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1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public Licens e as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17 */
18
19#include "common.h"
20#include "font.h"
21
22#ifndef _WIN32_WCE
23
24#include <sys/stat.h>
25#include <unistd.h>
26#include <ctype.h>
27#include <dirent.h>
28
29#endif
30
31#define MAX_PATH 1024
32
33// Blatantly stolen and trimmed from MZX (megazeux.sourceforge.net)
34
35#ifdef GP2X_BUILD
36
37#define FILE_LIST_ROWS 20
38#define FILE_LIST_POSITION 5
39#define DIR_LIST_POSITION 260
40
41#else
42
43#define FILE_LIST_ROWS 25
44#define FILE_LIST_POSITION 5
45#define DIR_LIST_POSITION (resolution_width * 3 / 4)
46
47#endif
48
49#ifdef PSP_BUILD
50
51#define COLOR_BG color16(2, 8, 10)
52
53#define color16(red, green, blue) \
54 (blue << 11) | (green << 5) | red \
55
56#else
57
58#define COLOR_BG color16(0, 0, 0)
59
60#define color16(red, green, blue) \
61 (red << 11) | (green << 5) | blue \
62
63#endif
64
65#define COLOR_ROM_INFO color16(22, 36, 26)
66#define COLOR_ACTIVE_ITEM color16(31, 63, 31)
67#define COLOR_INACTIVE_ITEM color16(13, 40, 18)
68#define COLOR_FRAMESKIP_BAR color16(15, 31, 31)
69#define COLOR_HELP_TEXT color16(16, 40, 24)
70
71#ifdef PSP_BUILD
72 static const char *clock_speed_options[] =
73 {
74 "33MHz", "66MHz", "100MHz", "133MHz", "166MHz", "200MHz", "233MHz",
75 "266MHz", "300MHz", "333MHz"
76 };
77 #define menu_get_clock_speed() \
78 clock_speed = (clock_speed_number + 1) * 33
79 #define get_clock_speed_number() \
80 clock_speed_number = (clock_speed / 33) - 1
81#elif defined(POLLUX_BUILD)
82 static const char *clock_speed_options[] =
83 {
84 "300MHz", "333MHz", "366MHz", "400MHz", "433MHz",
85 "466MHz", "500MHz", "533MHz", "566MHz", "600MHz",
86 "633MHz", "666MHz", "700MHz", "733MHz", "766MHz",
87 "800MHz", "833MHz", "866MHz", "900MHz"
88 };
89 #define menu_get_clock_speed() \
90 clock_speed = 300 + (clock_speed_number * 3333) / 100
91 #define get_clock_speed_number() \
92 clock_speed_number = (clock_speed - 300) / 33
93#elif defined(GP2X_BUILD)
94 static const char *clock_speed_options[] =
95 {
96 "150MHz", "160MHz", "170MHz", "180MHz", "190MHz",
97 "200MHz", "210MHz", "220MHz", "230MHz", "240MHz",
98 "250MHz", "260MHz", "270MHz", "280MHz", "290MHz"
99 };
100 #define menu_get_clock_speed() \
101 clock_speed = 150 + clock_speed_number * 10
102 #define get_clock_speed_number() \
103 clock_speed_number = (clock_speed - 150) / 10
104#else
105 static const char *clock_speed_options[] =
106 {
107 "0"
108 };
109 #define menu_get_clock_speed()
110 #define get_clock_speed_number()
111#endif
112
113
114int sort_function(const void *dest_str_ptr, const void *src_str_ptr)
115{
116 char *dest_str = *((char **)dest_str_ptr);
117 char *src_str = *((char **)src_str_ptr);
118
119 if(src_str[0] == '.')
120 return 1;
121
122 if(dest_str[0] == '.')
123 return -1;
124
125 return strcasecmp(dest_str, src_str);
126}
127
128s32 load_file(const char **wildcards, char *result)
129{
130 DIR *current_dir;
131 struct dirent *current_file;
132 struct stat file_info;
133 char current_dir_name[MAX_PATH];
134 char current_dir_short[81];
135 u32 current_dir_length;
136 u32 total_filenames_allocated;
137 u32 total_dirnames_allocated;
138 char **file_list;
139 char **dir_list;
140 u32 num_files;
141 u32 num_dirs;
142 char *file_name;
143 u32 file_name_length;
144 u32 ext_pos = -1;
145 u32 chosen_file, chosen_dir;
146 s32 return_value = 1;
147 s32 current_file_selection;
148 s32 current_file_scroll_value;
149 u32 current_dir_selection;
150 u32 current_dir_scroll_value;
151 s32 current_file_in_scroll;
152 u32 current_dir_in_scroll;
153 u32 current_file_number, current_dir_number;
154 u32 current_column = 0;
155 u32 repeat;
156 u32 i;
157 gui_action_type gui_action;
158
159 while(return_value == 1)
160 {
161 current_file_selection = 0;
162 current_file_scroll_value = 0;
163 current_dir_selection = 0;
164 current_dir_scroll_value = 0;
165 current_file_in_scroll = 0;
166 current_dir_in_scroll = 0;
167
168 total_filenames_allocated = 32;
169 total_dirnames_allocated = 32;
170 file_list = (char **)malloc(sizeof(char *) * 32);
171 dir_list = (char **)malloc(sizeof(char *) * 32);
172 memset(file_list, 0, sizeof(char *) * 32);
173 memset(dir_list, 0, sizeof(char *) * 32);
174
175 num_files = 0;
176 num_dirs = 0;
177 chosen_file = 0;
178 chosen_dir = 0;
179
180 getcwd(current_dir_name, MAX_PATH);
181
182 current_dir = opendir(current_dir_name);
183
184 do
185 {
186 if(current_dir)
187 current_file = readdir(current_dir);
188 else
189 current_file = NULL;
190
191 if(current_file)
192 {
193 file_name = current_file->d_name;
194 file_name_length = strlen(file_name);
195
196 if((stat(file_name, &file_info) >= 0) &&
197 ((file_name[0] != '.') || (file_name[1] == '.')))
198 {
199 if(S_ISDIR(file_info.st_mode))
200 {
201 dir_list[num_dirs] = malloc(file_name_length + 1);
202
203 sprintf(dir_list[num_dirs], "%s", file_name);
204
205 num_dirs++;
206 }
207 else
208 {
209 // Must match one of the wildcards, also ignore the .
210 if(file_name_length >= 4)
211 {
212 if(file_name[file_name_length - 4] == '.')
213 ext_pos = file_name_length - 4;
214 else
215
216 if(file_name[file_name_length - 3] == '.')
217 ext_pos = file_name_length - 3;
218
219 else
220 ext_pos = 0;
221
222 for(i = 0; wildcards[i] != NULL; i++)
223 {
224 if(!strcasecmp((file_name + ext_pos),
225 wildcards[i]))
226 {
227 file_list[num_files] =
228 malloc(file_name_length + 1);
229
230 sprintf(file_list[num_files], "%s", file_name);
231
232 num_files++;
233 break;
234 }
235 }
236 }
237 }
238 }
239
240 if(num_files == total_filenames_allocated)
241 {
242 file_list = (char **)realloc(file_list, sizeof(char *) *
243 total_filenames_allocated * 2);
244 memset(file_list + total_filenames_allocated, 0,
245 sizeof(char *) * total_filenames_allocated);
246 total_filenames_allocated *= 2;
247 }
248
249 if(num_dirs == total_dirnames_allocated)
250 {
251 dir_list = (char **)realloc(dir_list, sizeof(char *) *
252 total_dirnames_allocated * 2);
253 memset(dir_list + total_dirnames_allocated, 0,
254 sizeof(char *) * total_dirnames_allocated);
255 total_dirnames_allocated *= 2;
256 }
257 }
258 } while(current_file);
259
260 qsort((void *)file_list, num_files, sizeof(char *), sort_function);
261 qsort((void *)dir_list, num_dirs, sizeof(char *), sort_function);
262
263 closedir(current_dir);
264
265 current_dir_length = strlen(current_dir_name);
266
267 if(current_dir_length > 80)
268 {
269
270#ifdef GP2X_BUILD
271 snprintf(current_dir_short, 80,
272 "...%s", current_dir_name + current_dir_length - 77);
273#else
274 memcpy(current_dir_short, "...", 3);
275 memcpy(current_dir_short + 3,
276 current_dir_name + current_dir_length - 77, 77);
277 current_dir_short[80] = 0;
278#endif
279 }
280 else
281 {
282#ifdef GP2X_BUILD
283 snprintf(current_dir_short, 80, "%s", current_dir_name);
284#else
285 memcpy(current_dir_short, current_dir_name,
286 current_dir_length + 1);
287#endif
288 }
289
290 repeat = 1;
291
292 if(num_files == 0)
293 current_column = 1;
294
295 clear_screen(COLOR_BG);
296 {
297 while(repeat)
298 {
299 flip_screen();
300
301 print_string(current_dir_short, COLOR_ACTIVE_ITEM, COLOR_BG, 0, 0);
302#ifdef GP2X_BUILD
303 print_string("Press X to return to the main menu.",
304 COLOR_HELP_TEXT, COLOR_BG, 20, 220);
305#else
306 print_string("Press X to return to the main menu.",
307 COLOR_HELP_TEXT, COLOR_BG, 20, 260);
308#endif
309
310 for(i = 0, current_file_number = i + current_file_scroll_value;
311 i < FILE_LIST_ROWS; i++, current_file_number++)
312 {
313 if(current_file_number < num_files)
314 {
315 if((current_file_number == current_file_selection) &&
316 (current_column == 0))
317 {
318 print_string(file_list[current_file_number], COLOR_ACTIVE_ITEM,
319 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
320 }
321 else
322 {
323 print_string(file_list[current_file_number], COLOR_INACTIVE_ITEM,
324 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
325 }
326 }
327 }
328
329 for(i = 0, current_dir_number = i + current_dir_scroll_value;
330 i < FILE_LIST_ROWS; i++, current_dir_number++)
331 {
332 if(current_dir_number < num_dirs)
333 {
334 if((current_dir_number == current_dir_selection) &&
335 (current_column == 1))
336 {
337 print_string(dir_list[current_dir_number], COLOR_ACTIVE_ITEM,
338 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
339 }
340 else
341 {
342 print_string(dir_list[current_dir_number], COLOR_INACTIVE_ITEM,
343 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
344 }
345 }
346 }
347
348 gui_action = get_gui_input();
349
350 switch(gui_action)
351 {
352 case CURSOR_DOWN:
353 if(current_column == 0)
354 {
355 if(current_file_selection < (num_files - 1))
356 {
357 current_file_selection++;
358 if(current_file_in_scroll == (FILE_LIST_ROWS - 1))
359 {
360 clear_screen(COLOR_BG);
361 current_file_scroll_value++;
362 }
363 else
364 {
365 current_file_in_scroll++;
366 }
367 }
368 else
369 {
370 clear_screen(COLOR_BG);
371 current_file_selection = 0;
372 current_file_scroll_value = 0;
373 current_file_in_scroll = 0;
374 }
375 }
376 else
377 {
378 if(current_dir_selection < (num_dirs - 1))
379 {
380 current_dir_selection++;
381 if(current_dir_in_scroll == (FILE_LIST_ROWS - 1))
382 {
383 clear_screen(COLOR_BG);
384 current_dir_scroll_value++;
385 }
386 else
387 {
388 current_dir_in_scroll++;
389 }
390 }
391 }
392
393 break;
394
395 case CURSOR_R:
396 if (current_column != 0)
397 break;
398 clear_screen(COLOR_BG);
399 current_file_selection += FILE_LIST_ROWS;
400 if (current_file_selection > num_files - 1)
401 current_file_selection = num_files - 1;
402 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
403 if (current_file_scroll_value < 0)
404 {
405 current_file_scroll_value = 0;
406 current_file_in_scroll = current_file_selection;
407 }
408 else
409 {
410 current_file_in_scroll = FILE_LIST_ROWS / 2;
411 }
412 break;
413
414 case CURSOR_UP:
415 if(current_column == 0)
416 {
417 if(current_file_selection)
418 {
419 current_file_selection--;
420 if(current_file_in_scroll == 0)
421 {
422 clear_screen(COLOR_BG);
423 current_file_scroll_value--;
424 }
425 else
426 {
427 current_file_in_scroll--;
428 }
429 }
430 else
431 {
432 clear_screen(COLOR_BG);
433 current_file_selection = num_files - 1;
434 current_file_in_scroll = FILE_LIST_ROWS - 1;
435 if (current_file_in_scroll > num_files - 1)
436 current_file_in_scroll = num_files - 1;
437 current_file_scroll_value = num_files - FILE_LIST_ROWS;
438 if (current_file_scroll_value < 0)
439 current_file_scroll_value = 0;
440 }
441 }
442 else
443 {
444 if(current_dir_selection)
445 {
446 current_dir_selection--;
447 if(current_dir_in_scroll == 0)
448 {
449 clear_screen(COLOR_BG);
450 current_dir_scroll_value--;
451 }
452 else
453 {
454 current_dir_in_scroll--;
455 }
456 }
457 }
458 break;
459
460 case CURSOR_L:
461 if (current_column != 0)
462 break;
463 clear_screen(COLOR_BG);
464 current_file_selection -= FILE_LIST_ROWS;
465 if (current_file_selection < 0)
466 current_file_selection = 0;
467 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
468 if (current_file_scroll_value < 0)
469 {
470 current_file_scroll_value = 0;
471 current_file_in_scroll = current_file_selection;
472 }
473 else
474 {
475 current_file_in_scroll = FILE_LIST_ROWS / 2;
476 }
477 break;
478
479 case CURSOR_RIGHT:
480 if(current_column == 0)
481 {
482 if(num_dirs != 0)
483 current_column = 1;
484 }
485 break;
486
487 case CURSOR_LEFT:
488 if(current_column == 1)
489 {
490 if(num_files != 0)
491 current_column = 0;
492 }
493 break;
494
495 case CURSOR_SELECT:
496 if(current_column == 1)
497 {
498 repeat = 0;
499 chdir(dir_list[current_dir_selection]);
500 }
501 else
502 {
503 if(num_files != 0)
504 {
505 repeat = 0;
506 return_value = 0;
507 strcpy(result, file_list[current_file_selection]);
508 }
509 }
510 break;
511
512 case CURSOR_BACK:
513#ifdef PSP_BUILD
514 if(!strcmp(current_dir_name, "ms0:/PSP"))
515 break;
516#endif
517 repeat = 0;
518 chdir("..");
519 break;
520
521 case CURSOR_EXIT:
522 return_value = -1;
523 repeat = 0;
524 break;
525
526 default:
527 break;
528 }
529 }
530 }
531
532 for(i = 0; i < num_files; i++)
533 {
534 free(file_list[i]);
535 }
536 free(file_list);
537
538 for(i = 0; i < num_dirs; i++)
539 {
540 free(dir_list[i]);
541 }
542 free(dir_list);
543 }
544
545 clear_screen(COLOR_BG);
546
547 return return_value;
548}
549
550typedef enum
551{
552 NUMBER_SELECTION_OPTION = 0x01,
553 STRING_SELECTION_OPTION = 0x02,
554 SUBMENU_OPTION = 0x04,
555 ACTION_OPTION = 0x08,
556} menu_option_type_enum;
557
558struct _menu_type
559{
560 void (* init_function)();
561 void (* passive_function)();
562 struct _menu_option_type *options;
563 u32 num_options;
564};
565
566struct _menu_option_type
567{
568 void (* action_function)();
569 void (* passive_function)();
570 struct _menu_type *sub_menu;
571 const char *display_string;
572 void *options;
573 u32 *current_option;
574 u32 num_options;
575 const char *help_string;
576 u32 line_number;
577 menu_option_type_enum option_type;
578};
579
580typedef struct _menu_option_type menu_option_type;
581typedef struct _menu_type menu_type;
582
583#define make_menu(name, init_function, passive_function) \
584 menu_type name##_menu = \
585 { \
586 init_function, \
587 passive_function, \
588 name##_options, \
589 sizeof(name##_options) / sizeof(menu_option_type) \
590 } \
591
592#define gamepad_config_option(display_string, number) \
593{ \
594 NULL, \
595 menu_fix_gamepad_help, \
596 NULL, \
597 display_string ": %s", \
598 gamepad_config_buttons, \
599 gamepad_config_map + gamepad_config_line_to_button[number], \
600 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
601 gamepad_help[gamepad_config_map[ \
602 gamepad_config_line_to_button[number]]], \
603 number, \
604 STRING_SELECTION_OPTION \
605} \
606
607#define analog_config_option(display_string, number) \
608{ \
609 NULL, \
610 menu_fix_gamepad_help, \
611 NULL, \
612 display_string ": %s", \
613 gamepad_config_buttons, \
614 gamepad_config_map + number + 12, \
615 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
616 gamepad_help[gamepad_config_map[number + 12]], \
617 number + 2, \
618 STRING_SELECTION_OPTION \
619} \
620
621#define cheat_option(number) \
622{ \
623 NULL, \
624 NULL, \
625 NULL, \
626 cheat_format_str[number], \
627 enable_disable_options, \
628 &(cheats[number].cheat_active), \
629 2, \
630 "Activate/deactivate this cheat code.", \
631 number, \
632 STRING_SELECTION_OPTION \
633} \
634
635#define action_option(action_function, passive_function, display_string, \
636 help_string, line_number) \
637{ \
638 action_function, \
639 passive_function, \
640 NULL, \
641 display_string, \
642 NULL, \
643 NULL, \
644 0, \
645 help_string, \
646 line_number, \
647 ACTION_OPTION \
648} \
649
650#define submenu_option(sub_menu, display_string, help_string, line_number) \
651{ \
652 NULL, \
653 NULL, \
654 sub_menu, \
655 display_string, \
656 NULL, \
657 NULL, \
658 sizeof(sub_menu) / sizeof(menu_option_type), \
659 help_string, \
660 line_number, \
661 SUBMENU_OPTION \
662} \
663
664#define selection_option(passive_function, display_string, options, \
665 option_ptr, num_options, help_string, line_number, type) \
666{ \
667 NULL, \
668 passive_function, \
669 NULL, \
670 display_string, \
671 options, \
672 option_ptr, \
673 num_options, \
674 help_string, \
675 line_number, \
676 type \
677} \
678
679#define action_selection_option(action_function, passive_function, \
680 display_string, options, option_ptr, num_options, help_string, line_number, \
681 type) \
682{ \
683 action_function, \
684 passive_function, \
685 NULL, \
686 display_string, \
687 options, \
688 option_ptr, \
689 num_options, \
690 help_string, \
691 line_number, \
692 type | ACTION_OPTION \
693} \
694
695
696#define string_selection_option(passive_function, display_string, options, \
697 option_ptr, num_options, help_string, line_number) \
698 selection_option(passive_function, display_string ": %s", options, \
699 option_ptr, num_options, help_string, line_number, STRING_SELECTION_OPTION)\
700
701#define numeric_selection_option(passive_function, display_string, \
702 option_ptr, num_options, help_string, line_number) \
703 selection_option(passive_function, display_string ": %d", NULL, option_ptr, \
704 num_options, help_string, line_number, NUMBER_SELECTION_OPTION) \
705
706#define string_selection_action_option(action_function, passive_function, \
707 display_string, options, option_ptr, num_options, help_string, line_number) \
708 action_selection_option(action_function, passive_function, \
709 display_string ": %s", options, option_ptr, num_options, help_string, \
710 line_number, STRING_SELECTION_OPTION) \
711
712#define numeric_selection_action_option(action_function, passive_function, \
713 display_string, option_ptr, num_options, help_string, line_number) \
714 action_selection_option(action_function, passive_function, \
715 display_string ": %d", NULL, option_ptr, num_options, help_string, \
716 line_number, NUMBER_SELECTION_OPTION) \
717
718#define numeric_selection_action_hide_option(action_function, \
719 passive_function, display_string, option_ptr, num_options, help_string, \
720 line_number) \
721 action_selection_option(action_function, passive_function, \
722 display_string, NULL, option_ptr, num_options, help_string, \
723 line_number, NUMBER_SELECTION_OPTION) \
724
725
726#define GAMEPAD_MENU_WIDTH 15
727
728#ifdef PSP_BUILD
729
730u32 gamepad_config_line_to_button[] =
731 { 8, 6, 7, 9, 1, 2, 3, 0, 4, 5, 11, 10 };
732
733#endif
734
735#ifdef GP2X_BUILD
736
737u32 gamepad_config_line_to_button[] =
738 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14, 15 };
739
740#endif
741
742#ifdef PND_BUILD
743
744u32 gamepad_config_line_to_button[] =
745 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
746
747#endif
748
749#ifdef RPI_BUILD
750
751u32 gamepad_config_line_to_button[] =
752 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
753
754#endif
755
756static const char *scale_options[] =
757{
758#ifdef PSP_BUILD
759 "unscaled 3:2", "scaled 3:2", "fullscreen 16:9"
760#elif defined(WIZ_BUILD)
761 "unscaled 3:2", "scaled 3:2 (slower)",
762 "unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
763#elif defined(POLLUX_BUILD)
764 "unscaled 3:2", "scaled 3:2 (slower)"
765#elif defined(PND_BUILD)
766 "unscaled", "2x", "3x", "fullscreen"
767#elif defined(GP2X_BUILD)
768 "unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
769#elif defined(RPI_BUILD)
770 "fullscreen"
771#else
772 "unscaled 3:2"
773#endif
774};
775
776const char *filter2_options[] =
777{
778 "none", "scale2x", "scale3x", "eagle2x"
779};
780
781#ifndef PSP_BUILD
782static const char *audio_buffer_options[] =
783{
784 "16 bytes", "32 bytes", "64 bytes",
785 "128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
786 "4096 bytes", "8192 bytes", "16284 bytes"
787};
788#else
789const char *audio_buffer_options[] =
790{
791 "3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
792 "8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
793};
794#endif
795
796
797s32 load_game_config_file()
798{
799 char game_config_filename[512];
800 u32 file_loaded = 0;
801 u32 i;
802 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
803
804 file_open(game_config_file, game_config_filename, read);
805
806 if(file_check_valid(game_config_file))
807 {
808 u32 file_size = file_length(game_config_filename, game_config_file);
809
810 // Sanity check: File size must be the right size
811 if(file_size == 56)
812 {
813 u32 file_options[file_size / 4];
814
815 file_read_array(game_config_file, file_options);
816 current_frameskip_type = file_options[0] % 3;
817 frameskip_value = file_options[1];
818 random_skip = file_options[2] % 2;
819 clock_speed = file_options[3];
820
821#ifdef POLLUX_BUILD
822 if(clock_speed > 900)
823 clock_speed = 533;
824#elif defined(GP2X_BUILD)
825 if(clock_speed >= 300)
826 clock_speed = 200;
827#else
828 if(clock_speed > 333)
829 clock_speed = 333;
830#endif
831
832 if(clock_speed < 33)
833 clock_speed = 33;
834
835 if(frameskip_value < 0)
836 frameskip_value = 0;
837
838 if(frameskip_value > 99)
839 frameskip_value = 99;
840
841 for(i = 0; i < 10; i++)
842 {
843 cheats[i].cheat_active = file_options[4 + i] % 2;
844 cheats[i].cheat_name[0] = 0;
845 }
846
847 file_close(game_config_file);
848 file_loaded = 1;
849 }
850 }
851
852 if(file_loaded)
853 return 0;
854
855#ifdef RPI_BUILD
856 current_frameskip_type = manual_frameskip;
857 frameskip_value = 1;
858#else
859 current_frameskip_type = auto_frameskip;
860 frameskip_value = 4;
861#ifdef POLLUX_BUILD
862 frameskip_value = 1;
863#endif
864#endif
865 random_skip = 0;
866 clock_speed = default_clock_speed;
867
868 for(i = 0; i < 10; i++)
869 {
870 cheats[i].cheat_active = 0;
871 cheats[i].cheat_name[0] = 0;
872 }
873
874 return -1;
875}
876
877enum file_options {
878 fo_screen_scale = 0,
879 fo_screen_filter,
880 fo_global_enable_audio,
881 fo_audio_buffer_size,
882 fo_update_backup_flag,
883 fo_global_enable_analog,
884 fo_analog_sensitivity_level,
885 fo_screen_filter2,
886 fo_main_option_count,
887};
888
889#ifdef PC_BUILD
890#define PLAT_BUTTON_COUNT 0
891#endif
892#define FILE_OPTION_COUNT (fo_main_option_count + PLAT_BUTTON_COUNT)
893
894s32 load_config_file()
895{
896 char config_path[512];
897
898 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
899
900 file_open(config_file, config_path, read);
901
902 if(file_check_valid(config_file))
903 {
904 u32 file_size = file_length(config_path, config_file);
905
906 // Sanity check: File size must be the right size
907 if(file_size == FILE_OPTION_COUNT * 4)
908 {
909 u32 file_options[file_size / 4];
910 file_read_array(config_file, file_options);
911
912 screen_scale = file_options[fo_screen_scale] %
913 (sizeof(scale_options) / sizeof(scale_options[0]));
914 screen_filter = file_options[fo_screen_filter] % 2;
915 global_enable_audio = file_options[fo_global_enable_audio] % 2;
916 screen_filter2 = file_options[fo_screen_filter2] %
917 (sizeof(filter2_options) / sizeof(filter2_options[0]));
918
919 audio_buffer_size_number = file_options[fo_audio_buffer_size] %
920 (sizeof(audio_buffer_options) / sizeof(audio_buffer_options[0]));
921
922 update_backup_flag = file_options[fo_update_backup_flag] % 2;
923 global_enable_analog = file_options[fo_global_enable_analog] % 2;
924 analog_sensitivity_level = file_options[fo_analog_sensitivity_level] % 8;
925
926#ifdef PSP_BUILD
927 scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
928#endif
929
930 // Sanity check: Make sure there's a MENU or FRAMESKIP
931 // key, if not assign to triangle
932
933#ifndef PC_BUILD
934 u32 i;
935 s32 menu_button = -1;
936 for(i = 0; i < PLAT_BUTTON_COUNT; i++)
937 {
938 gamepad_config_map[i] = file_options[fo_main_option_count + i] %
939 (BUTTON_ID_NONE + 1);
940
941 if(gamepad_config_map[i] == BUTTON_ID_MENU)
942 {
943 menu_button = i;
944 }
945 }
946
947 if(menu_button == -1 && PLAT_MENU_BUTTON >= 0)
948 {
949 gamepad_config_map[PLAT_MENU_BUTTON] = BUTTON_ID_MENU;
950 }
951#endif
952
953 file_close(config_file);
954 }
955
956 return 0;
957 }
958
959 return -1;
960}
961
962s32 save_game_config_file()
963{
964 char game_config_filename[512];
965 u32 i;
966
967 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
968
969 file_open(game_config_file, game_config_filename, write);
970
971 if(file_check_valid(game_config_file))
972 {
973 u32 file_options[14];
974
975 file_options[0] = current_frameskip_type;
976 file_options[1] = frameskip_value;
977 file_options[2] = random_skip;
978 file_options[3] = clock_speed;
979
980 for(i = 0; i < 10; i++)
981 {
982 file_options[4 + i] = cheats[i].cheat_active;
983 }
984
985 file_write_array(game_config_file, file_options);
986
987 file_close(game_config_file);
988
989 return 0;
990 }
991
992 return -1;
993}
994
995s32 save_config_file()
996{
997 char config_path[512];
998
999 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
1000
1001 file_open(config_file, config_path, write);
1002
1003 save_game_config_file();
1004
1005 if(file_check_valid(config_file))
1006 {
1007 u32 file_options[FILE_OPTION_COUNT];
1008
1009 file_options[fo_screen_scale] = screen_scale;
1010 file_options[fo_screen_filter] = screen_filter;
1011 file_options[fo_global_enable_audio] = global_enable_audio;
1012 file_options[fo_audio_buffer_size] = audio_buffer_size_number;
1013 file_options[fo_update_backup_flag] = update_backup_flag;
1014 file_options[fo_global_enable_analog] = global_enable_analog;
1015 file_options[fo_analog_sensitivity_level] = analog_sensitivity_level;
1016 file_options[fo_screen_filter2] = screen_filter2;
1017
1018#ifndef PC_BUILD
1019 u32 i;
1020 for(i = 0; i < PLAT_BUTTON_COUNT; i++)
1021 {
1022 file_options[fo_main_option_count + i] = gamepad_config_map[i];
1023 }
1024#endif
1025
1026 file_write_array(config_file, file_options);
1027
1028 file_close(config_file);
1029
1030 return 0;
1031 }
1032
1033 return -1;
1034}
1035
1036typedef enum
1037{
1038 MAIN_MENU,
1039 GAMEPAD_MENU,
1040 SAVESTATE_MENU,
1041 FRAMESKIP_MENU,
1042 CHEAT_MENU
1043} menu_enum;
1044
1045u32 savestate_slot = 0;
1046
1047void get_savestate_snapshot(char *savestate_filename)
1048{
1049 u16 snapshot_buffer[240 * 160];
1050 char savestate_timestamp_string[80];
1051
1052 file_open(savestate_file, savestate_filename, read);
1053
1054 if(file_check_valid(savestate_file))
1055 {
1056 const char weekday_strings[7][11] =
1057 {
1058 "Sunday", "Monday", "Tuesday", "Wednesday",
1059 "Thursday", "Friday", "Saturday"
1060 };
1061 time_t savestate_time_flat;
1062 struct tm *current_time;
1063 file_read_array(savestate_file, snapshot_buffer);
1064 file_read_variable(savestate_file, savestate_time_flat);
1065
1066 file_close(savestate_file);
1067
1068 current_time = localtime(&savestate_time_flat);
1069 sprintf(savestate_timestamp_string,
1070 "%s %02d/%02d/%04d %02d:%02d:%02d ",
1071 weekday_strings[current_time->tm_wday], current_time->tm_mon + 1,
1072 current_time->tm_mday, current_time->tm_year + 1900,
1073 current_time->tm_hour, current_time->tm_min, current_time->tm_sec);
1074
1075 savestate_timestamp_string[40] = 0;
1076 print_string(savestate_timestamp_string, COLOR_HELP_TEXT, COLOR_BG,
1077 10, 40);
1078 }
1079 else
1080 {
1081 memset(snapshot_buffer, 0, 240 * 160 * 2);
1082 print_string_ext("No savestate in this slot.",
1083 0xFFFF, 0x0000, 15, 75, snapshot_buffer, 240, 0, 0, FONT_HEIGHT);
1084 print_string("---------- --/--/---- --:--:-- ", COLOR_HELP_TEXT,
1085 COLOR_BG, 10, 40);
1086 }
1087
1088#ifndef GP2X_BUILD
1089 blit_to_screen(snapshot_buffer, 240, 160, 230, 40);
1090#endif
1091}
1092
1093void get_savestate_filename_noshot(u32 slot, char *name_buffer)
1094{
1095 char savestate_ext[16];
1096
1097 sprintf(savestate_ext, "%d.svs", slot);
1098 make_rpath(name_buffer, 512, savestate_ext);
1099}
1100
1101void get_savestate_filename(u32 slot, char *name_buffer)
1102{
1103 get_savestate_filename_noshot(slot, name_buffer);
1104 get_savestate_snapshot(name_buffer);
1105}
1106
1107#ifdef PSP_BUILD
1108 void _flush_cache()
1109 {
1110 invalidate_all_cache();
1111 }
1112#endif
1113
1114u32 menu(u16 *original_screen)
1115{
1116 char print_buffer[81];
1117 u32 clock_speed_number;
1118 gui_action_type gui_action;
1119 u32 i;
1120 u32 repeat = 1;
1121 u32 return_value = 0;
1122 u32 first_load = 0;
1123 char current_savestate_filename[512];
1124 char line_buffer[80];
1125 char cheat_format_str[10][41];
1126
1127 menu_type *current_menu;
1128 menu_option_type *current_option;
1129 menu_option_type *display_option;
1130 u32 current_option_num;
1131
1132 auto void choose_menu();
1133 auto void clear_help();
1134
1135#ifndef PC_BUILD
1136 static const char * const gamepad_help[] =
1137 {
1138 "Up button on GBA d-pad.",
1139 "Down button on GBA d-pad.",
1140 "Left button on GBA d-pad.",
1141 "Right button on GBA d-pad.",
1142 "A button on GBA.",
1143 "B button on GBA.",
1144 "Left shoulder button on GBA.",
1145 "Right shoulder button on GBA.",
1146 "Start button on GBA.",
1147 "Select button on GBA.",
1148 "Brings up the options menu.",
1149 "Toggles fastforward on/off.",
1150 "Loads the game state from the current slot.",
1151 "Saves the game state to the current slot.",
1152 "Rapidly press/release the A button on GBA.",
1153 "Rapidly press/release the B button on GBA.",
1154 "Rapidly press/release the L shoulder on GBA.",
1155 "Rapidly press/release the R shoulder on GBA.",
1156 "Increases the volume.",
1157 "Decreases the volume.",
1158 "Displays virtual/drawn frames per second.",
1159 "Does nothing."
1160 };
1161
1162 static const char *gamepad_config_buttons[] =
1163 {
1164 "UP",
1165 "DOWN",
1166 "LEFT",
1167 "RIGHT",
1168 "A",
1169 "B",
1170 "L",
1171 "R",
1172 "START",
1173 "SELECT",
1174 "MENU",
1175 "FASTFORWARD",
1176 "LOAD STATE",
1177 "SAVE STATE",
1178 "RAPIDFIRE A",
1179 "RAPIDFIRE B",
1180 "RAPIDFIRE L",
1181 "RAPIDFIRE R",
1182 "VOLUME UP",
1183 "VOLUME DOWN",
1184 "DISPLAY FPS",
1185 "NOTHING"
1186 };
1187#endif
1188
1189 void menu_update_clock()
1190 {
1191 get_clock_speed_number();
1192 if (clock_speed_number < 0 || clock_speed_number >=
1193 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]))
1194 {
1195 clock_speed = default_clock_speed;
1196 get_clock_speed_number();
1197 }
1198 }
1199
1200 void menu_exit()
1201 {
1202 if(!first_load)
1203 repeat = 0;
1204 }
1205
1206 void menu_quit()
1207 {
1208 menu_get_clock_speed();
1209 save_config_file();
1210 quit();
1211 }
1212
1213 void menu_load()
1214 {
1215 const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
1216 char load_filename[512];
1217 save_game_config_file();
1218 if(load_file(file_ext, load_filename) != -1)
1219 {
1220 if(load_gamepak(load_filename) == -1)
1221 {
1222 quit();
1223 }
1224 reset_gba();
1225 return_value = 1;
1226 repeat = 0;
1227 reg[CHANGED_PC_STATUS] = 1;
1228 menu_update_clock();
1229 }
1230 }
1231
1232 void menu_restart()
1233 {
1234 if(!first_load)
1235 {
1236 reset_gba();
1237 reg[CHANGED_PC_STATUS] = 1;
1238 return_value = 1;
1239 repeat = 0;
1240 }
1241 }
1242
1243 void menu_change_state()
1244 {
1245 get_savestate_filename(savestate_slot, current_savestate_filename);
1246 }
1247
1248 void menu_save_state()
1249 {
1250 if(!first_load)
1251 {
1252 get_savestate_filename_noshot(savestate_slot,
1253 current_savestate_filename);
1254 save_state(current_savestate_filename, original_screen);
1255 }
1256 menu_change_state();
1257 }
1258
1259 void menu_load_state()
1260 {
1261 if(!first_load)
1262 {
1263 load_state(current_savestate_filename);
1264 return_value = 1;
1265 repeat = 0;
1266 }
1267 }
1268
1269 void menu_load_state_file()
1270 {
1271 const char *file_ext[] = { ".svs", NULL };
1272 char load_filename[512];
1273 if(load_file(file_ext, load_filename) != -1)
1274 {
1275 load_state(load_filename);
1276 return_value = 1;
1277 repeat = 0;
1278 }
1279 else
1280 {
1281 choose_menu(current_menu);
1282 }
1283 }
1284
1285 void menu_fix_gamepad_help()
1286 {
1287#ifndef PC_BUILD
1288 clear_help();
1289 current_option->help_string =
1290 gamepad_help[gamepad_config_map[
1291 gamepad_config_line_to_button[current_option_num]]];
1292#endif
1293 }
1294
1295 void submenu_graphics_sound()
1296 {
1297
1298 }
1299
1300 void submenu_cheats_misc()
1301 {
1302
1303 }
1304
1305 void submenu_gamepad()
1306 {
1307
1308 }
1309
1310 void submenu_analog()
1311 {
1312
1313 }
1314
1315 void submenu_savestate()
1316 {
1317 print_string("Savestate options:", COLOR_ACTIVE_ITEM, COLOR_BG, 10, 70);
1318 menu_change_state();
1319 }
1320
1321 void submenu_main()
1322 {
1323 strncpy(print_buffer, gamepak_filename, 80);
1324 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10);
1325 sprintf(print_buffer, "%s %s %s", gamepak_title,
1326 gamepak_code, gamepak_maker);
1327 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20);
1328
1329 get_savestate_filename_noshot(savestate_slot,
1330 current_savestate_filename);
1331 }
1332
1333 const char *yes_no_options[] = { "no", "yes" };
1334 const char *enable_disable_options[] = { "disabled", "enabled" };
1335
1336 const char *frameskip_options[] = { "automatic", "manual", "off" };
1337 const char *frameskip_variation_options[] = { "uniform", "random" };
1338
1339 static const char *update_backup_options[] = { "Exit only", "Automatic" };
1340
1341 // Marker for help information, don't go past this mark (except \n)------*
1342 menu_option_type graphics_sound_options[] =
1343 {
1344#ifndef RPI_BUILD
1345 string_selection_option(NULL, "Display scaling", scale_options,
1346 (u32 *)(&screen_scale),
1347 sizeof(scale_options) / sizeof(scale_options[0]),
1348#ifndef GP2X_BUILD
1349 "Determines how the GBA screen is resized in relation to the\n"
1350 "entire screen."
1351#ifdef PSP_BUILD
1352 " Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
1353 "aspect ratio scaled to fill the height of the PSP screen, and\n"
1354 "fullscreen to fill the entire PSP screen."
1355#endif
1356#endif
1357 "", 2),
1358#endif
1359
1360#ifndef GP2X_BUILD
1361 string_selection_option(NULL, "Screen filtering", yes_no_options,
1362 (u32 *)(&screen_filter), 2,
1363 "Determines whether or not filtering should be used when\n"
1364 "scaling the screen. Selecting this will produce a more even and\n"
1365 "smooth image, at the cost of being blurry and having less vibrant\n"
1366 "colors.", 3),
1367#endif
1368#if defined (PND_BUILD)
1369 string_selection_option(NULL, "Scaling filter", filter2_options,
1370 (u32 *)(&screen_filter2),
1371 sizeof(filter2_options) / sizeof(filter2_options[0]),
1372 "Optional pixel art scaling filter", 4),
1373#endif
1374 string_selection_option(NULL, "Frameskip type", frameskip_options,
1375 (u32 *)(&current_frameskip_type), 3,
1376#ifndef GP2X_BUILD
1377 "Determines what kind of frameskipping to use.\n"
1378 "Frameskipping may improve emulation speed of many games.\n"
1379#endif
1380 "Off: Do not skip any frames.\n"
1381 "Auto: Skip up to N frames (see next opt) as needed.\n"
1382 "Manual: Always render only 1 out of N + 1 frames."
1383 , 5),
1384 numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
1385#ifndef GP2X_BUILD
1386 "For auto frameskip, determines the maximum number of frames that\n"
1387 "are allowed to be skipped consecutively.\n"
1388 "For manual frameskip, determines the number of frames that will\n"
1389 "always be skipped."
1390#endif
1391 "", 6),
1392 string_selection_option(NULL, "Framskip variation",
1393 frameskip_variation_options, &random_skip, 2,
1394#ifndef GP2X_BUILD
1395 "If objects in the game flicker at a regular rate certain manual\n"
1396 "frameskip values may cause them to normally disappear. Change this\n"
1397 "value to 'random' to avoid this. Do not use otherwise, as it tends\n"
1398 "to make the image quality worse, especially in high motion games."
1399#endif
1400 "", 7),
1401 string_selection_option(NULL, "Audio output", yes_no_options,
1402 &global_enable_audio, 2,
1403 "Select 'no' to turn off all audio output. This will\n"
1404 "not result in a significant change in performance.", 9),
1405#ifndef PSP_BUILD
1406 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1407 &audio_buffer_size_number, 11,
1408#else
1409 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1410 &audio_buffer_size_number, 10,
1411#endif
1412
1413#ifdef PSP_BUILD
1414 "Set the size (in bytes) of the audio buffer. Larger values may result\n"
1415 "in slightly better performance at the cost of latency; the lowest\n"
1416 "value will give the most responsive audio.\n"
1417 "This option requires gpSP to be restarted before it will take effect.",
1418#else
1419 "Set the size (in bytes) of the audio buffer.\n"
1420 "This option requires gpSP restart to take effect.\n"
1421 "Settable values may be limited by SDL implementation.",
1422#endif
1423 10),
1424 submenu_option(NULL, "Back", "Return to the main menu.", 12)
1425 };
1426
1427 make_menu(graphics_sound, submenu_graphics_sound, NULL);
1428
1429 menu_option_type cheats_misc_options[] =
1430 {
1431 cheat_option(0),
1432 cheat_option(1),
1433 cheat_option(2),
1434 cheat_option(3),
1435 cheat_option(4),
1436 cheat_option(5),
1437 cheat_option(6),
1438 cheat_option(7),
1439 cheat_option(8),
1440 cheat_option(9),
1441#if defined(PSP_BUILD) || defined(GP2X_BUILD)
1442 string_selection_option(NULL, "Clock speed",
1443 clock_speed_options, &clock_speed_number,
1444 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]),
1445 "Change the clock speed of the device. Higher clock\n"
1446 "speed will yield better performance, but will drain\n"
1447 "battery life further.", 11),
1448#endif
1449 string_selection_option(NULL, "Update backup",
1450 update_backup_options, &update_backup_flag, 2,
1451#ifdef GP2X_BUILD
1452 "Determines when in-game save files should be\n"
1453 "written back to SD card."
1454#else
1455 "Determines when in-game save files should be written back to\n"
1456 "card. If set to 'automatic' writebacks will occur shortly after\n"
1457 "the game's backup is altered. On 'exit only' it will only be\n"
1458 "written back when you exit from this menu.\n"
1459#ifdef PSP
1460 "(NOT from using the home button), use the latter with extreme care."
1461#endif
1462#endif
1463 "", 12),
1464 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1465 };
1466
1467 make_menu(cheats_misc, submenu_cheats_misc, NULL);
1468
1469 menu_option_type savestate_options[] =
1470 {
1471 numeric_selection_action_hide_option(menu_load_state, menu_change_state,
1472 "Load savestate from current slot", &savestate_slot, 10,
1473 "Select to load the game state from the current slot\n"
1474 "for this game.\n"
1475 "Press left + right to change the current slot.", 6),
1476 numeric_selection_action_hide_option(menu_save_state, menu_change_state,
1477 "Save savestate to current slot", &savestate_slot, 10,
1478 "Select to save the game state to the current slot\n"
1479 "for this game.\n"
1480 "Press left + right to change the current slot.", 7),
1481 numeric_selection_action_hide_option(menu_load_state_file,
1482 menu_change_state,
1483 "Load savestate from file", &savestate_slot, 10,
1484 "Restore gameplay from a savestate file.\n"
1485 "Note: The same file used to save the state must be\n"
1486 "present.\n", 9),
1487 numeric_selection_option(menu_change_state,
1488 "Current savestate slot", &savestate_slot, 10,
1489 "Change the current savestate slot.\n", 11),
1490 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1491 };
1492
1493 make_menu(savestate, submenu_savestate, NULL);
1494
1495#ifdef PSP_BUILD
1496
1497 menu_option_type gamepad_config_options[] =
1498 {
1499 gamepad_config_option("D-pad up ", 0),
1500 gamepad_config_option("D-pad down ", 1),
1501 gamepad_config_option("D-pad left ", 2),
1502 gamepad_config_option("D-pad right ", 3),
1503 gamepad_config_option("Circle ", 4),
1504 gamepad_config_option("Cross ", 5),
1505 gamepad_config_option("Square ", 6),
1506 gamepad_config_option("Triangle ", 7),
1507 gamepad_config_option("Left Trigger ", 8),
1508 gamepad_config_option("Right Trigger", 9),
1509 gamepad_config_option("Start ", 10),
1510 gamepad_config_option("Select ", 11),
1511 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1512 };
1513
1514
1515 menu_option_type analog_config_options[] =
1516 {
1517 analog_config_option("Analog up ", 0),
1518 analog_config_option("Analog down ", 1),
1519 analog_config_option("Analog left ", 2),
1520 analog_config_option("Analog right", 3),
1521 string_selection_option(NULL, "Enable analog", yes_no_options,
1522 &global_enable_analog, 2,
1523 "Select 'no' to block analog input entirely.", 7),
1524 numeric_selection_option(NULL, "Analog sensitivity",
1525 &analog_sensitivity_level, 10,
1526 "Determine sensitivity/responsiveness of the analog input.\n"
1527 "Lower numbers are less sensitive.", 8),
1528 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1529 };
1530
1531#endif
1532
1533#if defined(GP2X_BUILD) || defined(PND_BUILD)
1534
1535 menu_option_type gamepad_config_options[] =
1536 {
1537 gamepad_config_option("D-pad up ", 0),
1538 gamepad_config_option("D-pad down ", 1),
1539 gamepad_config_option("D-pad left ", 2),
1540 gamepad_config_option("D-pad right ", 3),
1541 gamepad_config_option("A ", 4),
1542 gamepad_config_option("B ", 5),
1543 gamepad_config_option("X ", 6),
1544 gamepad_config_option("Y ", 7),
1545 gamepad_config_option("Left Trigger ", 8),
1546 gamepad_config_option("Right Trigger", 9),
1547#ifdef WIZ_BUILD
1548 gamepad_config_option("Menu ", 10),
1549 gamepad_config_option("Select ", 11),
1550#elif defined(POLLUX_BUILD)
1551 gamepad_config_option("I ", 10),
1552 gamepad_config_option("II ", 11),
1553 gamepad_config_option("Push ", 12),
1554 gamepad_config_option("Home ", 13),
1555#elif defined(PND_BUILD)
1556 gamepad_config_option("Start ", 10),
1557 gamepad_config_option("Select ", 11),
1558 gamepad_config_option("1 ", 12),
1559 gamepad_config_option("2 ", 13),
1560 gamepad_config_option("3 ", 14),
1561 gamepad_config_option("4 ", 15),
1562#else // GP2X
1563 gamepad_config_option("Start ", 10),
1564 gamepad_config_option("Select ", 11),
1565 gamepad_config_option("Stick Push ", 12),
1566#endif
1567#ifdef PND_BUILD
1568 submenu_option(NULL, "Back", "Return to the main menu.", 16)
1569#else
1570 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1571#endif
1572 };
1573
1574
1575 menu_option_type analog_config_options[] =
1576 {
1577#if defined(POLLUX_BUILD)
1578 numeric_selection_option(NULL, "Analog sensitivity",
1579 &analog_sensitivity_level, 10,
1580 "Determine sensitivity/responsiveness of the analog input.\n"
1581 "Lower numbers are less sensitive.", 8),
1582#endif
1583 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1584 };
1585
1586#endif
1587
1588#if defined(PC_BUILD) || defined(RPI_BUILD)
1589
1590 menu_option_type gamepad_config_options[] =
1591 {
1592 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1593 };
1594
1595 menu_option_type analog_config_options[] =
1596 {
1597 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1598 };
1599
1600#endif
1601
1602 make_menu(gamepad_config, submenu_gamepad, NULL);
1603 make_menu(analog_config, submenu_analog, NULL);
1604
1605 menu_option_type main_options[] =
1606 {
1607 submenu_option(&graphics_sound_menu, "Graphics and Sound options",
1608 "Select to set display parameters and frameskip\n"
1609 "behavior, audio on/off, buffer size, and filtering.", 0),
1610 numeric_selection_action_option(menu_load_state, NULL,
1611 "Load state from slot", &savestate_slot, 10,
1612 "Select to load the game state from the current slot\n"
1613 "for this game, if it exists.\n"
1614 "Press left + right to change the current slot.", 2),
1615 numeric_selection_action_option(menu_save_state, NULL,
1616 "Save state to slot", &savestate_slot, 10,
1617 "Select to save the game state to the current slot\n"
1618 "for this game. See the extended menu for more info.\n"
1619 "Press left + right to change the current slot.", 3),
1620 submenu_option(&savestate_menu, "Savestate options",
1621 "Select to enter a menu for loading, saving, and\n"
1622 "viewing the currently active savestate for this game\n"
1623 "(or to load a savestate file from another game)", 4),
1624 submenu_option(&gamepad_config_menu, "Configure gamepad input",
1625 "Select to change the in-game behavior of buttons\n"
1626 "and d-pad.", 6),
1627#ifndef WIZ_BUILD
1628 submenu_option(&analog_config_menu, "Configure analog input",
1629 "Select to change the in-game behavior of the analog nub.", 7),
1630#endif
1631 submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options",
1632 "Select to manage cheats, set backup behavior,\n"
1633 "and set device clock speed.", 9),
1634 action_option(menu_load, NULL, "Load new game",
1635 "Select to load a new game\n"
1636 "(will exit a game if currently playing).", 11),
1637 action_option(menu_restart, NULL, "Restart game",
1638 "Select to reset the GBA with the current game\n"
1639 "loaded.", 12),
1640 action_option(menu_exit, NULL, "Return to game",
1641 "Select to exit this menu and resume gameplay.", 13),
1642 action_option(menu_quit, NULL, "Exit gpSP",
1643 "Select to exit gpSP and return to the menu.", 15)
1644 };
1645
1646 make_menu(main, submenu_main, NULL);
1647
1648 void choose_menu(menu_type *new_menu)
1649 {
1650 if(new_menu == NULL)
1651 new_menu = &main_menu;
1652
1653 clear_screen(COLOR_BG);
1654
1655#ifndef GP2X_BUILD
1656 blit_to_screen(original_screen, 240, 160, 230, 40);
1657#endif
1658
1659 current_menu = new_menu;
1660 current_option = new_menu->options;
1661 current_option_num = 0;
1662 if(current_menu->init_function)
1663 current_menu->init_function();
1664 }
1665
1666 void clear_help()
1667 {
1668 for(i = 0; i < 6; i++)
1669 {
1670 print_string_pad(" ", COLOR_BG, COLOR_BG, 8, 210 + (i * 10), 70);
1671 }
1672 }
1673
1674 menu_update_clock();
1675 video_resolution_large();
1676
1677#ifndef GP2X_BUILD
1678 SDL_LockMutex(sound_mutex);
1679#endif
1680 SDL_PauseAudio(1);
1681
1682#ifndef GP2X_BUILD
1683 SDL_UnlockMutex(sound_mutex);
1684#endif
1685
1686 if(gamepak_filename[0] == 0)
1687 {
1688 first_load = 1;
1689 memset(original_screen, 0x00, 240 * 160 * 2);
1690 print_string_ext("No game loaded yet.", 0xFFFF, 0x0000,
1691 60, 75,original_screen, 240, 0, 0, FONT_HEIGHT);
1692 }
1693
1694 choose_menu(&main_menu);
1695
1696 for(i = 0; i < 10; i++)
1697 {
1698 if(i >= num_cheats)
1699 {
1700 sprintf(cheat_format_str[i], "cheat %d (none loaded)", i);
1701 }
1702 else
1703 {
1704 sprintf(cheat_format_str[i], "cheat %d (%s): %%s", i,
1705 cheats[i].cheat_name);
1706 }
1707 }
1708
1709 current_menu->init_function();
1710
1711 while(repeat)
1712 {
1713 display_option = current_menu->options;
1714
1715 for(i = 0; i < current_menu->num_options; i++, display_option++)
1716 {
1717 if(display_option->option_type & NUMBER_SELECTION_OPTION)
1718 {
1719 sprintf(line_buffer, display_option->display_string,
1720 *(display_option->current_option));
1721 }
1722 else
1723
1724 if(display_option->option_type & STRING_SELECTION_OPTION)
1725 {
1726 sprintf(line_buffer, display_option->display_string,
1727 ((u32 *)display_option->options)[*(display_option->current_option)]);
1728 }
1729 else
1730 {
1731 strcpy(line_buffer, display_option->display_string);
1732 }
1733
1734 if(display_option == current_option)
1735 {
1736 print_string_pad(line_buffer, COLOR_ACTIVE_ITEM, COLOR_BG, 6,
1737 (display_option->line_number * 10) + 40, 36);
1738 }
1739 else
1740 {
1741 print_string_pad(line_buffer, COLOR_INACTIVE_ITEM, COLOR_BG, 6,
1742 (display_option->line_number * 10) + 40, 36);
1743 }
1744 }
1745
1746 print_string(current_option->help_string, COLOR_HELP_TEXT,
1747 COLOR_BG, 8, 210);
1748
1749 flip_screen();
1750
1751 gui_action = get_gui_input();
1752
1753 switch(gui_action)
1754 {
1755 case CURSOR_DOWN:
1756 current_option_num = (current_option_num + 1) %
1757 current_menu->num_options;
1758
1759 current_option = current_menu->options + current_option_num;
1760 clear_help();
1761 break;
1762
1763 case CURSOR_UP:
1764 if(current_option_num)
1765 current_option_num--;
1766 else
1767 current_option_num = current_menu->num_options - 1;
1768
1769 current_option = current_menu->options + current_option_num;
1770 clear_help();
1771 break;
1772
1773 case CURSOR_RIGHT:
1774 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1775 STRING_SELECTION_OPTION))
1776 {
1777 *(current_option->current_option) =
1778 (*current_option->current_option + 1) %
1779 current_option->num_options;
1780
1781 if(current_option->passive_function)
1782 current_option->passive_function();
1783 }
1784 break;
1785
1786 case CURSOR_LEFT:
1787 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1788 STRING_SELECTION_OPTION))
1789 {
1790 u32 current_option_val = *(current_option->current_option);
1791
1792 if(current_option_val)
1793 current_option_val--;
1794 else
1795 current_option_val = current_option->num_options - 1;
1796
1797 *(current_option->current_option) = current_option_val;
1798
1799 if(current_option->passive_function)
1800 current_option->passive_function();
1801 }
1802 break;
1803
1804 case CURSOR_EXIT:
1805 if(current_menu == &main_menu)
1806 menu_exit();
1807
1808 choose_menu(&main_menu);
1809 break;
1810
1811 case CURSOR_SELECT:
1812 if(current_option->option_type & ACTION_OPTION)
1813 current_option->action_function();
1814
1815 if(current_option->option_type & SUBMENU_OPTION)
1816 choose_menu(current_option->sub_menu);
1817
1818 if(current_menu == &main_menu)
1819 choose_menu(&main_menu);
1820
1821 break;
1822
1823 default:
1824 break;
1825 }
1826 }
1827
1828 set_gba_resolution(screen_scale);
1829 video_resolution_small();
1830 menu_get_clock_speed();
1831 set_clock_speed();
1832
1833 SDL_PauseAudio(0);
1834 num_skipped_frames = 100;
1835
1836 return return_value;
1837}