fix omap vram allocation (fixes tv-out)
[gpsp.git] / gui.c
... / ...
CommitLineData
1/* gameplaySP
2 *
3 * Copyright (C) 2006 Exophase <exophase@gmail.com>
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public Licens e as
6 * published by the Free Software Foundation; either version 2 of
7 * the License, or (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17 */
18
19#include "common.h"
20#include "font.h"
21
22#ifndef _WIN32_WCE
23
24#include <sys/stat.h>
25#include <unistd.h>
26#include <ctype.h>
27#include <dirent.h>
28
29#endif
30
31#define MAX_PATH 1024
32
33// Blatantly stolen and trimmed from MZX (megazeux.sourceforge.net)
34
35#ifdef GP2X_BUILD
36
37#define FILE_LIST_ROWS 20
38#define FILE_LIST_POSITION 5
39#define DIR_LIST_POSITION 260
40
41#else
42
43#define FILE_LIST_ROWS 25
44#define FILE_LIST_POSITION 5
45#define DIR_LIST_POSITION (resolution_width * 3 / 4)
46
47#endif
48
49#ifdef PSP_BUILD
50
51#define COLOR_BG color16(2, 8, 10)
52
53#define color16(red, green, blue) \
54 (blue << 11) | (green << 5) | red \
55
56#else
57
58#define COLOR_BG color16(0, 0, 0)
59
60#define color16(red, green, blue) \
61 (red << 11) | (green << 5) | blue \
62
63#endif
64
65#define COLOR_ROM_INFO color16(22, 36, 26)
66#define COLOR_ACTIVE_ITEM color16(31, 63, 31)
67#define COLOR_INACTIVE_ITEM color16(13, 40, 18)
68#define COLOR_FRAMESKIP_BAR color16(15, 31, 31)
69#define COLOR_HELP_TEXT color16(16, 40, 24)
70
71#ifdef PSP_BUILD
72 static const char *clock_speed_options[] =
73 {
74 "33MHz", "66MHz", "100MHz", "133MHz", "166MHz", "200MHz", "233MHz",
75 "266MHz", "300MHz", "333MHz"
76 };
77 #define menu_get_clock_speed() \
78 clock_speed = (clock_speed_number + 1) * 33
79 #define get_clock_speed_number() \
80 clock_speed_number = (clock_speed / 33) - 1
81#elif defined(WIZ_BUILD)
82 static const char *clock_speed_options[] =
83 {
84 "300MHz", "333MHz", "366MHz", "400MHz", "433MHz",
85 "466MHz", "500MHz", "533MHz", "566MHz", "600MHz",
86 "633MHz", "666MHz", "700MHz", "733MHz", "766MHz",
87 "800MHz", "833MHz", "866MHz", "900MHz"
88 };
89 #define menu_get_clock_speed() \
90 clock_speed = 300 + (clock_speed_number * 3333) / 100
91 #define get_clock_speed_number() \
92 clock_speed_number = (clock_speed - 300) / 33
93#elif defined(GP2X_BUILD)
94 static const char *clock_speed_options[] =
95 {
96 "150MHz", "160MHz", "170MHz", "180MHz", "190MHz",
97 "200MHz", "210MHz", "220MHz", "230MHz", "240MHz",
98 "250MHz", "260MHz", "270MHz", "280MHz", "290MHz"
99 };
100 #define menu_get_clock_speed() \
101 clock_speed = 150 + clock_speed_number * 10
102 #define get_clock_speed_number() \
103 clock_speed_number = (clock_speed - 150) / 10
104#else
105 static const char *clock_speed_options[] =
106 {
107 "0"
108 };
109 #define menu_get_clock_speed()
110 #define get_clock_speed_number()
111#endif
112
113
114int sort_function(const void *dest_str_ptr, const void *src_str_ptr)
115{
116 char *dest_str = *((char **)dest_str_ptr);
117 char *src_str = *((char **)src_str_ptr);
118
119 if(src_str[0] == '.')
120 return 1;
121
122 if(dest_str[0] == '.')
123 return -1;
124
125 return strcasecmp(dest_str, src_str);
126}
127
128s32 load_file(const char **wildcards, char *result)
129{
130 DIR *current_dir;
131 struct dirent *current_file;
132 struct stat file_info;
133 char current_dir_name[MAX_PATH];
134 char current_dir_short[81];
135 u32 current_dir_length;
136 u32 total_filenames_allocated;
137 u32 total_dirnames_allocated;
138 char **file_list;
139 char **dir_list;
140 u32 num_files;
141 u32 num_dirs;
142 char *file_name;
143 u32 file_name_length;
144 u32 ext_pos = -1;
145 u32 chosen_file, chosen_dir;
146 s32 return_value = 1;
147 s32 current_file_selection;
148 s32 current_file_scroll_value;
149 u32 current_dir_selection;
150 u32 current_dir_scroll_value;
151 s32 current_file_in_scroll;
152 u32 current_dir_in_scroll;
153 u32 current_file_number, current_dir_number;
154 u32 current_column = 0;
155 u32 repeat;
156 u32 i;
157 gui_action_type gui_action;
158
159 while(return_value == 1)
160 {
161 current_file_selection = 0;
162 current_file_scroll_value = 0;
163 current_dir_selection = 0;
164 current_dir_scroll_value = 0;
165 current_file_in_scroll = 0;
166 current_dir_in_scroll = 0;
167
168 total_filenames_allocated = 32;
169 total_dirnames_allocated = 32;
170 file_list = (char **)malloc(sizeof(char *) * 32);
171 dir_list = (char **)malloc(sizeof(char *) * 32);
172 memset(file_list, 0, sizeof(char *) * 32);
173 memset(dir_list, 0, sizeof(char *) * 32);
174
175 num_files = 0;
176 num_dirs = 0;
177 chosen_file = 0;
178 chosen_dir = 0;
179
180 getcwd(current_dir_name, MAX_PATH);
181
182 current_dir = opendir(current_dir_name);
183
184 do
185 {
186 if(current_dir)
187 current_file = readdir(current_dir);
188 else
189 current_file = NULL;
190
191 if(current_file)
192 {
193 file_name = current_file->d_name;
194 file_name_length = strlen(file_name);
195
196 if((stat(file_name, &file_info) >= 0) &&
197 ((file_name[0] != '.') || (file_name[1] == '.')))
198 {
199 if(S_ISDIR(file_info.st_mode))
200 {
201 dir_list[num_dirs] = malloc(file_name_length + 1);
202
203 sprintf(dir_list[num_dirs], "%s", file_name);
204
205 num_dirs++;
206 }
207 else
208 {
209 // Must match one of the wildcards, also ignore the .
210 if(file_name_length >= 4)
211 {
212 if(file_name[file_name_length - 4] == '.')
213 ext_pos = file_name_length - 4;
214 else
215
216 if(file_name[file_name_length - 3] == '.')
217 ext_pos = file_name_length - 3;
218
219 else
220 ext_pos = 0;
221
222 for(i = 0; wildcards[i] != NULL; i++)
223 {
224 if(!strcasecmp((file_name + ext_pos),
225 wildcards[i]))
226 {
227 file_list[num_files] =
228 malloc(file_name_length + 1);
229
230 sprintf(file_list[num_files], "%s", file_name);
231
232 num_files++;
233 break;
234 }
235 }
236 }
237 }
238 }
239
240 if(num_files == total_filenames_allocated)
241 {
242 file_list = (char **)realloc(file_list, sizeof(char *) *
243 total_filenames_allocated * 2);
244 memset(file_list + total_filenames_allocated, 0,
245 sizeof(char *) * total_filenames_allocated);
246 total_filenames_allocated *= 2;
247 }
248
249 if(num_dirs == total_dirnames_allocated)
250 {
251 dir_list = (char **)realloc(dir_list, sizeof(char *) *
252 total_dirnames_allocated * 2);
253 memset(dir_list + total_dirnames_allocated, 0,
254 sizeof(char *) * total_dirnames_allocated);
255 total_dirnames_allocated *= 2;
256 }
257 }
258 } while(current_file);
259
260 qsort((void *)file_list, num_files, sizeof(char *), sort_function);
261 qsort((void *)dir_list, num_dirs, sizeof(char *), sort_function);
262
263 closedir(current_dir);
264
265 current_dir_length = strlen(current_dir_name);
266
267 if(current_dir_length > 80)
268 {
269
270#ifdef GP2X_BUILD
271 snprintf(current_dir_short, 80,
272 "...%s", current_dir_name + current_dir_length - 77);
273#else
274 memcpy(current_dir_short, "...", 3);
275 memcpy(current_dir_short + 3,
276 current_dir_name + current_dir_length - 77, 77);
277 current_dir_short[80] = 0;
278#endif
279 }
280 else
281 {
282#ifdef GP2X_BUILD
283 snprintf(current_dir_short, 80, "%s", current_dir_name);
284#else
285 memcpy(current_dir_short, current_dir_name,
286 current_dir_length + 1);
287#endif
288 }
289
290 repeat = 1;
291
292 if(num_files == 0)
293 current_column = 1;
294
295 clear_screen(COLOR_BG);
296 {
297 while(repeat)
298 {
299 flip_screen();
300
301 print_string(current_dir_short, COLOR_ACTIVE_ITEM, COLOR_BG, 0, 0);
302#ifdef GP2X_BUILD
303 print_string("Press X to return to the main menu.",
304 COLOR_HELP_TEXT, COLOR_BG, 20, 220);
305#else
306 print_string("Press X to return to the main menu.",
307 COLOR_HELP_TEXT, COLOR_BG, 20, 260);
308#endif
309
310 for(i = 0, current_file_number = i + current_file_scroll_value;
311 i < FILE_LIST_ROWS; i++, current_file_number++)
312 {
313 if(current_file_number < num_files)
314 {
315 if((current_file_number == current_file_selection) &&
316 (current_column == 0))
317 {
318 print_string(file_list[current_file_number], COLOR_ACTIVE_ITEM,
319 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
320 }
321 else
322 {
323 print_string(file_list[current_file_number], COLOR_INACTIVE_ITEM,
324 COLOR_BG, FILE_LIST_POSITION, ((i + 1) * 10));
325 }
326 }
327 }
328
329 for(i = 0, current_dir_number = i + current_dir_scroll_value;
330 i < FILE_LIST_ROWS; i++, current_dir_number++)
331 {
332 if(current_dir_number < num_dirs)
333 {
334 if((current_dir_number == current_dir_selection) &&
335 (current_column == 1))
336 {
337 print_string(dir_list[current_dir_number], COLOR_ACTIVE_ITEM,
338 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
339 }
340 else
341 {
342 print_string(dir_list[current_dir_number], COLOR_INACTIVE_ITEM,
343 COLOR_BG, DIR_LIST_POSITION, ((i + 1) * 10));
344 }
345 }
346 }
347
348 gui_action = get_gui_input();
349
350 switch(gui_action)
351 {
352 case CURSOR_DOWN:
353 if(current_column == 0)
354 {
355 if(current_file_selection < (num_files - 1))
356 {
357 current_file_selection++;
358 if(current_file_in_scroll == (FILE_LIST_ROWS - 1))
359 {
360 clear_screen(COLOR_BG);
361 current_file_scroll_value++;
362 }
363 else
364 {
365 current_file_in_scroll++;
366 }
367 }
368 else
369 {
370 clear_screen(COLOR_BG);
371 current_file_selection = 0;
372 current_file_scroll_value = 0;
373 current_file_in_scroll = 0;
374 }
375 }
376 else
377 {
378 if(current_dir_selection < (num_dirs - 1))
379 {
380 current_dir_selection++;
381 if(current_dir_in_scroll == (FILE_LIST_ROWS - 1))
382 {
383 clear_screen(COLOR_BG);
384 current_dir_scroll_value++;
385 }
386 else
387 {
388 current_dir_in_scroll++;
389 }
390 }
391 }
392
393 break;
394
395 case CURSOR_R:
396 if (current_column != 0)
397 break;
398 clear_screen(COLOR_BG);
399 current_file_selection += FILE_LIST_ROWS;
400 if (current_file_selection > num_files - 1)
401 current_file_selection = num_files - 1;
402 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
403 if (current_file_scroll_value < 0)
404 {
405 current_file_scroll_value = 0;
406 current_file_in_scroll = current_file_selection;
407 }
408 else
409 {
410 current_file_in_scroll = FILE_LIST_ROWS / 2;
411 }
412 break;
413
414 case CURSOR_UP:
415 if(current_column == 0)
416 {
417 if(current_file_selection)
418 {
419 current_file_selection--;
420 if(current_file_in_scroll == 0)
421 {
422 clear_screen(COLOR_BG);
423 current_file_scroll_value--;
424 }
425 else
426 {
427 current_file_in_scroll--;
428 }
429 }
430 else
431 {
432 clear_screen(COLOR_BG);
433 current_file_selection = num_files - 1;
434 current_file_in_scroll = FILE_LIST_ROWS - 1;
435 if (current_file_in_scroll > num_files - 1)
436 current_file_in_scroll = num_files - 1;
437 current_file_scroll_value = num_files - FILE_LIST_ROWS;
438 if (current_file_scroll_value < 0)
439 current_file_scroll_value = 0;
440 }
441 }
442 else
443 {
444 if(current_dir_selection)
445 {
446 current_dir_selection--;
447 if(current_dir_in_scroll == 0)
448 {
449 clear_screen(COLOR_BG);
450 current_dir_scroll_value--;
451 }
452 else
453 {
454 current_dir_in_scroll--;
455 }
456 }
457 }
458 break;
459
460 case CURSOR_L:
461 if (current_column != 0)
462 break;
463 clear_screen(COLOR_BG);
464 current_file_selection -= FILE_LIST_ROWS;
465 if (current_file_selection < 0)
466 current_file_selection = 0;
467 current_file_scroll_value = current_file_selection - FILE_LIST_ROWS / 2;
468 if (current_file_scroll_value < 0)
469 {
470 current_file_scroll_value = 0;
471 current_file_in_scroll = current_file_selection;
472 }
473 else
474 {
475 current_file_in_scroll = FILE_LIST_ROWS / 2;
476 }
477 break;
478
479 case CURSOR_RIGHT:
480 if(current_column == 0)
481 {
482 if(num_dirs != 0)
483 current_column = 1;
484 }
485 break;
486
487 case CURSOR_LEFT:
488 if(current_column == 1)
489 {
490 if(num_files != 0)
491 current_column = 0;
492 }
493 break;
494
495 case CURSOR_SELECT:
496 if(current_column == 1)
497 {
498 repeat = 0;
499 chdir(dir_list[current_dir_selection]);
500 }
501 else
502 {
503 if(num_files != 0)
504 {
505 repeat = 0;
506 return_value = 0;
507 strcpy(result, file_list[current_file_selection]);
508 }
509 }
510 break;
511
512 case CURSOR_BACK:
513#ifdef PSP_BUILD
514 if(!strcmp(current_dir_name, "ms0:/PSP"))
515 break;
516#endif
517 repeat = 0;
518 chdir("..");
519 break;
520
521 case CURSOR_EXIT:
522 return_value = -1;
523 repeat = 0;
524 break;
525
526 default:
527 break;
528 }
529 }
530 }
531
532 for(i = 0; i < num_files; i++)
533 {
534 free(file_list[i]);
535 }
536 free(file_list);
537
538 for(i = 0; i < num_dirs; i++)
539 {
540 free(dir_list[i]);
541 }
542 free(dir_list);
543 }
544
545 clear_screen(COLOR_BG);
546
547 return return_value;
548}
549
550typedef enum
551{
552 NUMBER_SELECTION_OPTION = 0x01,
553 STRING_SELECTION_OPTION = 0x02,
554 SUBMENU_OPTION = 0x04,
555 ACTION_OPTION = 0x08
556} menu_option_type_enum;
557
558struct _menu_type
559{
560 void (* init_function)();
561 void (* passive_function)();
562 struct _menu_option_type *options;
563 u32 num_options;
564};
565
566struct _menu_option_type
567{
568 void (* action_function)();
569 void (* passive_function)();
570 struct _menu_type *sub_menu;
571 const char *display_string;
572 void *options;
573 u32 *current_option;
574 u32 num_options;
575 const char *help_string;
576 u32 line_number;
577 menu_option_type_enum option_type;
578};
579
580typedef struct _menu_option_type menu_option_type;
581typedef struct _menu_type menu_type;
582
583#define make_menu(name, init_function, passive_function) \
584 menu_type name##_menu = \
585 { \
586 init_function, \
587 passive_function, \
588 name##_options, \
589 sizeof(name##_options) / sizeof(menu_option_type) \
590 } \
591
592#define gamepad_config_option(display_string, number) \
593{ \
594 NULL, \
595 menu_fix_gamepad_help, \
596 NULL, \
597 display_string ": %s", \
598 gamepad_config_buttons, \
599 gamepad_config_map + gamepad_config_line_to_button[number], \
600 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
601 gamepad_help[gamepad_config_map[ \
602 gamepad_config_line_to_button[number]]], \
603 number, \
604 STRING_SELECTION_OPTION \
605} \
606
607#define analog_config_option(display_string, number) \
608{ \
609 NULL, \
610 menu_fix_gamepad_help, \
611 NULL, \
612 display_string ": %s", \
613 gamepad_config_buttons, \
614 gamepad_config_map + number + 12, \
615 sizeof(gamepad_config_buttons) / sizeof(gamepad_config_buttons[0]), \
616 gamepad_help[gamepad_config_map[number + 12]], \
617 number + 2, \
618 STRING_SELECTION_OPTION \
619} \
620
621#define cheat_option(number) \
622{ \
623 NULL, \
624 NULL, \
625 NULL, \
626 cheat_format_str[number], \
627 enable_disable_options, \
628 &(cheats[number].cheat_active), \
629 2, \
630 "Activate/deactivate this cheat code.", \
631 number, \
632 STRING_SELECTION_OPTION \
633} \
634
635#define action_option(action_function, passive_function, display_string, \
636 help_string, line_number) \
637{ \
638 action_function, \
639 passive_function, \
640 NULL, \
641 display_string, \
642 NULL, \
643 NULL, \
644 0, \
645 help_string, \
646 line_number, \
647 ACTION_OPTION \
648} \
649
650#define submenu_option(sub_menu, display_string, help_string, line_number) \
651{ \
652 NULL, \
653 NULL, \
654 sub_menu, \
655 display_string, \
656 NULL, \
657 NULL, \
658 sizeof(sub_menu) / sizeof(menu_option_type), \
659 help_string, \
660 line_number, \
661 SUBMENU_OPTION \
662} \
663
664#define selection_option(passive_function, display_string, options, \
665 option_ptr, num_options, help_string, line_number, type) \
666{ \
667 NULL, \
668 passive_function, \
669 NULL, \
670 display_string, \
671 options, \
672 option_ptr, \
673 num_options, \
674 help_string, \
675 line_number, \
676 type \
677} \
678
679#define action_selection_option(action_function, passive_function, \
680 display_string, options, option_ptr, num_options, help_string, line_number, \
681 type) \
682{ \
683 action_function, \
684 passive_function, \
685 NULL, \
686 display_string, \
687 options, \
688 option_ptr, \
689 num_options, \
690 help_string, \
691 line_number, \
692 type | ACTION_OPTION \
693} \
694
695
696#define string_selection_option(passive_function, display_string, options, \
697 option_ptr, num_options, help_string, line_number) \
698 selection_option(passive_function, display_string ": %s", options, \
699 option_ptr, num_options, help_string, line_number, STRING_SELECTION_OPTION)\
700
701#define numeric_selection_option(passive_function, display_string, \
702 option_ptr, num_options, help_string, line_number) \
703 selection_option(passive_function, display_string ": %d", NULL, option_ptr, \
704 num_options, help_string, line_number, NUMBER_SELECTION_OPTION) \
705
706#define string_selection_action_option(action_function, passive_function, \
707 display_string, options, option_ptr, num_options, help_string, line_number) \
708 action_selection_option(action_function, passive_function, \
709 display_string ": %s", options, option_ptr, num_options, help_string, \
710 line_number, STRING_SELECTION_OPTION) \
711
712#define numeric_selection_action_option(action_function, passive_function, \
713 display_string, option_ptr, num_options, help_string, line_number) \
714 action_selection_option(action_function, passive_function, \
715 display_string ": %d", NULL, option_ptr, num_options, help_string, \
716 line_number, NUMBER_SELECTION_OPTION) \
717
718#define numeric_selection_action_hide_option(action_function, \
719 passive_function, display_string, option_ptr, num_options, help_string, \
720 line_number) \
721 action_selection_option(action_function, passive_function, \
722 display_string, NULL, option_ptr, num_options, help_string, \
723 line_number, NUMBER_SELECTION_OPTION) \
724
725
726#define GAMEPAD_MENU_WIDTH 15
727
728#ifdef PSP_BUILD
729
730u32 gamepad_config_line_to_button[] =
731 { 8, 6, 7, 9, 1, 2, 3, 0, 4, 5, 11, 10 };
732
733#endif
734
735#ifdef GP2X_BUILD
736
737u32 gamepad_config_line_to_button[] =
738 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 14 };
739
740#endif
741
742#ifdef PND_BUILD
743
744u32 gamepad_config_line_to_button[] =
745 { 0, 2, 1, 3, 8, 9, 10, 11, 6, 7, 4, 5, 12, 13, 14, 15 };
746
747#endif
748
749static const char *scale_options[] =
750{
751#ifdef PSP_BUILD
752 "unscaled 3:2", "scaled 3:2", "fullscreen 16:9"
753#elif defined(WIZ_BUILD)
754 "unscaled 3:2", "scaled 3:2 (slower)",
755 "unscaled 3:2 (anti-tear)", "scaled 3:2 (anti-tear)"
756#elif defined(PND_BUILD)
757 "unscaled", "2x", "3x", "fullscreen"
758#elif defined(GP2X_BUILD)
759 "unscaled 3:2", "scaled 3:2", "fullscreen", "scaled 3:2 (software)"
760#else
761 "unscaled 3:2"
762#endif
763};
764
765s32 load_game_config_file()
766{
767 char game_config_filename[512];
768 u32 file_loaded = 0;
769 u32 i;
770 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
771
772 file_open(game_config_file, game_config_filename, read);
773
774 if(file_check_valid(game_config_file))
775 {
776 u32 file_size = file_length(game_config_filename, game_config_file);
777
778 // Sanity check: File size must be the right size
779 if(file_size == 56)
780 {
781 u32 file_options[file_size / 4];
782
783 file_read_array(game_config_file, file_options);
784 current_frameskip_type = file_options[0] % 3;
785 frameskip_value = file_options[1];
786 random_skip = file_options[2] % 2;
787 clock_speed = file_options[3];
788
789#ifdef WIZ_BUILD
790 if(clock_speed > 900)
791 clock_speed = 533;
792#elif defined(GP2X_BUILD)
793 if(clock_speed >= 300)
794 clock_speed = 200;
795#else
796 if(clock_speed > 333)
797 clock_speed = 333;
798#endif
799
800 if(clock_speed < 33)
801 clock_speed = 33;
802
803 if(frameskip_value < 0)
804 frameskip_value = 0;
805
806 if(frameskip_value > 99)
807 frameskip_value = 99;
808
809 for(i = 0; i < 10; i++)
810 {
811 cheats[i].cheat_active = file_options[3 + i] % 2;
812 cheats[i].cheat_name[0] = 0;
813 }
814
815 file_close(game_config_file);
816 file_loaded = 1;
817 }
818 }
819
820 if(file_loaded)
821 return 0;
822
823 current_frameskip_type = auto_frameskip;
824 frameskip_value = 4;
825#ifdef WIZ_BUILD
826 frameskip_value = 1;
827#endif
828 random_skip = 0;
829 clock_speed = default_clock_speed;
830
831 for(i = 0; i < 10; i++)
832 {
833 cheats[i].cheat_active = 0;
834 cheats[i].cheat_name[0] = 0;
835 }
836
837 return -1;
838}
839
840s32 load_config_file()
841{
842 char config_path[512];
843
844 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
845
846 file_open(config_file, config_path, read);
847
848 if(file_check_valid(config_file))
849 {
850 u32 file_size = file_length(config_path, config_file);
851
852 // Sanity check: File size must be the right size
853 if(file_size == 92)
854 {
855 u32 file_options[file_size / 4];
856 file_read_array(config_file, file_options);
857
858 screen_scale = file_options[0] %
859 (sizeof(scale_options) / sizeof(scale_options[0]));
860 screen_filter = file_options[1] % 2;
861 global_enable_audio = file_options[2] % 2;
862
863#ifdef PSP_BUILD
864 audio_buffer_size_number = file_options[3] % 10;
865#else
866 audio_buffer_size_number = file_options[3] % 11;
867#endif
868
869 update_backup_flag = file_options[4] % 2;
870 global_enable_analog = file_options[5] % 2;
871 analog_sensitivity_level = file_options[6] % 8;
872
873#ifdef PSP_BUILD
874 scePowerSetClockFrequency(clock_speed, clock_speed, clock_speed / 2);
875#endif
876
877 // Sanity check: Make sure there's a MENU or FRAMESKIP
878 // key, if not assign to triangle
879
880#ifndef PC_BUILD
881 u32 i;
882 s32 menu_button = -1;
883 for(i = 0; i < 16; i++)
884 {
885 gamepad_config_map[i] = file_options[7 + i] %
886 (BUTTON_ID_NONE + 1);
887
888 if(gamepad_config_map[i] == BUTTON_ID_MENU)
889 {
890 menu_button = i;
891 }
892 }
893
894 if(menu_button == -1)
895 {
896 gamepad_config_map[0] = BUTTON_ID_MENU;
897 }
898#endif
899
900 file_close(config_file);
901 }
902
903 return 0;
904 }
905
906 return -1;
907}
908
909s32 save_game_config_file()
910{
911 char game_config_filename[512];
912 u32 i;
913
914 make_rpath(game_config_filename, sizeof(game_config_filename), ".cfg");
915
916 file_open(game_config_file, game_config_filename, write);
917
918 if(file_check_valid(game_config_file))
919 {
920 u32 file_options[14];
921
922 file_options[0] = current_frameskip_type;
923 file_options[1] = frameskip_value;
924 file_options[2] = random_skip;
925 file_options[3] = clock_speed;
926
927 for(i = 0; i < 10; i++)
928 {
929 file_options[4 + i] = cheats[i].cheat_active;
930 }
931
932 file_write_array(game_config_file, file_options);
933
934 file_close(game_config_file);
935
936 return 0;
937 }
938
939 return -1;
940}
941
942s32 save_config_file()
943{
944 char config_path[512];
945
946 sprintf(config_path, "%s" PATH_SEPARATOR "%s", main_path, GPSP_CONFIG_FILENAME);
947
948 file_open(config_file, config_path, write);
949
950 save_game_config_file();
951
952 if(file_check_valid(config_file))
953 {
954 u32 file_options[23];
955
956 file_options[0] = screen_scale;
957 file_options[1] = screen_filter;
958 file_options[2] = global_enable_audio;
959 file_options[3] = audio_buffer_size_number;
960 file_options[4] = update_backup_flag;
961 file_options[5] = global_enable_analog;
962 file_options[6] = analog_sensitivity_level;
963
964#ifndef PC_BUILD
965 u32 i;
966 for(i = 0; i < 16; i++)
967 {
968 file_options[7 + i] = gamepad_config_map[i];
969 }
970#endif
971
972 file_write_array(config_file, file_options);
973
974 file_close(config_file);
975
976 return 0;
977 }
978
979 return -1;
980}
981
982typedef enum
983{
984 MAIN_MENU,
985 GAMEPAD_MENU,
986 SAVESTATE_MENU,
987 FRAMESKIP_MENU,
988 CHEAT_MENU
989} menu_enum;
990
991u32 savestate_slot = 0;
992
993void get_savestate_snapshot(char *savestate_filename)
994{
995 u16 snapshot_buffer[240 * 160];
996 char savestate_timestamp_string[80];
997
998 file_open(savestate_file, savestate_filename, read);
999
1000 if(file_check_valid(savestate_file))
1001 {
1002 const char weekday_strings[7][11] =
1003 {
1004 "Sunday", "Monday", "Tuesday", "Wednesday",
1005 "Thursday", "Friday", "Saturday"
1006 };
1007 time_t savestate_time_flat;
1008 struct tm *current_time;
1009 file_read_array(savestate_file, snapshot_buffer);
1010 file_read_variable(savestate_file, savestate_time_flat);
1011
1012 file_close(savestate_file);
1013
1014 current_time = localtime(&savestate_time_flat);
1015 sprintf(savestate_timestamp_string,
1016 "%s %02d/%02d/%04d %02d:%02d:%02d ",
1017 weekday_strings[current_time->tm_wday], current_time->tm_mon + 1,
1018 current_time->tm_mday, current_time->tm_year + 1900,
1019 current_time->tm_hour, current_time->tm_min, current_time->tm_sec);
1020
1021 savestate_timestamp_string[40] = 0;
1022 print_string(savestate_timestamp_string, COLOR_HELP_TEXT, COLOR_BG,
1023 10, 40);
1024 }
1025 else
1026 {
1027 memset(snapshot_buffer, 0, 240 * 160 * 2);
1028 print_string_ext("No savestate in this slot.",
1029 0xFFFF, 0x0000, 15, 75, snapshot_buffer, 240, 0, 0, FONT_HEIGHT);
1030 print_string("---------- --/--/---- --:--:-- ", COLOR_HELP_TEXT,
1031 COLOR_BG, 10, 40);
1032 }
1033
1034#ifndef GP2X_BUILD
1035 blit_to_screen(snapshot_buffer, 240, 160, 230, 40);
1036#endif
1037}
1038
1039void get_savestate_filename_noshot(u32 slot, char *name_buffer)
1040{
1041 char savestate_ext[16];
1042
1043 sprintf(savestate_ext, "%d.svs", slot);
1044 make_rpath(name_buffer, 512, savestate_ext);
1045}
1046
1047void get_savestate_filename(u32 slot, char *name_buffer)
1048{
1049 get_savestate_filename_noshot(slot, name_buffer);
1050 get_savestate_snapshot(name_buffer);
1051}
1052
1053#ifdef PSP_BUILD
1054 void _flush_cache()
1055 {
1056 invalidate_all_cache();
1057 }
1058#endif
1059
1060u32 menu(u16 *original_screen)
1061{
1062 char print_buffer[81];
1063 u32 clock_speed_number;
1064 gui_action_type gui_action;
1065 u32 i;
1066 u32 repeat = 1;
1067 u32 return_value = 0;
1068 u32 first_load = 0;
1069 char current_savestate_filename[512];
1070 char line_buffer[80];
1071 char cheat_format_str[10][41];
1072
1073 menu_type *current_menu;
1074 menu_option_type *current_option;
1075 menu_option_type *display_option;
1076 u32 current_option_num;
1077
1078 auto void choose_menu();
1079 auto void clear_help();
1080
1081#ifndef PC_BUILD
1082 static const char * const gamepad_help[] =
1083 {
1084 "Up button on GBA d-pad.",
1085 "Down button on GBA d-pad.",
1086 "Left button on GBA d-pad.",
1087 "Right button on GBA d-pad.",
1088 "A button on GBA.",
1089 "B button on GBA.",
1090 "Left shoulder button on GBA.",
1091 "Right shoulder button on GBA.",
1092 "Start button on GBA.",
1093 "Select button on GBA.",
1094 "Brings up the options menu.",
1095 "Toggles fastforward on/off.",
1096 "Loads the game state from the current slot.",
1097 "Saves the game state to the current slot.",
1098 "Rapidly press/release the A button on GBA.",
1099 "Rapidly press/release the B button on GBA.",
1100 "Rapidly press/release the L shoulder on GBA.",
1101 "Rapidly press/release the R shoulder on GBA.",
1102 "Increases the volume.",
1103 "Decreases the volume.",
1104 "Displays virtual/drawn frames per second.",
1105 "Does nothing."
1106 };
1107
1108 static const char *gamepad_config_buttons[] =
1109 {
1110 "UP",
1111 "DOWN",
1112 "LEFT",
1113 "RIGHT",
1114 "A",
1115 "B",
1116 "L",
1117 "R",
1118 "START",
1119 "SELECT",
1120 "MENU",
1121 "FASTFORWARD",
1122 "LOAD STATE",
1123 "SAVE STATE",
1124 "RAPIDFIRE A",
1125 "RAPIDFIRE B",
1126 "RAPIDFIRE L",
1127 "RAPIDFIRE R",
1128 "VOLUME UP",
1129 "VOLUME DOWN",
1130 "DISPLAY FPS",
1131 "NOTHING"
1132 };
1133#endif
1134
1135 void menu_update_clock()
1136 {
1137 get_clock_speed_number();
1138 if (clock_speed_number < 0 || clock_speed_number >=
1139 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]))
1140 {
1141 clock_speed = default_clock_speed;
1142 get_clock_speed_number();
1143 }
1144 }
1145
1146 void menu_exit()
1147 {
1148 if(!first_load)
1149 repeat = 0;
1150 }
1151
1152 void menu_quit()
1153 {
1154 menu_get_clock_speed();
1155 save_config_file();
1156 quit();
1157 }
1158
1159 void menu_load()
1160 {
1161 const char *file_ext[] = { ".gba", ".bin", ".zip", NULL };
1162 char load_filename[512];
1163 save_game_config_file();
1164 if(load_file(file_ext, load_filename) != -1)
1165 {
1166 if(load_gamepak(load_filename) == -1)
1167 {
1168 quit();
1169 }
1170 reset_gba();
1171 return_value = 1;
1172 repeat = 0;
1173 reg[CHANGED_PC_STATUS] = 1;
1174 menu_update_clock();
1175 }
1176 else
1177 {
1178 choose_menu(current_menu);
1179 }
1180 }
1181
1182 void menu_restart()
1183 {
1184 if(!first_load)
1185 {
1186 reset_gba();
1187 reg[CHANGED_PC_STATUS] = 1;
1188 return_value = 1;
1189 repeat = 0;
1190 }
1191 }
1192
1193 void menu_change_state()
1194 {
1195 get_savestate_filename(savestate_slot, current_savestate_filename);
1196 }
1197
1198 void menu_save_state()
1199 {
1200 if(!first_load)
1201 {
1202 get_savestate_filename_noshot(savestate_slot,
1203 current_savestate_filename);
1204 save_state(current_savestate_filename, original_screen);
1205 }
1206 menu_change_state();
1207 }
1208
1209 void menu_load_state()
1210 {
1211 if(!first_load)
1212 {
1213 load_state(current_savestate_filename);
1214 return_value = 1;
1215 repeat = 0;
1216 }
1217 }
1218
1219 void menu_load_state_file()
1220 {
1221 const char *file_ext[] = { ".svs", NULL };
1222 char load_filename[512];
1223 if(load_file(file_ext, load_filename) != -1)
1224 {
1225 load_state(load_filename);
1226 return_value = 1;
1227 repeat = 0;
1228 }
1229 else
1230 {
1231 choose_menu(current_menu);
1232 }
1233 }
1234
1235 void menu_fix_gamepad_help()
1236 {
1237#ifndef PC_BUILD
1238 clear_help();
1239 current_option->help_string =
1240 gamepad_help[gamepad_config_map[
1241 gamepad_config_line_to_button[current_option_num]]];
1242#endif
1243 }
1244
1245 void submenu_graphics_sound()
1246 {
1247
1248 }
1249
1250 void submenu_cheats_misc()
1251 {
1252
1253 }
1254
1255 void submenu_gamepad()
1256 {
1257
1258 }
1259
1260 void submenu_analog()
1261 {
1262
1263 }
1264
1265 void submenu_savestate()
1266 {
1267 print_string("Savestate options:", COLOR_ACTIVE_ITEM, COLOR_BG, 10, 70);
1268 menu_change_state();
1269 }
1270
1271 void submenu_main()
1272 {
1273 strncpy(print_buffer, gamepak_filename, 80);
1274 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 10);
1275 sprintf(print_buffer, "%s %s %s", gamepak_title,
1276 gamepak_code, gamepak_maker);
1277 print_string(print_buffer, COLOR_ROM_INFO, COLOR_BG, 10, 20);
1278
1279 get_savestate_filename_noshot(savestate_slot,
1280 current_savestate_filename);
1281 }
1282
1283 const char *yes_no_options[] = { "no", "yes" };
1284 const char *enable_disable_options[] = { "disabled", "enabled" };
1285
1286 const char *frameskip_options[] = { "automatic", "manual", "off" };
1287 const char *frameskip_variation_options[] = { "uniform", "random" };
1288
1289#ifndef PSP_BUILD
1290 static const char *audio_buffer_options[] =
1291 {
1292 "16 bytes", "32 bytes", "64 bytes",
1293 "128 bytes", "256 bytes", "512 bytes", "1024 bytes", "2048 bytes",
1294 "4096 bytes", "8192 bytes", "16284 bytes"
1295 };
1296#else
1297 const char *audio_buffer_options[] =
1298 {
1299 "3072 bytes", "4096 bytes", "5120 bytes", "6144 bytes", "7168 bytes",
1300 "8192 bytes", "9216 bytes", "10240 bytes", "11264 bytes", "12288 bytes"
1301 };
1302#endif
1303
1304 static const char *update_backup_options[] = { "Exit only", "Automatic" };
1305
1306 // Marker for help information, don't go past this mark (except \n)------*
1307 menu_option_type graphics_sound_options[] =
1308 {
1309 string_selection_option(NULL, "Display scaling", scale_options,
1310 (u32 *)(&screen_scale),
1311 sizeof(scale_options) / sizeof(scale_options[0]),
1312#ifndef GP2X_BUILD
1313 "Determines how the GBA screen is resized in relation to the\n"
1314 "entire screen."
1315#ifdef PSP_BUILD
1316 " Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
1317 "aspect ratio scaled to fill the height of the PSP screen, and\n"
1318 "fullscreen to fill the entire PSP screen."
1319#endif
1320#endif
1321 "", 2),
1322#ifndef GP2X_BUILD
1323 string_selection_option(NULL, "Screen filtering", yes_no_options,
1324 (u32 *)(&screen_filter), 2,
1325 "Determines whether or not filtering should be used when\n"
1326 "scaling the screen. Selecting this will produce a more even and\n"
1327 "smooth image, at the cost of being blurry and having less vibrant\n"
1328 "colors.", 3),
1329#endif
1330 string_selection_option(NULL, "Frameskip type", frameskip_options,
1331 (u32 *)(&current_frameskip_type), 3,
1332#ifndef GP2X_BUILD
1333 "Determines what kind of frameskipping to use.\n"
1334 "Frameskipping may improve emulation speed of many games.\n"
1335#endif
1336 "Off: Do not skip any frames.\n"
1337 "Auto: Skip up to N frames (see next opt) as needed.\n"
1338 "Manual: Always render only 1 out of N + 1 frames."
1339 , 5),
1340 numeric_selection_option(NULL, "Frameskip value", &frameskip_value, 100,
1341#ifndef GP2X_BUILD
1342 "For auto frameskip, determines the maximum number of frames that\n"
1343 "are allowed to be skipped consecutively.\n"
1344 "For manual frameskip, determines the number of frames that will\n"
1345 "always be skipped."
1346#endif
1347 "", 6),
1348 string_selection_option(NULL, "Framskip variation",
1349 frameskip_variation_options, &random_skip, 2,
1350#ifndef GP2X_BUILD
1351 "If objects in the game flicker at a regular rate certain manual\n"
1352 "frameskip values may cause them to normally disappear. Change this\n"
1353 "value to 'random' to avoid this. Do not use otherwise, as it tends\n"
1354 "to make the image quality worse, especially in high motion games."
1355#endif
1356 "", 7),
1357 string_selection_option(NULL, "Audio output", yes_no_options,
1358 &global_enable_audio, 2,
1359 "Select 'no' to turn off all audio output. This will\n"
1360 "not result in a significant change in performance.", 9),
1361#ifndef PSP_BUILD
1362 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1363 &audio_buffer_size_number, 11,
1364#else
1365 string_selection_option(NULL, "Audio buffer", audio_buffer_options,
1366 &audio_buffer_size_number, 10,
1367#endif
1368
1369#ifdef PSP_BUILD
1370 "Set the size (in bytes) of the audio buffer. Larger values may result\n"
1371 "in slightly better performance at the cost of latency; the lowest\n"
1372 "value will give the most responsive audio.\n"
1373 "This option requires gpSP to be restarted before it will take effect.",
1374#else
1375 "Set the size (in bytes) of the audio buffer.\n"
1376 "This option requires gpSP restart to take effect.",
1377#endif
1378 10),
1379 submenu_option(NULL, "Back", "Return to the main menu.", 12)
1380 };
1381
1382 make_menu(graphics_sound, submenu_graphics_sound, NULL);
1383
1384 menu_option_type cheats_misc_options[] =
1385 {
1386 cheat_option(0),
1387 cheat_option(1),
1388 cheat_option(2),
1389 cheat_option(3),
1390 cheat_option(4),
1391 cheat_option(5),
1392 cheat_option(6),
1393 cheat_option(7),
1394 cheat_option(8),
1395 cheat_option(9),
1396#if defined(PSP_BUILD) || defined(GP2X_BUILD)
1397 string_selection_option(NULL, "Clock speed",
1398 clock_speed_options, &clock_speed_number,
1399 sizeof(clock_speed_options) / sizeof(clock_speed_options[0]),
1400 "Change the clock speed of the device. Higher clock\n"
1401 "speed will yield better performance, but will drain\n"
1402 "battery life further.", 11),
1403#endif
1404 string_selection_option(NULL, "Update backup",
1405 update_backup_options, &update_backup_flag, 2,
1406#ifdef GP2X_BUILD
1407 "Determines when in-game save files should be\n"
1408 "written back to SD card."
1409#else
1410 "Determines when in-game save files should be written back to\n"
1411 "card. If set to 'automatic' writebacks will occur shortly after\n"
1412 "the game's backup is altered. On 'exit only' it will only be\n"
1413 "written back when you exit from this menu.\n"
1414#ifdef PSP
1415 "(NOT from using the home button), use the latter with extreme care."
1416#endif
1417#endif
1418 "", 12),
1419 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1420 };
1421
1422 make_menu(cheats_misc, submenu_cheats_misc, NULL);
1423
1424 menu_option_type savestate_options[] =
1425 {
1426 numeric_selection_action_hide_option(menu_load_state, menu_change_state,
1427 "Load savestate from current slot", &savestate_slot, 10,
1428 "Select to load the game state from the current slot\n"
1429 "for this game.\n"
1430 "Press left + right to change the current slot.", 6),
1431 numeric_selection_action_hide_option(menu_save_state, menu_change_state,
1432 "Save savestate to current slot", &savestate_slot, 10,
1433 "Select to save the game state to the current slot\n"
1434 "for this game.\n"
1435 "Press left + right to change the current slot.", 7),
1436 numeric_selection_action_hide_option(menu_load_state_file,
1437 menu_change_state,
1438 "Load savestate from file", &savestate_slot, 10,
1439 "Restore gameplay from a savestate file.\n"
1440 "Note: The same file used to save the state must be\n"
1441 "present.\n", 9),
1442 numeric_selection_option(menu_change_state,
1443 "Current savestate slot", &savestate_slot, 10,
1444 "Change the current savestate slot.\n", 11),
1445 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1446 };
1447
1448 make_menu(savestate, submenu_savestate, NULL);
1449
1450#ifdef PSP_BUILD
1451
1452 menu_option_type gamepad_config_options[] =
1453 {
1454 gamepad_config_option("D-pad up ", 0),
1455 gamepad_config_option("D-pad down ", 1),
1456 gamepad_config_option("D-pad left ", 2),
1457 gamepad_config_option("D-pad right ", 3),
1458 gamepad_config_option("Circle ", 4),
1459 gamepad_config_option("Cross ", 5),
1460 gamepad_config_option("Square ", 6),
1461 gamepad_config_option("Triangle ", 7),
1462 gamepad_config_option("Left Trigger ", 8),
1463 gamepad_config_option("Right Trigger", 9),
1464 gamepad_config_option("Start ", 10),
1465 gamepad_config_option("Select ", 11),
1466 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1467 };
1468
1469
1470 menu_option_type analog_config_options[] =
1471 {
1472 analog_config_option("Analog up ", 0),
1473 analog_config_option("Analog down ", 1),
1474 analog_config_option("Analog left ", 2),
1475 analog_config_option("Analog right", 3),
1476 string_selection_option(NULL, "Enable analog", yes_no_options,
1477 &global_enable_analog, 2,
1478 "Select 'no' to block analog input entirely.", 7),
1479 numeric_selection_option(NULL, "Analog sensitivity",
1480 &analog_sensitivity_level, 10,
1481 "Determine sensitivity/responsiveness of the analog input.\n"
1482 "Lower numbers are less sensitive.", 8),
1483 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1484 };
1485
1486#endif
1487
1488#if defined(GP2X_BUILD) || defined(PND_BUILD)
1489
1490 menu_option_type gamepad_config_options[] =
1491 {
1492 gamepad_config_option("D-pad up ", 0),
1493 gamepad_config_option("D-pad down ", 1),
1494 gamepad_config_option("D-pad left ", 2),
1495 gamepad_config_option("D-pad right ", 3),
1496 gamepad_config_option("A ", 4),
1497 gamepad_config_option("B ", 5),
1498 gamepad_config_option("X ", 6),
1499 gamepad_config_option("Y ", 7),
1500 gamepad_config_option("Left Trigger ", 8),
1501 gamepad_config_option("Right Trigger", 9),
1502#ifdef WIZ_BUILD
1503 gamepad_config_option("Menu ", 10),
1504#else
1505 gamepad_config_option("Start ", 10),
1506#endif
1507 gamepad_config_option("Select ", 11),
1508#if !defined(WIZ_BUILD) && !defined(PND_BUILD)
1509 gamepad_config_option("Stick Push ", 12),
1510#endif
1511#ifdef PND_BUILD
1512 gamepad_config_option("1 ", 12),
1513 gamepad_config_option("2 ", 13),
1514 gamepad_config_option("3 ", 14),
1515 gamepad_config_option("4 ", 15),
1516 submenu_option(NULL, "Back", "Return to the main menu.", 16)
1517#else
1518 submenu_option(NULL, "Back", "Return to the main menu.", 14)
1519#endif
1520 };
1521
1522
1523 menu_option_type analog_config_options[] =
1524 {
1525 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1526 };
1527
1528#endif
1529
1530#ifdef PC_BUILD
1531
1532 menu_option_type gamepad_config_options[] =
1533 {
1534 submenu_option(NULL, "Back", "Return to the main menu.", 13)
1535 };
1536
1537 menu_option_type analog_config_options[] =
1538 {
1539 submenu_option(NULL, "Back", "Return to the main menu.", 11)
1540 };
1541
1542#endif
1543
1544 make_menu(gamepad_config, submenu_gamepad, NULL);
1545 make_menu(analog_config, submenu_analog, NULL);
1546
1547 menu_option_type main_options[] =
1548 {
1549 submenu_option(&graphics_sound_menu, "Graphics and Sound options",
1550 "Select to set display parameters and frameskip\n"
1551 "behavior, audio on/off, buffer size, and filtering.", 0),
1552 numeric_selection_action_option(menu_load_state, NULL,
1553 "Load state from slot", &savestate_slot, 10,
1554 "Select to load the game state from the current slot\n"
1555 "for this game, if it exists.\n"
1556 "Press left + right to change the current slot.", 2),
1557 numeric_selection_action_option(menu_save_state, NULL,
1558 "Save state to slot", &savestate_slot, 10,
1559 "Select to save the game state to the current slot\n"
1560 "for this game. See the extended menu for more info.\n"
1561 "Press left + right to change the current slot.", 3),
1562 submenu_option(&savestate_menu, "Savestate options",
1563 "Select to enter a menu for loading, saving, and\n"
1564 "viewing the currently active savestate for this game\n"
1565 "(or to load a savestate file from another game)", 4),
1566 submenu_option(&gamepad_config_menu, "Configure gamepad input",
1567 "Select to change the in-game behavior of buttons\n"
1568 "and d-pad.", 6),
1569#ifndef GP2X_BUILD
1570 submenu_option(&analog_config_menu, "Configure analog input",
1571 "Select to change the in-game behavior of the PSP analog nub.", 7),
1572#endif
1573 submenu_option(&cheats_misc_menu, "Cheats and Miscellaneous options",
1574 "Select to manage cheats, set backup behavior,\n"
1575 "and set device clock speed.", 9),
1576 action_option(menu_load, NULL, "Load new game",
1577 "Select to load a new game\n"
1578 "(will exit a game if currently playing).", 11),
1579 action_option(menu_restart, NULL, "Restart game",
1580 "Select to reset the GBA with the current game\n"
1581 "loaded.", 12),
1582 action_option(menu_exit, NULL, "Return to game",
1583 "Select to exit this menu and resume gameplay.", 13),
1584 action_option(menu_quit, NULL, "Exit gpSP",
1585 "Select to exit gpSP and return to the menu.", 15)
1586 };
1587
1588 make_menu(main, submenu_main, NULL);
1589
1590 void choose_menu(menu_type *new_menu)
1591 {
1592 if(new_menu == NULL)
1593 new_menu = &main_menu;
1594
1595 clear_screen(COLOR_BG);
1596
1597#ifndef GP2X_BUILD
1598 blit_to_screen(original_screen, 240, 160, 230, 40);
1599#endif
1600
1601 current_menu = new_menu;
1602 current_option = new_menu->options;
1603 current_option_num = 0;
1604 if(current_menu->init_function)
1605 current_menu->init_function();
1606 }
1607
1608 void clear_help()
1609 {
1610 for(i = 0; i < 6; i++)
1611 {
1612 print_string_pad(" ", COLOR_BG, COLOR_BG, 8, 210 + (i * 10), 70);
1613 }
1614 }
1615
1616 menu_update_clock();
1617 video_resolution_large();
1618
1619#ifndef GP2X_BUILD
1620 SDL_LockMutex(sound_mutex);
1621#endif
1622 SDL_PauseAudio(1);
1623
1624#ifndef GP2X_BUILD
1625 SDL_UnlockMutex(sound_mutex);
1626#endif
1627
1628 if(gamepak_filename[0] == 0)
1629 {
1630 first_load = 1;
1631 memset(original_screen, 0x00, 240 * 160 * 2);
1632 print_string_ext("No game loaded yet.", 0xFFFF, 0x0000,
1633 60, 75,original_screen, 240, 0, 0, FONT_HEIGHT);
1634 }
1635
1636 choose_menu(&main_menu);
1637
1638 for(i = 0; i < 10; i++)
1639 {
1640 if(i >= num_cheats)
1641 {
1642 sprintf(cheat_format_str[i], "cheat %d (none loaded)", i);
1643 }
1644 else
1645 {
1646 sprintf(cheat_format_str[i], "cheat %d (%s): %%s", i,
1647 cheats[i].cheat_name);
1648 }
1649 }
1650
1651 current_menu->init_function();
1652
1653 while(repeat)
1654 {
1655 display_option = current_menu->options;
1656
1657 for(i = 0; i < current_menu->num_options; i++, display_option++)
1658 {
1659 if(display_option->option_type & NUMBER_SELECTION_OPTION)
1660 {
1661 sprintf(line_buffer, display_option->display_string,
1662 *(display_option->current_option));
1663 }
1664 else
1665
1666 if(display_option->option_type & STRING_SELECTION_OPTION)
1667 {
1668 sprintf(line_buffer, display_option->display_string,
1669 ((u32 *)display_option->options)[*(display_option->current_option)]);
1670 }
1671 else
1672 {
1673 strcpy(line_buffer, display_option->display_string);
1674 }
1675
1676 if(display_option == current_option)
1677 {
1678 print_string_pad(line_buffer, COLOR_ACTIVE_ITEM, COLOR_BG, 6,
1679 (display_option->line_number * 10) + 40, 36);
1680 }
1681 else
1682 {
1683 print_string_pad(line_buffer, COLOR_INACTIVE_ITEM, COLOR_BG, 6,
1684 (display_option->line_number * 10) + 40, 36);
1685 }
1686 }
1687
1688 print_string(current_option->help_string, COLOR_HELP_TEXT,
1689 COLOR_BG, 8, 210);
1690
1691 flip_screen();
1692
1693 gui_action = get_gui_input();
1694
1695 switch(gui_action)
1696 {
1697 case CURSOR_DOWN:
1698 current_option_num = (current_option_num + 1) %
1699 current_menu->num_options;
1700
1701 current_option = current_menu->options + current_option_num;
1702 clear_help();
1703 break;
1704
1705 case CURSOR_UP:
1706 if(current_option_num)
1707 current_option_num--;
1708 else
1709 current_option_num = current_menu->num_options - 1;
1710
1711 current_option = current_menu->options + current_option_num;
1712 clear_help();
1713 break;
1714
1715 case CURSOR_RIGHT:
1716 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1717 STRING_SELECTION_OPTION))
1718 {
1719 *(current_option->current_option) =
1720 (*current_option->current_option + 1) %
1721 current_option->num_options;
1722
1723 if(current_option->passive_function)
1724 current_option->passive_function();
1725 }
1726 break;
1727
1728 case CURSOR_LEFT:
1729 if(current_option->option_type & (NUMBER_SELECTION_OPTION |
1730 STRING_SELECTION_OPTION))
1731 {
1732 u32 current_option_val = *(current_option->current_option);
1733
1734 if(current_option_val)
1735 current_option_val--;
1736 else
1737 current_option_val = current_option->num_options - 1;
1738
1739 *(current_option->current_option) = current_option_val;
1740
1741 if(current_option->passive_function)
1742 current_option->passive_function();
1743 }
1744 break;
1745
1746 case CURSOR_EXIT:
1747 if(current_menu == &main_menu)
1748 menu_exit();
1749
1750 choose_menu(&main_menu);
1751 break;
1752
1753 case CURSOR_SELECT:
1754 if(current_option->option_type & ACTION_OPTION)
1755 current_option->action_function();
1756
1757 if(current_option->option_type & SUBMENU_OPTION)
1758 choose_menu(current_option->sub_menu);
1759 break;
1760
1761 default:
1762 break;
1763 }
1764 }
1765
1766 set_gba_resolution(screen_scale);
1767 video_resolution_small();
1768 menu_get_clock_speed();
1769 set_clock_speed();
1770
1771 SDL_PauseAudio(0);
1772 num_skipped_frames = 100;
1773
1774 return return_value;
1775}