |
791 | reset_sound(); |
2f1c528a |
792 | |
2823a4c8 |
793 | SDL_PauseAudio(0); |
794 | } |
795 | |
796 | #define sound_savestate_builder(type) \ |
797 | void sound_##type##_savestate(file_tag_type savestate_file) \ |
798 | { \ |
799 | file_##type##_variable(savestate_file, sound_on); \ |
800 | file_##type##_variable(savestate_file, sound_buffer_base); \ |
801 | file_##type##_variable(savestate_file, sound_last_cpu_ticks); \ |
802 | file_##type##_variable(savestate_file, gbc_sound_buffer_index); \ |
803 | file_##type##_variable(savestate_file, gbc_sound_last_cpu_ticks); \ |
804 | file_##type##_variable(savestate_file, gbc_sound_partial_ticks); \ |
805 | file_##type##_variable(savestate_file, gbc_sound_master_volume_left); \ |
806 | file_##type##_variable(savestate_file, gbc_sound_master_volume_right); \ |
807 | file_##type##_variable(savestate_file, gbc_sound_master_volume); \ |
808 | file_##type##_array(savestate_file, wave_samples); \ |
809 | file_##type##_array(savestate_file, direct_sound_channel); \ |
810 | file_##type##_array(savestate_file, gbc_sound_channel); \ |
811 | } \ |
812 | |
813 | sound_savestate_builder(read); |
814 | sound_savestate_builder(write_mem); |
815 | |