make sound reinitable
[gpsp.git] / gui.c
... / ...
CommitLineData
1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public Licens e as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17 */
18
19#include "common.h"
20#include "font.h"
21
22#ifndef _WIN32_WCE
23
24#include <sys/stat.h>
25#include <unistd.h>
26#include <ctype.h>
27#include <dirent.h>
28
29#endif
30
31#define MAX_PATH 1024
32
33// Blatantly stolen and trimmed from MZX (megazeux.sourceforge.net)
34
35#ifdef GP2X_BUILD
36
37#define FILE_LIST_ROWS 20
38#define FILE_LIST_POSITION 5
39#define DIR_LIST_POSITION 260
40
41#else
42
43#define FILE_LIST_ROWS 25
44#define FILE_LIST_POSITION 5
45#define DIR_LIST_POSITION (resolution_width * 3 / 4)
46
47#endif
48
49#ifdef PSP_BUILD
50
51#define COLOR_BG color16(2, 8, 10)
52
53#define color16(red, green, blue) \
54 (blue << 11) | (green << 5) | red \
55
56#else
57
58#define COLOR_BG color16(0, 0, 0)
59
60#define color16(red, green, blue) \
61 (red << 11) | (green << 5) | blue \
62
63#endif
64
65#define COLOR_ROM_INFO color16(22, 36, 26)
66#define COLOR_ACTIVE_ITEM color16(31, 63, 31)
67#define COLOR_INACTIVE_ITEM color16(13, 40, 18)
68#define COLOR_FRAMESKIP_BAR color16(15, 31, 31)
69#define COLOR_HELP_TEXT color16(16, 40, 24)
70
71#ifdef PSP_BUILD
72 static const char *clock_speed_options[] =
73 {
74 "33MHz", "66MHz", "100MHz", "133MHz", "166MHz", "200MHz", "233MHz",
75 "266MHz", "300MHz", "333MHz"
76 };
77 #define menu_get_clock_speed() \
78 clock_speed = (clock_speed_number + 1) * 33
79 #define get_clock_speed_number() \
80 clock_speed_number = (clock_speed / 33) - 1
81#elif defined(WIZ_BUILD)
82 static const char *clock_speed_options[] =
83 {
84 "300MHz", "333MHz", "366MHz", "400MHz", "433MHz",
85 "466MHz", "500MHz", "533MHz", "566MHz", "600MHz",
86 "633MHz", "666MHz", "700MHz", "733MHz", "766MHz",
87 "800MHz", "833MHz", "866MHz", "900MHz"
88 };
89 #define menu_get_clock_speed() \
90 clock_speed = 300 + (clock_speed_number * 3333) / 100
91 #define get_clock_speed_number() \
92 clock_speed_number = (clock_speed - 300) / 33
93#elif defined(GP2X_BUILD)
94 static const char *clock_speed_options[] =
95 {
96 "150MHz", "160MHz", "170MHz", "180MHz", "190MHz",
97 "200MHz", "210MHz", "220MHz", "230MHz", "240MHz",
98 "250MHz", "260MHz", "270MHz", "280MHz", "290MHz"
99 };
100 #define menu_get_clock_speed() \
101 clock_speed = 150 + clock_speed_number * 10
102 #define get_clock_speed_number() \
103 clock_speed_number = (clock_speed - 150) / 10
104#else
105 static const char *clock_speed_options[] =
106 {
107 "0"
108 };
109 #define menu_get_clock_speed()
110 #define get_clock_speed_number()
111#endif
112
113
114int sort_function(const void *dest_str_ptr, const void *src_str_ptr)
115{
116 char *dest_str = *((char **)dest_str_ptr);
117 char *src_str = *((char **)src_str_ptr);
118
119 if(src_str[0] == '.')
120 return 1;
121
122 if(dest_str[0] == '.')
123 return -1;
124
125 return strcasecmp(dest_str, src_str);
126}
127
128s32 load_file(const char **wildcards, char *result)
129{
130 DIR *current_dir;
131 struct dirent *current_file;
132 struct stat file_info;
133 char current_dir_name[MAX_PATH];
134 char current_dir_short[81];
135 u32 current_dir_length;
136 u32 total_filenames_allocated;
137 u32 total_dirnames_allocated;
138 char **file_list;
139 char **dir_list;
140 u32 num_files;
141 u32 num_dirs;
142 char *file_name;
143 u32 file_name_length;
144 u32 ext_pos = -1;
145 u32 chosen_file, chosen_dir;
146 s32 return_value = 1;
147 s32 current_file_selection;
148 s32 current_file_scroll_value;
149 u32 current_dir_selection;
150 u32 current_dir_scroll_value;
151 s32 current_file_in_scroll;
152 u32 current_dir_in_scroll;
153 u32 current_file_number, current_dir_number;
154 u32 current_column = 0;
155 u32 repeat;
156 u32 i;
157 gui_action_type gui_action;
158
159 while(return_value == 1)
160 {
161 current_file_selection = 0;
162 current_file_scroll_value = 0;
163 current_dir_selection = 0;
164 current_dir_scroll_value = 0;
165 current_file_in_scroll = 0;
166 current_dir_in_scroll = 0;
167
168 total_filenames_allocated = 32;
169 total_dirnames_allocated = 32;
170 file_list = (char **)malloc(sizeof(char *) * 32);
171 dir_list = (char **)malloc(sizeof(char *) * 32);
172 memset(file_list, 0, sizeof(char *) * 32);
173 memset(dir_list, 0, sizeof(char *) * 32);
174
175 num_files = 0;
176 num_dirs = 0;
177 chosen_file = 0;
178 chosen_dir = 0;
179
180 getcwd(current_dir_name, MAX_PATH);
181
182 current_dir = opendir(current_dir_name);
183
184 do
185 {
186 if(current_dir)
187 current_file = readdir(current_dir);
188 else
189 current_file = NULL;
190
191 if(current_file)
192 {
193 file_name = current_file->d_name;
194 file_name_length = strlen(file_name);
195
196 if((stat(file_name, &file_info) >= 0) &&
197 ((file_name[0] != '.') || (file_name[1] == '.')))
198 {
199 if(S_ISDIR(file_info.st_mode))
200 {
201 dir_list[num_dirs] = malloc(file_name_length + 1);
202
203 sprintf(dir_list[num_dirs], "%s", file_name);
204
205 num_dirs++;
206 }
207 else
208 {
209 // Must match one of the wildcards, also ignore the .
210 if(file_name_length >= 4)
211 {
212 if(file_name[file_name_length - 4] == '.')
213 ext_pos = file_name_length - 4;
214 else
215
216 if(file_name[file_name_length - 3] == '.')
217 ext_pos = file_name_length - 3;
218
219 else
220 ext_pos = 0;
221
222 for(i = 0; wildcards[i] != NULL; i++)
223 {
224 if(!strcasecmp((file_name + ext_pos),
225 wildcards[i]))
226 {
227 file_list[num_files] =
228 malloc(file_name_length + 1);
229
230 sprintf(file_list[num_files], "%s", file_name);
231
232 num_files++;
233 break;
234 }
235 }
236 }
237 }
238 }
239
240 if(num_files == total_filenames_allocated)
241 {
242 file_list = (char **)realloc(file_list, sizeof(char *) *
243 total_filenames_allocated * 2);
244 memset(file_list + total_filenames_allocated, 0,
245 sizeof(char *) * total_filenames_allocated);
246 total_filenames_allocated *= 2;
247 }
248
249 if(num_dirs == total_dirnames_allocated)
250 {
251 dir_list = (char **)realloc(dir_list, sizeof(char *) *
252 total_dirnames_allocated * 2);
253 memset(dir_list + total_dirnames_allocated, 0,
254 sizeof(char *) * total_dirnames_allocated);
255 total_dirnames_allocated *= 2;
256 }
257 }
258 } while(current_file);
259
260 qsort((void *)file_list, num_files, sizeof(char *), sort_function);
261 qsort((void *)dir_list, num_dirs, sizeof(char *), sort_function);
262
263 closedir(current_dir);
264
265 current_dir_length = strlen(current_dir_name);
266
267 if(current_dir_length > 80)
268 {
269
270#ifdef GP2X_BUILD
271 snprintf(current_dir_short, 80,
272 "...%s", current_dir_name + current_dir_length - 77);
273#else
274 memcpy(current_dir_short, "...", 3);
275 memcpy(current_dir_short + 3,
276 current_dir_name + current_dir_length - 77, 77);
277 current_dir_short[80] = 0;
278#endif
279 }
280 else
281 {
282#ifdef GP2X_BUILD
283 snprintf(current_dir_short, 80, "%s", current_dir_name);
284#else
285 memcpy(current_dir_short, current_dir_name,
286 current_dir_length + 1);
287#endif
288 }
289
290 repeat = 1;
291
292 if(num_files == 0)
293 current_column = 1;
294
295 clear_screen(COLOR_BG);
296 {
297 while(repeat)
298 {
299 flip_screen();
300
301 print_string(current_dir_short, COLOR_ACTIVE_ITEM, COLOR_BG, 0, 0);
302#ifdef GP2X_BUILD
303 print_string("Press X to return to the main menu.",
304 COLOR_HELP_TEXT, COLOR_BG, 20, 220);
305#else
306 print_string("Press X to return to the main menu.",
307 COLOR_HELP_TEXT, COLOR_BG, 20, 260);
308#endif
309
310 for(i = 0, current_file_number = i + current_file_scroll_value;
311 i < FILE_LIST_ROWS; i++, current_file_number++)
312 {
313 if(current_file_number < num_files)
314 {
315 if((current_file_number == current_file_selection) &&
316 (current_column == 0))
317 {
318 print_string(file_list[current_file_number], COLOR_ACTIVE_ITEM,
319 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
320 }
321 else
322 {
323 print_string(file_list[current_file_number], COLOR_INACTIVE_ITEM,
324 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
325 }
326 }
327 }
328
329 for(i = 0, current_dir_number = i + current_dir_scroll_value;
330 i < FILE_LIST_ROWS; i++, current_dir_number++)
331 {
332 if(current_dir_number < num_dirs)
333 {
334 if((current_dir_number == current_dir_selection) &&
335 (current_column == 1))
336 {
337 print_string(dir_list[current_dir_number], COLOR_ACTIVE_ITEM,
338 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
339 }
340 else
341 {
342 print_string(dir_list[current_dir_number], COLOR_INACTIVE_ITEM,
343 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
344 }
345 }
346 }
347
348 gui_action = get_gui_input();
349
350 switch(gui_action)
351 {
352 case CURSOR_DOWN:
353 if(current_column == 0)
354 {
355 if(current_file_selection < (num_files - 1))
356 {
357 current_file_selection++;
358 if(current_file_in_scroll == (FILE_LIST_ROWS - 1))
359 {
360 clear_screen(COLOR_BG);
361 current_file_scroll_value++;
362 }
363 else
364 {
365 current_file_in_scroll++;
366 }
367 }
368 else
369 {
370 clear_screen(COLOR_BG);
371 current_file_selection = 0;
372 current_file_scroll_value = 0;
373 current_file_in_scroll = 0;
374 }
375 }
376 else
377 {
378 if(current_dir_selection < (num_dirs - 1))
379 {
380 current_dir_selection++;
381 if(current_dir_in_scroll == (FILE_LIST_ROWS - 1))
382 {
383 clear_screen(COLOR_BG);
384 current_dir_scroll_value++;
385 }
386 else
387 {
388 current_dir_in_scroll++;
389 }
390 }
391 }
392
393 break;
394
395 case CURSOR_R:
396 if (current_column != 0)
397 break;
398 clear_screen(COLOR_BG);
399 current_file_selection += FILE_LIST_ROWS;
400 if (current_file_selection > num_files - 1)
401 current_file_selection = num_files - 1;
402 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
403 if (current_file_scroll_value < 0)
404 {
405 current_file_scroll_value = 0;
406 current_file_in_scroll = current_file_selection;
407 }
408 else
409 {
410 current_file_in_scroll = FILE_LIST_ROWS / 2;
411 }
412 break;
413
414 case CURSOR_UP:
415 if(current_column == 0)
416 {
417 if(current_file_selection)
418 {
419 current_file_selection--;
420 if(current_file_in_scroll == 0)
421 {
422 clear_screen(COLOR_BG);
423 current_file_scroll_value--;
424 }
425 else
426 {
427 current_file_in_scroll--;
428 }
429 }
430 else
431 {
432 clear_screen(COLOR_BG);
433 current_file_selection = num_files - 1;
434 current_file_in_scroll = FILE_LIST_ROWS - 1;
435 if (current_file_in_scroll > num_files - 1)
436 current_file_in_scroll = num_files - 1;
437 current_file_scroll_value = num_files - FILE_LIST_ROWS;
438 if (current_file_scroll_value < 0)
439 current_file_scroll_value = 0;
440 }
441 }
442 else
443 {
444 if(current_dir_selection)
445 {
446 current_dir_selection--;
447 if(current_dir_in_scroll == 0)
448 {
449 clear_screen(COLOR_BG);
450 current_dir_scroll_value--;
451 }
452 else
453 {
454 current_dir_in_scroll--;
455 }
456 }
457 }
458 break;
459
460 case CURSOR_L:
461 if (current_column != 0)
462 break;
463 clear_screen(COLOR_BG);
464 current_file_selection -= FILE_LIST_ROWS;
465 if (current_file_selection < 0)
466 current_file_selection = 0;
467 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
468 if (current_file_scroll_value < 0)
469 {
470 current_file_scroll_value = 0;
471 current_file_in_scroll = current_file_selection;
472 }
473 else
474 {
475 current_file_in_scroll = FILE_LIST_ROWS / 2;
476 }
477 break;
478
479 case CURSOR_RIGHT:
480 if(current_column == 0)
481 {
482 if(num_dirs != 0)
483 current_column = 1;
484 }
485 break;
486
487 case CURSOR_LEFT:
488 if(current_column == 1)
489 {
490 if(num_files != 0)
491 current_column = 0;
492 }
493 break;
494
495 case CURSOR_SELECT:
496 if(current_column == 1)
497 {
498 repeat = 0;
499 chdir(dir_list[current_dir_selection]);
500 }
501 else
502 {
503 if(num_files != 0)
504 {
505 repeat = 0;
506 return_value = 0;
507 strcpy(result, file_list[current_file_selection]);
508 }
509 }
510 break;
511
512 case CURSOR_BACK:
513#ifdef PSP_BUILD
514 if(!strcmp(current_dir_name, "ms0:/PSP"))
515 break;
516#endif
517 repeat = 0;
518 chdir("..");
519 break;
520
521 case CURSOR_EXIT:
522 return_value = -1;
523 repeat = 0;
524 break;
525
526 default:
527 break;
528 }
529 }
530 }
531
532 for(i = 0; i < num_files; i++)
533 {
534 free(file_list[i]);
535 }
536 free(file_list);
537
538 for(i = 0; i < num_dirs; i++)
539 {
540 free(dir_list[i]);
541 }
542 free(dir_list);
543 }
544
545 clear_screen(COLOR_BG);
546
547 return return_value;
548}
549
550typedef enum
551{
552 NUMBER_SELECTION_OPTION = 0x01,
553 STRING_SELECTION_OPTION = 0x02,
554 SUBMENU_OPTION = 0x04,
555 ACTION_OPTION = 0x08
556} menu_option_type_enum;
557
558struct _menu_type
559{
560 void (* init_function)();
561 void (* passive_function)();
562 struct _menu_option_type *options;
563 u32 num_options;
564};
565
566struct _menu_option_type
567{
568 void (* action_function)();
569 void (* passive_function)();
570 struct _menu_type *sub_menu;
571 const char *display_string;
572 void *options;
573 u32 *current_option;
574 u32 num_options;
575 const char *help_string;
576 u32 line_number;
577 menu_option_type_enum option_type;
578};
579
580typedef struct _menu_option_type menu_option_type;
581typedef struct _menu_type menu_type;
582
583#define make_menu(name, init_function, passive_function) \
584 menu_type name##_menu = \
585 { \
586 init_function, \
587 passive_function, \
588 name##_options, \
589 sizeof(name##_options) / sizeof(menu_option_type) \
590 } \
591
592#define gamepad_config_option(display_string, number) \
593{ \
594 NULL, \
595 menu_fix_gamepad_help, \
596 NULL, \
597 display_string ": %s", \
598 gamepad_config_buttons, \
599 gamepad_config_map + gamepad_config_line_to_button[number], \
600 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
601 gamepad_help[gamepad_config_map[ \
602 gamepad_config_line_to_button[number]]], \
603 number, \
604 STRING_SELECTION_OPTION \
605} \
606
607#define analog_config_option(display_string, number) \
608{ \
609 NULL, \
610 menu_fix_gamepad_help, \
611 NULL, \
612 display_string ": %s", \
613 gamepad_config_buttons, \
614 gamepad_config_map + number + 12, \
615 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
616 gamepad_help[gamepad_config_map[number + 12]], \
617 number + 2, \
618 STRING_SELECTION_OPTION \
619} \
620
621#define cheat_option(number) \
622{ \
623 NULL, \
624 NULL, \
625 NULL, \
626 cheat_format_str[number], \
627 enable_disable_options, \
628 &(cheats[number].cheat_active), \
629 2, \
630 "Activate/deactivate this cheat code.", \
631 number, \
632 STRING_SELECTION_OPTION \
633} \
634
635#define action_option(action_function, passive_function, display_string, \
636 help_string, line_number) \
637{ \
638 action_function, \
639 passive_function, \
640 NULL, \
641 display_string, \
642 NULL, \
643 NULL, \
644 0, \
645 help_string, \
646 line_number, \
647 ACTION_OPTION \
648} \
649
650#define submenu_option(sub_menu, display_string, help_string, line_number) \
651{ \
652 NULL, \
653 NULL, \
654 sub_menu, \
655 display_string, \
656 NULL, \
657 NULL, \
658 sizeof(sub_menu) / sizeof(menu_option_type), \
659 help_string, \
660 line_number, \
661 SUBMENU_OPTION \
662} \
663
664#define selection_option(passive_function, display_string, options, \
665 option_ptr, num_options, help_string, line_number, type) \
666{ \
667 NULL, \
668 passive_function, \
669 NULL, \
670 display_string, \
671 options, \
672 option_ptr, \
673 num_options, \
674 help_string, \
675 line_number, \
676 type \
677} \
678
679#define action_selection_option(action_function, passive_function, \
680 display_string, options, option_ptr, num_options, help_string, line_number, \
681 type) \
682{ \
683 action_function, \
684 passive_function, \
685 NULL, \
686 display_string, \
687 options, \
688 option_ptr, \
689 num_options, \
690 help_string, \
691 line_number, \
692 type | ACTION_OPTION \
693} \
694
695
696#define string_selection_option(passive_function, display_string, options, \
697 option_ptr, num_options, help_string, line_number) \
698 selection_option(passive_function, display_string ": %s", options, \
699 option_ptr, num_options, help_string, line_number, STRING_SELECTION_OPTION)\
700
701#define numeric_selection_option(passive_function, display_string, \
702 option_ptr, num_options, help_string, line_number) \
703 selection_option(passive_function, display_string ": %d", NULL, option_ptr, \
704 num_options, help_string, line_number, NUMBER_SELECTION_OPTION) \
705
706#define string_selection_action_option(action_function, passive_function, \
707 display_string, options, option_ptr, num_options, help_string, line_number) \
708 action_selection_option(action_function, passive_function, \
709 display_string ": %s", options, option_ptr, num_options, help_string, \
710 line_number, STRING_SELECTION_OPTION) \
711
712#define numeric_selection_action_option(action_function, passive_function, \
713 display_string, option_ptr, num_options, help_string, line_number) \
714 action_selection_option(action_function, passive_function, \
715 display_string ": %d", NULL, option_ptr, num_options, help_string, \
716 line_number, NUMBER_SELECTION_OPTION) \
717
718#define numeric_selection_action_hide_option(action_function, \
719 passive_function, display_string, option_ptr, num_options, help_string, \
720 line_number) \
721 action_selection_option(action_function, passive_function, \
722 display_string, NULL, option_ptr, num_options, help_string, \
723 line_number, NUMBER_SELECTION_OPTION) \
724
725
726#define GAMEPAD_MENU_WIDTH 15
727
728#ifdef PSP_BUILD
729
730u32 gamepad_config_line_to_button[] =
731 { 8, 6, 7, 9, 1, 2, 3, 0, 4, 5, 11, 10 };
732
733#endif
734
735#ifdef GP2X_BUILD
736
737u32 gamepad_config_line_to_button[] =
738 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14 };
739
740#endif
741
742#ifdef PND_BUILD
743
744u32 gamepad_config_line_to_button[] =
745 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
746
747#endif
748
749static const char *scale_options[] =
750{
751#ifdef PSP_BUILD
752 "unscaled 3:2", "scaled 3:2", "fullscreen 16:9"
753#elif defined(WIZ_BUILD)
754 "unscaled 3:2", "scaled 3:2 (slower)",
755 "unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
756#elif defined(PND_BUILD)
757 "unscaled", "2x", "3x", "fullscreen"
758#elif defined(GP2X_BUILD)
759 "unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
760#else
761 "unscaled 3:2"
762#endif
763};
764
765const char *filter2_options[] =
766{
767 "none", "scale2x", "scale3x", "eagle2x"
768};
769
770#ifndef PSP_BUILD
771static const char *audio_buffer_options[] =
772{
773 "16 bytes", "32 bytes", "64 bytes",
774 "128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
775 "4096 bytes", "8192 bytes", "16284 bytes"
776};
777#else
778const char *audio_buffer_options[] =
779{
780 "3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
781 "8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
782};
783#endif
784
785
786s32 load_game_config_file()
787{
788 char game_config_filename[512];
789 u32 file_loaded = 0;
790 u32 i;
791 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
792
793 file_open(game_config_file, game_config_filename, read);
794
795 if(file_check_valid(game_config_file))
796 {
797 u32 file_size = file_length(game_config_filename, game_config_file);
798
799 // Sanity check: File size must be the right size
800 if(file_size == 56)
801 {
802 u32 file_options[file_size / 4];
803
804 file_read_array(game_config_file, file_options);
805 current_frameskip_type = file_options[0] % 3;
806 frameskip_value = file_options[1];
807 random_skip = file_options[2] % 2;
808 clock_speed = file_options[3];
809
810#ifdef WIZ_BUILD
811 if(clock_speed > 900)
812 clock_speed = 533;
813#elif defined(GP2X_BUILD)
814 if(clock_speed >= 300)
815 clock_speed = 200;
816#else
817 if(clock_speed > 333)
818 clock_speed = 333;
819#endif
820
821 if(clock_speed < 33)
822 clock_speed = 33;
823
824 if(frameskip_value < 0)
825 frameskip_value = 0;
826
827 if(frameskip_value > 99)
828 frameskip_value = 99;
829
830 for(i = 0; i < 10; i++)
831 {
832 cheats[i].cheat_active = file_options[4 + i] % 2;
833 cheats[i].cheat_name[0] = 0;
834 }
835
836 file_close(game_config_file);
837 file_loaded = 1;
838 }
839 }
840
841 if(file_loaded)
842 return 0;
843
844 current_frameskip_type = auto_frameskip;
845 frameskip_value = 4;
846#ifdef WIZ_BUILD
847 frameskip_value = 1;
848#endif
849 random_skip = 0;
850 clock_speed = default_clock_speed;
851
852 for(i = 0; i < 10; i++)
853 {
854 cheats[i].cheat_active = 0;
855 cheats[i].cheat_name[0] = 0;
856 }
857
858 return -1;
859}
860
861enum file_options {
862 fo_screen_scale = 0,
863 fo_screen_filter,
864 fo_global_enable_audio,
865 fo_audio_buffer_size,
866 fo_update_backup_flag,
867 fo_global_enable_analog,
868 fo_analog_sensitivity_level,
869 fo_screen_filter2,
870 fo_main_option_count,
871};
872
873#ifdef PC_BUILD
874#define PLAT_BUTTON_COUNT 0
875#endif
876#define FILE_OPTION_COUNT (fo_main_option_count + PLAT_BUTTON_COUNT)
877
878s32 load_config_file()
879{
880 char config_path[512];
881
882 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
883
884 file_open(config_file, config_path, read);
885
886 if(file_check_valid(config_file))
887 {
888 u32 file_size = file_length(config_path, config_file);
889
890 // Sanity check: File size must be the right size
891 if(file_size == FILE_OPTION_COUNT * 4)
892 {
893 u32 file_options[file_size / 4];
894 file_read_array(config_file, file_options);
895
896 screen_scale = file_options[fo_screen_scale] %
897 (sizeof(scale_options) / sizeof(scale_options[0]));
898 screen_filter = file_options[fo_screen_filter] % 2;
899 global_enable_audio = file_options[fo_global_enable_audio] % 2;
900 screen_filter2 = file_options[fo_screen_filter2] %
901 (sizeof(filter2_options) / sizeof(filter2_options[0]));
902
903 audio_buffer_size_number = file_options[fo_audio_buffer_size] %
904 (sizeof(audio_buffer_options) / sizeof(audio_buffer_options[0]));
905
906 update_backup_flag = file_options[fo_update_backup_flag] % 2;
907 global_enable_analog = file_options[fo_global_enable_analog] % 2;
908 analog_sensitivity_level = file_options[fo_analog_sensitivity_level] % 8;
909
910#ifdef PSP_BUILD
911 scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
912#endif
913
914 // Sanity check: Make sure there's a MENU or FRAMESKIP
915 // key, if not assign to triangle
916
917#ifndef PC_BUILD
918 u32 i;
919 s32 menu_button = -1;
920 for(i = 0; i < PLAT_BUTTON_COUNT; i++)
921 {
922 gamepad_config_map[i] = file_options[fo_main_option_count + i] %
923 (BUTTON_ID_NONE + 1);
924
925 if(gamepad_config_map[i] == BUTTON_ID_MENU)
926 {
927 menu_button = i;
928 }
929 }
930
931 if(menu_button == -1 && PLAT_MENU_BUTTON >= 0)
932 {
933 gamepad_config_map[PLAT_MENU_BUTTON] = BUTTON_ID_MENU;
934 }
935#endif
936
937 file_close(config_file);
938 }
939
940 return 0;
941 }
942
943 return -1;
944}
945
946s32 save_game_config_file()
947{
948 char game_config_filename[512];
949 u32 i;
950
951 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
952
953 file_open(game_config_file, game_config_filename, write);
954
955 if(file_check_valid(game_config_file))
956 {
957 u32 file_options[14];
958
959 file_options[0] = current_frameskip_type;
960 file_options[1] = frameskip_value;
961 file_options[2] = random_skip;
962 file_options[3] = clock_speed;
963
964 for(i = 0; i < 10; i++)
965 {
966 file_options[4 + i] = cheats[i].cheat_active;
967 }
968
969 file_write_array(game_config_file, file_options);
970
971 file_close(game_config_file);
972
973 return 0;
974 }
975
976 return -1;
977}
978
979s32 save_config_file()
980{
981 char config_path[512];
982
983 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
984
985 file_open(config_file, config_path, write);
986
987 save_game_config_file();
988
989 if(file_check_valid(config_file))
990 {
991 u32 file_options[FILE_OPTION_COUNT];
992
993 file_options[fo_screen_scale] = screen_scale;
994 file_options[fo_screen_filter] = screen_filter;
995 file_options[fo_global_enable_audio] = global_enable_audio;
996 file_options[fo_audio_buffer_size] = audio_buffer_size_number;
997 file_options[fo_update_backup_flag] = update_backup_flag;
998 file_options[fo_global_enable_analog] = global_enable_analog;
999 file_options[fo_analog_sensitivity_level] = analog_sensitivity_level;
1000 file_options[fo_screen_filter2] = screen_filter2;
1001
1002#ifndef PC_BUILD
1003 u32 i;
1004 for(i = 0; i < PLAT_BUTTON_COUNT; i++)
1005 {
1006 file_options[fo_main_option_count + i] = gamepad_config_map[i];
1007 }
1008#endif
1009
1010 file_write_array(config_file, file_options);
1011
1012 file_close(config_file);
1013
1014 return 0;
1015 }
1016
1017 return -1;
1018}
1019
1020typedef enum
1021{
1022 MAIN_MENU,
1023 GAMEPAD_MENU,
1024 SAVESTATE_MENU,
1025 FRAMESKIP_MENU,
1026 CHEAT_MENU
1027} menu_enum;
1028
1029u32 savestate_slot = 0;
1030
1031void get_savestate_snapshot(char *savestate_filename)
1032{
1033 u16 snapshot_buffer[240 * 160];
1034 char savestate_timestamp_string[80];
1035
1036 file_open(savestate_file, savestate_filename, read);
1037
1038 if(file_check_valid(savestate_file))
1039 {
1040 const char weekday_strings[7][11] =
1041 {
1042 "Sunday", "Monday", "Tuesday", "Wednesday",
1043 "Thursday", "Friday", "Saturday"
1044 };
1045 time_t savestate_time_flat;
1046 struct tm *current_time;
1047 file_read_array(savestate_file, snapshot_buffer);
1048 file_read_variable(savestate_file, savestate_time_flat);
1049
1050 file_close(savestate_file);
1051
1052 current_time = localtime(&savestate_time_flat);
1053 sprintf(savestate_timestamp_string,
1054 "%s %02d/%02d/%04d %02d:%02d:%02d ",
1055 weekday_strings[current_time->tm_wday], current_time->tm_mon + 1,
1056 current_time->tm_mday, current_time->tm_year + 1900,
1057 current_time->tm_hour, current_time->tm_min, current_time->tm_sec);
1058
1059 savestate_timestamp_string[40] = 0;
1060 print_string(savestate_timestamp_string, COLOR_HELP_TEXT, COLOR_BG,
1061 10, 40);
1062 }
1063 else
1064 {
1065 memset(snapshot_buffer, 0, 240 * 160 * 2);
1066 print_string_ext("No savestate in this slot.",
1067 0xFFFF, 0x0000, 15, 75, snapshot_buffer, 240, 0, 0, FONT_HEIGHT);
1068 print_string("---------- --/--/---- --:--:-- ", COLOR_HELP_TEXT,
1069 COLOR_BG, 10, 40);
1070 }
1071
1072#ifndef GP2X_BUILD
1073 blit_to_screen(snapshot_buffer, 240, 160, 230, 40);
1074#endif
1075}
1076
1077void get_savestate_filename_noshot(u32 slot, char *name_buffer)
1078{
1079 char savestate_ext[16];
1080
1081 sprintf(savestate_ext, "%d.svs", slot);
1082 make_rpath(name_buffer, 512, savestate_ext);
1083}
1084
1085void get_savestate_filename(u32 slot, char *name_buffer)
1086{
1087 get_savestate_filename_noshot(slot, name_buffer);
1088 get_savestate_snapshot(name_buffer);
1089}
1090
1091#ifdef PSP_BUILD
1092 void _flush_cache()
1093 {
1094 invalidate_all_cache();
1095 }
1096#endif
1097
1098u32 menu(u16 *original_screen)
1099{
1100 char print_buffer[81];
1101 u32 clock_speed_number;
1102 gui_action_type gui_action;
1103 u32 i;
1104 u32 repeat = 1;
1105 u32 return_value = 0;
1106 u32 first_load = 0;
1107 char current_savestate_filename[512];
1108 char line_buffer[80];
1109 char cheat_format_str[10][41];
1110
1111 menu_type *current_menu;
1112 menu_option_type *current_option;
1113 menu_option_type *display_option;
1114 u32 current_option_num;
1115
1116 auto void choose_menu();
1117 auto void clear_help();
1118
1119#ifndef PC_BUILD
1120 static const char * const gamepad_help[] =
1121 {
1122 "Up button on GBA d-pad.",
1123 "Down button on GBA d-pad.",
1124 "Left button on GBA d-pad.",
1125 "Right button on GBA d-pad.",
1126 "A button on GBA.",
1127 "B button on GBA.",
1128 "Left shoulder button on GBA.",
1129 "Right shoulder button on GBA.",
1130 "Start button on GBA.",
1131 "Select button on GBA.",
1132 "Brings up the options menu.",
1133 "Toggles fastforward on/off.",
1134 "Loads the game state from the current slot.",
1135 "Saves the game state to the current slot.",
1136 "Rapidly press/release the A button on GBA.",
1137 "Rapidly press/release the B button on GBA.",
1138 "Rapidly press/release the L shoulder on GBA.",
1139 "Rapidly press/release the R shoulder on GBA.",
1140 "Increases the volume.",
1141 "Decreases the volume.",
1142 "Displays virtual/drawn frames per second.",
1143 "Does nothing."
1144 };
1145
1146 static const char *gamepad_config_buttons[] =
1147 {
1148 "UP",
1149 "DOWN",
1150 "LEFT",
1151 "RIGHT",
1152 "A",
1153 "B",
1154 "L",
1155 "R",
1156 "START",
1157 "SELECT",
1158 "MENU",
1159 "FASTFORWARD",
1160 "LOAD STATE",
1161 "SAVE STATE",
1162 "RAPIDFIRE A",
1163 "RAPIDFIRE B",
1164 "RAPIDFIRE L",
1165 "RAPIDFIRE R",
1166 "VOLUME UP",
1167 "VOLUME DOWN",
1168 "DISPLAY FPS",
1169 "NOTHING"
1170 };
1171#endif
1172
1173 void menu_update_clock()
1174 {
1175 get_clock_speed_number();
1176 if (clock_speed_number < 0 || clock_speed_number >=
1177 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]))
1178 {
1179 clock_speed = default_clock_speed;
1180 get_clock_speed_number();
1181 }
1182 }
1183
1184 void menu_exit()
1185 {
1186 if(!first_load)
1187 repeat = 0;
1188 }
1189
1190 void menu_quit()
1191 {
1192 menu_get_clock_speed();
1193 save_config_file();
1194 quit();
1195 }
1196
1197 void menu_load()
1198 {
1199 const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
1200 char load_filename[512];
1201 save_game_config_file();
1202 if(load_file(file_ext, load_filename) != -1)
1203 {
1204 if(load_gamepak(load_filename) == -1)
1205 {
1206 quit();
1207 }
1208 reset_gba();
1209 return_value = 1;
1210 repeat = 0;
1211 reg[CHANGED_PC_STATUS] = 1;
1212 menu_update_clock();
1213 }
1214 else
1215 {
1216 choose_menu(current_menu);
1217 }
1218 }
1219
1220 void menu_restart()
1221 {
1222 if(!first_load)
1223 {
1224 reset_gba();
1225 reg[CHANGED_PC_STATUS] = 1;
1226 return_value = 1;
1227 repeat = 0;
1228 }
1229 }
1230
1231 void menu_change_state()
1232 {
1233 get_savestate_filename(savestate_slot, current_savestate_filename);
1234 }
1235
1236 void menu_save_state()
1237 {
1238 if(!first_load)
1239 {
1240 get_savestate_filename_noshot(savestate_slot,
1241 current_savestate_filename);
1242 save_state(current_savestate_filename, original_screen);
1243 }
1244 menu_change_state();
1245 }
1246
1247 void menu_load_state()
1248 {
1249 if(!first_load)
1250 {
1251 load_state(current_savestate_filename);
1252 return_value = 1;
1253 repeat = 0;
1254 }
1255 }
1256
1257 void menu_load_state_file()
1258 {
1259 const char *file_ext[] = { ".svs", NULL };
1260 char load_filename[512];
1261 if(load_file(file_ext, load_filename) != -1)
1262 {
1263 load_state(load_filename);
1264 return_value = 1;
1265 repeat = 0;
1266 }
1267 else
1268 {
1269 choose_menu(current_menu);
1270 }
1271 }
1272
1273 void menu_fix_gamepad_help()
1274 {
1275#ifndef PC_BUILD
1276 clear_help();
1277 current_option->help_string =
1278 gamepad_help[gamepad_config_map[
1279 gamepad_config_line_to_button[current_option_num]]];
1280#endif
1281 }
1282
1283 void submenu_graphics_sound()
1284 {
1285
1286 }
1287
1288 void submenu_cheats_misc()
1289 {
1290
1291 }
1292
1293 void submenu_gamepad()
1294 {
1295
1296 }
1297
1298 void submenu_analog()
1299 {
1300
1301 }
1302
1303 void submenu_savestate()
1304 {
1305 print_string("Savestate options:", COLOR_ACTIVE_ITEM, COLOR_BG, 10, 70);
1306 menu_change_state();
1307 }
1308
1309 void submenu_main()
1310 {
1311 strncpy(print_buffer, gamepak_filename, 80);
1312 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10);
1313 sprintf(print_buffer, "%s %s %s", gamepak_title,
1314 gamepak_code, gamepak_maker);
1315 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20);
1316
1317 get_savestate_filename_noshot(savestate_slot,
1318 current_savestate_filename);
1319 }
1320
1321 const char *yes_no_options[] = { "no", "yes" };
1322 const char *enable_disable_options[] = { "disabled", "enabled" };
1323
1324 const char *frameskip_options[] = { "automatic", "manual", "off" };
1325 const char *frameskip_variation_options[] = { "uniform", "random" };
1326
1327 static const char *update_backup_options[] = { "Exit only", "Automatic" };
1328
1329 // Marker for help information, don't go past this mark (except \n)------*
1330 menu_option_type graphics_sound_options[] =
1331 {
1332 string_selection_option(NULL, "Display scaling", scale_options,
1333 (u32 *)(&screen_scale),
1334 sizeof(scale_options) / sizeof(scale_options[0]),
1335#ifndef GP2X_BUILD
1336 "Determines how the GBA screen is resized in relation to the\n"
1337 "entire screen."
1338#ifdef PSP_BUILD
1339 " Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
1340 "aspect ratio scaled to fill the height of the PSP screen, and\n"
1341 "fullscreen to fill the entire PSP screen."
1342#endif
1343#endif
1344 "", 2),
1345#ifndef GP2X_BUILD
1346 string_selection_option(NULL, "Screen filtering", yes_no_options,
1347 (u32 *)(&screen_filter), 2,
1348 "Determines whether or not filtering should be used when\n"
1349 "scaling the screen. Selecting this will produce a more even and\n"
1350 "smooth image, at the cost of being blurry and having less vibrant\n"
1351 "colors.", 3),
1352#endif
1353#ifdef PND_BUILD
1354 string_selection_option(NULL, "Scaling filter", filter2_options,
1355 (u32 *)(&screen_filter2),
1356 sizeof(filter2_options) / sizeof(filter2_options[0]),
1357 "Optional pixel art scaling filter", 4),
1358#endif
1359 string_selection_option(NULL, "Frameskip type", frameskip_options,
1360 (u32 *)(&current_frameskip_type), 3,
1361#ifndef GP2X_BUILD
1362 "Determines what kind of frameskipping to use.\n"
1363 "Frameskipping may improve emulation speed of many games.\n"
1364#endif
1365 "Off: Do not skip any frames.\n"
1366 "Auto: Skip up to N frames (see next opt) as needed.\n"
1367 "Manual: Always render only 1 out of N + 1 frames."
1368 , 5),
1369 numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
1370#ifndef GP2X_BUILD
1371 "For auto frameskip, determines the maximum number of frames that\n"
1372 "are allowed to be skipped consecutively.\n"
1373 "For manual frameskip, determines the number of frames that will\n"
1374 "always be skipped."
1375#endif
1376 "", 6),
1377 string_selection_option(NULL, "Framskip variation",
1378 frameskip_variation_options, &random_skip, 2,
1379#ifndef GP2X_BUILD
1380 "If objects in the game flicker at a regular rate certain manual\n"
1381 "frameskip values may cause them to normally disappear. Change this\n"
1382 "value to 'random' to avoid this. Do not use otherwise, as it tends\n"
1383 "to make the image quality worse, especially in high motion games."
1384#endif
1385 "", 7),
1386 string_selection_option(NULL, "Audio output", yes_no_options,
1387 &global_enable_audio, 2,
1388 "Select 'no' to turn off all audio output. This will\n"
1389 "not result in a significant change in performance.", 9),
1390#ifndef PSP_BUILD
1391 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1392 &audio_buffer_size_number, 11,
1393#else
1394 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1395 &audio_buffer_size_number, 10,
1396#endif
1397
1398#ifdef PSP_BUILD
1399 "Set the size (in bytes) of the audio buffer. Larger values may result\n"
1400 "in slightly better performance at the cost of latency; the lowest\n"
1401 "value will give the most responsive audio.\n"
1402 "This option requires gpSP to be restarted before it will take effect.",
1403#else
1404 "Set the size (in bytes) of the audio buffer.\n"
1405 "This option requires gpSP restart to take effect.\n"
1406 "Settable values may be limited by SDL implementation.",
1407#endif
1408 10),
1409 submenu_option(NULL, "Back", "Return to the main menu.", 12)
1410 };
1411
1412 make_menu(graphics_sound, submenu_graphics_sound, NULL);
1413
1414 menu_option_type cheats_misc_options[] =
1415 {
1416 cheat_option(0),
1417 cheat_option(1),
1418 cheat_option(2),
1419 cheat_option(3),
1420 cheat_option(4),
1421 cheat_option(5),
1422 cheat_option(6),
1423 cheat_option(7),
1424 cheat_option(8),
1425 cheat_option(9),
1426#if defined(PSP_BUILD) || defined(GP2X_BUILD)
1427 string_selection_option(NULL, "Clock speed",
1428 clock_speed_options, &clock_speed_number,
1429 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]),
1430 "Change the clock speed of the device. Higher clock\n"
1431 "speed will yield better performance, but will drain\n"
1432 "battery life further.", 11),
1433#endif
1434 string_selection_option(NULL, "Update backup",
1435 update_backup_options, &update_backup_flag, 2,
1436#ifdef GP2X_BUILD
1437 "Determines when in-game save files should be\n"
1438 "written back to SD card."
1439#else
1440 "Determines when in-game save files should be written back to\n"
1441 "card. If set to 'automatic' writebacks will occur shortly after\n"
1442 "the game's backup is altered. On 'exit only' it will only be\n"
1443 "written back when you exit from this menu.\n"
1444#ifdef PSP
1445 "(NOT from using the home button), use the latter with extreme care."
1446#endif
1447#endif
1448 "", 12),
1449 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1450 };
1451
1452 make_menu(cheats_misc, submenu_cheats_misc, NULL);
1453
1454 menu_option_type savestate_options[] =
1455 {
1456 numeric_selection_action_hide_option(menu_load_state, menu_change_state,
1457 "Load savestate from current slot", &savestate_slot, 10,
1458 "Select to load the game state from the current slot\n"
1459 "for this game.\n"
1460 "Press left + right to change the current slot.", 6),
1461 numeric_selection_action_hide_option(menu_save_state, menu_change_state,
1462 "Save savestate to current slot", &savestate_slot, 10,
1463 "Select to save the game state to the current slot\n"
1464 "for this game.\n"
1465 "Press left + right to change the current slot.", 7),
1466 numeric_selection_action_hide_option(menu_load_state_file,
1467 menu_change_state,
1468 "Load savestate from file", &savestate_slot, 10,
1469 "Restore gameplay from a savestate file.\n"
1470 "Note: The same file used to save the state must be\n"
1471 "present.\n", 9),
1472 numeric_selection_option(menu_change_state,
1473 "Current savestate slot", &savestate_slot, 10,
1474 "Change the current savestate slot.\n", 11),
1475 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1476 };
1477
1478 make_menu(savestate, submenu_savestate, NULL);
1479
1480#ifdef PSP_BUILD
1481
1482 menu_option_type gamepad_config_options[] =
1483 {
1484 gamepad_config_option("D-pad up ", 0),
1485 gamepad_config_option("D-pad down ", 1),
1486 gamepad_config_option("D-pad left ", 2),
1487 gamepad_config_option("D-pad right ", 3),
1488 gamepad_config_option("Circle ", 4),
1489 gamepad_config_option("Cross ", 5),
1490 gamepad_config_option("Square ", 6),
1491 gamepad_config_option("Triangle ", 7),
1492 gamepad_config_option("Left Trigger ", 8),
1493 gamepad_config_option("Right Trigger", 9),
1494 gamepad_config_option("Start ", 10),
1495 gamepad_config_option("Select ", 11),
1496 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1497 };
1498
1499
1500 menu_option_type analog_config_options[] =
1501 {
1502 analog_config_option("Analog up ", 0),
1503 analog_config_option("Analog down ", 1),
1504 analog_config_option("Analog left ", 2),
1505 analog_config_option("Analog right", 3),
1506 string_selection_option(NULL, "Enable analog", yes_no_options,
1507 &global_enable_analog, 2,
1508 "Select 'no' to block analog input entirely.", 7),
1509 numeric_selection_option(NULL, "Analog sensitivity",
1510 &analog_sensitivity_level, 10,
1511 "Determine sensitivity/responsiveness of the analog input.\n"
1512 "Lower numbers are less sensitive.", 8),
1513 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1514 };
1515
1516#endif
1517
1518#if defined(GP2X_BUILD) || defined(PND_BUILD)
1519
1520 menu_option_type gamepad_config_options[] =
1521 {
1522 gamepad_config_option("D-pad up ", 0),
1523 gamepad_config_option("D-pad down ", 1),
1524 gamepad_config_option("D-pad left ", 2),
1525 gamepad_config_option("D-pad right ", 3),
1526 gamepad_config_option("A ", 4),
1527 gamepad_config_option("B ", 5),
1528 gamepad_config_option("X ", 6),
1529 gamepad_config_option("Y ", 7),
1530 gamepad_config_option("Left Trigger ", 8),
1531 gamepad_config_option("Right Trigger", 9),
1532#ifdef WIZ_BUILD
1533 gamepad_config_option("Menu ", 10),
1534#else
1535 gamepad_config_option("Start ", 10),
1536#endif
1537 gamepad_config_option("Select ", 11),
1538#if !defined(WIZ_BUILD) && !defined(PND_BUILD)
1539 gamepad_config_option("Stick Push ", 12),
1540#endif
1541#ifdef PND_BUILD
1542 gamepad_config_option("1 ", 12),
1543 gamepad_config_option("2 ", 13),
1544 gamepad_config_option("3 ", 14),
1545 gamepad_config_option("4 ", 15),
1546 submenu_option(NULL, "Back", "Return to the main menu.", 16)
1547#else
1548 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1549#endif
1550 };
1551
1552
1553 menu_option_type analog_config_options[] =
1554 {
1555 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1556 };
1557
1558#endif
1559
1560#ifdef PC_BUILD
1561
1562 menu_option_type gamepad_config_options[] =
1563 {
1564 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1565 };
1566
1567 menu_option_type analog_config_options[] =
1568 {
1569 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1570 };
1571
1572#endif
1573
1574 make_menu(gamepad_config, submenu_gamepad, NULL);
1575 make_menu(analog_config, submenu_analog, NULL);
1576
1577 menu_option_type main_options[] =
1578 {
1579 submenu_option(&graphics_sound_menu, "Graphics and Sound options",
1580 "Select to set display parameters and frameskip\n"
1581 "behavior, audio on/off, buffer size, and filtering.", 0),
1582 numeric_selection_action_option(menu_load_state, NULL,
1583 "Load state from slot", &savestate_slot, 10,
1584 "Select to load the game state from the current slot\n"
1585 "for this game, if it exists.\n"
1586 "Press left + right to change the current slot.", 2),
1587 numeric_selection_action_option(menu_save_state, NULL,
1588 "Save state to slot", &savestate_slot, 10,
1589 "Select to save the game state to the current slot\n"
1590 "for this game. See the extended menu for more info.\n"
1591 "Press left + right to change the current slot.", 3),
1592 submenu_option(&savestate_menu, "Savestate options",
1593 "Select to enter a menu for loading, saving, and\n"
1594 "viewing the currently active savestate for this game\n"
1595 "(or to load a savestate file from another game)", 4),
1596 submenu_option(&gamepad_config_menu, "Configure gamepad input",
1597 "Select to change the in-game behavior of buttons\n"
1598 "and d-pad.", 6),
1599#ifndef GP2X_BUILD
1600 submenu_option(&analog_config_menu, "Configure analog input",
1601 "Select to change the in-game behavior of the PSP analog nub.", 7),
1602#endif
1603 submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options",
1604 "Select to manage cheats, set backup behavior,\n"
1605 "and set device clock speed.", 9),
1606 action_option(menu_load, NULL, "Load new game",
1607 "Select to load a new game\n"
1608 "(will exit a game if currently playing).", 11),
1609 action_option(menu_restart, NULL, "Restart game",
1610 "Select to reset the GBA with the current game\n"
1611 "loaded.", 12),
1612 action_option(menu_exit, NULL, "Return to game",
1613 "Select to exit this menu and resume gameplay.", 13),
1614 action_option(menu_quit, NULL, "Exit gpSP",
1615 "Select to exit gpSP and return to the menu.", 15)
1616 };
1617
1618 make_menu(main, submenu_main, NULL);
1619
1620 void choose_menu(menu_type *new_menu)
1621 {
1622 if(new_menu == NULL)
1623 new_menu = &main_menu;
1624
1625 clear_screen(COLOR_BG);
1626
1627#ifndef GP2X_BUILD
1628 blit_to_screen(original_screen, 240, 160, 230, 40);
1629#endif
1630
1631 current_menu = new_menu;
1632 current_option = new_menu->options;
1633 current_option_num = 0;
1634 if(current_menu->init_function)
1635 current_menu->init_function();
1636 }
1637
1638 void clear_help()
1639 {
1640 for(i = 0; i < 6; i++)
1641 {
1642 print_string_pad(" ", COLOR_BG, COLOR_BG, 8, 210 + (i * 10), 70);
1643 }
1644 }
1645
1646 menu_update_clock();
1647 video_resolution_large();
1648
1649#ifndef GP2X_BUILD
1650 SDL_LockMutex(sound_mutex);
1651#endif
1652 SDL_PauseAudio(1);
1653
1654#ifndef GP2X_BUILD
1655 SDL_UnlockMutex(sound_mutex);
1656#endif
1657
1658 if(gamepak_filename[0] == 0)
1659 {
1660 first_load = 1;
1661 memset(original_screen, 0x00, 240 * 160 * 2);
1662 print_string_ext("No game loaded yet.", 0xFFFF, 0x0000,
1663 60, 75,original_screen, 240, 0, 0, FONT_HEIGHT);
1664 }
1665
1666 choose_menu(&main_menu);
1667
1668 for(i = 0; i < 10; i++)
1669 {
1670 if(i >= num_cheats)
1671 {
1672 sprintf(cheat_format_str[i], "cheat %d (none loaded)", i);
1673 }
1674 else
1675 {
1676 sprintf(cheat_format_str[i], "cheat %d (%s): %%s", i,
1677 cheats[i].cheat_name);
1678 }
1679 }
1680
1681 current_menu->init_function();
1682
1683 while(repeat)
1684 {
1685 display_option = current_menu->options;
1686
1687 for(i = 0; i < current_menu->num_options; i++, display_option++)
1688 {
1689 if(display_option->option_type & NUMBER_SELECTION_OPTION)
1690 {
1691 sprintf(line_buffer, display_option->display_string,
1692 *(display_option->current_option));
1693 }
1694 else
1695
1696 if(display_option->option_type & STRING_SELECTION_OPTION)
1697 {
1698 sprintf(line_buffer, display_option->display_string,
1699 ((u32 *)display_option->options)[*(display_option->current_option)]);
1700 }
1701 else
1702 {
1703 strcpy(line_buffer, display_option->display_string);
1704 }
1705
1706 if(display_option == current_option)
1707 {
1708 print_string_pad(line_buffer, COLOR_ACTIVE_ITEM, COLOR_BG, 6,
1709 (display_option->line_number * 10) + 40, 36);
1710 }
1711 else
1712 {
1713 print_string_pad(line_buffer, COLOR_INACTIVE_ITEM, COLOR_BG, 6,
1714 (display_option->line_number * 10) + 40, 36);
1715 }
1716 }
1717
1718 print_string(current_option->help_string, COLOR_HELP_TEXT,
1719 COLOR_BG, 8, 210);
1720
1721 flip_screen();
1722
1723 gui_action = get_gui_input();
1724
1725 switch(gui_action)
1726 {
1727 case CURSOR_DOWN:
1728 current_option_num = (current_option_num + 1) %
1729 current_menu->num_options;
1730
1731 current_option = current_menu->options + current_option_num;
1732 clear_help();
1733 break;
1734
1735 case CURSOR_UP:
1736 if(current_option_num)
1737 current_option_num--;
1738 else
1739 current_option_num = current_menu->num_options - 1;
1740
1741 current_option = current_menu->options + current_option_num;
1742 clear_help();
1743 break;
1744
1745 case CURSOR_RIGHT:
1746 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1747 STRING_SELECTION_OPTION))
1748 {
1749 *(current_option->current_option) =
1750 (*current_option->current_option + 1) %
1751 current_option->num_options;
1752
1753 if(current_option->passive_function)
1754 current_option->passive_function();
1755 }
1756 break;
1757
1758 case CURSOR_LEFT:
1759 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1760 STRING_SELECTION_OPTION))
1761 {
1762 u32 current_option_val = *(current_option->current_option);
1763
1764 if(current_option_val)
1765 current_option_val--;
1766 else
1767 current_option_val = current_option->num_options - 1;
1768
1769 *(current_option->current_option) = current_option_val;
1770
1771 if(current_option->passive_function)
1772 current_option->passive_function();
1773 }
1774 break;
1775
1776 case CURSOR_EXIT:
1777 if(current_menu == &main_menu)
1778 menu_exit();
1779
1780 choose_menu(&main_menu);
1781 break;
1782
1783 case CURSOR_SELECT:
1784 if(current_option->option_type & ACTION_OPTION)
1785 current_option->action_function();
1786
1787 if(current_option->option_type & SUBMENU_OPTION)
1788 choose_menu(current_option->sub_menu);
1789 break;
1790
1791 default:
1792 break;
1793 }
1794 }
1795
1796 set_gba_resolution(screen_scale);
1797 video_resolution_small();
1798 menu_get_clock_speed();
1799 set_clock_speed();
1800
1801 SDL_PauseAudio(0);
1802 num_skipped_frames = 100;
1803
1804 return return_value;
1805}